Narvuntien wrote: »Man its hard to find up to date details on old changes which sucks
Mundus Stones:
Thief: +1% crit
Shadow: Undo lastest nerfs
Race Passives
Argonian: Nerf the potion passive its way out of line with the morrowind sustain nerfs
Bosmer: Increase Poison and disease damage! (perhaps just remove stealth as passive)
Breton: 4% cost reduction
Khaitji: Small increase in critical damage as as well as crit chance. Max Health instead of Health recovery (which is pretty much useless)
Nord: Increase the effectiveness of Drink buffs not the length of the buff (it almost never matters). Max stam and STAM recovery.
Imperial: increase either the chance or the amount from the red diamond passive.
Health recovery as a passive is pretty useless should be removed. Perhaps we shouldn't encourage the stealth game play and remove stealthy from the racial passives and put it in the ledgemen passives.
Class Skills
Dragonknight
Searing strike now has 8 m range.
Inhale: Reduce the magicka cost instead of magicka refund.
Ash Cloud: Reduce Magicka Cost
Helping Hands now returns the highest stat.
Nightblade
Shadowy disguise: Only counts attacks not healing
Drain Power: Instead of giving major brutality, it minor maims targets hit. One morph returns stamina per target hit and the other gives all allies highest stat and heals
I also want to cut some of the damage somewhere but I feel like its tied into having great sustain so I am hoping to just buff the other classes.
Sorcerer
Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
Don't need both Encase and Rune Prison
Encase one AoE morph one single target morph that disorientates.
Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
Daedric mines: reduce that cost.
Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though. Perhaps increase attack speed??
Capacitor: Stam and magicka recovery
I want to improve Stamsorc but the sorc abilities its hard to find openenings to do so. I really want to have them to be doing lots of damage if the are dealing both lightning and physical damage. I thought about increasing attack speed but I am not sure if the game can do that. Also make Sorc tanks work. I know sorc healers are just hipster and work fine.
Templar
Piecing jav: The cost on this is brutal, too much for a tank to ever use but it seems okay in PVP.
Focused Charge: Always stuns the enemy. One morph AoE stuns other morph more damage on distance traveled.
Spear Shards: One morph AoE Stuns the other does a lot more damage over time.
Nova: Synergy activation gives a strong snare. Possibly only for the prison morph but that seems too strong so I'd be annoying and swap the skills over. Disturbance stronger damage synergy Prison Stronger snare synergy.
Solar barrage: Instead of empower have each pulse do progressively more damage it if hits. Templars have nothing to empower.
Repentance: Allow multiple templars to use it. I know its lore breaking but it sucks being punished.
Fight me in my house! Templars need CC and to be rewarded for keeping people close.
Warden
Eternal gaudian: Maybe just not allow it to die, like a ghost bear or something.
Growing Swarm: Ability just keeps spreading and each jump returns x magicka. its really weak atm for all morphs of swarm though.
Healing seeds: Err give it a purge on the synergy, yeah i know copying pasting templar.
Northern Storm: While slotted your groups max magicka is increased by 3%.
Impaling shards: Always scales of max magicka and spell damage. one morph off max health and imoblizises and one morph allows you to cast at target.
Arctic wind: This is a tricky one, its a strong self heal but the skill name and what it does makes no sense. The ability is reworked to send out a slow moving AoE blast of arctic wind (line skill) that scales of your magicka. enemies inside the blast are snared. One morph will widen the AoE and the other will increase the strength of the snare.
There is more I'd do but this is already a lot to read.
MakeMeUhSamich wrote: »#BuffSorcs
Hell no
Sorry those Sorc suggestions are really not good
I'd go so far as to say impressively bad.Sorry those Sorc suggestions are really not good
Narvuntien wrote: »Sorcerer
Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
Don't need both Encase and Rune Prison
Encase one AoE morph one single target morph that disorientates.
Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
Daedric mines: reduce that cost.
Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though. Perhaps increase attack speed??
Capacitor: Stam and magicka recovery
FloppyTouch wrote: »The_Protagonist wrote: »
Yeah why can't we be just like pve players what class does the best dps? Okay everyone play that or u can't join trial run.
Im a diehard PvE player and honestly you're not wrong. I was in a casual vetAA run with my Magsorc and this guy was ready to lay into me cause I was wearing Infernal Guardian instead of Ilambris.
The Elitism behind BiS needs to go away.
Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.
How would you fix the game? What would you do?
Narvuntien wrote: »
Sorry those Sorc suggestions are really not good
Okay. What do you think will improve sorcs? I unfortunately don't really have much experience with stamsorc. I am concerned that there is also pretty much 0 sorc tanks i mean in dungeons not vet trials that's different.
I want to find a way to both increase sorc damage just a little to compete with stamblade and stamdk. The off balance changes also hurt Mag sorcs the most, and I want to push them up to match the Magblades. I also want their damage to still be tied to their class skills not just a bunch of passives that is all stamsorcs seem to use.
It also bugs me that the dark magic skill line is just a bunch of CC abilities that no one ever uses and crystal frag that people used to use when it stunned. You only have space for the one CC skill and you are only ever going to choose one of them.
Shardan4968 wrote: »I would buff myself and nerf the others.
Merlin13KAGL wrote: »I'd go so far as to say impressively bad.Sorry those Sorc suggestions are really not goodNarvuntien wrote: »Sorcerer
Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
Don't need both Encase and Rune Prison
Encase one AoE morph one single target morph that disorientates.
Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
Daedric mines: reduce that cost.
Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though. Perhaps increase attack speed??
Capacitor: Stam and magicka recovery
- Frags is already instant when it procs, and they previously removed the stun. It's not coming back. The other morph is already AoE.
- Encase and Defensive Rune do completely different things. They also hit different numbers of targets.
- Mines: Use reduced cost on your jewelry. It's crazy damage if someone eats them all in PvP. No cost redux will make them useful in PvE.
- Two different heals for two different purposes, plus the Clanfear tanks, the others, not so much. This also removes the healing option for anyone who has Volatile or doesn't have Matriarch, plus your teammates get no heal.
- Twilight Tormentor doesn't do that now. Read the tooltip again, it's above 50%, not below.
- You want free 400 Mag Regen for having a pet?
- No
- You already get numerous other bonuses, including the health buff, and magicka buff if you're running Necro.
- You shouldn't need +400 regen on a pet sorc in the first place.
- Why the hell would it make sense for Endless to be a stamina morph? You already get bonus damage from Implosion. If you want empowered LA/HA, that's what Surge is for.
- Your insistence on tying everything to concussed would but Sorc over the top.
Sorry fella its that last paragraph that blows it. You are saying no one uses Negate or Dark Conversion/Deal? (DD being the defining skill for StamSorc. Negate has huge use in Cyrodiil
Frag still needed for burst, Blast not great but usefull if you want a Sorc Ganker.
Encase / runecage are NOT the same and both have very different uses. Immobilize / Snare is very different to stun.
Mines have great utility but since morrowind are too costly with Active defense.
Your concern over a lack of Sorc Tanks is leaning towards a particularly niche / rare need and you are talking about changing skills the majority of Sorcs in natural role (DD) need.
Also do you PvP?
Still semi-applicableHypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.
How would you fix the game? What would you do?
It wouldn't help cause it's current CP mechanics which made them a little more powerful because of being well-suited for current metaboombazookajd wrote: »nerf nightblades
VaranisArano wrote: »DaveMoeDee wrote: »
Really? I want to play the game you're playing, not my laggy, loading-screened, occasional delayed meteor dragging me halfway across the battlefield, definitely not working quite right in large scale battles or near busy dolmens game of ESO.
Also, my fishing rod keeps throwing the hook behind me or over in the bushes instead of the water, but I catch fish somehow anyways.
But I'm happy for you that your game of ESO isn't broken.
dwemer_paleologist wrote: »remove classes.