If you were a developer how would you balance Summerset?

Knowledge
Knowledge
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Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

How would you fix the game? What would you do?
  • MakeMeUhSamich
    MakeMeUhSamich
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    #BuffSorcs
  • Strider__Roshin
    Strider__Roshin
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    I'd use a leveler.
  • Aliyavana
    Aliyavana
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    Id buff housing slots
  • VaranisArano
    VaranisArano
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    I'd focus on fixing certain issues that are at the root of a lot of balance problems in PVP like lag, server instability, CC immunities not working properly, long loading screens, and disconnects.

    Once I got PVP into a state where large groups can actually fight for keeps without massive lag, loading screens and disconnects for everyone around them, I'd consider looking at balancing individual classes and skills that need additional tinkering or known bugs/exploits that should have been fixed a long time ago or even small updates,to the Cyrodiil map, like moving Cropsford and Vlastarus to mirror Bruma's contentious position.

    But I have to make the game itself playable for everyone before I can worry too much about how people play the game.
  • VaranisArano
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    I'd also remove all items from Crown Crates and put them for sale in the Crown Store, which is why the Marketing Team would never allow me near enough to touch the driver's seat with a ten foot pole.
  • GeorgeBlack
    GeorgeBlack
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    Buff underperforming stuff.
    Nerf overperforming.

    1)remove proc sets
    2)remove cp
    3)remove poisons
    4)remove resource bonus dmg
    5)add 2 more stamina utility morphs to class skills
    6)add at least 1 more magic weapon
    7)replace useless traits with PvE boost traits
    8)replace useless non class abilities morphs with PvE boost morphs(guild/weapon)
    9)Build around those concepts. Remove OP byproducts:
    sorc mobility and lightning
    Stand your ground and destruction
    Temp protect restore and vanquish through light
    NB stealth dark powers in-out
    Warden more Ice less green. Less access to buffs. Removal of stamina heal
    10)increase CD on potions. Increase restoration amount.

    Retweek PvE atk/defence numbers to allow those changes to happen.
    Edited by GeorgeBlack on March 27, 2018 3:10AM
  • DaveMoeDee
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    Knowledge wrote: »
    Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

    How would you fix the game? What would you do?

    Game isn't broken.
  • FloppyTouch
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    Return hard soft caps
  • VaranisArano
    VaranisArano
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    DaveMoeDee wrote: »
    Knowledge wrote: »
    Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

    How would you fix the game? What would you do?

    Game isn't broken.

    Really? I want to play the game you're playing, not my laggy, loading-screened, occasional delayed meteor dragging me halfway across the battlefield, definitely not working quite right in large scale battles or near busy dolmens game of ESO.

    Also, my fishing rod keeps throwing the hook behind me or over in the bushes instead of the water, but I catch fish somehow anyways.

    But I'm happy for you that your game of ESO isn't broken.
  • Knowledge
    Knowledge
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    DaveMoeDee wrote: »
    Knowledge wrote: »
    Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

    How would you fix the game? What would you do?

    Game isn't broken.

    Wow. I'm surprised to see this.
  • ForsakenSin
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    1) make 2 handed weapons as 2 trait set

    Its time for all of us using staff or two handed weapons been able to use 5-5-2 sets its 2018

    2) Listen to the players what they crave for create a voting system asking what people wanted instead of focusing on loot crates

    3) introduce new weapons , spears , crossbows ect

    4) introduce necromancer skills

    5) (balanced ) Spell Crafting

    5) remove useless sets that nobody is using Or introduce ability for crafters to implement a 2 changes to a set ( for example remove health and place magica , remove Spell damage and replace it with crit ect) 5th trait stays and it can't be changed

    6) SEPARATE PVP FROM PVE !!
    Edited by ForsakenSin on March 27, 2018 4:13AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Runefang
    Runefang
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    Delete Cyrodiil.

  • hazey411
    hazey411
    nerf redguards
  • monktoasty
    monktoasty
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    Separate pvp from pve.
  • Nebthet78
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    I would rework the whole game engine, update it and then completely seperate PVE and PVP so you had different skillset choices and balancing needs for one type of gameplay do not negatively affect the other type of gameplay.
    Far too many characters to list any more.
  • DHale
    DHale
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    I would reverse every nerf that has been done since April 2014. Oh especially blazing shield and blinding flashes to my poor templar
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Narvuntien
    Narvuntien
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    Man its hard to find up to date details on old changes which sucks

    Mundus Stones:
    Thief: +1% crit
    Shadow: Undo lastest nerfs

    Race Passives
    Argonian: Nerf the potion passive its way out of line with the morrowind sustain nerfs
    Bosmer: Increase Poison and disease damage! (perhaps just remove stealth as passive)
    Breton: 4% cost reduction
    Khaitji: Small increase in critical damage as as well as crit chance. Max Health instead of Health recovery (which is pretty much useless)
    Nord: Increase the effectiveness of Drink buffs not the length of the buff (it almost never matters). Max stam and STAM recovery.
    Imperial: increase either the chance or the amount from the red diamond passive.

    Health recovery as a passive is pretty useless should be removed. Perhaps we shouldn't encourage the stealth game play and remove stealthy from the racial passives and put it in the ledgemen passives.

    Class Skills

    Dragonknight
    Searing strike now has 8 m range.
    Inhale: Reduce the magicka cost instead of magicka refund.
    Ash Cloud: Reduce Magicka Cost
    Helping Hands now returns the highest stat.

    Nightblade
    Shadowy disguise: Only counts attacks not healing
    Drain Power: Instead of giving major brutality, it minor maims targets hit. One morph returns stamina per target hit and the other gives all allies highest stat and heals

    I also want to cut some of the damage somewhere but I feel like its tied into having great sustain so I am hoping to just buff the other classes.

    Sorcerer
    Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
    Don't need both Encase and Rune Prison
    Encase one AoE morph one single target morph that disorientates.
    Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
    Daedric mines: reduce that cost D:.
    Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
    Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
    Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
    Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though :(. Perhaps increase attack speed??
    Capacitor: Stam and magicka recovery

    I want to improve Stamsorc but the sorc abilities its hard to find openenings to do so. I really want to have them to be doing lots of damage if the are dealing both lightning and physical damage. I thought about increasing attack speed but I am not sure if the game can do that. Also make Sorc tanks work. I know sorc healers are just hipster and work fine.


    Templar
    Piecing jav: The cost on this is brutal, too much for a tank to ever use but it seems okay in PVP.
    Focused Charge: Always stuns the enemy. One morph AoE stuns other morph more damage on distance traveled.
    Spear Shards: One morph AoE Stuns the other does a lot more damage over time.
    Nova: Synergy activation gives a strong snare. Possibly only for the prison morph but that seems too strong so I'd be annoying and swap the skills over. Disturbance stronger damage synergy Prison Stronger snare synergy.
    Solar barrage: Instead of empower have each pulse do progressively more damage it if hits. Templars have nothing to empower.
    Repentance: Allow multiple templars to use it. I know its lore breaking but it sucks being punished.

    Fight me in my house! Templars need CC and to be rewarded for keeping people close.

    Warden
    Eternal gaudian: Maybe just not allow it to die, like a ghost bear or something.
    Growing Swarm: Ability just keeps spreading and each jump returns x magicka. its really weak atm for all morphs of swarm though.
    Healing seeds: Err give it a purge on the synergy, yeah i know copying pasting templar.
    Northern Storm: While slotted your groups max magicka is increased by 3%.
    Impaling shards: Always scales of max magicka and spell damage. one morph off max health and imoblizises and one morph allows you to cast at target.
    Arctic wind: This is a tricky one, its a strong self heal but the skill name and what it does makes no sense. The ability is reworked to send out a slow moving AoE blast of arctic wind (line skill) that scales of your magicka. enemies inside the blast are snared. One morph will widen the AoE and the other will increase the strength of the snare.

    There is more I'd do but this is already a lot to read.
  • Anotherone773
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    I dont have the 8 hours required to write that post. But there would be massive QoL improvements, progression would progress, and quality control would be a thing.
    Edited by Anotherone773 on March 27, 2018 4:41AM
  • yttoks
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    Invest in a good flame retardant suit, wait for jewelry crafting to drop, and get to firefighting.
  • Great_M
    Great_M
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    CONNECTION ISSUES MUST BE A PRIORITY FOR A MMO!!!

    I would only work on the Massively Multiplayer Online side of ESO, since it does not exist in the game and never did.
    I personal do not consider this game a MMO and therefore prefer Skyrim since it is single player lore friendly and much better quality game.

    The lag and disconnection issues really ruined the game for me and the inactivity from the community has also made me care less about ESO future in general.

    The constant off top discussion (crates, dlc, expansion, housing, boring contest, balance, platform) and avoiding targeted topics has also made me lose my will to support Zeni products. They messed up big time and charged all of us for it.

    CONNECTION ISSUES MUST BE A PRIORITY FOR A MMO!!!
  • ArchMikem
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    Knowledge wrote: »
    How would you fix the game? What would you do?

    Implying the game is broken.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Digielf
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    I would create variable of GetComponentType <Scroll> then Debug.Log statement and allow class changing option
    Old TESO Player
  • The_Protagonist
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    For PvP I would remove every skill, every passive and everyone weapon, I would buff health and defenses and sit back as I watch all nerf crying babies go at it with their fists forever.

    For PvE I would leave it with ZOS, they are doing a good job IMHO
  • The_Protagonist
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    ArchMikem wrote: »
    Knowledge wrote: »
    How would you fix the game? What would you do?

    Implying the game is broken.

    The game is fine, it's the noob PvPers that are broken, and that cannot be fixed.

    I died to a light attack, light attacks are OP, please nerf.
  • TheHsN
    TheHsN
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    Make all Classes EQUAL TO NB it is DONE...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • FloppyTouch
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    ArchMikem wrote: »
    Knowledge wrote: »
    How would you fix the game? What would you do?

    Implying the game is broken.

    The game is fine, it's the noob PvPers that are broken, and that cannot be fixed.

    I died to a light attack, light attacks are OP, please nerf.

    Yeah why can't we be just like pve players what class does the best dps? Okay everyone play that or u can't join trial run.
  • Skander
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    #BuffSorcs

    Hell no
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • WuffyCerulei
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    Buff underperforming stuff.
    Nerf overperforming.

    1)remove proc sets
    2)remove cp
    3)remove poisons
    4)remove resource bonus dmg
    5)add 2 more stamina utility morphs to class skills
    6)add at least 1 more magic weapon
    7)replace useless traits with PvE boost traits
    8)replace useless non class abilities morphs with PvE boost morphs(guild/weapon)
    9)Build around those concepts. Remove OP byproducts:
    sorc mobility and lightning
    Stand your ground and destruction
    Temp protect restore and vanquish through light
    NB stealth dark powers in-out
    Warden more Ice less green. Less access to buffs. Removal of stamina heal
    10)increase CD on potions. Increase restoration amount.

    Retweek PvE atk/defence numbers to allow those changes to happen.

    So in other words, screw everyone in ESO.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    Knowledge wrote: »
    How would you fix the game? What would you do?

    Implying the game is broken.

    The game is fine, it's the noob PvPers that are broken, and that cannot be fixed.

    I died to a light attack, light attacks are OP, please nerf.

    Yeah why can't we be just like pve players what class does the best dps? Okay everyone play that or u can't join trial run.

    Im a diehard PvE player and honestly you're not wrong. I was in a casual vetAA run with my Magsorc and this guy was ready to lay into me cause I was wearing Infernal Guardian instead of Ilambris.

    The Elitism behind BiS needs to go away.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • WuffyCerulei
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    For pvp, I'd focus on some sets that are overperforming and whatnot, as well as taking a look at skills and passives that could be nerfed/buffed/altered without killing a class.

    For pve, I'd see how other classes can be good tanks compared to dragonknights. Mainly I would make the web skill from the Undaunted line to be like chains. I would look at how to bring certain classes up to the standard of stamina dps for melee and magblades for range.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
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