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You get crowd controlled, you get crowd controlled, everybody gets crowd controlled...

  • Cuyler
    Cuyler
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    +1
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • ak_pvp
    ak_pvp
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    Carbonised wrote: »
    ak_pvp wrote: »
    Nerf roots and CCs and you kill DK further.

    Having dks rely on whip is a bad mechanic anyway, reducing us to a one trick pony. Whip should be released from cc and off balance, and proc off something else instead. That dks have to rely on a morph proc to even be viable in pvp just shows how poor the class has become by now.

    I like it proccing on CC. The entire thing synergises well and feels strong. Just sucks that around 80% of my power whips don't hit since there are 3 separate occasions to stop it. And against most builds I can only proc it once every 7s. It should 100% be undodgable, since it was the defacto execute.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Carbonised
    Carbonised
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    Seraphayel wrote: »
    Carbonised wrote: »
    ak_pvp wrote: »
    Nerf roots and CCs and you kill DK further.

    Having dks rely on whip is a bad mechanic anyway, reducing us to a one trick pony. Whip should be released from cc and off balance, and proc off something else instead. That dks have to rely on a morph proc to even be viable in pvp just shows how poor the class has become by now.

    Proc on Burning, problem solved.

    If we have to have a proc skill id be up for this. Along with longer cc immunities and more snare immunities, or just less snares in general. CC is ruining the combat gameplay.
  • RebelFireStorm
    RebelFireStorm
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    CC is just another great way to artificially extend game play time. Didn't ya'll know that? The more time you waste CC'd, the less time you spend progressing toward the things you want, increasing overall game play time!

    But on a serious note, Zeni.. this game is grindy enough. Please can I not be CC'd while I'm CC'd with a side of CC and some CC on top? It's not a fun or challenging mechanic. It's just frustrating.
  • dodgehopper_ESO
    dodgehopper_ESO
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    The CC Mechanic most certainly has changed.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • ak_pvp
    ak_pvp
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    CC in PvP is fine. (Bugs aside) It isn't in PvE. Way too many BS mechanics, like oneshots mixing with CC and lag to end up with a mess.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Seraphayel
    Seraphayel
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    ak_pvp wrote: »
    CC in PvP is fine. (Bugs aside) It isn't in PvE. Way too many BS mechanics, like oneshots mixing with CC and lag to end up with a mess.

    CC in PvP isn't fine. Battlegrounds are a CC fest. This is no "nerf Nightblade" thread but the amount of cheap CC and stuns a (Stamina) Nightblade has is insane.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Abysswarrior45
    Abysswarrior45
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    Root/snare poisons aren't on the same cool down as other roots and snares and they'll apply even if you've just popped shuffle FM or mist. Shuffle, at least on PS4 NA, seems to be glitches too since you'll cast it and immediately after you'll be rooted or snared by an ability such as encase or talons.
  • Anotherone773
    Anotherone773
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    ak_pvp wrote: »
    CC in PvP is fine. (Bugs aside) It isn't in PvE. Way too many BS mechanics, like oneshots mixing with CC and lag to end up with a mess.

    I disagree, its fine in pve because its predictable and mobs dont spam it. In pvp its used excessively and creates very boring gameplay.
  • Lylith
    Lylith
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    I noticed at one point after one of the big patches (don't remember which) it seemed like suddenly every enemy was knocking me down. It got frustrating very quickly.

    welcome to the CC immunity nerf which came with Dragon Bones.

    even worse is that roots and snares are exceptions to CC immunity, which makes zero sense imo.

    You get stunned, break free then you get snared and rooted, so you have also to make a dodgeroll....wtf is this.

    unless you're near a wall or a door, in which case you're pretty much locked in place and/or blinded, to be killed at leisure.
  • ParaNostram
    ParaNostram
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    Jade1986 wrote: »
    I noticed at one point after one of the big patches (don't remember which) it seemed like suddenly every enemy was knocking me down. It got frustrating very quickly.

    welcome to the CC immunity nerf which came with Dragon Bones.

    even worse is that roots and snares are exceptions to CC immunity, which makes zero sense imo.

    You get stunned, break free then you get snared and rooted, so you have also to make a dodgeroll....wtf is this.

    which is neigh impossible as a magicka toon

    Source of most of my deaths on my magsorc
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • ak_pvp
    ak_pvp
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    Seraphayel wrote: »
    ak_pvp wrote: »
    CC in PvP is fine. (Bugs aside) It isn't in PvE. Way too many BS mechanics, like oneshots mixing with CC and lag to end up with a mess.

    CC in PvP isn't fine. Battlegrounds are a CC fest. This is no "nerf Nightblade" thread but the amount of cheap CC and stuns a (Stamina) Nightblade has is insane.

    It's generally fine because most classes bar DK have some way to deal with them. Albiet with a sacrifice and mobility is heavily meta. Cc immunity is decently long.

    If they fix CC breaking to not be so clunky, it'd be better. Snares, technically CC do need a change. 30 and 10% maj/min snares. Some high snare abilities like eruption can inflict both, but no more that 40%, so it matches speedbuffs (but still slightly outdoes because of the calculation method.)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • rumple9
    rumple9
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    Pve is ruined since dragon bones due to cc. Even getting crafting surveys is a chore
  • Rohamad_Ali
    Rohamad_Ali
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    Got so tired of them I loaded a space game . No CC's in space tonight .
  • MasterSpatula
    MasterSpatula
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    I think the line was well and crossed for me in CWC with some of the factotums could root my horse.

    In PVP, it was always OTT.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Didaco
    Didaco
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    Seraphayel wrote: »
    Carbonised wrote: »
    ak_pvp wrote: »
    Nerf roots and CCs and you kill DK further.

    Having dks rely on whip is a bad mechanic anyway, reducing us to a one trick pony. Whip should be released from cc and off balance, and proc off something else instead. That dks have to rely on a morph proc to even be viable in pvp just shows how poor the class has become by now.

    Proc on Burning, problem solved.

    So that you have to wait for the holy RNG to proc your most damaging skill, just to get the change to hit that permarolling stambuild that has already dodged your 10 prior attempts to set them on fire?

    No thanks, I rather like it to proc reliably on a stunned/immobilized enemy than waiting for the RNG to make its move.
    This game ia already full of proc chances, especially magDKs with their skoria/zaan/grothdar, please let's not request more uncontrollable fights.
  • Acharnor
    Acharnor
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    OMG YES! Drives me bananas. Some CC yes, constantly, no thank you. I think getting slowed or feared are my least favourite. Man, I aint afraid a no ghost!
    Celebrate for life is short but sweet for certain.
  • FakeFox
    FakeFox
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    Sill waiting on CC-immunity to apply to roots...
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • badmojo
    badmojo
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    In a way its good that there is so much CC in PVE now, it trains new players how to break free and dodgeroll so when they wander into Cyrodiil they arent held down and killed instantly by the first enemy they encounter.
    [DC/NA]
  • RobDaCool
    RobDaCool
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    MMO's are famous for stuns and crowd controls lol
    PS5 Pro NA - RobdacoolV2
  • Seraphayel
    Seraphayel
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    RobDaCool wrote: »
    MMO's are famous for stuns and crowd controls lol

    But not this amount of CC. The difference is in other games you have CDs on your CCs. Here you don't. That's why a functioning break free / diminishing return / immunity system is mandatory.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Drachenfier
    Drachenfier
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    thats why i hate pvp in these types of games. Its always CC, attack, CC, attack, CC, attack. Its boring as hell and requires zero skill. its all about who has the better CCs and gets theirs off first. Complete joke.

    I think CC effects should be removed from pvp. That would make it interesting.

    I absolutely agree. CC should be tactical, to be used at the correct time, not thrown about willy nilly. This game should have LONG cc immunity timers, especially in pvp. As it stands, my character can be in a constant state of stun/kd/kb from start to finish without my ever having input anything other than break free/break free/break free.
  • Lynx7386
    Lynx7386
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    technohic wrote: »
    Only thing that really bothers me is NOCs not respecting CC immunity. Resource NPCs just spam a better eclipse that can only be purged and not broken and can do it back to back.

    I almost feel they should get rid of CC break but then make all CC only last 2 seconds and then everything respect the CC immunity. And all CC break block. Make it a tool to land hits rather than just a resource drain that favors one flavor of build, and buggy ones that don’t always break.

    Have all cc break block? Yea, that'd put the final nail in the coffin for tanks.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • DDuke
    DDuke
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    The only times CC even exists in this game is when one lags/bugs out & doesn't get broken within 0,1s every single time by people with infinite stamina... I wonder if op & others have actually played other MMOs, where CC actually exists & its use is much more tactical with limited CC breaks & cooldowns on everything.
    Edited by DDuke on March 26, 2018 3:55PM
  • Soleya
    Soleya
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    I went to take a resource in cyrodiil, and the NPC's kept "Disorient"ing me. Each time I was knocked down to my knees. CC immunity did nothing. There was a period for about 10 seconds where I couldn't do anything at all.

    I tried to take a video of it but shadowplay didn't work...seems the NPC's even CC'd my shadowplay.
  • fledfled
    fledfled
    Soul Shriven
    Use Champion Points (CP) on Warlord for reduced cost of CC Break, also use CP for the Dodge Roll reduction. Plus go for a lot of Stamina Recovery. CC in this game is mostly just a Resource Drain, I can see how Magicka players could have problems but.. you could try getting some Stamina Recovery and maybe pick a Race which helps, perhaps Wood Elf, maybe go Vampire as well. Don't be afraid to mix your Stats up a little if you're really struggling with CC. This is what part of the game is, finding that balance of stats.. which works, specifically for you and your needs. If you are losing because of some weakness.. adapt.
  • Sky_WK
    Sky_WK
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    Bonzodog01 wrote: »
    You know you could always put a decent number of CP points into Warlord and Tumbling - magicka chars need that mitigation and it does help tremendously.

    You still only get 2 with 15k stam
    i do not read replies. still playing stamdk for some reason.
  • DHale
    DHale
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    Go ahead break free.. I will wait.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Violynne
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    Being on hiatus with all these added changes sure has an impact on playing the game.

    Here I thought it was just me screwing up, and now I see the CC issue is game wide and affects everyone.

    I'm typing this as I'm stuck in place. Again.

    Well, with this spare time, I think I'll tend to my grocery list.

  • OrdoHermetica
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    I think I'd be much more okay with CC if it wasn't as buggy as it is. If I had a nickel for every time I failed to break free despite clearly having enough Stamina and had to try two or three more times before it actually worked, I'd have enough to buy a Crown Crate and get lots of consumables!

    But seriously, yeah. I have a PvP stamblade, and I specifically went with a bow build because I find the constant CP chaining of melee builds to be cheap and unfair. With my bow I have... uh... two CC options. Mainly just lots and lots of damage and debuffs, but people at least have a fighting chance at responding to that.
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