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You get crowd controlled, you get crowd controlled, everybody gets crowd controlled...

  • JumpmanLane
    JumpmanLane
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    People don’t like CC because it’s snares them. People don’t like immovables because you can’t cc someone. Geeze nerf everything lol.

    Friend, surely you have dealt with this absurd amount of CC in this game since Dragon Bones. Last night I was ready to pull my hair out screaming, laughing, and crying all at the same time after just 2 hours in Vivec. Not just players spamming CC from all directions (Yeah, hi there Rune cage) but the npc's at resources are just as ear steaming irritating. I had to actually laugh at one point as myself and another DC were taking a resource. They went up the tower to deal with the mage and I charged the 4 at the flag. I am not kidding you at all or in anyway exaggerating....inside of 5 seconds I was rooted/snared 3 times back to back to back.

    I forget what it's called, but it's the green bubble that knocks you to your knees for its duration. I was hit with it, broke free, instantly hit again by the same thing, broke free AGAIN and instantly a 3rd time locked down again. Man, this garbage has GOT to be reduced. Sinerel, I hate to sound like I'm making a threat, but this has me seriously considering my sub at this spoint. It is a genuine debacle of game design. It isn't just annoying, it's infuriating to be out of control of you character on such a routine basis.

    I play magdk I cc burst folks down all day long. Talons, whip, fossilize, powerlash, Skoria, Leap, and Whip til you fall lol.

    I know the cc you mean the guards use. I talons them, all, fossilize one for the powerlash and heals. Not so very bad. They are definitely killable solo. Keep at it.

    Man, let's be clear...I am no n00b to Cyro and resource taking. What I'm talking about is instantaneous before you can get anything off at all yourself. I do the same thing you do once I'm finally done being spam CC'ed. I solo those things all the fricking time, whilst being spam cc'ed. "Keep at it". Are you effing kidding me?

    You can instantly break that cc you’re talking about. I’m not trying to insult anybody. I assumed (wrongly) that you might be new to taking resources because you spoke of that particular cc like it mattered, WITH SOMEONE. Those guards are DEAD cause that’s ALL they got?

    It’s absolutely nothing requiring cc in general be nerfed. Besides NPCS are entirely predictable. You can prepare a bit when you come in on them lol.
    Edited by JumpmanLane on July 5, 2018 3:20AM
  • Thunderknuckles
    Thunderknuckles
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    People don’t like CC because it’s snares them. People don’t like immovables because you can’t cc someone. Geeze nerf everything lol.

    Friend, surely you have dealt with this absurd amount of CC in this game since Dragon Bones. Last night I was ready to pull my hair out screaming, laughing, and crying all at the same time after just 2 hours in Vivec. Not just players spamming CC from all directions (Yeah, hi there Rune cage) but the npc's at resources are just as ear steaming irritating. I had to actually laugh at one point as myself and another DC were taking a resource. They went up the tower to deal with the mage and I charged the 4 at the flag. I am not kidding you at all or in anyway exaggerating....inside of 5 seconds I was rooted/snared 3 times back to back to back.

    I forget what it's called, but it's the green bubble that knocks you to your knees for its duration. I was hit with it, broke free, instantly hit again by the same thing, broke free AGAIN and instantly a 3rd time locked down again. Man, this garbage has GOT to be reduced. Sinerel, I hate to sound like I'm making a threat, but this has me seriously considering my sub at this spoint. It is a genuine debacle of game design. It isn't just annoying, it's infuriating to be out of control of you character on such a routine basis.

    I play magdk I cc burst folks down all day long. Talons, whip, fossilize, powerlash, Skoria, Leap, and Whip til you fall lol.

    I know the cc you mean the guards use. I talons them, all, fossilize one for the powerlash and heals. Not so very bad. They are definitely killable solo. Keep at it.

    Man, let's be clear...I am no n00b to Cyro and resource taking. What I'm talking about is instantaneous before you can get anything off at all yourself. I do the same thing you do once I'm finally done being spam CC'ed. I solo those things all the fricking time, whilst being spam cc'ed. "Keep at it". Are you effing kidding me?

    You can instantly break that cc you’re talking about. I’m not trying to insult anybody. I assumed (wrongly) that you might be new to taking resources because you spoke of that particular cc like it mattered, WITH SOMEONE. Those guards are DEAD cause that’s ALL they got?

    It’s absolutely nothing requiring cc in general be nerfed. Besides NPCS are entirely predictable. You can prepare a bit when you come in on them lol.

    All good, man. I think the thing here is that folks are just worn out with the sheer amount of CC that's going on now, both from players and NPC's. It really is over the top. When I'm not in Cyro one of the things I enjoy sometimes is farming public dungeons. Not bad coin if you're solo, as you know. The CC, though, just comes left and right non stop till an entire mob is gone. It's just incredibly frustrating to have to constantly break free.

    With players it also needs to be toned down, I think. As it stands right now, much of the time the fight is largely about who has the most resources to keep CC'ing the other till they're out of stam/magicka and then dead. There's just too much of it. I pop Immovable pots or Forward Momentum routinely, and it still doesn't seem help much at all.
  • GlorphNoldorin
    GlorphNoldorin
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    You can in theory break free instantly. In practice, especially with high ping(oceanic for eg) and other lag, it can be pretty difficult to counter the adds chain cc. It feels a bit much at times, other times it is fine. Many times I do not see the guard animations, same with players....potions only last 10sec...but are the obvious solution.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Seraphayel wrote: »
    ... in PvE and PvP.

    When did this game become such a CC fest?

    In PvE every enemy is either snaring, stunning or knocking you back. In PvP it's the same. Crowd control everywhere. And the worst part about it is the buggy diminishing return / break free system. PvP is stun, stun, stun, kick, knock back, stun, stun, knock back.

    Don't get me wrong, CC is absolutely necessary and makes the game more challenging. But at the moment it's make-or-break and it's no fun.

    Can someone explain to me when CC got ouf of control? *pun intended*

    This is how they think action games should be, always "reacting" to the enemy.

    I just want more real time feedback for my button presses to activate abilities and to be able to move around easy.
    I don't need to "feel skilled" by having trouble taking down the lowest level minion of an enemy out in the open because it can somehow silence me or stun me. How are even skeevers able to knock us off our magical mounts and slow us down with snares?

    They think it's fun for absolutely everything to be some kind of challenge, but I can definitely say it is not. The most fun games I have ever played have some challenge but the majority of enemies are like grass in front of my lawnmower or popcorn in the microwave, easy and flashy to watch go everywhere.
    Examples of the most fun combat: Hyrule Warriors, Fire Emblem Warriors, Dynasty Warriors(likely, because of similar gameplay), Halo/Destiny/any FPS game on easy mode difficulty.

    You want the kind of challenge the developers think we want here? You should be playing Dark Souls games instead.
  • Mr_Walker
    Mr_Walker
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    As a mainly PvE player, it seems every 2nd mob I run into CCs me. Hardly dangerous, but it does get tedious. Maybe zos needs to calm this down a little. Dial the %s back.
  • JumpmanLane
    JumpmanLane
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    People don’t like CC because it’s snares them. People don’t like immovables because you can’t cc someone. Geeze nerf everything lol.

    Friend, surely you have dealt with this absurd amount of CC in this game since Dragon Bones. Last night I was ready to pull my hair out screaming, laughing, and crying all at the same time after just 2 hours in Vivec. Not just players spamming CC from all directions (Yeah, hi there Rune cage) but the npc's at resources are just as ear steaming irritating. I had to actually laugh at one point as myself and another DC were taking a resource. They went up the tower to deal with the mage and I charged the 4 at the flag. I am not kidding you at all or in anyway exaggerating....inside of 5 seconds I was rooted/snared 3 times back to back to back.

    I forget what it's called, but it's the green bubble that knocks you to your knees for its duration. I was hit with it, broke free, instantly hit again by the same thing, broke free AGAIN and instantly a 3rd time locked down again. Man, this garbage has GOT to be reduced. Sinerel, I hate to sound like I'm making a threat, but this has me seriously considering my sub at this spoint. It is a genuine debacle of game design. It isn't just annoying, it's infuriating to be out of control of you character on such a routine basis.

    I play magdk I cc burst folks down all day long. Talons, whip, fossilize, powerlash, Skoria, Leap, and Whip til you fall lol.

    I know the cc you mean the guards use. I talons them, all, fossilize one for the powerlash and heals. Not so very bad. They are definitely killable solo. Keep at it.

    Man, let's be clear...I am no n00b to Cyro and resource taking. What I'm talking about is instantaneous before you can get anything off at all yourself. I do the same thing you do once I'm finally done being spam CC'ed. I solo those things all the fricking time, whilst being spam cc'ed. "Keep at it". Are you effing kidding me?

    You can instantly break that cc you’re talking about. I’m not trying to insult anybody. I assumed (wrongly) that you might be new to taking resources because you spoke of that particular cc like it mattered, WITH SOMEONE. Those guards are DEAD cause that’s ALL they got?

    It’s absolutely nothing requiring cc in general be nerfed. Besides NPCS are entirely predictable. You can prepare a bit when you come in on them lol.

    All good, man. I think the thing here is that folks are just worn out with the sheer amount of CC that's going on now, both from players and NPC's. It really is over the top. When I'm not in Cyro one of the things I enjoy sometimes is farming public dungeons. Not bad coin if you're solo, as you know. The CC, though, just comes left and right non stop till an entire mob is gone. It's just incredibly frustrating to have to constantly break free.

    With players it also needs to be toned down, I think. As it stands right now, much of the time the fight is largely about who has the most resources to keep CC'ing the other till they're out of stam/magicka and then dead. There's just too much of it. I pop Immovable pots or Forward Momentum routinely, and it still doesn't seem help much at all.

    I actually agree somewhat. I duel a lot with my pals and we all main MagDK’s and the fights go on FOREVER and it’s all cc after cc. Can’t use immovables or poisons. And it’s BEYOND irritating.

    You don’t have to break every cc though. I use the time to reapply HoTs and to heal. Apply Structured Entropy if I can and hopefully Skoria will proc Lol.

    But talons can suck if someone gets behind you. It makes me hate dueling with restrictions lol; but, doing so is good prep for PvP and great reason to run ravaging poisons and immovables.
    Edited by JumpmanLane on July 5, 2018 6:11PM
  • DenMoria
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    Seraphayel wrote: »
    ... in PvE and PvP.

    When did this game become such a CC fest?

    In PvE every enemy is either snaring, stunning or knocking you back. In PvP it's the same. Crowd control everywhere. And the worst part about it is the buggy diminishing return / break free system. PvP is stun, stun, stun, kick, knock back, stun, stun, knock back.

    Don't get me wrong, CC is absolutely necessary and makes the game more challenging. But at the moment it's make-or-break and it's no fun.

    Can someone explain to me when CC got ouf of control? *pun intended*
    So I'm guessing y'all either don't know how to break a block or you just don't want anybody to be able to defend themselves so you can just go ahead and gank them.

    Okay. Sounds like fun.
  • Elsterchen
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    This week in cyro:

    [img][/img]ychzffa7.jpg

    Chill and have fun!


  • Gargath
    Gargath
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    I don't play PvP, only PvE and so I hardly understand why so many complain for PvE. I didn't notice to be CC'd too often by the overland or dungeons' mobs. Most of the effects can be easily blocked or dodge or reflected, on magicka or stamina characters. Really I don't understand, the mobs in PvE die so fast, the regular PvE is trivial...

    Won't say anything about harder content like vMA, trials or PvP.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Seraphayel wrote: »
    ... in PvE and PvP.

    When did this game become such a CC fest?

    In PvE every enemy is either snaring, stunning or knocking you back. In PvP it's the same. Crowd control everywhere. And the worst part about it is the buggy diminishing return / break free system. PvP is stun, stun, stun, kick, knock back, stun, stun, knock back.


    Can someone explain to me when CC got ouf of control? *pun intended*

    Because the Combat Devs have no damned clue how to make Combat challenging without them.

    When people learn their way around all the CC Spam they'll do what SWTOR did - add health to Mobs, and "re-balance" combat by reducing overall DPS outputs. So combat becomes a CC Spam Grindfest.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • JumpmanLane
    JumpmanLane
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    Gargath wrote: »
    I don't play PvP, only PvE and so I hardly understand why so many complain for PvE. I didn't notice to be CC'd too often by the overland or dungeons' mobs. Most of the effects can be easily blocked or dodge or reflected, on magicka or stamina characters. Really I don't understand, the mobs in PvE die so fast, the regular PvE is trivial...

    Won't say anything about harder content like vMA, trials or PvP.

    I was actually fossilized by some bit of trash in a dungeon boss fight and was “He fossilized me lol”. It was funny.
  • griffkhalifa
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    Similar to the CC'ing thing, I don't understand why overland mobs chase you so long when you run past them. It's annoying as *** to not even realize they're chasing you and have to do damage to them to get them to leave. If they're gonna run as soon as I hit them with a light attack why are they even chasing me that far. It's especially annoying when you start talking to an NPC for a quest and a creature will hit you just enough to stop the dialogue and then it will just run away.
    PS4 NA
  • JumpmanLane
    JumpmanLane
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    Similar to the CC'ing thing, I don't understand why overland mobs chase you so long when you run past them. It's annoying as *** to not even realize they're chasing you and have to do damage to them to get them to leave. If they're gonna run as soon as I hit them with a light attack why are they even chasing me that far. It's especially annoying when you start talking to an NPC for a quest and a creature will hit you just enough to stop the dialogue and then it will just run away.

    They are on a leash and would have given up.
  • Drakkdjinn
    Drakkdjinn
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    CC broke this last patch completely.
  • griffkhalifa
    griffkhalifa
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    Similar to the CC'ing thing, I don't understand why overland mobs chase you so long when you run past them. It's annoying as *** to not even realize they're chasing you and have to do damage to them to get them to leave. If they're gonna run as soon as I hit them with a light attack why are they even chasing me that far. It's especially annoying when you start talking to an NPC for a quest and a creature will hit you just enough to stop the dialogue and then it will just run away.

    They are on a leash and would have given up.

    I get that, it's not that I die from them, it's that they interrupt me when I'm doing something (doing a quest) which is annoying.
    PS4 NA
  • TheUndeadAmulet
    TheUndeadAmulet
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    Don't forget that NPC's ignore CC immunity because there's nothing more fun than getting knocked on your back every 2 seconds.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • TheInfernalRage
    TheInfernalRage
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    One of the reasons why I love the Ice Staff is I get to CC mobs.
  • Seraphayel
    Seraphayel
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    It's good to see that every mob is still CCing you, was worried ZOS might actually change something.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Alex_Lex
    Alex_Lex
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    ThreadNecromancer.png
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
    Christess, Fleuretta, Jubilee Cake, Braviliana, Onyxette
    M'adjirra, Dances-around-Nirn, Nerieth, Estrice, Ann der Wood
    Éternelle, Burns-all-the-babies, Jyggurag
    NA: Dice Twice, Nikka from the barrel
  • iiYuki
    iiYuki
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    Try playing a magicka class that can break free twice then dies...
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Gythral
    Gythral
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    play Stun Bores (SWTOR) - then whine here :blush:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Peekachu99
    Peekachu99
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    As has already been suggested, there should be no difference between “hard” and “soft” CC. Any effect that slows you is just as much of a mechanical hindrance—or CROWD CONTROL IF YOU WILL—as a stun.

    It’s seems an unnecessary level of granularity and calcultions that’s just messing things up anyway.
  • rumple9
    rumple9
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  • Zeromaz
    Zeromaz
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    It amazes me.... people will never stop crying if something doesn’t go their way. “Waaah! He CC me and i didn’t like it. Take it out the game... wah!”
  • BrokenGameMechanics
    BrokenGameMechanics
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    So let me tell you the OTHER side.

    My current favorite toon in PVP is a combat support type build, Frost Mage. My goal is to stun the Healer, immobilize the fast moving Medium Armor DDs, debuff maim, defile and siphon the Tanks. And finally do some light healing, but really focusing more on buffing up my group and let the healers heal. If you never played a SUPPORT PVP toon (not just a straight up healer) it is different, fun and does require tactical and strategic thinking. It is a whole new aspect of PvP play. Please let's keep it viable.

    I don't get the kill, I enable my group's melee and ranged fighters to get the kill.

    First of all, I consider this a true variety in builds situation. If you nerf it away, we have lost yet again an entire play style. Please don't force me to be like everyone else and run around in Heavy Armor spamming Steel Tornado and Dawn Breakers. Is that what we want?

    Second, you really don't have to do anything at all. If the new Curse Eater Set goes live this entire build and play style is dead. For example, when my group engages another group the first thing I do is lay down a Blockade of Frost to reduce movement and get some AOE immobilizes, chill+minor maim. With Curse Eater a Warden on the other side just need do a Mushroom heal on the group and that's it, all of it is gone. No chill, No maim, No Slow, No immobilize. Even a stam toon in Curse Eater popping Vigor completely counters everything. Anything to make Ball Groups stronger I suppose. Sometimes I really wonder what they are thinking.

    Let me give you another example. With the Racial Passives change Breton is immune to Chill. This is equivalent to saying they are immune from me EVER being able debuff OR immobilized them . Being able to run around with eternal 100% immunity from my entire build is TOO strong. It means there will be an entire Alliance my build cannot play against. I will have to avoid EP and only play against DC.

    A BRETON WILL BE 100% IMMUNE FROM MY KEY CAPABILITIES OF MY BUILD. (Frost Mage)
    A SINGLE TOON IN CURSE EATER MAKES MY ENTIRE BUILD AND PLAY STYLE WORTHLESS. (sigh)
    A BRETON + CURSE EATER WILL MAKE THEM UNTOUCHABLE BY THE KEY ASPECTS OF MY PLAY STYLE / BUILD. (head is now slamming on desk) BEING ABLE TO RUN AROUND WITH 100% IMMUNITY FROM CHILL AND IMMOBILIZE IS WAY, WAY TO STRONG A PASSIVE. A PASSIVE!!!! OMG

    Third, if you have a CC-ish support build and play style you do no damage. Nada nothing. Of course the build is not optimized for damage, but low 20K on a dummy, even just high teens is all it will put out. Given Battle Spirit my toon is putting out 10K DPS on a dummy. In PvP with the current HEAVY armor is now meta I can't even scratch most players. Try playing PvP with a ZERO damage toon (and with not much defense to boot). You have to have something gained to do that.

    Forth, try and be symmetric about this. You are all saying there is a player over there not doing any damage to me but is putting on debuffs, CP siphon, defiles, Artic Blast stuns, frost Immobilizes, etc and we want it gone. I'm trying to run around a rock here dammit! That is like me saying from my perspective there is a player over there that is doing nothing by damaging me with direct, indirect, melee, ranged, poisons, etc and we want it gone.

    I get it. Some want to run around at blazing speed spam DBs and Spins. Some want to hit Eye Of Flame and run in Prox and VD and wipe out an entire group. Whatever different strokes and folks. And I get it that you are unhappy that when you try and bomb my group, or rush out of tower and ulti spam your DBs and Spins, and darn it some player on the other side (that would be me hopefully) saw it and protected my group with immobilizes or a stun.

    BUT THAT IS THE WHOLE POINT OF HAVING VARIETY AND INTERESTING COMBAT AND BUILDS.

    Let me wrap this up with one final point. It is not uncommon at all for me to be involved in some back and forth group vs group at Aless Bridge, gates, Sej/Nik/Bleak and the first couple of engagements catch them with what my toon is doing. I am "counterable" however, even trivially so. Not going to give details, but I can clearly see that the better groups after a wipe or two DO come back with CLEARLY adjusted skill bars, potions and tactics. Not the least of which is "focus fire on the frost mage first".

    So yea, I do no damage. I fold like a napkin in a couple of hits but it is all worth it :smile: in the end.

    AS NOTHING MAKES ME HAPPIER THEN TO WATCH SOME ROCK RUNNERS GET SWARMED AFTER I IMMOBILIZE THEM. ICE'ING IN PLACE A SNIP SPAMMING MIST/CLOAK STREAKER IS ABSOLUTE BLISS. But where is it written that running around a rock or doing circles in a tower without any way to stop you is some kind of natural right enshrined in the game?

    Lets keep play style variety, counter adjustment, and battle tactics in the game.
    Edited by BrokenGameMechanics on January 27, 2019 5:38PM
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