The one shots are absolutely annoying and really, the only spots that require a healer in Scalecaller are the first boss and the gargoyle boss.
Please ZOS, make it happen... Put simple AoE ground indicator below ghosts so I can set up my own color in settings and see better if I stand in correct place... And no, I'm not asking for nerfs.
The fact that a group like this can still easily wipe on HM speaks volumes of how unforgiving that fight is--to the point that it feels like luck is as important as skill, and that's just not right.
U can change the color in game menu settings !!!!!!!I'm 100% agree with you that ghosts in vFL HM needs AoE indicator.
I have quite big problems with seeing some things in game, for example bombers in vHoF 4th boss because they have similar color to the ground.
I agree. AoE telegraphs on the ghost walls in Fang Lair. And in Scalecaller, I've said this before and I'll say it again: you must increase the poison cone timing from 2s to 3s so we get less of this "I'm outside on my screen, but I'm dead to the server" nonsense and makes poison-after-Zaan-beam less of a "haha, screw you".
I've gotten the Mountain God achievement (Scalecaller HM with no deaths), and despite that, the group that I did it with can still easily wipe on Scalecaller HM. Sometimes we'd 1-shot it. Sometimes we'd wipe a number of times. The fact that a group like this can still easily wipe on HM speaks volumes of how unforgiving that fight is--to the point that it feels like luck is as important as skill, and that's just not right.
U can change the color in game menu settings !!!!!!!I'm 100% agree with you that ghosts in vFL HM needs AoE indicator.
I have quite big problems with seeing some things in game, for example bombers in vHoF 4th boss because they have similar color to the ground.I agree. AoE telegraphs on the ghost walls in Fang Lair. And in Scalecaller, I've said this before and I'll say it again: you must increase the poison cone timing from 2s to 3s so we get less of this "I'm outside on my screen, but I'm dead to the server" nonsense and makes poison-after-Zaan-beam less of a "haha, screw you".
I've gotten the Mountain God achievement (Scalecaller HM with no deaths), and despite that, the group that I did it with can still easily wipe on Scalecaller HM. Sometimes we'd 1-shot it. Sometimes we'd wipe a number of times. The fact that a group like this can still easily wipe on HM speaks volumes of how unforgiving that fight is--to the point that it feels like luck is as important as skill, and that's just not right.
in SP last boss if u face to the statue always u can easly avoid the poison ....move when the statue turn in yellow ..... u have more then 3 sec reaction time !!!
Um, the ghost wall does not have a colored telegraph. And with all of the other effects going on, they can be a little hard to see at times.U can change the color in game menu settings !!!!!!!
And that's exactly what I do.in SP last boss if u face to the statue always u can easly avoid the poison ....move when the statue turn in yellow ..... u have more then 3 sec reaction time !!!
And that's exactly what I do.
But if you're in the middle of the cone when the telegraph starts, you're dead. You can move so that your character is well outside of the cone, but you'll still die because in ESO, movement happens first client-side and is then sent and processed by the server, so you'll see on your screen that you're out, but the server is always behind your local game client. There are countless videos of people dying when they are clearly outside of the cone on their screen. Due to this sort of latency, you don't actually get the full 2s to react to and move a long distance out of the poison.
So the only way we can reliably survive the poison is to always stay near the boundary between two poison cones so that the distance that you need to move is as small as possible, to accommodate how short of a time window you actually have. And this is what we do. Staying on that boundary is easy in non-HM, but in HM, the roaming mechanics will deny space and will sometimes force you away from that boundary line, and if a poison blast happens at that time, you're dead.
Yes, always have an eye on the statues. Yes, always stay near the boundary. All that sounds great in theory, but in practice, that's sometimes just not possible.
Increasing the time of the poison blast to 3s from the current 2s will give people more time to react and move. It will give people who are in the middle of the cone a fighting chance to actually get out in time. It will no longer confine the fight to those narrow strips of boundary that people are sometimes chased off of by the random movement of space-denying mechanics.
Um, the ghost wall does not have a colored telegraph. And with all of the other effects going on, they can be a little hard to see at times.U can change the color in game menu settings !!!!!!!And that's exactly what I do.in SP last boss if u face to the statue always u can easly avoid the poison ....move when the statue turn in yellow ..... u have more then 3 sec reaction time !!!
But if you're in the middle of the cone when the telegraph starts, you're dead. You can move so that your character is well outside of the cone, but you'll still die because in ESO, movement happens first client-side and is then sent and processed by the server, so you'll see on your screen that you're out, but the server is always behind your local game client. There are countless videos of people dying when they are clearly outside of the cone on their screen. Due to this sort of latency, you don't actually get the full 2s to react to and move a long distance out of the poison.
So the only way we can reliably survive the poison is to always stay near the boundary between two poison cones so that the distance that you need to move is as small as possible, to accommodate how short of a time window you actually have. And this is what we do. Staying on that boundary is easy in non-HM, but in HM, the roaming mechanics will deny space and will sometimes force you away from that boundary line, and if a poison blast happens at that time, you're dead.
Yes, always have an eye on the statues. Yes, always stay near the boundary. All that sounds great in theory, but in practice, that's sometimes just not possible.
Increasing the time of the poison blast to 3s from the current 2s will give people more time to react and move. It will give people who are in the middle of the cone a fighting chance to actually get out in time. It will no longer confine the fight to those narrow strips of boundary that people are sometimes chased off of by the random movement of space-denying mechanics.
if u move on red u are dead ! if u move when the statue is yellow u can not die !!!!!!
tbh i don't get how some players can do this dungeon and they don't complain about the mechanics some players can not do it and they complain NO OFFENCE HERE
sorry for the crap quality image it's from deltias video guide from youtube
And that's exactly what I do.
But if you're in the middle of the cone when the telegraph starts, you're dead. You can move so that your character is well outside of the cone, but you'll still die because in ESO, movement happens first client-side and is then sent and processed by the server, so you'll see on your screen that you're out, but the server is always behind your local game client. There are countless videos of people dying when they are clearly outside of the cone on their screen. Due to this sort of latency, you don't actually get the full 2s to react to and move a long distance out of the poison.
So the only way we can reliably survive the poison is to always stay near the boundary between two poison cones so that the distance that you need to move is as small as possible, to accommodate how short of a time window you actually have. And this is what we do. Staying on that boundary is easy in non-HM, but in HM, the roaming mechanics will deny space and will sometimes force you away from that boundary line, and if a poison blast happens at that time, you're dead.
Yes, always have an eye on the statues. Yes, always stay near the boundary. All that sounds great in theory, but in practice, that's sometimes just not possible.
Increasing the time of the poison blast to 3s from the current 2s will give people more time to react and move. It will give people who are in the middle of the cone a fighting chance to actually get out in time. It will no longer confine the fight to those narrow strips of boundary that people are sometimes chased off of by the random movement of space-denying mechanics.
if u move on red u are dead ! if u move when the statue is yellow u can not die !!!!!!
tbh i don't get how some players can do this dungeon and they don't complain about the mechanics some players can not do it and they complain NO OFFENCE HERE
sorry for the crap quality image it's from deltias video guide from youtube
The red cone telegraph grows out of the statue the instant the statue glows green. From the moment the mechanic starts to when the damage hits, there's only 2s--2 seconds for the server to let your game know that the mechanic is starting, for the game to render the telegraph, for you to see it and mentally process it, for you to move, for your game to send that movement to the server, and for that movement to be fully registered and processed by the server. And judging from the many times that I have died while visually out of the cone--and the number of times I've seen other people die in the same way in streams and videos--that latency between movement on your screen and movement on the server is not insubstantial. 2 seconds for all of that. Which is enough, if the movement that you need to make is small.
Again, if you are near the boundary between two poison zones, you're fine. You can move out of it. If you're in the middle of the cone, good luck, because you're most likely not getting out of there alive.
And while people should remain on the boundary, the mechanics of the fight will sometimes deny space and force people away. Most of the time, I'm fine, I can move out in time. But there will be times when I can't, because I got pushed away from the boundary by that roaming laser beam and was then immobilized by the Zaan beam, and that mechanic ended, the poison comes out, and GG. Hmm, how do you suggest people survive that?
Latency issue can be from your side or ZoS side but we from Europe will have always more then 50-60ms ping bcos ZoS it's too lazy to locate the EU servers in EU like other MMO does....and i think that will never have EU servers Located EU for better latency and game XP...we need to deal and live with it... enjoy the game after some practice u will see that it's not that hard...
i stood at the last boss 3h on My first HM kill we had the same issue as u died out for the red cone but after some practice we 1 shot almost each time now
Vet Scalecaller/Fang Lair HM is a lot like vMA..... very tough at first, but way easier after you’ve spent the time learning mechanics.
I wiped for 90min before my first Scalecaller HM complete. Now my group can usually beat it on the first attempt and the same goes for Fang Lair.
It’s all mechanics based and you get more used to them overtime.
Btw I 100% agree about the ghosts in Fang Lair HM needing a ground AoE. Def needs to happen imo.