Hey all! While the title gives it away a bit that a rant is incoming, I want to preface things by saying I love this game. I have an ungodly number of hours in ESO, and honestly, I have no plans to stop anytime soon. There are however some things that I think could go a long way to helping with the new dungeons.
If you only read this, just know that I do not want the game easier, what I want is a challenge that encourages mediocre players to get better and urges the best to refine and perfect. So, without further ado, have some feedback and ideas for how to help to fix.
Fang Lair:Vivivivivivifiers – I love them. Good job. Nice mechanic and novel way to force us to prioritize.
The Menagerie Boss – The dogs. They seem to be a little inconsistent with their attempts to murder your face in a blaze of gory glory. I think it is because the only blow up on their ‘target’ so you can get a false sense of hope when the wrong dog touches you. Maybe some sort of targeting indicator when a doggo thinks you have the treats and aren’t sharing?
Final Boss (HM) – The ghosts for the burn phase. Please. If it is going to be a one-shot there should not be any guess work. Put an enemy ground AoE indicator on them. Simple fix, but a huge one.
Scalecaller Peak:Plague Rats – Such a good idea. Honestly? Make the effect they leave hurt more at least in vet. Maybe stacking damage so the longer you stand in it the deader you are? Anything really, except a one-shot. Gives the healer something to do and makes a really neat mechanic not be something we just ignore (because we all ignore it right now).
Lemonades – I hate these mobs. Good job. Leave them as they are. Still hate them.
Final Boss (HM) – Where to start…. List within a list time!
- The poison pie slices are nice. Roll dodge gets you killed in them though because it moves you when the animation ends. The amount of deaths I have video of where on my screen I am not in the pie slice is a little maddening. And not even all of those were due to roll dodging. I think it is just a latency issue, but every run we have people dying in there to a one-shot that on their screen they are not in. Maybe make the borders more forgiving?
- The stupid effing shield mechanic. On normal you stand in it. On HM for some reason it is now a synergy. A synergy mind you that appears to act like synergies used to, so activating it is a pain because of other animations. Oh, and sometimes the person who is stoned will be there in the shield and the game has you un-stone rather than shield. Just make it so the synergy for the shield is instant and overrides animations and then make it so that if you are in range for that synergy it will show above all others.
- Zaan’s timings are…whew. The game likes to Zaan someone and then during the animation for them dropping out of it there will be a poison pie slice and now you have a dead teammate. Please just make sure that everyone has full control of their character before one-shotting them. (Obviously this doesn’t apply to if we stand in stupid and use our geyser/ice/stone when we aren’t supposed to, but at least those at least make you immune.)
- The amount of one-shots vs standard damage. You are aware that groups are running 3 DPS and a tank for this because a healer is not useful. That is not okay. Please tell me (I am a healer main) that this wasn’t the intent. Maybe make some stuff leave you with a small fraction so it can be saved? Anything. Please
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Both Dungeons:
The HM mechanics are nothing like the standard vet mechanics. Most of the ‘HM’ changes fully depend on one-shots and RNGeesus being satisfied with you. I love to teach people. I hate that the change in here from normal vet to HM isn’t something I can prepare people for at all. We just tell people flat out that the difference is laughable. I understand wanting to make people must be aware of positioning and the like, but this many one-shots is just….it is bad. Any time you have designed something where one of the holy trinity is not needed and is honestly a hindrance is a bad design in an MMO. There is a difference between us /choosing/ to run 3 DPS because we want a speed run and can sustain and the game suggesting we do it because the healer would be useless.
Obviously this list is likely not complete, but I think it is a start and I think the changes I want will help to keep the difficulty high but induce less gamer rage. Thanks for the time reading this.

- Tal'Raja (
@Halke)