Hortator Indoril Nerevar wrote: »Yea I am not reading this but as a pve only nightblade who is not interested in pvp at all can we please stop ruining pve balance for *** pvp...
This is a funny post; magblade will get nerfed in pvp BECAUSE of pve. So yeah, thanks for the parses and the 8 magblade raid comps
I blame bad designed trials (*stares at Asylum Sanctorium*) for the magblade meta. But even outside Asylum magblade outperforms any other magicka class by a little too much if you ask me. But I would rather see the other magicka classes being up to the same level as current magblade instead of destroying magblades in PvE.
Stamblade lost it's hard counter of mDK
Funny thing is that stamblade has always been a top tier class. It's been proven over and over again, players coming out of nowhere and suddenly becoming ESO gods (those who know they know *wink wink*).
It's the group mentality that made people realize their potential. Popular streamer here and there release videos saying stamblades are the strongest solo class, people start rerolling, their friends then reroll, everyone realizes the potential of the class and suddenly threads come up all over the forums.
Funny thing is that nightblade as a class has received minimal changes since like morrowind (even longer but morrowind is the point of reference) but it has never been as popular as it is now.
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?
Not based on the damn numbers!!! Get it into your brain the numbers mean nothing for actual balance but they are an indicant for balance issues but they do not determine if a class is op alone
The actual combat performance is what matters and this is where nightblades are overperfoming.
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?
Not based on the damn numbers!!! Get it into your brain the numbers mean nothing for actual balance but they are an indicant for balance issues but they do not determine if a class is op alone
The actual combat performance is what matters and this is where nightblades are overperfoming.
proof????
look at the boards at vMA, nothing OP NB there, but a lot others!!
So why would ZOS destroy one of their moneymaker classes instead of making the other classes equally as enjoyable to play? Would be more beneficial to their bottom line rather than pissing off the majority just because a few don't like nightblades.
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?
Not based on the damn numbers!!! Get it into your brain the numbers mean nothing for actual balance but they are an indicant for balance issues but they do not determine if a class is op alone
The actual combat performance is what matters and this is where nightblades are overperfoming.
proof????
look at the boards at vMA, nothing OP NB there, but a lot others!!
vMSA is not an indication for class Balance.
So why would ZOS destroy one of their moneymaker classes instead of making the other classes equally as enjoyable to play? Would be more beneficial to their bottom line rather than pissing off the majority just because a few don't like nightblades.
Because adjusting one class downwards is easier than adjusting 4 other classes upward I guess. But I don’t think NBs have to fear. I have yet to witness substantial nerfs that weren’t done for other classes at the same time as well.
So why would ZOS destroy one of their moneymaker classes instead of making the other classes equally as enjoyable to play? Would be more beneficial to their bottom line rather than pissing off the majority just because a few don't like nightblades.
Because adjusting one class downwards is easier than adjusting 4 other classes upward I guess. But I don’t think NBs have to fear. I have yet to witness substantial nerfs that weren’t done for other classes at the same time as well.
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?
Not based on the damn numbers!!! Get it into your brain the numbers mean nothing for actual balance but they are an indicant for balance issues but they do not determine if a class is op alone
The actual combat performance is what matters and this is where nightblades are overperfoming.
proof????
look at the boards at vMA, nothing OP NB there, but a lot others!!
vMSA is not an indication for class Balance.
and still no proof!
and vMA is of course an indicator, because only there you will find the best of the best!
and not near wayshrine, where some nerds are "duelling" each other and then think from their little playtime they can force a whole game to change classes, because they are that awesome that it is not possible to die!
monktoasty wrote: »I'll just quit the game I'm sick of nerfs.
I want u to post a video how u are winning fight in "medium armor" stamina NB against "decent" magica DK. Then u can start calling for nerfs.
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?
Not based on the damn numbers!!! Get it into your brain the numbers mean nothing for actual balance but they are an indicant for balance issues but they do not determine if a class is op alone
The actual combat performance is what matters and this is where nightblades are overperfoming.
proof????
look at the boards at vMA, nothing OP NB there, but a lot others!!
vMSA is not an indication for class Balance.
and still no proof!
and vMA is of course an indicator, because only there you will find the best of the best!
and not near wayshrine, where some nerds are "duelling" each other and then think from their little playtime they can force a whole game to change classes, because they are that awesome that it is not possible to die!
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?
Right, play a magNB and tell me again how easy it is to get kills. Seriously, GTFO. So sorry you people dont have your cheat add ons anymore.
Right, play a magNB and tell me again how easy it is to get kills. Seriously, GTFO. So sorry you people dont have your cheat add ons anymore.
I play a meele magnb and i can't count the 1vX clips i could have uploaded if my pc was able to run a video program + ESO at the same time.
If you don't do well no on a nightblade it's completely your fault
https://youtu.be/pb9hZC90Bn8https://youtu.be/pb9hZC90Bn8
When nightblades are able to hit these kind of stats it's hard to say they're not powerful
https://youtu.be/pb9hZC90Bn8
When nightblades are able to hit these kind of stats it's hard to say they're not powerful
Ragnaroek93 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
Rofl. Just because you don't have an instant win button with Soul Strike anymore (that skill is still brutal against roll builds tho) doesn't mean that roll dodge is overpowered - it's the only defense mechanic which has a freaking stacking cost, please explain me why nobody runs a roll build besides nightblades (which is the only class which can make them working with Cloak). You can spam shields and blockhealing far longer than rolldodging (and this even without using Harness Magicka which turns mag sustain into a joke). Make suggestions about magplar instead pretending that dodgeroll is the easymode cancer defense while shieldstacking and blocking is the incarnation of skill.Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
This exactly!!!
I may be a little biased here, since I play magblade 99% of the time, but imo roll dodge is the single most overpowered defense mechanic this patch. Combine that with the ABSURD (!!!) 30% dodge chance that major evasion have and you'll be lucky to ever be able to catch a roller build (note how I didn't say rollerblade, even though they're the main culprits), let alone burst them down.
Also, the "mark me and it's gg" argument doesn't really add up. I shouldn't have to change up my build completely just so I can have a chance to beat one single spec. It's a flawed argument and it shouldn't exist to begin with.
FIRST OF ALL we need to get rid of major evasion. Combat in a fast paced game like ESO shouldn't depend on rng. It's absurd that I hit a player with the same ability 6 *** TIMES IN A ROW while he's standing still and I can't land a single one.
That's nonsense and you know that. First of all, Major Evasion is 15% and not 30%. And second, stam needs some fair defense as well, dodgeroll builds without Cloak aren't viable, otherwise non nb classes wouldn't all play tank builds. Magicka currently has better sustain, better pressure and better defense, only thing which makes stam looking stronger than it is is sword and board, cloak and heavy attacks.
Major evasion is 15% x2. If you miss the light attack weave you will miss the ability as well. So you have 15% chance to miss the ability followed by another 15% chance on the actual ability...
Not to mention that stam overall is far easier to play and more forgiving than magicka, and you must know that too. If you *** up putting a shield up you're in 1 hit territory, whereas stam can just pop a vigor and dodge roll a few times and it's back to square one.
As for the pressure, that's wrong. Stam can have just as much pressure as mag. Or what do you mean by pressure? Stam has superior burst by a long mile, and pvp is all about burst anyway. Mag duel builds that have good DOT pressure shouldn't even come into the discussion since those are meh in actual real pvp where you need to burst people down.
There's a reason why stamblades are so popular right now. If pvp was all about pressure they would be at the bottom, yet they're not.
StaticWave wrote: »https://drive.google.com/open?id=1UvQAmQwufpTdaNoXacYLSId5fqZbG_8s
I play a 2h/SnB Nb. Here is a clip of me 1vXing in cyrodill. I’m asking all the NB haters to watch, then go out and do the same. One thing i know is, they won’t be able to. In this clip I was wearing impreg, bloodspawn, agility, 2h asylum, and a maelstrom SnB. I have 3.4k wep dmg with rally buffed, and 1.7k stam regen non buffed. The meta build right now is 5 bone pirate 3 agility, so i’m sacrificing damage and regen for tankiness in order to continue soloing. You see, you can’t claim that Nbs can have 3k regen, high wep dmg and high tankiness, because it doesnt make sense. Something needs to be sacrificed. In this clip my incap does about 6-7k crit. With bone pirate maybe 8k to medium armor users. It’s not different than any other hard hitting ult. The difference between good players and most of these Nb haters is, they play the class and 1vX with it. I have no trouble fighting Nbs, regardless of whatever character I use. I’m sure I speak for most good players as well.
Tl,dr: Learn to play
*EDIT*: In the clip you can clearly see that my cloak was broken multiple times by a set that procced an aoe dmg. So really, the best way to pull Nbs out of stealth is to use aoes and all the Nb counters there are. You also see how I took time to kill people. That is because a Nb’s kit is designed for 1v1s. If i was a warden, i would be able to hit multiple people with my subassault and db. I would also die much faster in that scenario if I ran bone pirate, especially at the beginning when there was a magdk that kept fossilizing me. So most of the time it comes down to the build, not the class. You’ll also see a nb dodging my incap. Yes, he dodge rolled it and took no damage or debuffs. So really, there are counterplays to incap.
Viscous119 wrote: »I only have two words to say to the OP.... "My @ss"
Right, play a magNB and tell me again how easy it is to get kills. Seriously, GTFO. So sorry you people dont have your cheat add ons anymore.
I play a meele magnb and i can't count the 1vX clips i could have uploaded if my pc was able to run a video program + ESO at the same time.
If you don't do well no on a nightblade it's completely your fault
RinaldoGandolphi wrote: »Right, play a magNB and tell me again how easy it is to get kills. Seriously, GTFO. So sorry you people dont have your cheat add ons anymore.
I play a meele magnb and i can't count the 1vX clips i could have uploaded if my pc was able to run a video program + ESO at the same time.
If you don't do well no on a nightblade it's completely your fault
I wouldn't go that far. Nightblade may be good right now, but the level of how good it is however is vastly over stated and exaggerated on here.