Hand_Bacon wrote: »
I already mentioned how i got to these numbers.
Kill Counter stats
Death Recaps
Daily observation of primetime pvp varying from Solo to smallscale and leeching at keep fights.
Small sample and like I said, there is no way for us to verify that other than take your word which again, are based on just your experience.
Just from killcounter stats i get ~35% NB aswell this patch playing on EP and DC VIVEC EU. EP daytime DC evening/primetime.
NB is the only class that can escape me reliably so numbers might even be a little too low.
My numbers and assessment are similar as well
Stamblade lost it's hard counter of mDK
Popular doesn't = best or most overpowered.
Honda Odyssey is by far the most popular vehicle on the road near my work due to school proximity. Would you consider it the most powerful or best car? No. It serves a purpose. If a class is fun or suits a lot of play styles, that doesn't make it overpowered, it makes it popular. One may cause the other but also may not. There are more than 1 reason why something is popular.
Calling cloak the best defense in the game is also a bit biased. Of all the defenses, it's the easiest negated. Can you take a pot to stop heals, blocks, shields, teleports for 20s? Or spam abilities (magelight, aoe's, etc) to negate them with no cooldown? Attacking breaks cloak. Does attacking an enemy drop shields or force block to drop? I have characters that can spam shield or block as long or longer than a NB using cloak and do just as much dmg while not having to worry about being crit or being CC'd.
While Incap is nice, it can be blocked, can be dodged, can be absorbed by shields - aka mitigated/negated very easily.
Most good players don't die to NB burst - they use one of the many many counters and have enough survivability to reset the fight themself.
I think the problem is people find the class more fun now that an addon doesn't take away the element of surprise and play for others. And people that relied on it have to raise their skill level or think about survivability instead of an addon doing it for them.
It just seams of the 2 options - learn to counter a class, ask for devs to make the game easier for you - most tend to ask for the later as it requires less effort.
@Samadhi
It’s really simple. In PvE cloak gives you an invincibility that is only limited by your magical pool and your Regeneration. NPCs stop attacking when you cloak. They aren’t able to detect you if you don’t want to. Take the DB and TG quests. On a NB you can simply permacloak, do the quest objective, and permacloak again without ever facing any NPC.
I don’t care for cloak in PvE actually. I wouldn’t advocate changes for PvE reasons. But the idea that a class can avoid everything by a simple button press at will is a bit absurd even against NPCs.
GrumpyDuckling wrote: »
Out of his ass, I think. Utter nonsense. Nbs have two major things going against them that limit their appeal:
1) they are the hardest class to learn to play, especially in pvp
2) they are best in very specific roles and this can make them rather unappealing to play in pvp for many people who might want something more flexible or all-purpose
IME, a lot of players who go into cyro on a NB end up either sticking to pve or stitching to different class. I'm a relatively experienced NB player in pve and *** if I like playing them in pvp. What a pain. You spend most of your time just trying not to get killed before you can do what you're good at. And then it's all about getting the timing right or you end up looking like a joke by barely doing any damage.
I said this in another thread, but on my Templar I hardly see 95% of NBs in cyro as a real threat. DKs and other Templars are far more a threat, followed by Sorc and then Wardens.
Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
This exactly!!!
I may be a little biased here, since I play magblade 99% of the time, but imo roll dodge is the single most overpowered defense mechanic this patch. Combine that with the ABSURD (!!!) 30% dodge chance that major evasion have and you'll be lucky to ever be able to catch a roller build (note how I didn't say rollerblade, even though they're the main culprits), let alone burst them down.
Also, the "mark me and it's gg" argument doesn't really add up. I shouldn't have to change up my build completely just so I can have a chance to beat one single spec. It's a flawed argument and it shouldn't exist to begin with.
FIRST OF ALL we need to get rid of major evasion. Combat in a fast paced game like ESO shouldn't depend on rng. It's absurd that I hit a player with the same ability 6 *** TIMES IN A ROW while he's standing still and I can't land a single one.
Korah_Eaglecry wrote: »NBs are Rogues. Rogues are always popular in every MMO. Theyre High DPS with quick TTK. The playstyle itself is very popular and should never be the basis for nerfs or ideas of nerfs.
A majority of magic nightblades in Cyrodiil are not very good TBH. Stamblade is a problem in that it doesn't even need grim focus to succeed. That is part of why magic nightblade is more balanced than stamblade IMO. By requiring 5 light attacks to give off your big burst (That you can combo with other skills) you effectively increase counterplay and increase the TTK. But you don't increase the TTK to the point where it's not viable. I would like to see Surprise attack get a damage reduction but increase the damage of Assassin's Scourge. That way PvP nightblades can adapt to play in a more balanced way and PvE stamblades don't get much of a DPS nerf.
and how many of those nightblades were actually melee nightblades and not lethal arrow/cloak spammers?
If anything they should get a buff since they are only good at bursting single targets. There are tanks out there who burst medium armor. That should not even happen.
Bad players never appreciate or know how hard it is to play stamblade properly. They get bursted and think that's how a stamblade always works while in reality you end up dying 99% of the time. I know because am a stamblade. You can't burst everyone you see, if that was the case i would not even be here wasting my time and actually be having fun killing everyone according to all these stam nb haters.
If you got bursted here the only two reasons, you were not paying attention and i understand it happens to the best us and the other one is you just need to l2p if you get bursted during a fight.
Ragnaroek93 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
Rofl. Just because you don't have an instant win button with Soul Strike anymore (that skill is still brutal against roll builds tho) doesn't mean that roll dodge is overpowered - it's the only defense mechanic which has a freaking stacking cost, please explain me why nobody runs a roll build besides nightblades (which is the only class which can make them working with Cloak). You can spam shields and blockhealing far longer than rolldodging (and this even without using Harness Magicka which turns mag sustain into a joke). Make suggestions about magplar instead pretending that dodgeroll is the easymode cancer defense while shieldstacking and blocking is the incarnation of skill.Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
This exactly!!!
I may be a little biased here, since I play magblade 99% of the time, but imo roll dodge is the single most overpowered defense mechanic this patch. Combine that with the ABSURD (!!!) 30% dodge chance that major evasion have and you'll be lucky to ever be able to catch a roller build (note how I didn't say rollerblade, even though they're the main culprits), let alone burst them down.
Also, the "mark me and it's gg" argument doesn't really add up. I shouldn't have to change up my build completely just so I can have a chance to beat one single spec. It's a flawed argument and it shouldn't exist to begin with.
FIRST OF ALL we need to get rid of major evasion. Combat in a fast paced game like ESO shouldn't depend on rng. It's absurd that I hit a player with the same ability 6 *** TIMES IN A ROW while he's standing still and I can't land a single one.
That's nonsense and you know that. First of all, Major Evasion is 15% and not 30%. And second, stam needs some fair defense as well, dodgeroll builds without Cloak aren't viable, otherwise non nb classes wouldn't all play tank builds. Magicka currently has better sustain, better pressure and better defense, only thing which makes stam looking stronger than it is is sword and board, cloak and heavy attacks.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
No, what is illogical is asking for nerfs based off of personal experience from one platform, from one campaign, during what I assume is a 4/5 hour gaming session.
Why should my data be discarded? Is my experience not as valid? I mostly see wardens and dks, that wasn't a joke, now the no nb's was an exaggeration, but not by much. My data is just as valid as op's.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
No, what is illogical is asking for nerfs based off of personal experience from one platform, from one campaign, during what I assume is a 4/5 hour gaming session.
Why should my data be discarded? Is my experience not as valid? I mostly see wardens and dks, that wasn't a joke, now the no nb's was an exaggeration, but not by much. My data is just as valid as op's.
It’s not illogical. It’s the only thing players have.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
No, what is illogical is asking for nerfs based off of personal experience from one platform, from one campaign, during what I assume is a 4/5 hour gaming session.
Why should my data be discarded? Is my experience not as valid? I mostly see wardens and dks, that wasn't a joke, now the no nb's was an exaggeration, but not by much. My data is just as valid as op's.
It’s not illogical. It’s the only thing players have.
Exactly why players should have zero input, they don't have access to ALL the data. Player input is bias, whether we admit it or not, we all think we know what's best for the game.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
No, what is illogical is asking for nerfs based off of personal experience from one platform, from one campaign, during what I assume is a 4/5 hour gaming session.
Why should my data be discarded? Is my experience not as valid? I mostly see wardens and dks, that wasn't a joke, now the no nb's was an exaggeration, but not by much. My data is just as valid as op's.
It’s not illogical. It’s the only thing players have.
Exactly why players should have zero input, they don't have access to ALL the data. Player input is bias, whether we admit it or not, we all think we know what's best for the game.
I don’t think that’s something where data helps. If ZOS said „37.2% of players over all campaigns and platforms play a Nightblade for more than 10 hours a week, and using Incapacitating Strike hits for 9,200 damage on average and results in a kill 4 seconds after the hit in 73% of the time.“
Would we be any nearer to the conclusion if Incap is overperforming? I think not. It’s always going to be experience based because data cannot catch all the variables of every day Cyrodiil.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
No, what is illogical is asking for nerfs based off of personal experience from one platform, from one campaign, during what I assume is a 4/5 hour gaming session.
Why should my data be discarded? Is my experience not as valid? I mostly see wardens and dks, that wasn't a joke, now the no nb's was an exaggeration, but not by much. My data is just as valid as op's.
It’s not illogical. It’s the only thing players have.
Exactly why players should have zero input, they don't have access to ALL the data. Player input is bias, whether we admit it or not, we all think we know what's best for the game.
I don’t think that’s something where data helps. If ZOS said „37.2% of players over all campaigns and platforms play a Nightblade for more than 10 hours a week, and using Incapacitating Strike hits for 9,200 damage on average and results in a kill 4 seconds after the hit in 73% of the time.“
Would we be any nearer to the conclusion if Incap is overperforming? I think not. It’s always going to be experience based because data cannot catch all the variables of every day Cyrodiil.
Sigh. Again, exactly my point. Not everyone is going to have the same experience. I almost never lag while playing eso, does that mean eso doesn't have a lag issue?
Now if op had said he'd gathered from numerous other players, playing on different platforms in all PvP related content, then we can start to figure out what is what. A single experience simply isn't enough, imho.
Ooh, we're using personal experience to validate nerfs?
Ok, I never see nb's in cyro, haven't had one show up on my kill count or death recap and it's been this way for months now. Wtf?
Mostly dk's and wardens so my suggestion would be to nerf em both as they are obviously op.
Sounds legit.
With that logic no adjustments would be made at all because only ZOS has the data. Of course players will make suggestions based on what they have - experience.
And why is it fine then that the common defense „Incap has a sound cue, you can easily dodge it, and I never die to it“ is acceptable? That’s even less valid then a number estimation because it depends on so many variables.
I find the defensive arguments that don’t want to see nerfs to be disingenuous mostly. The most hilarious are those that think buffs are in order instead of reasonable adjustments.
No, what is illogical is asking for nerfs based off of personal experience from one platform, from one campaign, during what I assume is a 4/5 hour gaming session.
Why should my data be discarded? Is my experience not as valid? I mostly see wardens and dks, that wasn't a joke, now the no nb's was an exaggeration, but not by much. My data is just as valid as op's.
It’s not illogical. It’s the only thing players have.
Exactly why players should have zero input, they don't have access to ALL the data. Player input is bias, whether we admit it or not, we all think we know what's best for the game.
I don’t think that’s something where data helps. If ZOS said „37.2% of players over all campaigns and platforms play a Nightblade for more than 10 hours a week, and using Incapacitating Strike hits for 9,200 damage on average and results in a kill 4 seconds after the hit in 73% of the time.“
Would we be any nearer to the conclusion if Incap is overperforming? I think not. It’s always going to be experience based because data cannot catch all the variables of every day Cyrodiil.
Sigh. Again, exactly my point. Not everyone is going to have the same experience. I almost never lag while playing eso, does that mean eso doesn't have a lag issue?
Now if op had said he'd gathered from numerous other players, playing on different platforms in all PvP related content, then we can start to figure out what is what. A single experience simply isn't enough, imho.
Hortator Indoril Nerevar wrote: »Yea I am not reading this but as a pve only nightblade who is not interested in pvp at all can we please stop ruining pve balance for *** pvp...
This is a funny post; magblade will get nerfed in pvp BECAUSE of pve. So yeah, thanks for the parses and the 8 magblade raid comps
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Look at the boards for vMA, nothing to see there about NB being so OP!
In fact if we would take that as a reference for being OP, we see other classes being more OP.
But to give these whole discussions about NERF this and that an more promissing direction,
I pledge for giving ideas in what way we can bring other classes more to pare.
What ideas, considerations has the community, especially those who play a class with much love
to bring it up, so it can be promising to in one way or another.
Because players asking for ideas for a class they don´t play, just see them as opponents, cannot be very valuable, imho.
so pls go ahead and drop your thoughts to your most beloved class!
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Ok, simple question, which players experience should they consider? If I state everyone in all 10 of my guilds, on both Xbox and ps4 has the same experience as I, does that trump the experience of 4 players?
Don't you understand, the increase in number is only a symptom that NBs are overperfoming.
The actual reason why nbs will be nerfed is because they perform too good
Again, from MY experience, there is no increase in nb's, in fact it's the exact opposite. So which players experience should be taken to heart when considering nerfs?