Waffennacht wrote: »To the people that say buff other classes. If that was an option, the other classes wouldn't have been nerfed in the first place
Ragnaroek93 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
To be fair, you underestimate Cloak and overestimate dodgeroll here. I can dodgeroll 9 times in a row (with almost 40k stamina and 2.6k stamregen) while I can Cloak more often in a row (and I can use Cloak offensive as well, I can't do that with dodgeroll). Lastly: how do you want to make other stam classes viable on anything other than a tank build if you nerf dodgeroll while leaving Cloak as it is?
Well, you've dueled my bowblade so you know how it is. I can put Piercing Mark on you & it makes no difference; you're still able to dodge everything I throw at you until I run out of stamina.
So it's not really cloak that is the issue. Coincidentally, cloak is also the only thing that keeps a high dmg build alive since you can't rely on dodge roll to survive.
You can't determine the effectiveness of dodge and cloak when having a build with 0 undodgeable skills, no burst outside of an 1 sec cast time skill with very long travel time while you are completely hardcountering cloak. There is a reason why the only dodge builds you see are nightblades or some brave templar which is much less effective.
How can people still cling to this kind of logical thinking?
There is one rotten apple in the basket - the solution? Let's try to make them all equally rotten.
Ragnarock41 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Hey there! stamDK player here, Just here to say I don't have 3k stamina regen like some special class in the game and as a result I can't dodge roll 20 times in every 10 seconds.
So maybe you should nerf stamblades instead?
oXI_Viper_IXo wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
I have a feeling it has a bit to do with Miat's no longer working like it used to.
Ragnarock41 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Hey there! stamDK player here, Just here to say I don't have 3k stamina regen like some special class in the game and as a result I can't dodge roll 20 times in every 10 seconds.
So maybe you should nerf stamblades instead?
Could you clarify where you feel the Stamina Regen overperformance specific to Stamblades is coming from?
Wearing the same gear sets:
My Vampire Bosmer Stamblade has 3128 Stamina regen; 3478 with a Stamina Potion active -- also gets 31% extra Stam Regen from Bosmer + Vampire
My Imperial StamDK has 2499 Stamina Regen; 2849 with Stamina Potion/Green Dragon Blood active -- no additional passive Stam regen from Race or World
Are you seeing the discrepancy as a product of the Refreshing Shadows passive (15% passive Stamina recovery)
or is your statement more in reference to which stats get stacked?
monktoasty wrote: »I'll just quit the game I'm sick of nerfs.
If you're being hit with Assasian's will and incap then it makes sense that will would do more damage sine that is a magicka ability and Stamblades seldom use the stam morph anymore (Which needs to be changed). Incap is a stamina scaling ability so naturally it would hit less.
Ive been hit with a 7.8k incap followed by a 10.3k assassin's will. . . sooooo, ok.
Yeah that's how it should be. Incap will always hit for less on a magicka build. The Incap can boost the damage of the assassin's will by 20% and you have to dodge and/or block one or both elements of it. The issue with incap is that as I stated above it is a knock down effect not a stun. If it worked like a stun people would actually be able to counter it effectively. It hits oddly hard on magic builds but when using soul harvest my will tends to hit for as much as soul harvest (I don't use incap)
Then immediately go to the next respec shrine and get incap. You'll absolutely feel the power. The damage difference is really really low as the only thing affecting it is your penetration and missing points into hardy ~10% damage difference most times but the stun will win you so many fights, some with bugs some where it works how the tooltip says
Ragnarock41 wrote: »Ragnarock41 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Hey there! stamDK player here, Just here to say I don't have 3k stamina regen like some special class in the game and as a result I can't dodge roll 20 times in every 10 seconds.
So maybe you should nerf stamblades instead?
Could you clarify where you feel the Stamina Regen overperformance specific to Stamblades is coming from?
Wearing the same gear sets:
My Vampire Bosmer Stamblade has 3128 Stamina regen; 3478 with a Stamina Potion active -- also gets 31% extra Stam Regen from Bosmer + Vampire
My Imperial StamDK has 2499 Stamina Regen; 2849 with Stamina Potion/Green Dragon Blood active -- no additional passive Stam regen from Race or World
Are you seeing the discrepancy as a product of the Refreshing Shadows passive (15% passive Stamina recovery)
or is your statement more in reference to which stats get stacked?
Point is that you can't realistically build that sort of high regen build on a non-nightblade class, and cloak allows these types of builds to work without worring about survival. And yes, %15 extra regen matters a lot actually. I'm not saying nerf %15 stam regen passive, I am saying nerf cloak so stamblades can't get away with glass cannon builds.
Daedric_NB_187 wrote: »oXI_Viper_IXo wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
I have a feeling it has a bit to do with Miat's no longer working like it used to.
DING! DING! DING! We have a winner!
I don’t really think NB is op. I started playing magblade a few months ago and never felt op against anything. High damage but if I miss a cloak or shade I’m dead. Maybe if I ran shields it would be different. I also don’t use incap so maybe there is something too.
GrumpyDuckling wrote: »
I don’t really think NB is op. I started playing magblade a few months ago and never felt op against anything. High damage but if I miss a cloak or shade I’m dead. Maybe if I ran shields it would be different. I also don’t use incap so maybe there is something too.
Do you play or have alot of knowledge about other classes?
GrumpyDuckling wrote: »
I’m surprised how nobody has mentioned that NB benefits the most from laggy servers due to its ability to have “first strike”
And the servers have been a bit laggy lately.