Nelson_Rebel wrote: »I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
The Max health passive also works in werewolf form on a Warden
So techinically two passives.
The last passive in green balace gives you
minor toughness regardless how you heal yourself
From what I´ve heard and read it only works on actual allies (certain sets/skills consider yourself an ally while others don´t), but I can be wrong. But even if it does, I would still pick Templar over Warden for a werewolf build.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
The Max health passive also works in werewolf form on a Warden
So techinically two passives.
The last passive in green balace gives you
minor toughness regardless how you heal yourself
From what I´ve heard and read it only works on actual allies (certain sets/skills consider yourself an ally while others don´t), but I can be wrong. But even if it does, I would still pick Templar over Warden for a werewolf build.
It does indeed work. I have my warden werewolf and It occurs on any healing, including yourself. The buff is given regardless where the heal comes from, including troll king procs and seventh legion
I was just giving you some extra info, Not debating on which class is better. Personally I just prefer the wardens ability to live and get to werewolf
Amdar_Godkiller wrote: »Nelson_Rebel wrote: »Nelson_Rebel wrote: »I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
The Max health passive also works in werewolf form on a Warden
So techinically two passives.
The last passive in green balace gives you
minor toughness regardless how you heal yourself
From what I´ve heard and read it only works on actual allies (certain sets/skills consider yourself an ally while others don´t), but I can be wrong. But even if it does, I would still pick Templar over Warden for a werewolf build.
It does indeed work. I have my warden werewolf and It occurs on any healing, including yourself. The buff is given regardless where the heal comes from, including troll king procs and seventh legion
I was just giving you some extra info, Not debating on which class is better. Personally I just prefer the wardens ability to live and get to werewolf
Can confirm. I WW on my warden and the bonus health works, but only if you heal yourself while you are missing health. It won't work if you are at full health, same as in human form.
Mangeli200194 wrote: »I prefer nb... that 10% stam+mag rec + ulti reg while out of combat+fast ulti reg when soulharvest is frontbarred is just tooo goood not to have :-)
I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
Do you think that pelinal + ravager would work better?
Was thinking at reactive cause most of the time in pvp i am snared or cced, and a bit short on cash to keep buying the immovability potions.
Would this work with my low CP and for farming in IC and in cyrodilll ?
Is my 1st ww build so...as noob as i can get
I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
Do you think that pelinal + ravager would work better?
Was thinking at reactive cause most of the time in pvp i am snared or cced, and a bit short on cash to keep buying the immovability potions.
Would this work with my low CP and for farming in IC and in cyrodilll ?
Is my 1st ww build so...as noob as i can get
If you want something beginner friendly I would highly recommend using Shacklebreaker. Pelinial is used only to boost Hircine´s Rage/Fortitude. For Pelinial to be useful you need to stack a lot of weapon-damage. And when doing that you´ll be sacrificing either survivability or sustain. I would try out Shacklebreaker + Ravager + Trollking as a starter. Shacklebreaker is craftable, Ravager can be found in guildstores and Troll King is not too difficult to farm. If you´re short on cash (as you mentioned), I would go with Shacklebreaker + Prisoner + Trollking.
Big pro with Prisoner is that it´s easy to farm weapons from it. All the world bosses are close to way shrines and there´s also a one-handed axe that comes as a reward from one of the quests there (the quest where you help an Argonian with something)
That setup will have some crazy magicka and stamina sustain, while still maintaining decent healing capacities through the spell-damage bonus from Shacklebreaker.
As Werewolf, your fear will also apply the off-balance status.
Heavy attacking an off-balance enemy will give you back around 12k stamina.
(Heavy attack + Heavy armor bonus (25%) + Werewolf bonus (100%) + off-balance bonus (100%) + CP bonus (0-15%))
Doing this every 7 seconds is equal to 3400 stamina regen : problem solved
Also as a heavy armor werewolf you should only use the howl for extra burst if you have stamina to spare.
LegendaryMage wrote: »
This is one of the main reasons why WW is broken. That much resources from a simple heavy attack while being in heavy armor and benefiting from insane resistances as WW, as well as having access to decent damage sets and increased healing is just way over the top.
WW is super fun though, if built right and the best way to play one is with friends who are also wolves (up to 80% reduction for staying in WW form).
However, I do hope that resource returns get toned down in general. WW just takes it ridiculously over the top, but this is a problem with other PVP builds as well.
You can build around this as a heavy armor magicka build and have some insane resource returns while backbaring a resto staff and investing 10.15% into tenacity.
LegendaryMage wrote: »As Werewolf, your fear will also apply the off-balance status.
Heavy attacking an off-balance enemy will give you back around 12k stamina.
(Heavy attack + Heavy armor bonus (25%) + Werewolf bonus (100%) + off-balance bonus (100%) + CP bonus (0-15%))
Doing this every 7 seconds is equal to 3400 stamina regen : problem solved
Also as a heavy armor werewolf you should only use the howl for extra burst if you have stamina to spare.
This is one of the main reasons why WW is broken. That much resources from a simple heavy attack while being in heavy armor and benefiting from insane resistances as WW, as well as having access to decent damage sets and increased healing is just way over the top.
WW is super fun though, if built right and the best way to play one is with friends who are also wolves (up to 80% reduction for staying in WW form).
However, I do hope that resource returns get toned down in general. WW just takes it ridiculously over the top, but this is a problem with other PVP builds as well.
You can build around this as a heavy armor magicka build and have some insane resource returns while backbaring a resto staff and investing 10.15% into tenacity.
As Werewolf, your fear will also apply the off-balance status.
Heavy attacking an off-balance enemy will give you back around 12k stamina.
(Heavy attack + Heavy armor bonus (25%) + Werewolf bonus (100%) + off-balance bonus (100%) + CP bonus (0-15%))
Doing this every 7 seconds is equal to 3400 stamina regen : problem solved
Also as a heavy armor werewolf you should only use the howl for extra burst if you have stamina to spare.
This is one of the main reasons why WW is broken. That much resources from a simple heavy attack while being in heavy armor and benefiting from insane resistances as WW, as well as having access to decent damage sets and increased healing is just way over the top.
WW is super fun though, if built right and the best way to play one is with friends who are also wolves (up to 80% reduction for staying in WW form).
However, I do hope that resource returns get toned down in general. WW just takes it ridiculously over the top, but this is a problem with other PVP builds as well.
You can build around this as a heavy armor magicka build and have some insane resource returns while backbaring a resto staff and investing 10.15% into tenacity.
The WW heavy attack animation is 2 seconds(!!) long, which makes it virtually impossible to land on a target that is not standing still (the usual PvP player dodge rolling, bolting, LOSing, constantly moving at mach5 through you, etc.)
As Werewolf, your fear will also apply the off-balance status.
Heavy attacking an off-balance enemy will give you back around 12k stamina.
(Heavy attack + Heavy armor bonus (25%) + Werewolf bonus (100%) + off-balance bonus (100%) + CP bonus (0-15%))
Doing this every 7 seconds is equal to 3400 stamina regen : problem solved
Also as a heavy armor werewolf you should only use the howl for extra burst if you have stamina to spare.
Yup i know in WW form i can do on with my stamina recovery, tried it last night.
My problem is when i am fighting in human form.Need to see how i can solve that.
Any tips how to put my 350 CP points for open world pvp ?
As Werewolf, your fear will also apply the off-balance status.
Heavy attacking an off-balance enemy will give you back around 12k stamina.
(Heavy attack + Heavy armor bonus (25%) + Werewolf bonus (100%) + off-balance bonus (100%) + CP bonus (0-15%))
Doing this every 7 seconds is equal to 3400 stamina regen : problem solved
But now is 100% stamina return + 25% from heavy + 10% from CPs AND occasionally another 100% on TOP of that when someone is off balance (and they will be), balanced? Not in the slightest, I'm sorry but let's not be wolf biased too much.
I figured you might say something about that line. I asked myself before responding to your first comment if I should clarify myself about that statement or not. It was more of an observation rather than an argument, but I totally agree with you here.This has nothing to do with you, but I also don't buy arguments that say that something is fine because not many are doing it, and therefore isn't over the top or else everyone would be doing it. This is wrong on so many levels I won't even discuss it.
I like WW but let's not pretend that heavy attack stamina sustain is not out of control if built right and knowing how to take advantage of it. Which was the whole point of my previous post, it makes WW overpowered and there's no hiding from it no matter how we 'pack' it.
LegendaryMage wrote: »I like WW but let's not pretend that heavy attack stamina sustain is not out of control if built right and knowing how to take advantage of it. Which was the whole point of my previous post, it makes WW overpowered and there's no hiding from it no matter how we 'pack' it.