Alpha-Lupi wrote: »I usually run Briarheart with pelinals aptitude alongside either mighty chudan, selene or valkyn skoria, 5 medium, 1 heavy & 1 Light. I am probably thinking about running dual-wield with a mace & dagger to help trigger the Briarheart proc more often in PvE as well as retaining a little extra damage on top of it.
I also put champion points into medium armor focus & spell shield to offset some cost to resistances when using monster sets like selene, valkyn skoria, etc so as to retain around 33k worth of resistance in werewolf form whilst managing damage numbers.
Amdar_Godkiller wrote: »Anybody run WW on Sword and Board using poisons? I know losing the Glyph of rage plus the offhand weapon damage would be substantial, but say you're using Assassin's guile with the drain magicka, drain health, and immobilize/immovable poison; you'd be turning your light attacks into a CC, adding a second dot, more than doubling your own health recovery (assuming you aren't normally using troll king), making it so you don't need immovable pots and can instead use vitality or double healing + invisibility pots, decreasing the amount of times your target can purge, cast a damage shield, Cloak, or use any ability at all that costs magicka, and increasing your own mag recovery. All this plus the shield enchantment, CP bonuses, and trait. Or you could run with one of the minor defile poisons, that would stack with yourClaws Major defile. 69% healing reduction with Befoul CP.
The cost would be really damn high, over 600 buffed weapon damage, I think, but the trade off could be nice as well.
Also, what's the ideal second enchantment? I've been switching between frost to proc minor maim and poison. on my werewarden. Kind of want to try out the prismatic onslaught enchantment to give me an edge against other werewolves and vampires.
Amdar_Godkiller wrote: »Anybody run WW on Sword and Board using poisons? I know losing the Glyph of rage plus the offhand weapon damage would be substantial, but say you're using Assassin's guile with the drain magicka, drain health, and immobilize/immovable poison; you'd be turning your light attacks into a CC, adding a second dot, more than doubling your own health recovery (assuming you aren't normally using troll king), making it so you don't need immovable pots and can instead use vitality or double healing + invisibility pots, decreasing the amount of times your target can purge, cast a damage shield, Cloak, or use any ability at all that costs magicka, and increasing your own mag recovery. All this plus the shield enchantment, CP bonuses, and trait. Or you could run with one of the minor defile poisons, that would stack with yourClaws Major defile. 69% healing reduction with Befoul CP.
The cost would be really damn high, over 600 buffed weapon damage, I think, but the trade off could be nice as well.
Also, what's the ideal second enchantment? I've been switching between frost to proc minor maim and poison. on my werewarden. Kind of want to try out the prismatic onslaught enchantment to give me an edge against other werewolves and vampires.
Kinda curious, but... Is the main reason to not use a 2h as the weapon on the same bar as WW being the ult, due to having one less enchantment space, or... ? That said, what I would give for 2handed weapons like 2h and staves to get a x2 count due to using both slots...
Other than that, this thread has been very informative! Definitely got my creative juices pump!
Kinda curious, but... Is the main reason to not use a 2h as the weapon on the same bar as WW being the ult, due to having one less enchantment space, or... ? That said, what I would give for 2handed weapons like 2h and staves to get a x2 count due to using both slots...
Other than that, this thread has been very informative! Definitely got my creative juices pump!
The big drawback with Prisoner´s Rags set is that you´re in serious trouble when snared (WTB rework of Hircine´s Fortitude into a purge). Trying to sprint with all snares stacking is a nightmare and you more or less forced to stay your ground which the "Beast of Bruma" build isn´t really made for. If I can´t utilize line of sight with the BoB build I find myself dead more than alive to be honest ^^
I´ll will start testing Barkskin and Ranger´s Gait a bit more soon to see how it deals with snares. I´ve tried them before but not tested them out with the current builds I´m using. Will update as soon as I´ve done some more testing. But from earlier experience I found Ranger´s Gait to be a really nice set in werewolf form.
datoliteb16_ESO wrote: »Damn. I need to find me some WW friends...
maybe if you link them maybe we can find something missing,Kinda curious, but... Is the main reason to not use a 2h as the weapon on the same bar as WW being the ult, due to having one less enchantment space, or... ? That said, what I would give for 2handed weapons like 2h and staves to get a x2 count due to using both slots...
Other than that, this thread has been very informative! Definitely got my creative juices pump!
Main reason is that 2H prevents you from going 5/5/2 sets.
Could maybe work with 5/3(agility)/2 because dual wield passive that gives 80 weapon damage (6% of offhand weapon) does not work in WW so base weapon damage would be slightly higher with 2H than DW.
But then ad the loss of the infused off-hand and i think its strictly inferior for "full-time" WW builds.
datoliteb16_ESO wrote: »Damn. I need to find me some WW friends...
EU/US?
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »Damn. I need to find me some WW friends...
EU/US?
I'm NA, though I should warn you I'm a filthy casual. ;D
Mangeli200194 wrote: »My current WW-Setup(seems to work very very well gnihihiihihi) :devil: (stamina nightblade)
Frontbar (human 2h): surprise attack, exicutioner, mass hysteria, shadow image, Rally(yes, rally on heavy armor), [Soul Harvest]
Backbar(human dual wield mace/dagger(pen and crit for more vigor crits): Blood Craze, dark cloak, resolving vigor, quick cloak, leeching strikes, [WW Beserker]
WW-Bar: Claws of Anguish, Howl of Agony, Rousing Roar, Feral pounce, Hircines Rage
Armor:
Frontbar 2h: ulti charge and kiting bar
Asylum 2h(decicive), Magica cost poison/detection poison against nightblades in human form
Backbar: Mainhand: Pelinals Dagger: (nirnhoned, beserker enchant)
Offhand: Barkskin Mace: (infused, absorb magica enchantment)
Buffbar 4 dots and heals, WW-Bar
Head: Thurvokun´s Visage(heavy, impen, multi-effect enchantment) Aoe-debuff also handy in pulling nb out of stealth when they want to stealth near you or stealth+heavy attack+incap pulling them out every single time since this set does little damage but still damage which pulls people out of stealth
Chest: Pelinals Curass(heavy, impenetrable, Multi-Effect Enchantment) standard ww-set,k superb heals makes ww-usable in open world pvp)
Shoulders: Thurvoku´s Epoulets(light, impenetrable, stamina enchantment)--->we go for 5/1/1
Belt: Pelinals Girdle(heavy, impenetrable, stamina enchantment)
Hands: Barkskin Bracers(medium/impenetrable, stamina enchant)---> physical resistance, heal when snared(1.3k ish) and 1k stamian when snared every 5 secs
>400 stamina recovery and snares only last half as long
Legs: Pelinals Greaves: (heavy, impenetrable, multi-effect enchantment))
Feet: Pelinals Sabatons(heavy impenetrable, stamina enchantment)
neck: Barkskin necklace(weapon damage enchantment)
Ring1: Barkskin Ring(weapon damage enchantment
Ring 2: Barkskin Ring ( stamina recovery enchantment)
pretty nasty heal debuff and good damage+ due to thurvokun very tanky(i was testing it against a farming troup by standing in their ulti bombs(4+DboS were no problem to handle)
Warrior Mundus+Tri-Food
Setup working extremly well with me im loving it
Mangeli200194 wrote: »Oh you play that exact Setup already?? @Qbiken
I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
Nelson_Rebel wrote: »I have a stam DK a stam warden and a Stamplar that are candidates for being WW, the DK is a dark elf, stam warden is an orc and stamplar an argonian. I think the best candidate to WW would be my warden. Basically i am thinking to combine Ravager set with reactive set and maybe 1 monster piece, and dw or sword and shield, and backbar 2h asylum axe or 2h hammer. Dont think i can fit 2 monster pieces. would this work ?
If i have to use a monster set, i got troll king
my cp is 347
Would this 2 sets would work without WW form also ? cause from what i saw ww only lasts few seconds
I would say your Argonian stamplar is the best candidate for werewolf. The class- and racial passives suits a werewolf oriented build slightly better. Orc is a great race for werewolf, however, I don´t see Warden as such a great class for werewolf. Some people will disagree with me, but I´ll stand by that statement for now. Simple reason is that Warden only got one passive that is active in werewolf-form (Icy Aura, which reduce effectiveness of snares applied to you by 15%). It´s not a bad passive, but an Argonian Stamplar has really useful passives. But if you want to go with your Warden as a werewolf, I say go for it, getting used to the playstyle is more important than anything else.
While the majority of our damage is melee damage, I´ve found the uptime on Ravager to be really low on a werewolf. It´s a good set for stamplar in human form, since both Biting Jabs and Burning Light (passive) can proc it. If you´re after burst damage I would look more towards Clever Alchemist, just take note that you need to be in combat to proc the Clever Alchemist 5 piece bonus (even though the tooltip of the set doesn´t say so). Reactive is a good choice if you want to stay on the defensive side.
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
The Max health passive also works in werewolf form on a Warden
So techinically two passives.
The last passive in green balace gives you
minor toughness regardless how you heal yourself
I would say your Argonian stamplar is the best candidate for werewolf.
[...]
If you want to use your suggested setup I would go with the following:
5 Reactive (5 Body)
5 Ravager (3 Jewels + 2 Weapons on frontbar): You want the Werewolf ultimate on this bar.
Asylum 2-hander Backbar
2 pieceTrollking Monster helmet.
Amdar_Godkiller wrote: »Anybody run WW on Sword and Board using poisons? I know losing the Glyph of rage plus the offhand weapon damage would be substantial, but say you're using Assassin's guile with the drain magicka, drain health, and immobilize/immovable poison; you'd be turning your light attacks into a CC, adding a second dot, more than doubling your own health recovery (assuming you aren't normally using troll king), making it so you don't need immovable pots and can instead use vitality or double healing + invisibility pots, decreasing the amount of times your target can purge, cast a damage shield, Cloak, or use any ability at all that costs magicka, and increasing your own mag recovery. All this plus the shield enchantment, CP bonuses, and trait. Or you could run with one of the minor defile poisons, that would stack with yourClaws Major defile. 69% healing reduction with Befoul CP.
The cost would be really damn high, over 600 buffed weapon damage, I think, but the trade off could be nice as well.
Also, what's the ideal second enchantment? I've been switching between frost to proc minor maim and poison. on my werewarden. Kind of want to try out the prismatic onslaught enchantment to give me an edge against other werewolves and vampires.
Assassin´s Guile is a set I´ve had my eyes on for a while now. Might actually re-download the PTS just to try it out. The huge downside however with the set is when you´re facing anyone with a purge (Templars or Wardens), your poisons aren't active anymore. And as you say, the trade-off with roughly 600 weapon-damage is a lot, but I can definitely see the set being used when playing in a small group.
I think it´s a common theme for werewolfs. There´re a few decent solo-builds out there, but those have its limits, but the amount of builds/setups that would work very well in a group-scenario for werewolfs are huge. Will be interesting to see in the future what jewel-crafting will give us. Depending on how it´s implemented the opportunities for werewolfs in PvP looks promising.
Regarding enchantments: I´ve a few personal preferences regarding enchantments. These are:
* Prismatic enchant: Preferably use it on an infused weapon.
* Weakening enchant (Thank you @Aznox for opening my eyes to this one, there´s a noticeable difference in 1v1)
* Berserk enchant: For obvious reasons
* Oblivion enchant: Actually kind of nice for 1h&S users if you ask me.
Amdar_Godkiller wrote: »Anybody run WW on Sword and Board using poisons? I know losing the Glyph of rage plus the offhand weapon damage would be substantial, but say you're using Assassin's guile with the drain magicka, drain health, and immobilize/immovable poison; you'd be turning your light attacks into a CC, adding a second dot, more than doubling your own health recovery (assuming you aren't normally using troll king), making it so you don't need immovable pots and can instead use vitality or double healing + invisibility pots, decreasing the amount of times your target can purge, cast a damage shield, Cloak, or use any ability at all that costs magicka, and increasing your own mag recovery. All this plus the shield enchantment, CP bonuses, and trait. Or you could run with one of the minor defile poisons, that would stack with yourClaws Major defile. 69% healing reduction with Befoul CP.
The cost would be really damn high, over 600 buffed weapon damage, I think, but the trade off could be nice as well.
Also, what's the ideal second enchantment? I've been switching between frost to proc minor maim and poison. on my werewarden. Kind of want to try out the prismatic onslaught enchantment to give me an edge against other werewolves and vampires.
Good questions @Amdar_Godkiller! By running Assassin's Guile and poisons you are sacrificing a lot of weapon damage and Sell damage, more along the lines of 1000 buffed, and 3000 spell damage or roughly a 5k PVP heal through lack of using Pelinal's. Werewolf synergies so well with increasing weapon damage this alone is its greatest strength. You don't want to deviate too far away from increasing this raw number.
While adding the extra snare is interesting, werewolf really isn't in need of another CC, we already have an instant cast, and a fear. Adding this would make it a lot harder to land the off balance heavy combo.
If it came down to a straight 1v1 or you could customize your poisons in combat on the fly you might actually have some success with using a set up with poisons. But this is only when when fighting classes that don't have built in poison counters aka nighblades and Templars.
I think the biggest drawback in my mind is the fact that you can't pair this set with any of the strong werewolf sets available. Pelinal's, mechanical acuity, shackelbreaker, clever alchemist. If and when Jewelry crafting is on the table I could see myself playing and testing this set more often.
As for your question on enchant. I find myself using the restore magic glyph as it equals 400+ magicka Regen plus some damage. I still use prisoner's frequently this allows me to always have magic coming in either on the offensive or defensively.