HeroOfNone wrote: »LegendaryNinja wrote: »Silver_Strider wrote: »Needs an "all of the above" option (except the too hard option)
There are too many negatives to being a tank.
HA is pointless.
In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
Content is so easy a caveman can do it. Or in this case 3 DPS+healer.
Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)
I've always hated tanking and this game just reaffirms my hatred for the job all the more.
@Silver_Strider Super Awesome Post. I've had some fun with my Black Rose set, I just debuff the enemy and spam the crap out of Vigor and Rally. But I totally understand your concerns, I believe zenimax will add some Heavy Armor changes in Dark Brotherhood DLC; @HeroOfNone Do you know of any specifics?
not on the inside to know, but I keep tossing out ideas. we are supposed to see an improvement at some point.
In my opinion there are a few areas they could improve it with, but there are cons:
Mitigation: they need to up the unblocked mitigation. I know they didn't want to reduce hits for more than 50% of an unblocked hit, but its kinda pointless when I can wear no armor and wear high armor and get almost the same hit reduction for blocking. It also would kill PVP again with how high the regenerations are. so I'd like to see mitigation go up, but they would have to reduce block damage reduction and also reduce regenerations in PVP
Critical hits: another spot they can improve heavy armor over others is by giving an impenetrable bonus or by reducing the amount of crits enemies can do (how impenetrable used to be). this would serve as a counter to glass cannon builds. Still have issues with regenerations and heavy armor still can't do damage compared to others
Damage abilities: there should be more damage abilities specific to the tank. for example, reflection attacks that are based on how much damage you take that if you're skillful, wipe out the enemies. making guard one of those abilities, with morph options to return damage or to give a damage shield to your party would help. this may require sacrificing abilities. Also, giving extended reach and hit chance against things like dodge roll or shuffle with heavy attacks and other abilities would also help.
There is a ton you cann do with the armor bonuses and sets, but these are sort of my top 3, especially upping the mitigation while reducing regenerations across the board in PVP.
I have one character who is a tank, and tanking in PVE is fun and dynamic, but I also like to play PVP with my characters and as such am thinking of respeccing him, thus he won't be tanky.
Heavy armour as a full set is literal trash in PVP, dedicated tanks are literally useless in PVP, and thus the only reason to tank is if you are a strict PVE only player. Or have a strict PVE only character. As stated above, I love playing both on all my characters, thus tanking is not one of my priorities.
Forestd16b14_ESO wrote: »All of the above expect "to hard to play tank".
IDK how or why but ZOS some how made it to were you can literally just DPS through everything and PvP forget about tanks in that it's nothing but a bigger DPS contest.
NoMoreChillies wrote: »my biggest issue with tanking:
Bosses are immune to alot of my CC skills.
Bosses have unblockable shots
Bossses have 1 shot mechanics no matter how tanky i build.
There is no reward for being a good tank. Good healers = nobody dies. Good DPS = skip mechanics. Good tank?? taunt is all we got.
Imagine the uproar if crystal frags/endless hail/hidden blade/any DPS skill suddenly didnt work in your dungeon.
No wonder people dont wanna play tanks, their skills are always "immune"
silentgecko wrote: »it is just boring.
standing in block for like couple minutes. throw a horn when ready. if your stam gets low ask for a spear.
everything done....
LegendaryNinja wrote: »My biggest problem is scaling of abilities. I want to tank in "classic way", that means my main tools are armor and health pool. But if I do that I don't do any damage, so that's why I stopped tanking.
Correct, I remember before the removal of soft and hard caps it was possible to have a good pool of health. The thing is after that change everything got uncapped, except Armor. I still to this day believe that they should have removed soft caps and raised hard caps instead of completely removing them. Also there is a lot of skills that scale with health, those used to work before the cap removal, now, who would put all their points into health?