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Do you want ZOS to “fix” animation cancelling?

  • Thesnarkyshaman
    Yes
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
  • Animus-ESO
    Animus-ESO
    ✭✭✭✭✭
    No
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs
    Dude Where's My Guar?
  • Cravalllo
    Cravalllo
    ✭✭✭
    No
    It´s actually funny to scroll and read through this Thread, one of how many animation-cancel ones? Pretty much all is said anyway, but it is very interesting to see that people who vote for animation cancel give actually quite good reasons, people who vote against it just say that they don´t like the look of it, they find it unfair or there are pointless high APM requirements. I mean seriously if it´s too hard to do maybe just stick to questing or play some SimCity??

    Reading, for example, Sabbathius comments is well amusing, pointless APM I mean the benefit in Starcraft is to be faster than your enemy, ergo winning the match is the result, right? The result of having more APM in ESO is to end up having higher DPS, ergo clearing dungeons/Trials faster! Why is it pointless?

    But many people already said, if you try to argue against it you are certainly at a point where it doesn´t affect your gameplay anyway, you DONT HAVE TO DO IT! If you don't like the look of animation canceling, just don´t do it, stick to questing, dungeons, and easy trials, your damage is enough, but if you want to go for high scores, nice DPS parses and so on, just let us do it? I mean nothing would change for you anyway, if they remove animation canceling it would just result in a lot of frustration, people couldn´t block and dodge properly no more and your DPS would simply not change anyway, it would only change for the persons who do animation cancel. Well unless they rework pretty much everything they did the last few years. So please just stop posting these animation-cancel-bug-fix-threads, it´s really getting boring now :))
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    Zordrage wrote: »
    Morgul667 wrote: »
    That would provide new issues

    No thank you

    oh come ooon everyone knows thats BS.......

    tell me 3 legit issues....

    1. A lot of PVE content would need to be entirely reworked cause it was created with animation cancelling in mind.
    2. PVP content like BGs designed to be fast paced. Removing animation cancelling and making fights longer would create issues like never ending matches.
    3. Abilities and combat mechanics like grim focus designed with weaving/animation cancelling in mind. Removing animation cancelling would massively impact those abilities/mechanics and require a total rework.

    Its not that everyone knows that BS. Its just that not everyone knows how this game even works.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Seems to me, those who want it 'fixed' are those who either cannot do it or 'don't want to be bothered to do it'. If there is a 'mechanic' in the game that allows you to be better at the game, then it should be an option. For people who don't want to use it and just be lazy, that is their option too. There is a thing called 'optimizing your skills' and animation cancelling is one of those means... if you're too lazy to utilizing the options available, don't come here crying for someone to remove it in order to harm those players who DO optimize their skills.
    Edited by ADarklore on March 15, 2018 8:58AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Marisana wrote: »
    I wish they would fix it, because I find it kinda sad that I can only reach max DPS by cancelling animations that I'd actually very much like to see. Many classes in this game have great animations for their moves and spells, and to have to learn to get rid of them only to be able to compete in terms of DPS sounds awfully backwards to me.

    Why does EVERYONE think "animation cancelling" means you don't see the animations of the vast majority of your skills? Most top-tier damage dealers simply light attack weave (which sometimes cancels part of the animation of the LIGHT ATTACK), and some (not all) bar-swap cancel long skills once or twice during a rotation.

    You DO NOT have to cancel the animation of all your skills to hit 30-40k DPS. I repeat! You DO NOT have to cancel the animations of all your skills to hit 30-40k DPS.

    With buffs, I do around 30k DPS (sometime slightly more if I'm on the ball). I light attack weave and bar swap cancel the end of my volatile familiar command once every rotation. I see all my fancy schmancy spells; the only thing I don't see is my sorc moving her hands back to centre after commanding the familiar to do his thang.

    Is that so terrible?
  • Ryan1704
    Ryan1704
    ✭✭✭
    No
    There is nothing to fix to be honest. Everyone is capable of doing or not doing it and for the people who say its unfair in pvp because a guy hit me 5 times in 1 second thats untrue as animation cancelling doesnt bypass the GCD on skills.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
    ✭✭✭✭
    No
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    It's not an exploit you can convince yourself all day long it is but your wrong exploits are bannable this isn't. Just because you watched a guide doesn't mean your now qualified to make assessment on the existence of this. You have absolutely no clue how much removing this would destroy how the game works.

    This right here is the type of player that clings on to this idea. uniformed persons wanting to impose there narrow views on others. Ani canceling weather you like it or not is something nearly everyone does even you. It isn't ultra secret skill only a few ppl know how to do it's simple and happens naturally. Light attack weaving on the other hand can be a bit tricky to learn but light attack weaving is ani cancelling it would exits with or with it.

    I implore you to make a tank and tank a vhrc hm or vmol or any trial witch absolutely no animation canceling (you'd die adnosium). If I wanted to play a game like wow I'd play wow but I don't so um here.

    For all the amount of complaining ppl do about it I'm suprised you plain this game tbh. There are plenty of other games that don't require ani cancelling you know.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
    ✭✭✭✭
    No
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    This ^^^
  • FleetwoodSmack
    FleetwoodSmack
    ✭✭✭✭✭
    No
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.
    Tell me lies, tell me sweet little lies!
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Yes
    They should fix animations to a pre darkbroderhood state, so weaven and other stuff feels smoth.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Eirella
    Eirella
    ✭✭✭✭✭
    No
    Saint_Bud wrote: »
    They should fix animations to a pre darkbroderhood state, so weaven and other stuff feels smoth.

    Now this I can agree with!
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Romo
    Romo
    ✭✭✭✭
    Yes
    Vicarra wrote: »
    It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.

    And nerf speed pots while you're at it.

    This, simply this.
  • MagnusBlackmane
    MagnusBlackmane
    ✭✭✭
    Don’t care
    I'm on the fence with this one, mostly because I don't have the ambition to master animation cancelling seeing as I'm not trying to be one of the best of the best of the elite... you get it. But sometimes I do sneak a cancel in my noobish rotation. Anyway, as a non pvp, non-competitive player... I don't care.

    If however the difference between using it and not using it becomes ridiculous, then I'll probably rethink my stance.
    "You're trying too hard... do it at 80%, never 100%. Relax." - My sensei.
    --==--==--==--
    Server: EU PC
    Dracart - AD Khajiit, Currently Stamina Nightblade
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.

    Yup, it's FREAKING ANNOYING.

    For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.

    ImFeYEV.jpg

    Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.

    I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.

    YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.
    Edited by Aurielle on March 15, 2018 12:25PM
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    Romo wrote: »
    Vicarra wrote: »
    It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.

    And nerf speed pots while you're at it.

    This, simply this.

    Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.
  • Datolite
    Datolite
    ✭✭✭✭✭
    Yes
    The problem is too many skills firing off at once in PvP because of lag. ESO's back-end system is not very good at processing this, and we end up seeing insta-deaths on certain classes *cough* because they can put out so much damage so quickly that the game lumps it all in as one big burst.

    I don't think AC should be REMOVED, but it needs to be FIXED.
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    No
    The problem is too many skills firing off at once in PvP because of lag. ESO's back-end system is not very good at processing this, and we end up seeing insta-deaths on certain classes *cough* because they can put out so much damage so quickly that the game lumps it all in as one big burst.

    I don't think AC should be REMOVED, but it needs to be FIXED.

    ... but that's due to poor server performance, not due to animation cancelling.

    What do you mean when you say that animation cancelling needs to be fixed?
  • Romo
    Romo
    ✭✭✭✭
    Yes
    pieratsos wrote: »
    Romo wrote: »
    Vicarra wrote: »
    It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.

    And nerf speed pots while you're at it.

    This, simply this.

    Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.

    Nope. Didn't say u couldn't pull 30K with bad internet.

    Would love to see a 350+ vs. a 100- ping tho doing the same rotation and cancelling, then see the delta in real numbers.

    Wish every "NO" voter would post their average ping times..... Skill has nothing to do with it, just better pings.
  • The_Brosteen
    The_Brosteen
    ✭✭✭✭✭
    No
    Aurielle wrote: »
    What do you mean when you say that animation cancelling needs to be fixed?

    "I dont understand how lag works"
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Romo wrote: »
    pieratsos wrote: »
    Romo wrote: »
    Vicarra wrote: »
    It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.

    And nerf speed pots while you're at it.

    This, simply this.

    Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.

    Nope. Didn't say u couldn't pull 30K with bad internet.

    Would love to see a 350+ vs. a 100- ping tho doing the same rotation and cancelling, then see the delta in real numbers.

    Wish every "NO" voter would post their average ping times..... Skill has nothing to do with it, just better pings.

    I live in Canada. I can't check my ping on PS4, but when I played on PC, my average ping hovered around 300, with frequent spikes of 999. It's probably worse on console. I'm not going to blame my 27.5k self-buffed single target DPS on my ping, though; I'm not max CP yet, my gear isn't BIS, my undaunted rank is 8, and I still need to practice my rotation more.

    Oh, and for people waving the disability card? I have Raynaud's disease and often can't feel my fingers when I play. I still do enough DPS to carry anyone through a vet dungeon. Rotations are everything, weaving/ani cancelling is only worth 5k DPS.
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    Romo wrote: »
    pieratsos wrote: »
    Romo wrote: »
    Vicarra wrote: »
    It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.

    And nerf speed pots while you're at it.

    This, simply this.

    Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.

    Nope. Didn't say u couldn't pull 30K with bad internet.

    Would love to see a 350+ vs. a 100- ping tho doing the same rotation and cancelling, then see the delta in real numbers.

    Wish every "NO" voter would post their average ping times..... Skill has nothing to do with it, just better pings.

    But if you can pull 30k+ with high ping then it means that you can complete 99% of the content of the game if not 100% so your argument prety much goes out of the window.
    And yes there is absolutely skill involved with animation cancelling. Im guessing that you are not really familiar with PVP.
  • bronski
    bronski
    ✭✭✭
    No
    I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.

    I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.

    So you dont understand how animation canceling works but you want it "fixed", ok
  • FleetwoodSmack
    FleetwoodSmack
    ✭✭✭✭✭
    No
    Aurielle wrote: »
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.

    Yup, it's FREAKING ANNOYING.

    For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.

    ImFeYEV.jpg

    Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.

    I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.

    YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.

    PRECISELY. And the fact that people think it adds 5 attacks on the kill counter don't understand how the GCD works along with the kill counter. It's just... It's amazing people are willing to blame one thing instead of looking into the issue of either their;
    • Gameplay/knowing what they're doing
    • Internet connection (Packet loss)
    • Bottlenecking due to hardware (which I get because I run a potato and even then I still do fine after I L2P'd)
    • Paying attention to their surroundings.

    Really there's just been too many salty threads about things like ACing and CP being so hard to gain. Neither are hard to do and you can get by without being fully at cap, gilded, or without weaving/ACing.
    Tell me lies, tell me sweet little lies!
  • Kolache
    Kolache
    ✭✭✭✭
    Yes
    Not sure what option to pick. I'd prefer they continue to improve it. Combat feels better when it's more responsive but you shouldn't be able to hide any part of an animation for a significant ability that is the visual cue to dodge/block/whatever.

    IMO, they need to keep the spirit of responsive combat (animation cancelling, weaving, combos, whatever) but create the rules/framework then apply all weapons/abilities to it.. not try to apply new rules to some weapons/abilities. That is what feels sketchy to me--the fact that some things cancel/weave/feel much better than others.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Yes
    I was going to say I don't care but its something that needs to be addressed
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Aurielle wrote: »
    It´s a glitch people take advantage of.

    You are wrong.

    https://youtu.be/ThZtwhYkKSs

    Please watch this video until you understand, thanks.

    Wrobel also nerfs magdks consistantly. So lets not praise his views too much.
    Aurielle wrote: »
    Jade1986 wrote: »
    Aurielle wrote: »
    It´s a glitch people take advantage of.

    You are wrong.

    https://youtu.be/ThZtwhYkKSs

    Please watch this video until you understand, thanks.

    Wrobel also nerfs magdks consistantly. So lets not praise his views too much.

    So? How is that AT ALL relevant to the incorrect idea that animation cancelling is a "glitch" or an "exploit"?

    Animation cancelling is condoned by ZOS. Deal with it.

    Its relevant because he does things that damage the game constantly.

    And if you want to be bratty. - deal with it -

    Seriously, grow up.
    They should just shorten all animations to be shorter than the GCD and it won't matter anymore.

    Thank you! Someone aside me finally said it. But HEAVEN forbid they do that, you know, so people lose their advantage of using invisible attacks.
    I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.

    For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.

    I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.

    The trend with ZoS lately is. If its difficult to fix, ignore it, and feign ignorance.
    Dymence wrote: »
    I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.

    For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.

    I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.

    Yes, because the color of your abilities is essentially the same thing as the entire combat system.

    Apples and oranges.

    Surely it is possible to remove animation cancelling. But it is not desirable. And I pray ZOS is fully aware of this and ignores the misinformed masses.

    Majority is the majority, whether you like it or not.

    That being said, they wont change it, they already shot themselves in the foot with this subject numerous times
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    And again, Wrobels knowledge of whats actually good for the game is quite questionable at the best of times.
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Pretttty sure the only people that are grumpy are the ones that are constantly barating and insulting everyone for not knowing about something that is in the game that is nowhere indicated in the game tutorials.

    Git Good

    Newbs

    Whinos.

    All things you guys say to make yourselves look awesome or something, when all you are doing is making yourselves look like immature raging brats.
    Aurielle wrote: »
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.

    Yup, it's FREAKING ANNOYING.

    For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.

    ImFeYEV.jpg

    Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.

    I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.

    YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.

    PRECISELY. And the fact that people think it adds 5 attacks on the kill counter don't understand how the GCD works along with the kill counter. It's just... It's amazing people are willing to blame one thing instead of looking into the issue of either their;
    • Gameplay/knowing what they're doing
    • Internet connection (Packet loss)
    • Bottlenecking due to hardware (which I get because I run a potato and even then I still do fine after I L2P'd)
    • Paying attention to their surroundings.

    Really there's just been too many salty threads about things like ACing and CP being so hard to gain. Neither are hard to do and you can get by without being fully at cap, gilded, or without weaving/ACing.

    An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.
    Edited by Jade1986 on March 15, 2018 2:13PM
  • Hluill
    Hluill
    ✭✭✭
    Yes
    I voted to fix it, but in reality, I don't care.

    For me the issue with it is that it a sign of poorly written code. I understand the way that computers communicate with servers can be a nightmare to handle. It is a tangled knot indeed.

    To shortcut this, to make combat actions "seem more responsive," ESO's code ignores some of the visual animations. The signal is sent for the damage immediately, regardless of the animation timer. It's like me doing pistol damage before completing the transition from my rifle to my pistol. I like the idea that I can cancel my special attack in favor of a block or a dodge, but it's just poor programming code that that special attack does damage anyway.

    The fact that people do this, make use of it to do more damage... I could care less.

    I want to see fun animations. It's bad enough that so many of the weapon animations look kinda silly: the farting stick and the fifty-pound two-hander. There is no animation for weapon swapping. In my old job we called weapon swapping transitions. We spent a lot of time training them. I switched the type of pistol holster and carbine sling I use just to be faster. This game: click and my bow and quiver disappear and my sword and shield appear, yet my arrows are still falling!

    This is sloppy programming. I expect more from a game taunting "gritty realism".
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Jade1986 wrote: »
    Aurielle wrote: »
    It´s a glitch people take advantage of.

    You are wrong.

    https://youtu.be/ThZtwhYkKSs

    Please watch this video until you understand, thanks.

    Wrobel also nerfs magdks consistantly. So lets not praise his views too much.
    Aurielle wrote: »
    Jade1986 wrote: »
    Aurielle wrote: »
    It´s a glitch people take advantage of.

    You are wrong.

    https://youtu.be/ThZtwhYkKSs

    Please watch this video until you understand, thanks.

    Wrobel also nerfs magdks consistantly. So lets not praise his views too much.

    So? How is that AT ALL relevant to the incorrect idea that animation cancelling is a "glitch" or an "exploit"?

    Animation cancelling is condoned by ZOS. Deal with it.

    Its relevant because he does things that damage the game constantly.

    And if you want to be bratty. - deal with it -

    Seriously, grow up.
    They should just shorten all animations to be shorter than the GCD and it won't matter anymore.

    Thank you! Someone aside me finally said it. But HEAVEN forbid they do that, you know, so people lose their advantage of using invisible attacks.
    I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.

    For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.

    I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.

    The trend with ZoS lately is. If its difficult to fix, ignore it, and feign ignorance.
    Dymence wrote: »
    I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.

    For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.

    I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.

    Yes, because the color of your abilities is essentially the same thing as the entire combat system.

    Apples and oranges.

    Surely it is possible to remove animation cancelling. But it is not desirable. And I pray ZOS is fully aware of this and ignores the misinformed masses.

    Majority is the majority, whether you like it or not.

    That being said, they wont change it, they already shot themselves in the foot with this subject numerous times
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    And again, Wrobels knowledge of whats actually good for the game is quite questionable at the best of times.
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Pretttty sure the only people that are grumpy are the ones that are constantly barating and insulting everyone for not knowing about something that is in the game that is nowhere indicated in the game tutorials.

    Git Good

    Newbs

    Whinos.

    All things you guys say to make yourselves look awesome or something, when all you are doing is making yourselves look like immature raging brats.
    Aurielle wrote: »
    Aurielle wrote: »
    I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:

    I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.

    I'll link you this. It is public knowledge.
    https://youtu.be/ThZtwhYkKSs

    We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.

    Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.

    Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.

    Yup, it's FREAKING ANNOYING.

    For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.

    ImFeYEV.jpg

    Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.

    I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.

    YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.

    PRECISELY. And the fact that people think it adds 5 attacks on the kill counter don't understand how the GCD works along with the kill counter. It's just... It's amazing people are willing to blame one thing instead of looking into the issue of either their;
    • Gameplay/knowing what they're doing
    • Internet connection (Packet loss)
    • Bottlenecking due to hardware (which I get because I run a potato and even then I still do fine after I L2P'd)
    • Paying attention to their surroundings.

    Really there's just been too many salty threads about things like ACing and CP being so hard to gain. Neither are hard to do and you can get by without being fully at cap, gilded, or without weaving/ACing.

    An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.

    I'm not being bratty, I'm just frustrated with the endless misinformation. Weaving and animation cancelling does not turn anyone into a DPS god, and I'm so tired of having to explain this to people in these forums.

    Also? That extra 4-5k DPS you get from weaving and bar swap cancelling is in PVE, with a set rotation. People don't use PVE rotations in Cyrodiil, and damage is automatically halved in Cyrodiil. Animation cancelling does not give you an instant "I WIN" button in PVP.
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