Do you want ZOS to “fix” animation cancelling?

  • Aurielle
    Aurielle
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    No
    This game would not work at all without AC. Every time this comes up I simply cannot understand why people actually want to be limited to performing a single action per second in this or any game...

    It's probably because they got kicked out of a dungeon for doing 5k DPS and they need a scapegoat.
  • Kingslayer513
    Kingslayer513
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    No
    mikemacon wrote: »
    I've come to ESO from the FPS world. My last "gotta play it" game was Destiny (D1, not the unholy nightmare which is D2). In Destiny, there is a reload animation for your guns. Some guns have quicker reloads, some slower. The slower reloads are for guns that hit harder or have some other advantage over the quicker reload guns.

    A perfect example is the exotic sniper rifle No Land Beyond. NLB was an "op" gun because it could be equipped in the primary slot instead of the special slot, and could use primary ammo. This made it incredibly powerful in the right hands because as a primary-slotted sniper rifle it didn't suffer from the special ammo throttling Bungie threw into the mix to balance out the Crucible (Destiny's PVP mode). All other snipers (except Icebreaker, which regenerated its own ammo) had a very limited amount of ammo you could pick up, and you would spawn in with zero.

    NLB, however, spawned in with ammo since it was a primary, and you pretty much never ran out of ammo...because it was a primary.

    To balance the gun, Bungie made NLB a single-shot bolt-action, with a long reload animation.

    To get around that, some players discovered they could animation cancel the reload by sprinting right after initiating the reload. This circumvented the animation, allowing the gun to fire far more often than intended.

    Instead of just calling it a "feature" that they left in the game, Bungie patched gun reloading - so that you could not "sprint-cancel" the animation, thus bringing the gun back into balance.

    This post is fundamentally flawed in its comparison between the two games. AC for the sniper reload in Destiny is a bug in the combat system. AC that you're talking about in eso IS the combat system. It's all just different priorities for different actions. A better comparison would be if there were a skill in eso that had a cast time, but people could cancel the cast time and it would fire instantly. THAT would be a bug that could be "fixed". You can't "fix" the fact that block has higher priority than abilities which in turn have higher priorities than light attacks. That's literally the eso combat system. So long as there are instant cast abilities and different priorities, there will be AC.

    Maybe ZOS could make it so that ALL abilities and actions have cast times equal to the animation length? Thus if you block midway through, that ability doesn't actually fire. IMO that's a horrible direction to go down and would ruin the game, but really the only way to get rid of AC is to get rid of insta cast abilities.
  • Sabbathius
    Sabbathius
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    Yes
    Sabbathius wrote: »
    It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.

    You are kinda missing the point of what many (most?) people are asking for.

    In many MMOs that have action combat, it goes like this. You press the button. The resouce (stamina, mana, energy, what have you) gets used up. You are not getting that back. Then the animation starts playing. If you need to "dodgeroll or block immediately", YOU CAN! Nothing changes! Except you don't get the effect from the ability you activated, UNLESS the ability completes! Makes sense now? You can still roll-dodge if you need to. You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.

    See it now? What anti-ani-cancelers are asking is actually quite sensible, and will not harm the game in the slightest. What it will do is make combat more reactive, and force people to think a little more. Or how ZOS would put it, "this is a buff if you have a working brain".

    No, you can't block cancel a heal or shield anymore nor can you roll cancel a heal or a shield anymore so don't tell me that nothing changes, it would be a massive global nerf. I have the feeling that most people who voted with "yes" actually have no idea what they are asking for and wouldn't even be happy with the result. The game wouldn't feel smoother at all nor would it be easier nor more casual friendly. If you want to see how a game without animation cancel works then go ahead and play Dark Souls... I can guarantee you that Dark Souls combat isn't easier nor smoother than ESO combat.

    There is simply no reason to change animation canceling, you can't bypass a global cooldown with it, all you can cancel is a visual animation. It's not possible to hit several skills at the same time with animation canceling (not even macros allow that) unless you run a cheating program in the background.

    Whoa there. You said "Good luck when you can't dodgeroll or block immediately anymore". My point was, none of THAT is going to change. And that's 100% true. You would still be able to dodge and block any time you please. You just wouldn't be able to *interrupt* (e.g. cancel) the shield, dodge roll, and still get a shield. It would be a choice! Either you choose a shield, and stick to it. Or you choose a shield, change your mind and roll, losing resources you spent initiating a shield but not getting one. Or you choose to forgo the shield and just dodge. That's the part I was referring to when I said "this is a buff if you have a working brain". This system would require actual *thought*, not *spam!*

    "Smoother" is subjective. The game doesn't feel smooth to me now, at all. The spastic, jerky, seizure-like animation cancels are too jarring for it to be smooth. And slightest bit of latency of frame drop leads to dropped abilities. That's hardly smooth.

    "Easier" is contextual. Would DPS drop (and HPS, etc.) and make the game technically harder? Yes. But would it be easier to perform said tasks without hammering on keys like a monkey having a conniption fit? YES! Would it be easier for someone suffering from early arthritis, to NOT have to push additional buttons just to cancel animations that developers spent months creating in the first place? I mean, you can hear how ridiculous that sounds, right? Developers spend a lot of time creating a class, with unique animations and then...our goal as players is to CANCEL them, and never see them? Are you seriously saying that was their intended goal all these years?! Makes no sense.

    As far as Dark Souls goes, I don't remember it being too bad. Also if I'm not mistaken, Dark Souls was spawned by Demon's Souls, which in turn spawned from Monster Hunter. Latest Monster Hunter game is a HUGE hit and blows ESO's combat right out of the water in every respect. Many games did action combat incredibly well, like Bloodborne. Without animation canceling. Don't get me wrong, people DO complain, saying things like "Oh, I'm doing a combo, and I have to roll, but I'm out of stamina." Yeah, that's why you manage your resources better! And again, what I'm asking for ESO, if you would be able to block or dodge roll (again assuming you have stamina for it) at any point. You would just have to think and plan a little, not spam. Why are you people so terrified of that concept?
  • GeorgeBlack
    GeorgeBlack
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    Yes
    Now... imagine if in the forums (in which the most experienced players reside, to promote their feats and seek attention) we have a tie on the issue.

    Now take all the players that dont bother joining toxic forums. I bet they dont like what they see (more accurately dont see...) during combat in Cyrodiil/BG.

    Still no attempt on fixing this glitched combat.
  • Demycilian
    Demycilian
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    Yes
    Dear ZOS,

    this poll suggests that less than half of your playerbase is supporting this exploit-turned-feature. Can i just say that it is now up to you to finally acknowledge that fact and take to action.
  • kadar
    kadar
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    No
    Sabbathius wrote: »
    This game would not work at all without AC. Every time this comes up I simply cannot understand why people actually want to be limited to performing a single action per second in this or any game...

    Imagine chess, in real time. Challenging but not bad, right? Now imagine chess when players don't have to wait for each other to finish their turn. They still have to obey the rules, but they can move pieces, based on the state of the board as it is when they grab the piece, as fast as they want, with as many hands as they want. See the problem? That's why people want to be able to perform one action at a time to completion, before beginning another action. It's a poor analogy, but you get the drift.

    Analogy sure, cause why not :p :

    We're playing, and I don't have to wait for you to finish your turn before I move. I can execute 1, 2, sometimes 3 moves per second (think light attack, ability, potion) trying to capture your king, while you do the same against me. We are furiously making moves, each trying to out-think and out-play the other. Reacting against offensives and counting with our own. Eventually your advantage starts to put you ahead of me. You can move quickly AND strategically and I cannot keep up. GGWP.

    Now, a third guy comes up and is like, hey guys, what if we played the game except instead of what we have, you can only do 1 thing per second! Instead of that expertly pulled light attack, ability, into potion, now you can use... your potion!

    The analogy doesn't really hold up (classic, right). But maybe this kind of explains why so many players are like, wtf, why would anyone WANT that?! Not only does it fundamentally change a core concept of the game but it would just...slow it.
    Edited by kadar on March 15, 2018 12:31AM
  • Aurielle
    Aurielle
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    No
    Sabbathius wrote: »
    Sabbathius wrote: »
    It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.

    You are kinda missing the point of what many (most?) people are asking for.

    In many MMOs that have action combat, it goes like this. You press the button. The resouce (stamina, mana, energy, what have you) gets used up. You are not getting that back. Then the animation starts playing. If you need to "dodgeroll or block immediately", YOU CAN! Nothing changes! Except you don't get the effect from the ability you activated, UNLESS the ability completes! Makes sense now? You can still roll-dodge if you need to. You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.

    See it now? What anti-ani-cancelers are asking is actually quite sensible, and will not harm the game in the slightest. What it will do is make combat more reactive, and force people to think a little more. Or how ZOS would put it, "this is a buff if you have a working brain".

    No, you can't block cancel a heal or shield anymore nor can you roll cancel a heal or a shield anymore so don't tell me that nothing changes, it would be a massive global nerf. I have the feeling that most people who voted with "yes" actually have no idea what they are asking for and wouldn't even be happy with the result. The game wouldn't feel smoother at all nor would it be easier nor more casual friendly. If you want to see how a game without animation cancel works then go ahead and play Dark Souls... I can guarantee you that Dark Souls combat isn't easier nor smoother than ESO combat.

    There is simply no reason to change animation canceling, you can't bypass a global cooldown with it, all you can cancel is a visual animation. It's not possible to hit several skills at the same time with animation canceling (not even macros allow that) unless you run a cheating program in the background.

    Whoa there. You said "Good luck when you can't dodgeroll or block immediately anymore". My point was, none of THAT is going to change. And that's 100% true. You would still be able to dodge and block any time you please. You just wouldn't be able to *interrupt* (e.g. cancel) the shield, dodge roll, and still get a shield. It would be a choice! Either you choose a shield, and stick to it. Or you choose a shield, change your mind and roll, losing resources you spent initiating a shield but not getting one. Or you choose to forgo the shield and just dodge. That's the part I was referring to when I said "this is a buff if you have a working brain". This system would require actual *thought*, not *spam!*

    "Smoother" is subjective. The game doesn't feel smooth to me now, at all. The spastic, jerky, seizure-like animation cancels are too jarring for it to be smooth. And slightest bit of latency of frame drop leads to dropped abilities. That's hardly smooth.

    "Easier" is contextual. Would DPS drop (and HPS, etc.) and make the game technically harder? Yes. But would it be easier to perform said tasks without hammering on keys like a monkey having a conniption fit? YES! Would it be easier for someone suffering from early arthritis, to NOT have to push additional buttons just to cancel animations that developers spent months creating in the first place? I mean, you can hear how ridiculous that sounds, right? Developers spend a lot of time creating a class, with unique animations and then...our goal as players is to CANCEL them, and never see them? Are you seriously saying that was their intended goal all these years?! Makes no sense.

    As far as Dark Souls goes, I don't remember it being too bad. Also if I'm not mistaken, Dark Souls was spawned by Demon's Souls, which in turn spawned from Monster Hunter. Latest Monster Hunter game is a HUGE hit and blows ESO's combat right out of the water in every respect. Many games did action combat incredibly well, like Bloodborne. Without animation canceling. Don't get me wrong, people DO complain, saying things like "Oh, I'm doing a combo, and I have to roll, but I'm out of stamina." Yeah, that's why you manage your resources better! And again, what I'm asking for ESO, if you would be able to block or dodge roll (again assuming you have stamina for it) at any point. You would just have to think and plan a little, not spam. Why are you people so terrified of that concept?

    Why do you keep repeating the part that I bolded? You know that the vast majority of the people who use animation cancelling are NOT cancelling the animations on all their skills, right? At the most, it's MAYBE two skills per rotation (one for each bar swap). Also, not everyone does bar swap cancelling. Light attack weaving does NOT cancel the animations of skills. You MIGHT cancel the animation of the LIGHT ATTACK, but not the skill you fire immediately afterwards.

    There may be some people out there who try to block cancel their skills, but they're not doing themselves any favours. You DO NOT need to block cancel to be competitive.
  • Gnortranermara
    Gnortranermara
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    Yes
    They should just shorten all animations to be shorter than the GCD and it won't matter anymore.
  • Thunderknuckles
    Thunderknuckles
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    Yes
    I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.

    For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.

    I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.
    Edited by Thunderknuckles on March 15, 2018 2:24AM
  • ak_pvp
    ak_pvp
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    No
    Sabbathius wrote: »
    ak_pvp wrote: »
    I have a POS mouse and nothing rebound, which is all it takes to animation cancel. Press light, press skill.

    And how exactly does that extra left mouse click improve the quality of your gaming experience? As opposed to not doing it, or making a macro that has left click + 125ms wait + 1 bound to 1, left click + 125ms wait + 2 bound to 2, etc?

    You see, every game designer should ask themselves, before doing something "Is this going to make the game better, more interesting, more fun?" Soooo, does it? Does pressing LMB before 1-6 make your gaming experience better? More interesting? More fun? Because it doesn't do anything for me. I really don't consider teaching my brain to automatically hit LMB with my index before my thumb hits 1-6 (6 being ulti) on my Razer or Logitech a serious achievement on my part. If anything, it's just an annoyance. What my professor used to call "busy work".

    Also, not to get personal, but how old are you, and what kind of work do you do? No answer needed, it's purely rhetorical. But the reason I mention it is because my guild has a lot of people in their 50s and 60s. Arthritis is a definite issue, and animation canceling isn't doing their hands any favours. Some of them, even younger folks, also do work that is pretty heavy on the hands, so the last thing they need after a 9 hr shift is more LMB and RMB spam. And yes, obvious answer is "go play something else". But as a business owner, that's really the absolute WORST thing you can tell your customer, "please take your money and go over to my direct competitor and give it to them". It's just not smart. Soooo, perhaps tweaking ESO to not be quite so spammy is a right move, even if all other arguments for keeping animation canceling have total merit.

    I personally like it because getting it right can end up with a noticable increase in damage and use some skills. A ransack vs a light attack ransack bash is noticable.

    Yeah, I am young, as a student I don't really have an incredibly laborious life, and the only real strain on my hands is lifting stuff. But so what.

    Because some people don't want to/or can't do it, no one should? It's totally voluntary too. I get 30k solo dps with a *** build, 5k of which is light attacks. It won't make/break most content.

    And if its top end, then they will struggle anyway to play the mechanics. Let's remove sounds because of the deaf yeah? Let's remove combos from mc because they are too hard.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Abysswarrior45
    Abysswarrior45
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    No
    Animation cancelling is the last feature that requires any sort of skill to do. Remove it and the game is officially a dead rng based game.
  • Zordrage
    Zordrage
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    Yes
    Animation cancelling is the last feature that requires any sort of skill to do. Remove it and the game is officially a dead rng based game.

    so any MMORPG games out there that dont have animation canceling is a DEAD rng based game ?

    LOL

    Also it does not need skill.... people dont like to do it because its just pure annoying and Ugly and unnecessary hassle to do....
  • Morgul667
    Morgul667
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    No
    That would provide new issues

    No thank you
  • Zordrage
    Zordrage
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    Yes
    Morgul667 wrote: »
    That would provide new issues

    No thank you

    oh come ooon everyone knows thats BS.......

    tell me 3 legit issues....
    Edited by Zordrage on March 15, 2018 6:28AM
  • Dymence
    Dymence
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    No
    I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.

    For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.

    I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.

    Yes, because the color of your abilities is essentially the same thing as the entire combat system.

    Apples and oranges.

    Surely it is possible to remove animation cancelling. But it is not desirable. And I pray ZOS is fully aware of this and ignores the misinformed masses.
  • mocap
    mocap
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    Don’t care
    Block, dodge and swap cancelling - yes/don't care. I don't use it anyway.
    Light attack - absolutely no )
  • Rollan
    Rollan
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    Yes
    It's a feature, ZoS has indicated this.

    Sorry for my english but :

    Use a lot of $$$ to build animations and destroy it with "animation cancelling" .....

    A powerful feature and a good investment ....
  • Nyladreas
    Nyladreas
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    Don’t care
    Check the last quote in my signature. I'll accept it and overcome it.
    Edited by Nyladreas on March 15, 2018 7:10AM
  • pieratsos
    pieratsos
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    No
    Sabbathius wrote: »
    ak_pvp wrote: »
    I have a POS mouse and nothing rebound, which is all it takes to animation cancel. Press light, press skill.

    And how exactly does that extra left mouse click improve the quality of your gaming experience? As opposed to not doing it, or making a macro that has left click + 125ms wait + 1 bound to 1, left click + 125ms wait + 2 bound to 2, etc?

    You see, every game designer should ask themselves, before doing something "Is this going to make the game better, more interesting, more fun?" Soooo, does it? Does pressing LMB before 1-6 make your gaming experience better? More interesting? More fun? Because it doesn't do anything for me. I really don't consider teaching my brain to automatically hit LMB with my index before my thumb hits 1-6 (6 being ulti) on my Razer or Logitech a serious achievement on my part. If anything, it's just an annoyance. What my professor used to call "busy work".

    Also, not to get personal, but how old are you, and what kind of work do you do? No answer needed, it's purely rhetorical. But the reason I mention it is because my guild has a lot of people in their 50s and 60s. Arthritis is a definite issue, and animation canceling isn't doing their hands any favours. Some of them, even younger folks, also do work that is pretty heavy on the hands, so the last thing they need after a 9 hr shift is more LMB and RMB spam. And yes, obvious answer is "go play something else". But as a business owner, that's really the absolute WORST thing you can tell your customer, "please take your money and go over to my direct competitor and give it to them". It's just not smart. Soooo, perhaps tweaking ESO to not be quite so spammy is a right move, even if all other arguments for keeping animation canceling have total merit.

    This is so wrong that i dont even know where to begin.

    Yes, animation cancelling does improve the quality of gaming experience. Its an extra layer in combat that makes fights more diverse and promote skilled gameplay. One of the few things that actually do that these days with all the balance issues. Its not the extra button press that makes you a good player, but knowing what to do and when to do it. If you roll cancel everything in PVP then gz, you know how to animation cancel. But you are going to run out of stamina and die. So knowing how to roll cancel doesnt make you good. Knowing when to do it is what makes you good.

    Your attempt to make it look "bad" or "boring" or whatever by saying "you are just pressing buttons" is ridiculous and quite frankly, dumb. Its not about pressing buttons. Animation cancelling or not, you are pressing buttons anw. If pressing buttons takes the fun out of the game and its boring, then your gaming experience is boring to begin with cause again, you are just pressing buttons whether you animation cancel or not.

    And yes there are people who cant animation cancel for multiple reasons. Whether that is age, disabilities or whatever. And you would have a point IF the game was so competitive to the point where it was impossible to play without animation cancelling. However, this is not true for the game. For starters, perfect weaving isnt going to magically push ur DPS from 10k to 40k which seems to be what people actually believe, and you dont need 40k to beat the game anw. You can beat 90%+ of the game without doing a single weave or animation cancel. Same applies for PVP. You do not need animation cancelling to PVP. Sure you are not going to be the most competitive solo player out there but then again, someone who is old with very poor reaction time doesnt expect to be the best in the first place.

    You can bash ZOS for a million different reasons, but bashing them for making the game "too difficult if you dont animation cancel" is not one of them. Animation cancelling is just the perfect punching bag for everyone's problems.
  • FoolishHuman
    FoolishHuman
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    Don’t care
    pieratsos wrote: »
    [...]Its an extra layer in combat that makes fights more diverse and promote skilled gameplay. [...]
    And yes there are people who cant animation cancel for multiple reasons. Whether that is age, disabilities or whatever. And you would have a point IF the game was so competitive to the point where it was impossible to play without animation cancelling.[...]

    I'm curious. Would you say then that being young and healthy = skill? People always talk about skill, but seem to always see the things they can do as skillful and the things they can't as not. And I mean both sides of this argument here. Maybe this entire thing isn't about skill at all, but about preference?
  • Avran_Sylt
    Avran_Sylt
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    Yes
    Eventually. But I don't see it as a priority anytime soon.

    At some point in time I hope they go into all skills and instead of calling them instant, list the animation time until 'impact' or 'release' as the cast-time, and until that duration has passed, treat the skill similarly to that of a channel (Performing any other action refunds cost and doesn't apply the ability). This of course would need to be hand-crafted for every ability animation, and be a pain in the arse.

    Actual channeled skills would be labeled as "Channel-Time" rather than "Cast-Time" to differentiate them for purposes of set-bonuses and the like.
  • Aurielle
    Aurielle
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    No
    Zordrage wrote: »
    Morgul667 wrote: »
    That would provide new issues

    No thank you

    oh come ooon everyone knows thats BS.......

    tell me 3 legit issues....

    Without animation cancelling:

    1. You won't be able to reactively block or dodge roll out of AOE if you're in the middle of a long animation. That extra second or half second can make the difference between everyone living and everyone wiping in veteran content.

    2. Most healers have a primary healing bar and a damage/debuff bar. Whoops, you stood in red and weren't able to dodge roll in time because there was no animation cancelling, and now you're at 5% health? If your healer is in the middle of a long animation and can't bar swap cancel to get to their healing bar in time, you're not getting that BoL or Healing Ward when you need it, and then you're dead.

    3. Non-tanks would have to rebuild their characters for more defence because they couldn't play quite as reactively anymore and would have to eat big AOEs/heavy attacks that they can't escape in time. That means less group damage overall, and slower, less-engaging combat.

    There you go, bud. Three legitimate issues we'd have if you got rid of animation cancelling.
  • GeorgeBlack
    GeorgeBlack
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    Yes
    Aurielle wrote: »
    Zordrage wrote: »
    Morgul667 wrote: »
    That would provide new issues

    No thank you

    oh come ooon everyone knows thats BS.......

    tell me 3 legit issues....

    Without animation cancelling:

    1. You won't be able to reactively block or dodge roll out of AOE if you're in the middle of a long animation. That extra second or half second can make the difference between everyone living and everyone wiping in veteran content.

    2. Most healers have a primary healing bar and a damage/debuff bar. Whoops, you stood in red and weren't able to dodge roll in time because there was no animation cancelling, and now you're at 5% health? If your healer is in the middle of a long animation and can't bar swap cancel to get to their healing bar in time, you're not getting that BoL or Healing Ward when you need it, and then you're dead.

    3. Non-tanks would have to rebuild their characters for more defence because they couldn't play quite as reactively anymore and would have to eat big AOEs/heavy attacks that they can't escape in time. That means less group damage overall, and slower, less-engaging combat.

    There you go, bud. Three legitimate issues we'd have if you got rid of animation cancelling.

    Without animation cancelling you wont be able to deal damage/heal/buff/shieldUP before you dodge block weaponswap.
    Fixed it for you.

    If you want to block incoming damage, cancel your action by blocking/dodging REACTING.
    Dont demand that your action prior to your reaction takes place.
  • Kram8ion
    Kram8ion
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    No
    For now no but if they update servers and iliminate bugs and lag then maybe
    Aussie lag is real!
  • Saturnana
    Saturnana
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    Don’t care
    I'm not holding onto any illusions that the absence of animation cancelling would somehow get me closer to the skill level or raw DPS output of more experienced and talented players. :tongue: So no, I really don't care. Combat-wise, that is. For me, there's something to be said about not having animation cancelling so I can fully view and enjoy the actual animations of skills, but that's purely for cosmetic reasons (and a personal preference).
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
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    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • pieratsos
    pieratsos
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    No
    pieratsos wrote: »
    [...]Its an extra layer in combat that makes fights more diverse and promote skilled gameplay. [...]
    And yes there are people who cant animation cancel for multiple reasons. Whether that is age, disabilities or whatever. And you would have a point IF the game was so competitive to the point where it was impossible to play without animation cancelling.[...]

    I'm curious. Would you say then that being young and healthy = skill? People always talk about skill, but seem to always see the things they can do as skillful and the things they can't as not. And I mean both sides of this argument here. Maybe this entire thing isn't about skill at all, but about preference?


    But i said that knowing how to animation cancel doesnt make you a skilled player. So its really not about preference based on what you can or cant do. Its more about knowing when to do it. Im not saying that you cant be skilled without animation cancelling. Im just saying that its an extra layer in combat that does actually promote skilled gameplay.

    Lets say 2 players are in execute range. Lets assume that both players try to execute each other at the same time. Player A tries to exectue player B but his execute is dodged, gets hit in the face and dies. Player B roll cancels his exectue getting the kill while avoiding dmg that would kill him. That doesnt mean that player A doesnt know how to animation cancel. He just didnt do it when it mattered. One roll cancel at the right moment can be the difference between winning or losing. Player B simply outplayed player A by reading the situation and dealing with it in the right way by using animation cancelling at the right moment. So yes, animation cancelling does promote skilled gameplay.
  • Aurielle
    Aurielle
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    No
    Aurielle wrote: »
    Zordrage wrote: »
    Morgul667 wrote: »
    That would provide new issues

    No thank you

    oh come ooon everyone knows thats BS.......

    tell me 3 legit issues....

    Without animation cancelling:

    1. You won't be able to reactively block or dodge roll out of AOE if you're in the middle of a long animation. That extra second or half second can make the difference between everyone living and everyone wiping in veteran content.

    2. Most healers have a primary healing bar and a damage/debuff bar. Whoops, you stood in red and weren't able to dodge roll in time because there was no animation cancelling, and now you're at 5% health? If your healer is in the middle of a long animation and can't bar swap cancel to get to their healing bar in time, you're not getting that BoL or Healing Ward when you need it, and then you're dead.

    3. Non-tanks would have to rebuild their characters for more defence because they couldn't play quite as reactively anymore and would have to eat big AOEs/heavy attacks that they can't escape in time. That means less group damage overall, and slower, less-engaging combat.

    There you go, bud. Three legitimate issues we'd have if you got rid of animation cancelling.

    Without animation cancelling you wont be able to deal damage/heal/buff/shieldUP before you dodge block weaponswap.
    Fixed it for you.

    If you want to block incoming damage, cancel your action by blocking/dodging REACTING.
    Dont demand that your action prior to your reaction takes place.

    Most skills in this game are instant. There is a brief recovery animation for most skills (i.e. hands moving back into position after casting a spell). That brief recovery animation is most often what is cancelled when you need to suddenly bar swap, block, or dodge. You're telling me that the game should somehow REMOVE the damage you've ALREADY DONE because your character needed to block and didn't move their hands back into their starting position?

  • Marisana
    Marisana
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    Yes
    I wish they would fix it, because I find it kinda sad that I can only reach max DPS by cancelling animations that I'd actually very much like to see. Many classes in this game have great animations for their moves and spells, and to have to learn to get rid of them only to be able to compete in terms of DPS sounds awfully backwards to me.
  • AceRetriever
    Yes
    By animation cancelling you mean cancelling one action into another and being able to receive the benefits of the cancelled action? If so, yeah, fix it. If they don't, it'll become a balancing nightmare.
  • RazorCaltrops
    RazorCaltrops
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    No
    People who vote yes here would still remain average in this game even after this fix. So a big L2P git gud issue.

    After years and years people never give up on this, even after getting trolled from developers about this topic. Must be sad :trollface:
    PS4 EU
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