dovakiin5574 wrote: »It's a feature, ZoS has indicated this. They allow this feature so that players can block attacks instead of standing around not attacking, waiting to block.
Also, yes the damage and heal still applies if you cancel an animation (unless it is a "channeled" ability).
Try to block 6 attacks in arraow poisoned with a 30% stamina cost and see if you have stamina to do something
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
Well you can't get angry when people say "many" or "most", then turn around and say "most".
No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.
dovakiin5574 wrote: »
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
It is constructive. I'm suggesting an easy way to solve their issue. For example, single player games don't require animation cancelling to be great at it. My suggestion, try TESV Skyrim
See above post, thats constructive. You are just being a pretentious smurf in your responses.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
Well you can't get angry when people say "many" or "most", then turn around and say "most".
No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.
It is not accurate to say most animation cancel, because again, most dont come to this forum.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
Well you can't get angry when people say "many" or "most", then turn around and say "most".
No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.
It is common knowledge that the largest portion of the player base are casual players who play mostly story. So yes, it is accurate to say most for those players. It is not accurate to say most animation cancel, because again, most dont come to this forum.
Also, tutorial has been floated around for years now. Come back down to earth.
And yes, the animations should be sped up to see what your opponent is doing, because the skill is supposed to lie in reactive gameplay, you cannot react to something you cannot see.
Also, saying "git good" like a spoiled 5 year old , doesnt make you look " cool " , just a quick fyi.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
Well you can't get angry when people say "many" or "most", then turn around and say "most".
No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.
It is not accurate to say most animation cancel, because again, most dont come to this forum.
It is very accurate to say most people animation cancel in this game.
It is not accurate to say that most people know what animation cancelling really is.
Quite a difference there.
A well deserved Awesome for you!Circuitous wrote: »It's time for folks to stop demonizing what they don't yet understand.
A well deserved Awesome for you!Circuitous wrote: »It's time for folks to stop demonizing what they don't yet understand.
I agree with your well written, non-attacking post. Last year, I found myself learning how to do it on console, and it literally is just "that" easy to do and the results are definitely noticeable. I hated standing around getting pummeled while my spell took its time to "activate" (long after the damage has already been applied).
I strongly urge everyone not familiar to take some time to understand it. Watch videos. Ask for tips. If you can spend hours grinding for materials, taking an extra hour or two to learn this valuable skill should be considered part of character building.
Speaking of which, time to vote "No".
DeadlyPhoenix wrote: »Was never intended to be an actual feature, they just dont know how to fix it without changing their combat system completely.
I have good internet and good ping, but I play a magsorc and it seems 90% of the time my light attacks don't fire and I get stuck in heavy lightning attack animation. I know how to animation cancel and it doesn't always work properly with bar swap lag, la not firing, General lag, abilities not firing, etc etc....
Should be fixed and the ones who don't want it fixed are the ones that feel they're better players because of it. If you didn't have it to begin with you wouldn't know any better. It's not intended and isn't a legitimate feature. It's a bug that ZOS decided to live with because they couldn't fix it. Seems dumb that I must cancel animations to be an effect dps and if I don't my dps suffers anywhere from 10-20k. Why even make animations in the first place if we are never going to see them if we want to be an "end game" "elite" player.
https://www.youtube.com/watch?v=x0gavltVtHY SGT_Wolfe101st wrote: »There is nothing to fix, biased poll and biased options are biased. What is the big d*** deal. Cancel or don't, want top tier numbers do it, don't, then don't. Not sure what all the fuss is about.
You do not need to animation cancel to have top DPS. Below is a random video I looked up on youtube of someone doing a dummy parse. Watch it. Tell me afterwards if his animations are invisible to you. I will be waiting.
BANK_IT_HERE wrote: »rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
Let's stop with this topic...the last one was one too many....and now we have another. It's beaten to death.
Also, ZOS has stated more than once that animation cancelling is intended. That's why they adjusted it once already.

Let's just casually pull this picture from the other thread, shall we? All rights belong to Aurielle.
So ZOS tells people to... light attack weave! In a tutorial. So, someone else wants to say that ZOS never told them about animation cancelling?
https://www.youtube.com/watch?v=xb0O9zjMDN4
https://www.youtube.com/watch?v=WVsJe2pdWH0
https://www.youtube.com/watch?v=BpZa4c-WZoE
https://www.youtube.com/watch?v=EGEh_NVnJtYCircuitous wrote: »i would like damaging things to be situational and fun.
endless rotation efficiency isn't fun. IMO those who adapt to this go get razr mice or macro keyboards and tell people to git gud or L2P, others just leave, and others like myself, just don't play dps.
i suppose there are a few maniacs that destroy their fingers trying to do that.
so in short:
cause off balance, heavy attack to restore double resources=gud
sequence of buttons with light attacks and heavy attacks inbetween =bad.
great game and its a shame this part of it is garbage. Of course its just my opinion.
You're severely exaggerating the actual effort required to animation cancel. It's as simple as activating a skill after a light attack, or swapping bars just after starting up a skill. That's really all there is to it.
If you don't find working a rotation fun, that's 100% fine. It isn't required for the vast majority of content - and even the hardest trials can still be completed on Normal difficulty without animation canceling at all.
It really seems like all the hate for animation canceling comes from completely misunderstanding what it actually is. You're just making use of the system ZOS put in place to make combat feel snappy and responsive. It's the same system that allows you to interrupt your attacks with a block or a bash to deal with an attacking enemy, or to stop a skill by rolling to avoid an AOE. It's not some arcane ritual that enables otherwise impossible feats, and it doesn't require you to make use of macro recorders. You've almost certainly made use of animation canceling, yourself, and just didn't realize it was that simple.
It's time for folks to stop demonizing what they don't yet understand.