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Do you want ZOS to “fix” animation cancelling?

  • Dymence
    Dymence
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    No
    I'll copy paste my reply to another thread:

    The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.

    Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.

    The removal of animation cancelling would make the game fall to ruin within less than a week.

    If you want them to make it so that the damage of a skill doesn't go out when it is cancelled, then you can look forward to asking yourself "Why am I not dealing damage?" 50% of the time in a fight. Animation cancelling in this game is natural, it is nearly automatic. Just because you think you are not doing it doesn't mean you are not doing it. It will turn the game into an absolute inconsistent mess.
  • idk
    idk
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    No
    It’s not broken. Poll and thread are based on a false premise.

    If it was broken there wouldn’t be a tip for it in the new leveling guide.


    https://i.imgur.com/iJy2v9G.jpg
    Edited by idk on March 14, 2018 5:21PM
  • dovakiin5574
    dovakiin5574
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    No
    abelsgmx wrote: »
    It's a feature, ZoS has indicated this. They allow this feature so that players can block attacks instead of standing around not attacking, waiting to block.

    Also, yes the damage and heal still applies if you cancel an animation (unless it is a "channeled" ability).

    Try to block 6 attacks in arraow poisoned with a 30% stamina cost and see if you have stamina to do something

    I actually can, thank you. Because I know how to sustain my resources.
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • Jade1986
    Jade1986
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    Yes
    OdinForge wrote: »
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*
    OdinForge wrote: »
    If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.

    Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.

    Otherwise go find a new game, seriously.

    Super constructive.

    : In my best deep south accent :

    IF YA DON LAK IT YA CAN GIT AUTTTT!!!!

    °Seriously°

    I'm not from the south, but basically git good.

    There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.

    Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.

    It's broken only in the minds of those that don't understand it, or more accurately care to understand it.

    I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.

    See, constructive, instead of being a smurf.

    Well you can't get angry when people say "many" or "most", then turn around and say "most".

    No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.

    It is common knowledge that the largest portion of the player base are casual players who play mostly story. So yes, it is accurate to say most for those players. It is not accurate to say most animation cancel, because again, most dont come to this forum.

    Also, tutorial has been floated around for years now. Come back down to earth.

    And yes, the animations should be sped up to see what your opponent is doing, because the skill is supposed to lie in reactive gameplay, you cannot react to something you cannot see. It would not effect the game in anyway, except actually letting people see what the attacker is doing, so they cant actually react to it.

    Also, saying "git good" like a spoiled 5 year old , doesnt make you look " cool " , just a quick fyi.
    Edited by Jade1986 on March 14, 2018 5:20PM
  • dovakiin5574
    dovakiin5574
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    No
    Jade1986 wrote: »
    Jade1986 wrote: »

    Super constructive.

    : In my best deep south accent :

    IF YA DON LAK IT YA CAN GIT AUTTTT!!!!

    °Seriously°

    It is constructive. I'm suggesting an easy way to solve their issue. For example, single player games don't require animation cancelling to be great at it. My suggestion, try TESV Skyrim

    See above post, thats constructive. You are just being a pretentious smurf in your responses.

    Actually no. I'm well aware that some players have serious issues getting good dps in this game. People in the same guilds as me. Some I could help learn animation cancelling, others stopped dpsing and took up tanking and healing. Others just got super into housing and trading etc. Even some went back to Skyrim or The Witcher 3.
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • abelsgmx
    abelsgmx
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    Yes
    At least must be fix it for pvp, ai am not complaining about lag but must take it in count, animation canceling + lag is a secure death. I don't know how this game is coded but i think animation canceilng is one of the cause of lag in Cyro due to the massive damage transactions that servers need process
    Edited by abelsgmx on March 14, 2018 5:45PM
  • Dymence
    Dymence
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    No
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*
    OdinForge wrote: »
    If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.

    Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.

    Otherwise go find a new game, seriously.

    Super constructive.

    : In my best deep south accent :

    IF YA DON LAK IT YA CAN GIT AUTTTT!!!!

    °Seriously°

    I'm not from the south, but basically git good.

    There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.

    Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.

    It's broken only in the minds of those that don't understand it, or more accurately care to understand it.

    I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.

    See, constructive, instead of being a smurf.

    Well you can't get angry when people say "many" or "most", then turn around and say "most".

    No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.

    It is not accurate to say most animation cancel, because again, most dont come to this forum.

    It is very accurate to say most people animation cancel in this game.

    It is not accurate to say that most people know what animation cancelling really is.

    Quite a difference there.
  • FoolishHuman
    FoolishHuman
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    Don’t care
    I think that's more a thing for the next game. Doubtful they would do a complete rework of the entire ESO combat system and all skills just to make it work without animation cancelling.

    Some people here act as if it's an ideological question though. Reminds me of the discussions about cheating in single player games.
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    No
    There is nothing to fix, biased poll and biased options are biased. What is the big d*** deal. Cancel or don't, want top tier numbers do it, don't, then don't. Not sure what all the fuss is about.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • DeadlyPhoenix
    DeadlyPhoenix
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    Yes
    Was never intended to be an actual feature, they just dont know how to fix it without changing their combat system completely.

    I have good internet and good ping, but I play a magsorc and it seems 90% of the time my light attacks don't fire and I get stuck in heavy lightning attack animation. I know how to animation cancel and it doesn't always work properly with bar swap lag, la not firing, General lag, abilities not firing, etc etc....

    Should be fixed and the ones who don't want it fixed are the ones that feel they're better players because of it. If you didn't have it to begin with you wouldn't know any better. It's not intended and isn't a legitimate feature. It's a bug that ZOS decided to live with because they couldn't fix it. Seems dumb that I must cancel animations to be an effect dps and if I don't my dps suffers anywhere from 10-20k. Why even make animations in the first place if we are never going to see them if we want to be an "end game" "elite" player.
  • OdinForge
    OdinForge
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    ✭✭
    No
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*
    OdinForge wrote: »
    If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.

    Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.

    Otherwise go find a new game, seriously.

    Super constructive.

    : In my best deep south accent :

    IF YA DON LAK IT YA CAN GIT AUTTTT!!!!

    °Seriously°

    I'm not from the south, but basically git good.

    There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.

    Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.

    It's broken only in the minds of those that don't understand it, or more accurately care to understand it.

    I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.

    See, constructive, instead of being a smurf.

    Well you can't get angry when people say "many" or "most", then turn around and say "most".

    No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.

    It is common knowledge that the largest portion of the player base are casual players who play mostly story. So yes, it is accurate to say most for those players. It is not accurate to say most animation cancel, because again, most dont come to this forum.

    Also, tutorial has been floated around for years now. Come back down to earth.

    And yes, the animations should be sped up to see what your opponent is doing, because the skill is supposed to lie in reactive gameplay, you cannot react to something you cannot see.

    Also, saying "git good" like a spoiled 5 year old , doesnt make you look " cool " , just a quick fyi.

    Perhaps you feel that way because you are on the receiving end of that term. Every time a poll thread like this comes out yes to fix is in the minority. In this case I think it's safe to additionally assume the people who vote don't care, enjoy the game enough as it is to not care about AC enough to vote yes to remove it.

    If you think AC needs to be removed, you aren't playing the game in a way that takes advantage of it. Thus you are simply fighting something that isn't relevant to you, which is pointless. The people who are new to this game will learn AC if they progress enough for it to become relevant to them. Otherwise they will gravitate towards areas where it is not, such as casual dungeon running, questing, easy trials and role playing.
    The Age of Wrobel.
  • Jade1986
    Jade1986
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    ✭✭✭
    Yes
    Dymence wrote: »
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*
    OdinForge wrote: »
    If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.

    Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.

    Otherwise go find a new game, seriously.

    Super constructive.

    : In my best deep south accent :

    IF YA DON LAK IT YA CAN GIT AUTTTT!!!!

    °Seriously°

    I'm not from the south, but basically git good.

    There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.

    Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.

    It's broken only in the minds of those that don't understand it, or more accurately care to understand it.

    I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.

    See, constructive, instead of being a smurf.

    Well you can't get angry when people say "many" or "most", then turn around and say "most".

    No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.

    It is not accurate to say most animation cancel, because again, most dont come to this forum.

    It is very accurate to say most people animation cancel in this game.

    It is not accurate to say that most people know what animation cancelling really is.

    Quite a difference there.

    Thats true. which is why a lot of people were calling for a tutorial for ages, but : crickets :
  • RANKK7
    RANKK7
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    Yes
    Macro users are a thing and there is no skills in that, just mapping. My answer tho is referred now at the current state of AC.

    ALL the skills should cancel the SAME! There are skills not canceling (non-channeled) or with delay or glitching half of the times at bar swap and not firing.

    So, granted they won't fix jack and AC will stay, if that must be in game as a feature, it should be possible to cancel all abilities the same way for all classes!

    Edited by RANKK7 on March 15, 2018 6:32AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Violynne
    Violynne
    ✭✭✭✭✭
    No
    Circuitous wrote: »
    It's time for folks to stop demonizing what they don't yet understand.
    A well deserved Awesome for you!

    I agree with your well written, non-attacking post. Last year, I found myself learning how to do it on console, and it literally is just "that" easy to do and the results are definitely noticeable. I hated standing around getting pummeled while my spell took its time to "activate" (long after the damage has already been applied).

    I strongly urge everyone not familiar to take some time to understand it. Watch videos. Ask for tips. If you can spend hours grinding for materials, taking an extra hour or two to learn this valuable skill should be considered part of character building.

    Speaking of which, time to vote "No".

  • BigBadVolk
    BigBadVolk
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    No
    If it ever becomes buggy pleaso ZoS fix it
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Seraphayel
    Seraphayel
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    Yes
    Yes. Should have never been part of the game.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • susniand
    susniand
    ✭✭
    Yes
    Weaving light and heavy attacks is ok, but animation canceling is not.
    I like to block cancel 2h executioner and damage is delovered so fast, its a certain kill - there is not time to react and you dont even see the animation.
    So I can see why the frustration and i think game would be much more friendly to players, specialy new ones.
    One of my rl friends got copy of eso as a present, from me ofc, but played it only like 3 weeks and quited because he got instangibbed and yes, reason for that is animation canceling too - to some degree.

    I voted yes - we all probably wand bigger and healthier comunity, dont we? Us veterans can do allright without it anyways.
  • Jade1986
    Jade1986
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    Yes
    Violynne wrote: »
    Circuitous wrote: »
    It's time for folks to stop demonizing what they don't yet understand.
    A well deserved Awesome for you!

    I agree with your well written, non-attacking post. Last year, I found myself learning how to do it on console, and it literally is just "that" easy to do and the results are definitely noticeable. I hated standing around getting pummeled while my spell took its time to "activate" (long after the damage has already been applied).

    I strongly urge everyone not familiar to take some time to understand it. Watch videos. Ask for tips. If you can spend hours grinding for materials, taking an extra hour or two to learn this valuable skill should be considered part of character building.

    Speaking of which, time to vote "No".

    Or Zos could just add a tutorial. xD
  • Jura23
    Jura23
    ✭✭✭✭✭
    No
    It probably shouldn't be a thing, but I'm so used to it that I don't. But if they did, I won't go riot.
    Georgion - Bosmer/Templar - PC/EU
  • Dymence
    Dymence
    ✭✭✭✭✭
    No
    Was never intended to be an actual feature, they just dont know how to fix it without changing their combat system completely.

    I have good internet and good ping, but I play a magsorc and it seems 90% of the time my light attacks don't fire and I get stuck in heavy lightning attack animation. I know how to animation cancel and it doesn't always work properly with bar swap lag, la not firing, General lag, abilities not firing, etc etc....

    Should be fixed and the ones who don't want it fixed are the ones that feel they're better players because of it. If you didn't have it to begin with you wouldn't know any better. It's not intended and isn't a legitimate feature. It's a bug that ZOS decided to live with because they couldn't fix it. Seems dumb that I must cancel animations to be an effect dps and if I don't my dps suffers anywhere from 10-20k. Why even make animations in the first place if we are never going to see them if we want to be an "end game" "elite" player.

    You must weave light attacks after abilities and keep up a solid rotation with 100% uptime of your DoTs.

    You do not need to animation cancel to have top DPS. Below is a random video I looked up on youtube of someone doing a dummy parse. Watch it. Tell me afterwards if his animations are invisible to you. I will be waiting.

    https://www.youtube.com/watch?v=x0gavltVtHY
  • Jura23
    Jura23
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    No
    There is nothing to fix, biased poll and biased options are biased. What is the big d*** deal. Cancel or don't, want top tier numbers do it, don't, then don't. Not sure what all the fuss is about.

    There's is actually a lot to fix that isclosely connected with animation canceling. It would be ok if it worked properly, but now we often can't even bar swap when we push buttons multiple times. The delay is awful at times.
    Georgion - Bosmer/Templar - PC/EU
  • Sabbathius
    Sabbathius
    ✭✭✭✭
    Yes
    Dymence wrote: »
    You do not need to animation cancel to have top DPS. Below is a random video I looked up on youtube of someone doing a dummy parse. Watch it. Tell me afterwards if his animations are invisible to you. I will be waiting.

    I'm not the guy you asked, but yeah. The video clearly has quite a few animations very clearly cut almost entirely (especially evident with bar swaps when he manages to do them smoothly). Also the constant jerk movement of LA->Ability is really, really jarring to a lot of people. It's not that we can't do it. We don't want to have to do it, because it looks disgusting. But we have to, if we want that DPS. Hence the complaint.

    My personal complaint is that this is high APM without a point to it, with several heavy drawbacks. See, in a game like Starcraft 2, high APM has very palpable effects. Because you're controlling lots of units, on multiple fronts, on a large map, with a building and harvesting in the background as well. Managing it all, quickly and accurately, requires insane APM. But it's APM with a point. It's mostly reactive. Yes, building phases are still prescriptive, but the rest is holistic.

    By contrast, APM in ESO (LA->Ability weaving, and animation cancels) have no point, other than pushing your DPS higher. Thing is, if developers want us to do more DPS, there's easier ways, without driving that APM up and leading to button spam. If they want not everyone to be able to do high DPS, but only "skilled" players (though I personally question peoples' definition of "skill" if they think ESO's 8-button spam is "skillful"), then there's other ways to do it. Like reactive gameplay. They already touched on that a little bit with new off-balance - specific windows of opportunity to be taken advantage of, dynamically, by skilled players. Rather than current approach, to see which monkey with lowest ping is able to hammer out a predetermined sequence of buttons quickest with least mistakes.

    Edited by Sabbathius on March 14, 2018 5:43PM
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Yes
    I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.

    I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.

    Let's stop with this topic...the last one was one too many....and now we have another. It's beaten to death.

    Also, ZOS has stated more than once that animation cancelling is intended. That's why they adjusted it once already.

    @BANK_IT_HERE

    Wait...yes they said it was “allowed” not “intended” which is why some changes have occurred. But part of the conversation is for a lack of a better explanation, when it’s partly programmed vs being done manually.

    I don’t know for sure if all macros are disabled with the nicer gaming devices but I do know for sure that on consoles there are/were devices that used an adapter with PC influence to mimic controller inputs.

    So because of this, the topic is a problem and not just the context of....hey just learn how it’s done and stop complaining. Not that there aren’t those who refuse to learn but also those who are completely unaware too.

    Just saying it does need to b changed not just addressed and what was said is far from reality on all platforms. There are exploiting of this happening

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Royaji
    Royaji
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    ✭✭✭✭✭
    Let's just casually pull this picture from the other thread, shall we? All rights belong to Aurielle.

    iJy2v9G.jpg

    So ZOS tells people to... light attack weave! In a tutorial. So, someone else wants to say that ZOS never told them about animation cancelling?
  • Eirella
    Eirella
    ✭✭✭✭✭
    No
    Did we really need yet another thread on animation canceling?

    AC doesn't need to be fixed, it has been embraced by the devs, end of story.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Zaldan
    Zaldan
    ✭✭✭✭✭
    Yes
    but chances are they'll just break something else and have to unfix animation cancelling ;)
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    Royaji wrote: »
    Let's just casually pull this picture from the other thread, shall we? All rights belong to Aurielle.

    iJy2v9G.jpg

    So ZOS tells people to... light attack weave! In a tutorial. So, someone else wants to say that ZOS never told them about animation cancelling?

    @Royaji

    So that's not the same thing.
    Suggesting to activate an ability immediately after using a light attack vs. using an ability during the light attack animation.

    BIG difference

    Old 2014 video
    https://www.youtube.com/watch?v=xb0O9zjMDN4

    old 2016video
    https://www.youtube.com/watch?v=WVsJe2pdWH0

    Macro video 2014
    https://www.youtube.com/watch?v=BpZa4c-WZoE

    2017 video (pretty good vid)
    https://www.youtube.com/watch?v=EGEh_NVnJtY


    Edit done adding vids. sorry on phone back n forth
    Edited by NewBlacksmurf on March 14, 2018 6:42PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Turelus
    Turelus
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    Don’t care
    I don't care either way, my only request is they don't balance game content around it (and the higher tier damage it allows).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    Yes
    Circuitous wrote: »
    Rungar wrote: »
    i would like damaging things to be situational and fun.

    endless rotation efficiency isn't fun. IMO those who adapt to this go get razr mice or macro keyboards and tell people to git gud or L2P, others just leave, and others like myself, just don't play dps.

    i suppose there are a few maniacs that destroy their fingers trying to do that.


    so in short:

    cause off balance, heavy attack to restore double resources=gud
    sequence of buttons with light attacks and heavy attacks inbetween =bad.

    great game and its a shame this part of it is garbage. Of course its just my opinion.

    You're severely exaggerating the actual effort required to animation cancel. It's as simple as activating a skill after a light attack, or swapping bars just after starting up a skill. That's really all there is to it.

    If you don't find working a rotation fun, that's 100% fine. It isn't required for the vast majority of content - and even the hardest trials can still be completed on Normal difficulty without animation canceling at all.

    It really seems like all the hate for animation canceling comes from completely misunderstanding what it actually is. You're just making use of the system ZOS put in place to make combat feel snappy and responsive. It's the same system that allows you to interrupt your attacks with a block or a bash to deal with an attacking enemy, or to stop a skill by rolling to avoid an AOE. It's not some arcane ritual that enables otherwise impossible feats, and it doesn't require you to make use of macro recorders. You've almost certainly made use of animation canceling, yourself, and just didn't realize it was that simple.

    It's time for folks to stop demonizing what they don't yet understand.

    Combat in this game is in no way "snappy". People who say the combat in this game is "responsive" either haven't played many mmos, or are trying to defend the clunky combat for some odd reason.

    The combat in ESO is convoluted and laggy to say the least.
  • Panzyfaust
    Panzyfaust
    ✭✭✭
    Don’t care
    It's kind of a non-issue for me, I could take it or leave it. It's nice to add a little depth to the combat but it's not well tutorialized and feels a little janky, so that could be improved.
    May the ground you walk quake as you pass.
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