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Heavy armor- PVP

  • Aedaryl
    Aedaryl
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    Minno wrote: »
    Aedaryl wrote: »
    Minno wrote: »
    Aedaryl wrote: »
    Skander wrote: »
    Aedaryl wrote: »
    Skander wrote: »
    Aedaryl wrote: »
    Skander wrote: »
    The matter is: Why bother to have heavy armor, if someone in light or medium can be more tanky and have more dmg?

    On a magplar I think heavy armor is worth it.

    Templar have non regen sustain from skills and can be easely played with low recovery, that's why they synergise well with heavy armor. The constitution passive is very nice for stamina (block) managment.

    Heavy armor make you tanky without being bind to wizard riposte, it create the possibilty to use a more damage oriented set.

    The magicka templar I fear the most is @Checkmath , he is a good heavy magplar theorycrafter and he is able to manage damage receive very well and he still have great damage (maybe because I've low spell resistance ?)

    I summon him here to give us his experienced opinion !

    It's not really worth it tho, the lack of dmg is huge and the resistances are kinda non existent, i've bearly notice a difference switching to light

    Well, the spell damage you gain from being in heavy armor (gain because u remove wizard for a damage set) make your heal better and it's a think penetration doesn't do, associated with better block managment, health increase, 8% more healing, it make you tankier and better to deal with defile.

    But my skills cost 1k magicka more. Literally. They got from 3k to 4k if i run a dmg set in heavy

    I've trouble to trust you, your most expensive skill honor of the dead cost 4.6k, light armor 5 pieces give you 10% reduce cost, that's 460, its far from 1k

    16% as a Breton. Bol costs 3800. 4.6-3.8 is 800. Then round up because ZoS math reasoning and now you get 1k lol.

    Nope I stop u here : 4.6 is the cost without breton without armor and without templar passive.

    Why 16% "as breton" ?

    It was in addition to the conversation. Topic was on Templar, then light armor 10% was mentioned, and then I mention Breton.

    The full package is actually 17% cost reduction, I forgot Templar passive is 4% not 3%.

    Look my edited post !

    The topic was the difference between 5/1/1 light and 5/1/1 heavy spell cost that's or not about 1k. You took the naked no passive cost and made the difference with a light breton templar with passive.
  • Lexxypwns
    Lexxypwns
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    Aedaryl wrote: »
    Lexxypwns wrote: »
    I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar

    So you need to use a 5 pieces spell damage proc set or a 5 pieces sustain set if you want to keep skoria.

    Spell power cure or lich in jewelry + 1 body + weapon is good for that so :smiley:

    Well, you could run for example 2x Skoria 5x Acuity 4 Body 1 Sword 5 Desert Rose 3x Jewels 1 Body Ice Destro second Sword.

    Desert Rose can already outperform Lich in light armor, for heavy it’s far superior and it procs during mist form.
    Edited by Lexxypwns on March 7, 2018 3:01AM
  • Aedaryl
    Aedaryl
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    Lexxypwns wrote: »
    Aedaryl wrote: »
    Lexxypwns wrote: »
    I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar

    So you need to use a 5 pieces spell damage proc set or a 5 pieces sustain set if you want to keep skoria.

    Spell power cure or lich in jewelry + 1 body + weapon is good for that so :smiley:

    Well, you could run for example 2x Skoria 5x Acuity 4 Body 1 Sword 5 Desert Rose 3x Jewels 1 Body Ice Destro second Sword.

    Desert Rose can already outperform Lich in light armor, for heavy it’s far superior and it procs during mist form.

    Desert rose is BiS when you have enough people to proc it, it's kinda meh on duel 1v2-3, I personally wont go with 1vX because you have chance to not sustain depending the number of ennemies
  • Arobain
    Arobain
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    Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.

    Points if you know where this is from no cheating ! hehehe

    full metal alchemist
  • Lexxypwns
    Lexxypwns
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    Aedaryl wrote: »
    Lexxypwns wrote: »
    Aedaryl wrote: »
    Lexxypwns wrote: »
    I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar

    So you need to use a 5 pieces spell damage proc set or a 5 pieces sustain set if you want to keep skoria.

    Spell power cure or lich in jewelry + 1 body + weapon is good for that so :smiley:

    Well, you could run for example 2x Skoria 5x Acuity 4 Body 1 Sword 5 Desert Rose 3x Jewels 1 Body Ice Destro second Sword.

    Desert Rose can already outperform Lich in light armor, for heavy it’s far superior and it procs during mist form.

    Desert rose is BiS when you have enough people to proc it, it's kinda meh on duel 1v2-3, I personally wont go with 1vX because you have chance to not sustain depending the number of ennemies

    Well, yeah. But in this case you’ve got channeled focus and elemental drain for sustain as well, along with constitution and probably 1 regen glyph or atro mundus depending on your skill at managing resources.

    That leaves you with 771(buffed) added spell damage from the 2x damage glyphs and apprentice mundus, combined with Skoria, Acuity, and major breach that’s a ton of damage.

    Then you’ve got flexibility with weapon glyphs/poisons and can probably make a workable build. Something like shock+berserker front bar and Double DoT poisons on the ice destro.
  • Skander
    Skander
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    They should give Heavy the block cost reduction passive. They had taken this away for a reason (wrath and constitution buffs). Now, since wrath is no more and constitution is crap, they should put that back
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Ariades_swe
    Ariades_swe
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    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(
  • LegendaryMage
    LegendaryMage
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    Lexxypwns wrote: »
    I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar

    Exactly. Plus let's not forget the 8% AOE damage bonus from the destro tree.

    And not only will you have access to elemental drain, but you can also mist around with a destro ultimate if it's a big battle with tons of people around you. I personally like mixing in grothdar in that mix too.

    And if you're a vampire, I like devouring swarm as a mix between an offensive and defensive ultimate that synergizes nicely with grothdar. Just don't mist if you really need the heal, otherwise it's fine for messing with people.

    As for sustaining in heavy, desert rose is not bad but it's never going to be as good as it was pre-nerf, and lich is not bad either because if you're in heavy and you don't really care about that extra hp/spell resistance from DR, then 2 extra mag recovery bonuses will certainly help you along with the atronach mundus.

    I also recommend either Breton/Altmer/Argonian with the last one being the most rounded for the current meta.

    My favorite is Breton for a magplar but since I'd like to switch from mag to stam every once in a while, I went with Argonian.

    You can also back bar lich with a powered sword and a sturdy shield, while keeping Nerien'eth's Forsaken Staff (lightning) as 4th piece bonus on the destro bar. I finally found a use for that staff again. :)
  • Checkmath
    Checkmath
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    Oh my bad, i was summoned and havent looked into the forum for some days.
    As already was mentioned by others, i play a heavy armor magplar.
    i play sword and board and dual wield, i have a magrecovery of 1.9-2k depending on monsterset using and reach a spelldamage of 2.6k totally unbuffed. the damage is sufficient for most players, for sorcs and nbs a good combo is needed to get through their shields. nomally applying dots, then puryfying light, 3 times jabs and then a dawnbreaker kills every sorc if proceeded right.

    depending on enemy, the choice of mosnterset is important for either offensive or defensive gameplay. shadowrend is nice in fights against all stam toons and mag toons. i only change it for petsorcs and gankblades, where skoria is better for the second and probably bloodspawn for the petsorcs.
    some people here know my playstyle in duels, that i use reverb bash as my main cc. i can maintain this with some cp passives and a stamrecovery over 1k.
    @Skander, i know you dont believe in my stats of 2k magrec, 2.6k spelldamage unbuffed and starec over 1k in heavy armor, but if you want, i will get you a screenshot as soon as servers are up again.

    about heavy armor, i still use it and prefer it over light armor, since i never felt squishier in heavy than in light with wizards riposte. additionally you have uncondtional mag and stam recovery in heavy.

    for open world 1vX fun, i slightly change my setup from duelling by using bloodspawn and desert rose for eternal mist form and ultigeneration, which helps out a lot in fight with multiple enemies.
    if i play in groups, i use the same setup as in duels with skoria as monsterset.

    Anyway, the thread got something out of hand and i hardly see any consistency about the topic....heavy armor....magplar...races....
    if somebody wants my opinion to a specific topic, feel free to ask and summon me again ;)
    Edited by Checkmath on March 13, 2018 11:27AM
  • Ashamray
    Ashamray
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    Aedaryl wrote: »
    Sanctum74 wrote: »
    Heavy is fine, but if you wanted to make a reduce Templar skill cost thread then I would be behind it 100%. Sounds like that's the real problem.

    Templar skills are so expensive and need to be continually recast as you move so just keeping up buffs in flowing combat is expensive and then to have most of your skills get rng shuffle dodged your out of magic real quick. Unfortunately sustain is the main reason I rarely play my magplar anymore.

    Nooope sustaining on magplar isn't hard because minor magicka steal + rune focus magicka back + cheap channeled spammable + 60% cost back on your main heal/panic button

    cheap channel spammable is one of the most expensive spammables in the game.
    Edited by Ashamray on March 13, 2018 1:23PM
    Boadrig, EU PC

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  • GreenhaloX
    GreenhaloX
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    There are trade-offs for all armor types. For heavy, you can be tankier, have lots more resistance and just absorb more damages, but lack any good shield; still can be taken down quick by a hard-hitting high dpsing toon/player. For medium, you still lack a good shield and takes a bit more damages, but you got that Evasion and whatever the morph thing, which can be in favor for medium users. Then you have the lights, which is crap in all area of damage mitigation on its own, but with the nice Annulment/morph or Empowered/Hardened Ward for a sorc, the shield just makes light armor wearer tankier on its own.
  • Checkmath
    Checkmath
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    @Skander
    Stats in heavy armor, 5h/0m/2l, dual wield setup
    totally unbuffed

    4sxr93.jpg

    costs of extended ritual: 3845 magicka
    Edited by Checkmath on March 13, 2018 2:09PM
  • LegendaryMage
    LegendaryMage
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    Checkmath wrote: »
    @Skander
    Stats in heavy armor, 5h/0m/2l, dual wield setup
    totally unbuffed

    4sxr93.jpg

    costs of extended ritual: 3845 magicka

    You got some amber action going on?
  • Zaldan
    Zaldan
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    @Glockcoma725


    Damm it you beat me to it LOL

    Best show ever

    both of them ;)
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Skander
    Skander
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    For killing it, just play wizards+ heavy armor. It feels like last patch
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
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    like last patch? CwC?
    there is practically no difference to last patch regarding heavy armor or magplar, at least not in the bad way.
    you miss a little bit damage, instead you got a nice ability with eclypse back, you got better jabs...what else do you want?
    Edited by Checkmath on March 13, 2018 3:52PM
  • Aedaryl
    Aedaryl
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    @Checkmath there is too much lag, that's why my summon was slow :D
  • Checkmath
    Checkmath
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    haha when did we start to discuss our duel?
  • Minno
    Minno
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    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(

    Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.

    She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ak_pvp
    ak_pvp
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    ✭✭✭
    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(

    Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.

    She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.

    Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minno
    Minno
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    ak_pvp wrote: »
    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(

    Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.

    She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.

    Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...

    Hence the quotations in my original comment lol.

    Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.

    And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Minno wrote: »
    ak_pvp wrote: »
    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(

    Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.

    She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.

    Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...

    Hence the quotations in my original comment lol.

    Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.

    And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.

    Are we even sure Wrobel is still alive?
  • Ragnarock41
    Ragnarock41
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    ✭✭✭✭
    Lexxypwns wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(

    Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.

    She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.

    Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...

    Hence the quotations in my original comment lol.

    Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.

    And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.

    Are we even sure Wrobel is still alive?

    ZOS probably locked him in the closet again.

    They'll release him once its time for patch notes , and then lock him up 2 hours after.
    Edited by Ragnarock41 on March 13, 2018 8:21PM
  • Minno
    Minno
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    ✭✭✭✭✭
    Lexxypwns wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    Sanctum74 wrote: »
    What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.

    DMG removal on wraith passive. Without it, it's a tank armor for mag builds.

    You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.

    Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.

    That's why heavy armor is suboptimal for mag builds.

    Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.

    HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.

    The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.

    Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.

    So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.

    Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.

    Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?

    The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.

    Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.

    Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.

    Where did you get this info about the crit damage bug?
    I can't seem to find any official info about it:(

    Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.

    She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.

    Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...

    Hence the quotations in my original comment lol.

    Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.

    And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.

    Are we even sure Wrobel is still alive?

    He has a sweet Nord beard now.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Checkmath
    Checkmath
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    everyday we stray further from the topic^^
  • IZZEFlameLash
    IZZEFlameLash
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    With the crit heal changes, I guess it sure will "work"...
    Imperials, the one and true masters of all mortal races of Tamriel
  • Skander
    Skander
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    With the crit heal changes, I guess it sure will "work"...

    Crit heal changes?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • susniand
    susniand
    ✭✭
    Checkmath wrote: »
    @Skander
    Stats in heavy armor, 5h/0m/2l, dual wield setup
    totally unbuffed

    4sxr93.jpg

    costs of extended ritual: 3845 magicka

    What sets?
  • DeadlyRecluse
    DeadlyRecluse
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    There are still situations where I would/do rock heavy armor on magplar and magDK. They are pretty few and far between, however.

    If either transmutation or Riposte was heavy, it would be a different story, but as long as providing those two buffs are things I want on deck as a magplar, I'll be in light more often than not, even on a "tanky" magplar.

    Currently the "best" defensive sets for magicka builds are tied to light armor sets, similar to how the some of the "best" damage sets for stamina are heavy armor (ravager, old 7th legion, etc.)--this creates a funneling effect towards towards those types that's a little odd.

    Thrice Empress, Forever Scrub
  • Ragnaroek93
    Ragnaroek93
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    Skander wrote: »
    With the crit heal changes, I guess it sure will "work"...

    Crit heal changes?

    Crit dmg modifier isn't supposed to increase critical healing. I don't know if that will also apply to crit dmg CP (if it does... prepare for another sorc meta I think :P ).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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