The matter is: Why bother to have heavy armor, if someone in light or medium can be more tanky and have more dmg?
On a magplar I think heavy armor is worth it.
Templar have non regen sustain from skills and can be easely played with low recovery, that's why they synergise well with heavy armor. The constitution passive is very nice for stamina (block) managment.
Heavy armor make you tanky without being bind to wizard riposte, it create the possibilty to use a more damage oriented set.
The magicka templar I fear the most is @Checkmath , he is a good heavy magplar theorycrafter and he is able to manage damage receive very well and he still have great damage (maybe because I've low spell resistance ?)
I summon him here to give us his experienced opinion !
It's not really worth it tho, the lack of dmg is huge and the resistances are kinda non existent, i've bearly notice a difference switching to light
Well, the spell damage you gain from being in heavy armor (gain because u remove wizard for a damage set) make your heal better and it's a think penetration doesn't do, associated with better block managment, health increase, 8% more healing, it make you tankier and better to deal with defile.
But my skills cost 1k magicka more. Literally. They got from 3k to 4k if i run a dmg set in heavy
I've trouble to trust you, your most expensive skill honor of the dead cost 4.6k, light armor 5 pieces give you 10% reduce cost, that's 460, its far from 1k
16% as a Breton. Bol costs 3800. 4.6-3.8 is 800. Then round up because ZoS math reasoning and now you get 1k lol.
Nope I stop u here : 4.6 is the cost without breton without armor and without templar passive.
Why 16% "as breton" ?
It was in addition to the conversation. Topic was on Templar, then light armor 10% was mentioned, and then I mention Breton.
The full package is actually 17% cost reduction, I forgot Templar passive is 4% not 3%.
I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar
So you need to use a 5 pieces spell damage proc set or a 5 pieces sustain set if you want to keep skoria.
Spell power cure or lich in jewelry + 1 body + weapon is good for that so
I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar
So you need to use a 5 pieces spell damage proc set or a 5 pieces sustain set if you want to keep skoria.
Spell power cure or lich in jewelry + 1 body + weapon is good for that so
Well, you could run for example 2x Skoria 5x Acuity 4 Body 1 Sword 5 Desert Rose 3x Jewels 1 Body Ice Destro second Sword.
Desert Rose can already outperform Lich in light armor, for heavy it’s far superior and it procs during mist form.
ForsakenSin wrote: »Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Points if you know where this is from no cheating ! hehehe
I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar
So you need to use a 5 pieces spell damage proc set or a 5 pieces sustain set if you want to keep skoria.
Spell power cure or lich in jewelry + 1 body + weapon is good for that so
Well, you could run for example 2x Skoria 5x Acuity 4 Body 1 Sword 5 Desert Rose 3x Jewels 1 Body Ice Destro second Sword.
Desert Rose can already outperform Lich in light armor, for heavy it’s far superior and it procs during mist form.
Desert rose is BiS when you have enough people to proc it, it's kinda meh on duel 1v2-3, I personally wont go with 1vX because you have chance to not sustain depending the number of ennemies
What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
I’m pretty sure that if you want to make heavy work that a Nirn Lightning staff will outperform DW since you get elemental drain. Either that or an ice staff back bar with a nirn+Infused DW front bar
Heavy is fine, but if you wanted to make a reduce Templar skill cost thread then I would be behind it 100%. Sounds like that's the real problem.
Templar skills are so expensive and need to be continually recast as you move so just keeping up buffs in flowing combat is expensive and then to have most of your skills get rng shuffle dodged your out of magic real quick. Unfortunately sustain is the main reason I rarely play my magplar anymore.
Nooope sustaining on magplar isn't hard because minor magicka steal + rune focus magicka back + cheap channeled spammable + 60% cost back on your main heal/panic button
@Skander
Stats in heavy armor, 5h/0m/2l, dual wield setup
totally unbuffed
costs of extended ritual: 3845 magicka
Ariades_swe wrote: »What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
Where did you get this info about the crit damage bug?
I can't seem to find any official info about it:(
Ariades_swe wrote: »What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
Where did you get this info about the crit damage bug?
I can't seem to find any official info about it:(
Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.
She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.
Ariades_swe wrote: »What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
Where did you get this info about the crit damage bug?
I can't seem to find any official info about it:(
Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.
She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.
Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...
Ariades_swe wrote: »What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
Where did you get this info about the crit damage bug?
I can't seem to find any official info about it:(
Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.
She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.
Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...
Hence the quotations in my original comment lol.
Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.
And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.
Ariades_swe wrote: »What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
Where did you get this info about the crit damage bug?
I can't seem to find any official info about it:(
Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.
She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.
Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...
Hence the quotations in my original comment lol.
Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.
And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.
Are we even sure Wrobel is still alive?
Ariades_swe wrote: »What did they change that affects heavy armor magic users? Nothing I'm aware of, still op IF you know what you're doing.
DMG removal on wraith passive. Without it, it's a tank armor for mag builds.
You can be tankier in LA, since you can fit 2 defense sets without giving up 40% crit, 4k penetration and have over 15% cost reduction plus 20% Regen.
Defile meta ruins the 8% healing received bonus and Constitution only makes up around 134 Regen to mag/Stam. The health bonus is nice, recovery bonus is weak unless paired with health Regen sets and the heavy attack Regen has too many counters for mag builds to rely on.
That's why heavy armor is suboptimal for mag builds.
Wrath passive was removed months ago and really did nothing to affect killing power. The extra crit from LA is minimal and is just rng anyway so really doesn't offer much benefit unless you build around it.
HA will always be tankier even if your wearing 2 LA defensive sets, not to mention you're only going to kill potatoes with 2 defensive LA sets on.
The extra health, resistance, and healing makes a huge difference when out numbered where as LA you have to shield up and run away if your fighting more than 2 people at once. Defile is much worse with LA.
Recovery is bugged now and often stops in combat so the little bit of extra recovery and reduction doesn't really amount to much and with HA/resto I can get my resources back much quicker then you can with LA, not to mention constitution makes up for the loss of recovery/reduction and I get stamina back too.
So that just leaves penetration which you can get from spinners jewelry and weapons which will let you stay in HA as well as CP and sharpened weapons.
Heavy armor is still very viable especially for open world solo play. Switched over a year ago and haven't looked back since.
Wrath didn't hurt too much if you were stam with over 4k buffed. If you were mag it was more obvious, 200sp is more than a jewlery glyph, and pre buff. Would you just drop 250 buffed spell damage?
The extra pen, sustain and crit is quite noticeable too. Running 2 "defense" sets (More utility defense like riposte or bloodspawn in monster instead of skoria, in heavy I pretty much need skoria for pressure due to low stats) can make you comparably survivable with more intelligent plays, more sustain = more shielding/mobility. Heavy is safer off the bat though, so if you want to survive getting ganked or similar, go heavy.
Crit chance increases your burst and outside of specific sets is really hard to increase past 35% in CP.
Though next patch crit DMG will be nerfed because apparently it's a bug due to its increasing on crit heals. That will make HA even more useless lol.
Where did you get this info about the crit damage bug?
I can't seem to find any official info about it:(
Bug section. They nightblade hemorrhage thread; and I got other info on "all crit DMG sources" from Gina in crowns discord.
She still owes us a writeup, and I imagine that might come in the from of the combat "monthly" thread wrobel tried to keep up with. But that's my speculation.
Its not monthly anymore. Its quarterly. AKA usless because PTS exists. How sad they can't even say, "yeah, this is what we are doing" once a month. They failed after the 2nd month...
Hence the quotations in my original comment lol.
Honestly, they probably lost too much time explaining every month and probably saw better use of the combat sticky for right before major releases.
And if wrobel stays active on the next chapter pts like he did Morrowind I won't mind.
Are we even sure Wrobel is still alive?
IZZESparkling wrote: »With the crit heal changes, I guess it sure will "work"...
IZZESparkling wrote: »With the crit heal changes, I guess it sure will "work"...
Crit heal changes?