Why overland isn't fun for endgame players in one picture

  • Gladium
    Gladium
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    ITT: OP got a high damage number and wanted to show off without receiving criticism for bragging, and decided to dress it up as game critique instead. /thread
  • Everstorm
    Everstorm
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    dazee wrote: »
    i just dont like that the content thats easy and stuff for new players is like the whole map. while stuff for us long time end game players is restriced to vet dungeons and trials

    This is becuase hardcore endgame players are a tiny fraction of the playerbase and are in pretty much every MMO.

    I'm not an endgame player, I never set foot into a trial, I'm not even in any guilds. But I have been playing for a while and if you do you will eventually reach the CP cap, there is simply no way to avoid that. And those delves and overland mobs die maybe a tiny fraction slower to me than they do to the OP here.
    I like questing, it's the main reason I play this game, but I also like a sense of character progression. Unfortunately doing the latter makes the first beyond trivial. I already know that any future chapter or quest based dlc is going to be trivial for me. I'm simply not sure if I want to keep paying for that.
  • klowdy1
    klowdy1
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    Klixen wrote: »
    Robo_Hobo wrote: »
    I think when Summerset comes out I'll do the quests naked with no CP assigned and white level 1 weapons, to hopefully make the quest encounters more interesting. I love the storytelling, no doubt. That's the main reason I love questing and look forward to every new addition, but I do agree that when a big antagonist in a quest is all built up to be powerful and threatening and the stakes are high, and then they die mid-speech during their first battle taunt at the start of the fight it gets a bit anticlimactic.

    Hmm, maybe no food or attribute points either.

    Please, please do this Robo_Hobo. And if you can, could you record it and upload it to YouTube?

    I'm a new player (and a very, very bad one). So if an experienced player could make a video series showing newbies how to properly play, it would be invaluable!

    I hope you'll consider it :)

    Alcast has some good builds for just about everything in the game, but deltia would probably be a better source for learning the game.
  • starkerealm
    starkerealm
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    mb10 wrote: »
    The boss attacks are SO predictable, their IQs are very low and they attack very slowly

    They all need a buff and by buff I mean work not just make their light attacks do 10k damage. That's all ZOS ever do, just increase the damage they do and their max health.

    BORING.

    I agree with the moar HP = boring, though ZOS does do other things. In particular, vet dungeons used to include mechanics that did not appear on normal. For example, The Arbiter caging people, or the Flesh Attronach's one hit kill mechanic. Those seem to have fallen by the wayside over time, but it is a kind of difficulty I really enjoy, where, instead of pumping a boss's stats, you give them more, dangerous, abilities.
  • smacky
    smacky
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    SUGGESTION
    Make one area like Craglorn have elite WBs tuned to end game dps with complex mechanics. Add a zone warning that these wb's are elites or nemesis. But make the mechanics soloable.

    Techincally this exists already, they are simply called Group Delves, Group Area's and therefore Group Bosses.
  • starkerealm
    starkerealm
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    smacky wrote: »
    SUGGESTION
    Make one area like Craglorn have elite WBs tuned to end game dps with complex mechanics. Add a zone warning that these wb's are elites or nemesis. But make the mechanics soloable.

    Techincally this exists already, they are simply called Group Delves, Group Area's and therefore Group Bosses.

    Coincidentally, those are in Craglorn, are they not? :P
  • smacky
    smacky
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    smacky wrote: »
    SUGGESTION
    Make one area like Craglorn have elite WBs tuned to end game dps with complex mechanics. Add a zone warning that these wb's are elites or nemesis. But make the mechanics soloable.

    Techincally this exists already, they are simply called Group Delves, Group Area's and therefore Group Bosses.

    Coincidentally, those are in Craglorn, are they not? :P

    They are indeed :)
  • exiars10
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    %90 of the playerbase are potatoes so as a result overland is designed for potatoes.
    You insulted majority of player base and without that player base you won't be even be here.
    Aldmeri Dominion (PC EU via Steam)

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  • Septimus_Magna
    Septimus_Magna
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    I would still vote for a veteran overland mode, just like dungeons.

    For new players world bosses might be hard enough, experienced players can kill them solo without breaking a sweat.

    Increase XP gain and gold drops while in veteran mode so new players are actually motivated to get to the vet level.
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  • DocDova
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    OK, So few guys out of top players feel Overland content is not tough enough for them anymore. It has very simple solution, Just set to redistribute your CP and never re allot them, remaining CP level zero player forever.

    It's like some guys getting too rich and complaining there aren't stuff expensive enough to buy anymore so set piece of bread price 1000 $, (making it harder for poor people in course). There is stuff for your skills, go and try it there. Why to make stuff harder for new players or those who don't have that good grip of game mechanics. I can't do most World bosses Solo (at CP 296), ever saw me complaining Why there is So much content too hard for me ? Things are what they are, rearranging entire world for sake of few filthy rich, Not justifiable according to me.

    At my place best internet connection would be like 10-20 MBps, which is at times very unreliable, Should I ask ZOS to rearrange entire game to match my internet speed ? This entire discussion reeks of elitism.
  • ADarklore
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    I'm sure it's already been said... but overland content is NOT FOR 'endgame' players! That is what they have 'endgame' content for... overland content is for QUESTERS and NEW PLAYERS.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • aubrey.baconb16_ESO
    FakeFox wrote: »
    To be fair, when I play my healer if I am too lazy to switch into DPS gear, killing overland bosses in CwC or even questing normally means that things take a bit of time to die. I don't love questing, I do it for the achievements and stuff that comes with that, so I'd rather than overland PvE didn't become harder since otherwise I'd have to find people to help me and then it becomes as tedious as when you need to farm gear from a dungeon -_-

    Plus new players/people who don't optimise find it challenging, so i don't really mind if it stays as it is. It's not really fair to them if the difficulty is increased so much they can't complete simple quests.

    Hence why I suggest changing the scaling system to better reflect a individual players strength.

    Okay, I understand your point, but how do you measure a "players" strength?

    I've played for the whole 4 years on PC, just last week reached 720cp to max for the first time ever. So my character's strength is max but as a 62 year old player with slower mental and physical reflexes I can't match what you do, even if I was to search for the min/max optiumum build which I have no interest in.

    How are you going to measure my "player" strength against your's and scale accordingly?
  • smacky
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    %90 of the playerbase are potatoes so as a result overland is designed for potatoes.
    You insulted majority of player base and without that player base you won't be even be here.
    [/quote]
    I would still vote for a veteran overland mode, just like dungeons.

    For new players world bosses might be hard enough, experienced players can kill them solo without breaking a sweat.

    Increase XP gain and gold drops while in veteran mode so new players are actually motivated to get to the vet level.

    Not to be smart or anything, but what good is XP to vet players? By the time you get to the point you are talking about, chances are pretty high that you will be max CP with points to spare.

    As for gold drops, that would destroy the purpose of the Gold Jewelery merchant and hurt the gold mats economy, and in turn the raw mats economy.
  • DieAlteHexe
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    %90 of the playerbase are potatoes so as a result overland is designed for potatoes.

    Goody! Another pet name for me. Let's see, which sounds better? A Potato Whale or a Whale Potato?

    Hmmm....

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Sevn
    Sevn
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    What's in it for Zos? As the boss cutting the check to ok the time and resources to take on this endeavor noone displeased with OW has provided a financial incentive for changing anything.

    I'm sure they love what they do, but payment for services rendered IS required. Time is money.
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    -Hemingway
  • Priyasekarssk
    Priyasekarssk
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    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    Why you are bothering level 1 boss ? Go to veteran dungeons and trials. Delve bosses are for non CP players. I dont think ZOs can even balance it and even asking for it is not correct. This post is seems just showoff. Delves are common place not separated unlike dungeons . How to balance CP 720 & level 3 player in same delve at same time and engage in boss fight ? It cant be fixed and ZOs wont even acknowledge its an issue. 5 million health for delve boss for level 3 player, just because some CP720 came there for same time ?
    Edited by Priyasekarssk on March 12, 2018 4:47PM
  • Priyasekarssk
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    FakeFox wrote: »
    That's going to be difficult to implement surely though. How would you judge an individual player's strength? Their CP? You have max cp players who struggle with overland mobs now. You could base it on gear but someone could have max level gold gear and still not have a good build and struggle in overland. The issue with ESO is that there aren't really any easy ways for the game to know who is 'good' and who isn't.

    And then there's people like me who can clear overland mobs easily with no challenge but I don't really feel like I want that to change because quests are zzz and making them more difficult just means I have to spend more time doing content I am trying to clear as fast as possible.

    Like, what exactly are you suggesting ZOS do?

    I'm confronted with the problem as a player, not as a developer. So I guess ZOS can come up with better solutions then me, however carrying level-scaling over into CP would for sure be a solution. I would imagine this resulting in a steady increase of difficulty up to CP-cap. I don't want it to be vet dungeons level of difficult as it should still be doable without DPS builds, however a slight increase in general difficulty shouldn't hurt anyone. Additionally Bosses should be tweaked to actually require tactics, their mechanics should pose a threat but be avoidable for everyone by dodging or interrupting. Adding "veteran overland" would be a interesting solution as well, that has been brought up many times already.
    %90 of the playerbase are potatoes so as a result overland is designed for potatoes.

    Another potato here just for show off ? Just play without CP and complete a veteran content.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    End game PVE is kinda lame since most of us have powerful characters. I spent some time this weekend going to different zones and soloing WB's in remote areas for a challenge. They can still be soloed, but at least now it's a challenge.

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  • MasterSpatula
    MasterSpatula
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    45K DPS. You're doing 4-to-9-times as much damage as most new players do while doing content aimed at new players, and you want things balanced for you.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • mikemacon
    mikemacon
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    Speak for yourself. I find overland content to be very relaxing and fun.

    Is a nice change of pace to go from vet dungeons and trials, where we eke out every ounce of DPS to going overland and actually feeling like you’ve become powerful.

    Some games (I’m looking at you, Destiny 2) have lost sight of the importance and fun of that power fantasy.
  • mocap
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    mikemacon wrote: »
    I find overland content to be very relaxing and fun.
    ... only if this content wasn't like 90% of the game. Too much relaxing content, don't you think?
    Edited by mocap on March 12, 2018 7:47PM
  • ecru
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    overland, delve, and public dungeon bosses should have a looooot more hp imo
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  • DieAlteHexe
    DieAlteHexe
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    mocap wrote: »
    mikemacon wrote: »
    I find overland content to be very relaxing and fun.
    ... only if this content wasn't like 90% of the game. Too much relaxing content, don't you think?

    From my POV? Nope, it's great. For those for whom challenge is the thing, well, maybe not.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • SirAndy
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    %90 of the playerbase are potatoes so as a result overland is designed for potatoes.
    I like potatoes ...
    chowtime.gif

  • Emmagoldman
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    Even a norm and vet would be nice.

    Comments that overland is for new players is off track. Its really for everyone and ESOs appeal, even in standalone eso games is open world. It makes sense to somehow provide for both groups. (Norm and vet)

    Outside of that, it could create an empty feeling as others described if there are too mamy difficulty levels
  • Shadowmaster
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    They should reincarnate Doshia as she was when she was op abd have bosses like that.

    Not to forget being veteran rank 8 in a gold zone... Damn was good days... And so were the *** craglorn wasps lul.

    real OG's don't forget Doshia had the highest kill ratio in all of ESO for the longest time
  • Ihatenightblades
    Ihatenightblades
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    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    3 seconds? Lol i do 40k dps with multiple toons and i can never kill a overland boss that fast. Maybe old zones they are easier try vwardenfell world bosses. Wayyyy more challenging I promise and they do have mechanics.

    If you mean public dungeons and things like that ya those things die in seconds but those arent considered world bosses.
  • mikemacon
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    mocap wrote: »
    mikemacon wrote: »
    I find overland content to be very relaxing and fun.
    ... only if this content wasn't like 90% of the game. Too much relaxing content, don't you think?

    Evidently I do not think so, hence the”speak for yourself” comment.

    There is plenty that’s challenging in the game - again, vet dungeons and trials. When I want challenge, I do those. When I want to just mindlessly melt trash adds or world bosses, I do overland.
  • Elvent
    Elvent
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    I enjoy the overland content how it is.
  • MerlinPendragon
    MerlinPendragon
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    When I was still a lowly, non-CP player, world bosses and delves were my go-to content.

    It might not be great challenge to end-game content type players, but it serves an important purpose.
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