As someone who recently started over on NA to play with some friends, I can say with confidence that Overland is already challenging enough for non-CP characters.
And I don't see how ZOS could fix this without shafting new players.
My first thought was: What world boss dies in 3s? That's impressive!
Then realized dude just rolled over a delve mob with an ultimate.
*Delveboss
But interesting note as Worldbosses have seen rebalancing in the past and are currently doing what they are supposed to do I think.
Oh, and btw this is not supposed be be a showcase of skill, more a showcase that skills isn't needed in this situation.
Doctordarkspawn wrote: »Repeat after me:
The entire game does not have to catre to my interests
There is content designed for me
There are other games designed for my interests
Repeat until you figure it out.
A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.
Doctordarkspawn wrote: »Repeat after me:
The entire game does not have to catre to my interests
There is content designed for me
There are other games designed for my interests
Repeat until you figure it out.
Repeat after me:
I should read and understand a post before commenting.
Repeat until you figure it out.
Doctordarkspawn wrote: »Repeat after me:
The entire game does not have to catre to my interests
There is content designed for me
There are other games designed for my interests
Repeat until you figure it out.
Practice what you preach and git gud.
The starter zones can be easier, but they should ramp up heavily.
As someone who recently started over on NA to play with some friends, I can say with confidence that Overland is already challenging enough for non-CP characters.
And I don't see how ZOS could fix this without shafting new players.
Easy ... When a CP leveled player creates a new character they get an option to do two things ...link achievements with their max CP character this gives the new character all the achievements of the old character so they can then enter One Tamriel Plus
Which is a harder version of all the quests to do again on a fully maxed character
Zorgon_The_Revenged wrote: »OP drops everything on a 150k health delve boss and says stuff's too easy. Since the game released the delve bosses have never been hard to kill, 5 bots wearing starter gear could kill them in less time back in the day.https://www.youtube.com/watch?v=YEoXFEEOrj8
A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Repeat after me:
The entire game does not have to catre to my interests
There is content designed for me
There are other games designed for my interests
Repeat until you figure it out.
Repeat after me:
I should read and understand a post before commenting.
Repeat until you figure it out.
I did, and I do. S'just the same selfish whining on the subject people are want to do.
DocFrost72 wrote: »Said it before, will say it again. This content isn't aimed at end game players. Now, I'd be totally down for a "veteran" overworld toggled by setting difficulty to veteran as if about to do a vet dungeon and using a wayshrine to go to a zone. Resets all quests and toughen all overland content considerably (33k health becomes 100k+, delve bosses have 500k health etc). The Division does something similar with "world tiers".
Any other attempt is possibly messing with newbs.
It's delve boss... hardly reflective of overland content at its toughest. They have like 130k HP....
Go do that to an actual world boss and then come back and complain...
You seem to forget also not everybody is an endgame player, lower levels struggle with these bosses alone.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Repeat after me:
The entire game does not have to catre to my interests
There is content designed for me
There are other games designed for my interests
Repeat until you figure it out.
Repeat after me:
I should read and understand a post before commenting.
Repeat until you figure it out.
I did, and I do. S'just the same selfish whining on the subject people are want to do.
You obviously don't. The point is that I want a system that fits more different players then the current one.
Carbonised wrote: »You used destro ult and like 4 other skills on a delve boss. What exactly did you expect? And let me guess, youre in gold equipment and maxed out cp too.
Maybe just maybe you can leave some stuff for the non cp non optimised new players. This stuff wont be a walkover to them. Its not as if delve bosses were ever meant to be a challenge to a maxed out player.
Go do a vet dlc dung if youre that bored.
The build is just quickly slapped together as I usually don't play sorc, but that doesn't really matter here. Yes I used my ult, but that should be expected as you maybe meet a boss every 15-20 minutes and between those encounters there is really nothing else to use it on.
The point about my post that you seem to miss is that I don't want overland content to be generally harder and I know there are newer players that struggle with it. That's why I want the scaling to be changed to better fit the players strength and make it a fun experience for everyone.
TheNuminous1 wrote: »i just dont like that the content thats easy and stuff for new players is like the whole map. while stuff for us long time end game players is restriced to vet dungeons and trials
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Repeat after me:
The entire game does not have to catre to my interests
There is content designed for me
There are other games designed for my interests
Repeat until you figure it out.
Repeat after me:
I should read and understand a post before commenting.
Repeat until you figure it out.
I did, and I do. S'just the same selfish whining on the subject people are want to do.
You obviously don't. The point is that I want a system that fits more different players then the current one.
"More different" is woefully unspecific. What exactly do you want?
A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.
In short, yes and no. Regular questing isnt supposed to provide a satisfying dark souls like challenge, or even close to it. It's supposed to be fairly easy.
But scaling does need to take into account CP better. NO ONE should have ridiculous enough dps to kill a world boss solo in seconds.
Apache_Kid wrote: »Overland isn't for end-game players. It's meant to be stupid easy.