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If there was a new class going to be released which would you like to see?

  • frostitomik
    frostitomik
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    Well... All existing classes start with magicka-based abilities, and even stamina morphs look like magic. So I think it would be interesting to see a class with stamina-based skill trees (and perhaps with a few magicka morphs). For example, one skill tree could be based on ranged abilities, something like figher's guild crossbow, but more effective, so a ranger type of character could be more viable and fun to play. Another skill tree could be themed around "monk" archetype, with hand-to-hand abilities and healing/buffs. And the third one could be based around "tanky warrior" archetype.
    I guess that wouldnt happen, but if there will be a new class, I would like to see something non-meta. I mean, I like some of the proposed necromancer ideas, but if ZOS adds them, it would be another destro/destro mage with a few class abilities, not much different from a sorc or nb.

    Yes, definitely need a new stamina based class, also new types of weapons like spears, javelines, crossbows, throwing axes etc. At least woodworking would be in higher demand. ZOS could also make money from reserch scrolls for those new weapons so it could be a win/win.
    Edited by frostitomik on March 11, 2018 10:45AM
  • jarydf
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    Classes suck. I would prefer we just had skill l ok nes to choose from.
  • TheShadowScout
    TheShadowScout
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    Well... All existing classes start with magicka-based abilities, and even stamina morphs look like magic. So I think it would be interesting to see a class with stamina-based skill trees...
    The very setup of the system speaks against that.
    After all, quite obviosuly each class was supposed to be playable in magica and stamina flavor, with the magica flavor able to use a wide range of class skills, but the stamina flavor more limited to the weapojn skills - because stamine build means muscle-power, and that means swinding weapons.
    Now if we had a class for stamina, it would be nice for stamina builds who then somehow could have muscle-magic... but completely unsuitable for magica builds, because they would be limited to their staff skills, and those just wouldn't be enough, methinks...
    Also, it would not make all that much sense.

    Now, if we were to talk about a -guild- skill line that only uses stamina skills... (cough, fighters guild, cough) there I could see several options added!
  • LadyNalcarya
    LadyNalcarya
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    Well... All existing classes start with magicka-based abilities, and even stamina morphs look like magic. So I think it would be interesting to see a class with stamina-based skill trees...
    The very setup of the system speaks against that.
    After all, quite obviosuly each class was supposed to be playable in magica and stamina flavor, with the magica flavor able to use a wide range of class skills, but the stamina flavor more limited to the weapojn skills - because stamine build means muscle-power, and that means swinding weapons.
    Now if we had a class for stamina, it would be nice for stamina builds who then somehow could have muscle-magic... but completely unsuitable for magica builds, because they would be limited to their staff skills, and those just wouldn't be enough, methinks...
    Also, it would not make all that much sense.

    Now, if we were to talk about a -guild- skill line that only uses stamina skills... (cough, fighters guild, cough) there I could see several options added!

    Well, magicka morphs of physical abilities could work just fine. I mean, we already have nb bow (which can be magicka or stamina based iirc) and battlemage characters exist in TES lore. Also, there is no way to play a warrior without flashy magics, which is kinda weird since it was possible in all other TES games and I think it could be a nice addition.
    And class abilities are not weapon-based and can be used with any build anyway.
    As for "muscle-magic", well, we have things like Vigor and other unrealistic abilities so adding skill trees based on concentration and whatnot wouldnt be too far-fetched.

    I dont even like stamina builds, but I think that its kinda boring that stamina builds are all the same except for some flavour skills. Imo theres no point in adding new classes as long as thats the case.
    Edited by LadyNalcarya on March 11, 2018 12:03PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • RupzSkooma
    RupzSkooma
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    No new class.
    New skill lines. Or specialization for existing classes.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • code65536
    code65536
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    None of them sound compelling.
    Nightfighters ― PC/NA and PC/EU

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  • Captain8504
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    I would like a necromancer or illusionist class added to eso.
  • AhPook_Is_Here
    AhPook_Is_Here
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    One Punch Man class!

    That or Sūpāhīrō school girl!
    “Whatever.”
    -Unknown American
  • Solariken
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    No more classes, just more skill lines.
  • generalmyrick
    generalmyrick
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    new class = "flag guard"

    access to every classes abilities = op asf!!!!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

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  • red_emu
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    A peasant!

    No magicka skills, no stamina skills. Only a bucket and a spade!
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • ParaNostram
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    Necromancer
    Necromancy is bestromancy!
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • TheShadowScout
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    Well, magicka morphs of physical abilities could work just fine. I mean, we already have nb bow (which can be magicka or stamina based iirc) and battlemage characters exist in TES lore.
    Generally...
    ...a skill based on muscle power, like swinging or slinging a more or less heavy piece of sharp metal at your opponents bodies to let some air at their juicy innards... those are stamina based, and always should be.
    ...a skill based on mental power, like making a flaming inferno appear around your opponent as if by... magic! well, by magic, period! Those skills are magica based, and always should be.
    ...and then there are hybrid skills, like... magicking up a spear made of golden light and then chucking it at your enemy... and those could and should have options, like morphing it more to the mental side to magic up a better spear, or morphing it more to the muscle side to throw the spear you have magicked up better (aka, stamina morph)

    There could be more stamina skills. I just don't think that they would make for a good -class- that gets locked into stamina builds that way... much better to envision something like that as some sort of optional skill line. No matter if it ends up coming as world skill lines, guild skill lines, weapon skill lines or some sort of "prestige class morph" option... ;)
    Also, there is no way to play a warrior without flashy magics, which is kinda weird since it was possible in all other TES games and I think it could be a nice addition.
    Sure there is!
    Just forget the "flashy magics" of your class skills and go with weapon skills alone! (and maybe some fighter guild skills, and some assault skills...)
    These days we even get a weapon skill ultimate...

    It may not be so "flashy", but it works well enough.
    And class abilities are not weapon-based and can be used with any build anyway.
    As for "muscle-magic", well, we have things like Vigor and other unrealistic abilities so adding skill trees based on concentration and whatnot wouldnt be too far-fetched.
    As a -skill tree- it would make a great deal of semse to add something "martial arts-y". WEe do have several such skills spread over the place, most in weapon skill lines... though vigor is not really that unrealistic if you see it with the same eye as all those "martial arts movie bossfight recovery scenes" - not that "magical" either, not like it makes flames appear by punching hard enough or some other sillyness, right?

    Now, as a class though - a stamine skill tree would make a lot less sense, as it would pigeonhole that class into stamina builds. And as I mentioned, the classes were supposed to let people pick their options... thos is why they generally have a lot of magica build useful skills, and a few stamina support skills, as stamina builds are -supposed- to depend more on their weapons. I mean, that IS how physcial fighters do their damage in a semi-realistic setting, by hitting people hard, not by flinging chi-fireballs... ;)
    I dont even like stamina builds, but I think that its kinda boring that stamina builds are all the same except for some flavour skills. Imo theres no point in adding new classes as long as thats the case.
    And I am all for giving stamina builds more options. But not as new class. As something that all existing stamina builds can "refit" instead.

    A martial artist guild DLC? Count me in!
    New weapon skill lines? Count me in!
    Stamina support world skill line? Count me in!
    Or "prestige class specializazions", with a stamnia option among them? Count me in!

    But a "stamina builds only" class? Not what I want to see...
  • Asgari
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    Lag class that doesn’t lag
    Formerly @Persian_Princess .. Now @Asgari
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  • jerj6925
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    What ever class it is I would want the class ability to be immune to lag.
  • LadyNalcarya
    LadyNalcarya
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    Well, magicka morphs of physical abilities could work just fine. I mean, we already have nb bow (which can be magicka or stamina based iirc) and battlemage characters exist in TES lore.
    Generally...
    ...a skill based on muscle power, like swinging or slinging a more or less heavy piece of sharp metal at your opponents bodies to let some air at their juicy innards... those are stamina based, and always should be.
    ...a skill based on mental power, like making a flaming inferno appear around your opponent as if by... magic! well, by magic, period! Those skills are magica based, and always should be.
    ...and then there are hybrid skills, like... magicking up a spear made of golden light and then chucking it at your enemy... and those could and should have options, like morphing it more to the mental side to magic up a better spear, or morphing it more to the muscle side to throw the spear you have magicked up better (aka, stamina morph)

    There could be more stamina skills. I just don't think that they would make for a good -class- that gets locked into stamina builds that way... much better to envision something like that as some sort of optional skill line. No matter if it ends up coming as world skill lines, guild skill lines, weapon skill lines or some sort of "prestige class morph" option... ;)
    Also, there is no way to play a warrior without flashy magics, which is kinda weird since it was possible in all other TES games and I think it could be a nice addition.
    Sure there is!
    Just forget the "flashy magics" of your class skills and go with weapon skills alone! (and maybe some fighter guild skills, and some assault skills...)
    These days we even get a weapon skill ultimate...

    It may not be so "flashy", but it works well enough.
    And class abilities are not weapon-based and can be used with any build anyway.
    As for "muscle-magic", well, we have things like Vigor and other unrealistic abilities so adding skill trees based on concentration and whatnot wouldnt be too far-fetched.
    As a -skill tree- it would make a great deal of semse to add something "martial arts-y". WEe do have several such skills spread over the place, most in weapon skill lines... though vigor is not really that unrealistic if you see it with the same eye as all those "martial arts movie bossfight recovery scenes" - not that "magical" either, not like it makes flames appear by punching hard enough or some other sillyness, right?

    Now, as a class though - a stamine skill tree would make a lot less sense, as it would pigeonhole that class into stamina builds. And as I mentioned, the classes were supposed to let people pick their options... thos is why they generally have a lot of magica build useful skills, and a few stamina support skills, as stamina builds are -supposed- to depend more on their weapons. I mean, that IS how physcial fighters do their damage in a semi-realistic setting, by hitting people hard, not by flinging chi-fireballs... ;)
    I dont even like stamina builds, but I think that its kinda boring that stamina builds are all the same except for some flavour skills. Imo theres no point in adding new classes as long as thats the case.
    And I am all for giving stamina builds more options. But not as new class. As something that all existing stamina builds can "refit" instead.

    A martial artist guild DLC? Count me in!
    New weapon skill lines? Count me in!
    Stamina support world skill line? Count me in!
    Or "prestige class specializazions", with a stamnia option among them? Count me in!

    But a "stamina builds only" class? Not what I want to see...

    1) I never said that it should be "stamina only" class. I just said that if they would add a new class, it would be much more interesting if said class would be different. For example, a class that is mostly stamina-based with a few magicka morphs (I said that in my first post ;) ) So that hypotetical class would still be playable in magicka spec. After all, all existing builds normally use a few class skills+several weapon and guild skills.
    Sure, there are other options. But IF they would add a new class, I want it to be unique in one way or another.
    2) Theres no "hybrid abilities", they always consume magicka OR stamina (or sometimes health), but not both. The fact that they look magical doesnt make them hybrid.
    3) Spitting green fire, summoning spectral knives, attacking enemies with magical spears still looks like magicka abilities even if they scale with stamina. This is one of ESO flaws in my opinion. After all, barbarians/rangers/etc were viable playstyles in previous TES games and are pretty damn popular in general. So I would like to see more of that, I think it would be more immersive and lore-friendly than those giant mushrooms and flowers.
    4) No, limiting your char to weapon skill lines isnt the answer. Its only good for roleplaying since you would just gimp yourself by not using "magical" class skills. It doesnt "work well enough" unless you want to spam snipe in normal dungeons.
    5) I never said I want to pigeonhole anything. I just want more variety. Thats it.
    That could work as a skill line, yes. But the poll was about new classes.

    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • BigBadVolk
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    Void Mage
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • TheShadowScout
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    2) Theres no "hybrid abilities", they always consume magicka OR stamina (or sometimes health), but not both. The fact that they look magical doesnt make them hybrid.
    The "hybrid" is not a game-mechanic term, its a denominator to skills that involve both an magical effect and a physical effort in their backstory-fluff visual effect. Like instead of casting a fireball that flies to its target on its own, casting a javelin you have to throw yourself. Like instead of casting a blast of ice that does its damage magically, summoning a glowing dagger you stab at the target on your own..
    I know well there currently are no "half-half" skills around... though it would have been nifty if those skills had been set up that way! (and if softcaps came back in some way to myke hybrid characters great again! Or at least more viable for endgame stuff...)
    3) Spitting green fire, summoning spectral knives, attacking enemies with magical spears still looks like magicka abilities even if they scale with stamina. This is one of ESO flaws in my opinion.
    These all used to be magica only.
    The stamina morph was an change the powers that be made to help out stamina classes a bit...
    After all, barbarians/rangers/etc were viable playstyles in previous TES games and are pretty damn popular in general. So I would like to see more of that, I think it would be more immersive and lore-friendly than those giant mushrooms and flowers.
    They still are. All you gotta do it not slot the flower and 'shrooms ;)
    4) No, limiting your char to weapon skill lines isnt the answer. Its only good for roleplaying since you would just gimp yourself by not using "magical" class skills. It doesnt "work well enough" unless you want to spam snipe in normal dungeons.
    You don't play stamina characters much, huh? its quite easy to "do well enough", just by swinging a two-hander, with maybe some support from caltrops or such. Its quite easy to "do well enough" with dual wield alone. Okay, so tanks probably want more then just their S&B, mainly because that doesn't give them a nice "emergency selfheal" for when the healer is busy or exhausted...

    But in the end, "stamina-skills-only" is entirely a viable playstyle, with weapon skills, fighters guild and some assault skills to flesh it out quite nicely. IF someone wants to play that way.

    And "Warriors", "Barbarians", "Rangers", "Knights" and so on, have always relied more on their weapon skills rather then "flashy magic" in any setting. I mean, how often did you see Conan use some magic skill, or Aragorn, or Red Sonja, or Caramon, or Wulfgar, or Makri, or...
  • billp_ESO
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    Rather than a new class that is limited to a few skills, I'd rather see more skills available to the existing classes. Instead of being limited to 5 skills on a bar, let's have 10 skills per bar. And two bars.

    I know the game is oriented around consoles with a controller that has few buttons, but to me, the biggest limitation is how few skills any character can really use. Almost everybody picks the same few skills, and everybody plays almost the same.

    My favorite type of character in MMO's is the utility toon, able to wield a large assortment of powers. Even though each one is perhaps not the best, the ability to pick the right skill for the right situation *is* the skill for this class. Of course, you can't play one of those in ESO.
  • Gilvoth
    Gilvoth
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    an assassin class

    assassin skill line:
    please note: the nightblade skill lines in eso that are similar to those i mention below simply aren't what stealth and alteration and illusion are like in the elderscrolls SP series. although there are some similarities in the current nightblade abilities and skill lines they simply are Heavily lacking in stealth abilities, here are a few examples of expanding that assassin skill line we currently have.

    A Toggle ON/OFF invisibility skill

    Darkness: the ability to create darkness and shade and blend in with the environment around you - You are harder to detect in dark areas.
    the ability to blend in with a colorfull area mirroring the area you are at with foliage aperiance similar to the situation and areas your forced to blend with.

    noise:
    the ability to silence your every movement, including combat sounds. and sneaking sounds and walking and even fast paced running sounds.
    NOTE:Noise may be used to distract enemies or lead them away from your position in order to maintain stealth. For instance, shoot an arrow at a wall close to your target but far away from you and the enemy will investigate the noise--allowing time to leave or continue shooting.

    Backstab: skill line When making a stealth attack on an enemy, your weapon does extra damage. you are able to perform these on moving targets and there are several abilities associated with its skill line and abilities. and several choices of cutting the throat, or ribs, or legs ect ect ...

    an alteration:
    altering the environment around you with a sence of calm and relaxation so your target and completely relaxed and softened, thus your sting of Death has a Greater chance of reaching the deepest portions of the Targets Mind.

    an invisibility:
    skill line that allows for a toggle of invisibility that even is unable to be broken by Any means.
    the ability to become mist form like a small fog making it completely impossible to search you out even in very small quarters.

    Illusion:
    Illusion is the field of magic which prides itself on tom-foolery and faking people out.

    Muffle:
    While most spells require you to actively use them in combat situations or on specific objects to progress, there is at least one spell that doesn't: Muffle. Muffle is an Illusion spell that quiets your movements.

    Hypnotic Gaze:
    even when your subject Has found you and you have zero chance of stealthing yourself, you are able to meld thier thinking and skills become inactive due to your OverWhelming presence and poise of manirism that is like unto a King Cobra's ability in open battle.

    Very High Speeds in both sneak and running.
    this skill line should open up greater as you become able to escape after killing an enemy within a large group.
    thus allowing for complete escape.

    Quiet Casting:
    your every spell and even healing is silenced and muffled ...

    skill line with Many Throwing weapons star, throwing axes, various and many types of daggers including daedric, glass and ebony types with varying damage per ea. type.



    Edited by Gilvoth on March 11, 2018 5:30PM
  • Silver_Strider
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    I'd prefer class specialist over new classes; for example, Necromancer and Witchhunter could be Specialists for Sorc and NB respectfully.

    I don't see a Monk Class working in ESO. Monk, to me at least, is either a fist fighter or polearm master. You would need to add these as weapons or else it just wouldn't really "feel" like a Monk class, in which case you've already added the basis for all classes to portray Monk already with little room to add in Monk skills as most of the Unarmed and Polearm skills would likely be covered already in these new weapon lines.

    Bard is also something that would probably be better portrayed as just a skill line instead of a class because there is only so much you can do with Music and Singing as a class that trying to stretch it into 3 skill lines would be pushing it. Then, trying to make the class viable as a Tank/Healer/DPS just sounds like a Nightmare. Finally, how would you balance it? What Buffs/Debuff would they provide and how would it affect current class balance (which is already an absolute joke)?

    Psijics are the closest to Psion you'll get in the ES universe. honestly.
    Edited by Silver_Strider on March 11, 2018 6:06PM
    Argonian forever
  • TheShadowScout
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    I'd prefer class specialist over new classes; for example, Necromancer and Witchhunter could be a Specialists for Sorc and NB respectfully.
    ...that's what I keep saying! ;)
    https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    (Yeah, I know, I do keep saying it, over and over and over... :p;):D )
    I don't see a Monk Class working in ESO. Monk, to me at least, is either a fist fighter or polearm master. You would need to add these as weapons or else it just wouldn't really "feel" like a Monk class, in which case you've already added the basis for all classes to portray Monk already with little room to add in Monk skills as most of the Unarmed and Polearm skills would likely be covered already in these new weapon lines.
    True as it goes, and both polearms & unarmed would make really nifty additions to the ESO skill ranges!
    And while it would not be a good idea as a -class-, there is something to be saif for making a skill line with some "martial arts" type stuff.
    ...
    ...sometimes I wish the fighters guild had been more like That, and less... "monster hunter", which would have made a nifty guild on its own I suppose...
    Bard is also something that would probably be better portrayed as just a skill line instead of a class because there is only so much you can do with Music and Singing as a class that trying to stretch it into 3 skill lines would be pushing it. Then, trying to make the class viable as a Tank/Healer/DPS just sounds like a Nightmare. Finally, how would you balance it? What Buffs/Debuff would they provide and how would it affect current class balance (which is already an absolute joke)?
    Agreed, I think "bard" would be -perfect- for a new guild DLC... but then, I would think that, would I not?
    https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii ;)
    Edited by TheShadowScout on March 11, 2018 6:02PM
  • Universe
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    They need to balance the existing classes before even considering adding more classes.
    So far ZOS didn't manage to balance the Warden, the Morrowind's class and the stamina Warden builds are OP.
    Also, there are so many issues with the base game classes.
    Furthermore, the more classes ZOS add, the more they nerf existing classes, example: Templar major mending going to Warden.
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  • logarifmik
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    Necromancer, psion... By the Eight Divines, why? Necromancer was never a class, it's more like sub-class if you like. It's just a magician, a sorcerer, a conjurer. Psion is what? Introducing such class, if I understood it correctly, one need to greatly overwrite/expand existing lore.
    If new class will be added, in my opinion, it should be something more like martial arts (not Akaviri) oriented, a Barbarian, a Warrior, a Scout, an Agent or something like these. And yeah, give us polearms already.
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  • xaraan
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    Psion
    I knew Necro would be big, but I'm no fan. It's just sorc with different pets IMO. I picked Psion simply because I thought maybe that was the same as Psijic, which I'd like to see. Seems like it would stand apart a little more from sorc IMO and like necromancer also fits into the game/lore well.
    -- @xaraan --
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  • magictucktuck
    magictucktuck
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    Bard
    or witch hunter
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Lynx7386
    Lynx7386
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    Other
    billp_ESO wrote: »
    Rather than a new class that is limited to a few skills, I'd rather see more skills available to the existing classes. Instead of being limited to 5 skills on a bar, let's have 10 skills per bar. And two bars.

    I know the game is oriented around consoles with a controller that has few buttons, but to me, the biggest limitation is how few skills any character can really use. Almost everybody picks the same few skills, and everybody plays almost the same.

    My favorite type of character in MMO's is the utility toon, able to wield a large assortment of powers. Even though each one is perhaps not the best, the ability to pick the right skill for the right situation *is* the skill for this class. Of course, you can't play one of those in ESO.

    Ability rotations are already a massive headache on console, I dont see how it would make things any better to try and figure out how to add 5 more buttons to the already overwhelmed controllers.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Sergykid
    Sergykid
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    Other
    no more classes! there's already too many.

    skill lines are what we need. Actually, nothing more added. Fix the current ones we have to be all competitive.
    -PC EU- / battlegrounds on my youtube
  • Blkadr
    Blkadr
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    Monk
    I said monk because unarmored/fist fighting was always a thing in previous games, maybe some gloves for the weapon bonuses? Or knuckle weapons?
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