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The current state of PvE

  • Ch4mpTW
    Ch4mpTW
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    Ch4mpTW wrote: »
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?

    I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.

    @Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.

    Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.
  • GreenhaloX
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    It is interesting because I have a similar thread on PvP about how much it has been in shamble similarly as what this thread are depicting about the state of PvE. Ironically, though, (and surprisingly) for me, performance of PvE for PS4 has improved quite a bit with this Dragon Bone patch. Historically, with every single prior patch/DLC/reoccurring anniversary contents and any other new contents, we have always been plagued with the craziness of lags, crashes, technical issues and other bug galore for weeks and months until the fixes are then installed. I was expecting similar with this recent patch, and from the horror stories that have been posted from the PC folks, folks in console land were surely bracing for the impact.

    Sorry for PC folks have to endure the growing pains that came with this Dragon Bone patch, but big kudos goes out to the developer folks for rectifying many of the issues for console release. Aside from trials as I haven't done one since prior to Morrowind (so I can't really speak of the quality with those), combat mechanic-wise has seemed to improve as well with this patch. Sure, it's not perfect, but it has never been this good of a performance for me on PS4. There are quite a few threads/posts on Biting Jabs/Puncturing Sweep woes, but I seem not to have that issue. Oh yes, I had that same issue of the Jabs not working right during the One Tamriel and Morrowind era and had to sideline my Templars for a while. So, I do feel the pain of those currently experiencing the Jabs/Sweep issue. However, I really had no issue with it since the CWC patch (other than the crazy loading screen debacle with CWC.) Both of my DW and 2H StamPlars' Biting Jabs performance have also seemingly improved with this patch. Performance of my 2H have also never been better. The transition of light weaving with Dizzying Swing/Wrecking Blow has been quite smooth and crisp.

    The graphics and textures looks great, and I don't have the PS4 Pro. I also noticed a lot of cosmetics have been fixed. For one, previously, when your DW toon is riding on a mount, both of the sword and dagger are cutting right into the legs. Now, it is where it's supposed to be; laying aside of the thigh and legs and not in it. The toons looks great and the environment/scenery appear spectacular. You can see all the lines, curves, lighting, shades and whatnot in vivid details. Also, toons/character/NPCs loading has been a lot quicker. Previously, you would wayshrine to somewhere or just loaded up after logging in, but you would see black silhouettes and/or invisible NPCs, but things appear have been loading up a bit faster.

    Sure, there are still technical and cosmetic issues, but minor as most; such as you will still see certain peeps while riding on mount with the mount being underground, among other reoccurring things. Lags and crashes are still occurring for me, but not as much as with CWC and prior. I would guesstimate (damn, is this even an actual word) both were occurring about 40% or so back then, but it has probably been about 10-15% of the time since this patch. Some of us are also experiencing the weapon displaying issue, but again, it has been about 5% of the gameplay for me, and you can just wayshrine somewhere, and it will reset.

    Overall, my gameplay experience for PvE-wise have significantly improved quite a bit with this patch. With CWC, during the loading screen crisis, it was about 80% disapproval or unenjoyable (I'm sure similarly with the rest of you.) However, with the hotfix finally emplaced around a month later, the gameplay enjoyment spiked to around 70%, and with this patch, I am well at 80% enjoyable and approval. I can't say the same for the current state of PvP, though, and I'm not sure how long before another fiasco hits PvE. However, I'm hoping this better experience and improved enjoyment of the game will last for quite some time to come. Only time will tell..

  • Dymence
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    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?

    I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.

    @Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.

    Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.

    You're barking up the wrong tree, as OP was part of the group that has done 99% world first trial clears.
  • Ch4mpTW
    Ch4mpTW
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    Dymence wrote: »
    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?

    I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.

    @Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.

    Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.

    You're barking up the wrong tree, as OP was part of the group that has done 99% world first trial clears.

    Just calling it how it is. A lot of “world’s firsts”, aren’t really that meaningful. Especially if you can have weeks to practice it, and get it done before it goes live. At that point, what is there to be congratulated about? What major hurdle was overcame? You had plenty of time to analyze all of the mechanics, and test out various things long before 2 platforms even got a whiff of it. Where as you on the other hand have been exposed to it long enough that you can make guides about it. And people are supposed to be impressed by this? Lol?

    Here’s an example. In racing, let only a few teams have a “track day” at a new course that is created. M’kay? And let them have said track days for a few weeks on end, while the other teams can only go plan off of what is rumored and heard. Sometimes not even watched or read, as said teams participating in said track days are under a NDA. Race comes along, and 1 of the teams who had the chance to have the practice there wins and gets all podium finishes. Do you truly feel as though a form of congratulations is warranted? Really? Is it really a true “world’s first”? Come on now. Let’s not be silly.

    Edit: I just realized how similar my example is to what happened regarding Halls of Fabrication... Hmm. . .
    Edited by Ch4mpTW on March 10, 2018 4:01PM
  • Valencer
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    On PC just about every major progression raiding guild got invitations for the morrowind PTS for their members. Not every single one of those guilds actually did something with it though. That's where dedication makes a difference... what's wrong with that?

    For vAS every single PC guild/player had access to the CWC PTS. No invite needed... so what's your point?
    Edited by Valencer on March 10, 2018 4:45PM
  • Ch4mpTW
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    Valencer wrote: »
    No offense, but even if console players had access to the content at the same time, they probably still wouldnt get the first clears as quickly as PC players. There's simply more tools available to PC players.

    And on PC just about every major progression raiding guild got invitations for the morrowind PTS for their members. Not every single one of those guilds actually did something with it though. That's where dedication makes a difference... what's wrong with that?

    For vAS every single PC guild/player had access to the CWC PTS. No invite needed... so what's your point?

    Once again. There’s a new circuit being created. Myself and my team are going to have access to this circuit, and will be able to make preparations and all other things accordingly. We will have access to this new course for a few weeks; or months. You on the other hand? N’ah. You have to wait until it’s “officially” released, and race day.

    Race day occurs...

    Hey! Look at me! I as well as the rest of my team got all podium finishes. We are great, and I’d like to thank my team for such hard work that we displayed preparing for the race. Thank you as well to the creator of this new circuit, for allowing my team to have access to it before the other teams. After all, we are more than qualified than the other teams. Why? Because our technology is superior, and we have more tools at our disposal. Never mind the fact that you other guys couldn’t even know how many straights and or corners there were. Let alone elevation shifts. But hey! Did you see my hot lap? Incredible right? I mean, hey. You technically had a qualifying lap to prepare. But, oh well.

    That’s what is what you sound like right now. You as well as anyone else who parrots that foolishness.
  • Valencer
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    You probably wouldnt get a first clear either way, because your racing car doesnt have any of the fancy features some of the other teams' cars have (PC players, addons etc).

    Either way, whining about console players not having access to the content the same day as PC players seems like a waste of energy to me. If you care about this so much you're on the wrong platform imo. PvE has bigger issues than console players feeling slighted over the way the PTS works.

    So again, what's this nonsense about ZoS helping specific guilds? That didnt happen on PTS as far as I know...
  • Araxyte
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    Getting sick of 12 man trials. I really want more content that I can just pick up and play with some of my core friends instead of having to plan and organise big boring trials. Yes there are dungeons, but I'm talking about having some 6-man or even 2-man trials which are really challenging. I'm sure some of the new players would appreciate smaller trials too.
    Edited by Araxyte on March 10, 2018 5:08PM
    | All classes | PC EU |
  • Liofa
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    Agreed with pretty much everything in the OP .

    1- Bugs , Crashes , Performance etc.

    I understand that ZOS needs to push out new content every 3 months to keep players entertained and make money . But , when you get hit by invisible mechanics , can't see you teammates in a trial , having to reloadui/port back and fort to fix several things makes the gameplay frustrating . Recently there was a fix that was supposed to prevent the issue of invisible players . Honestly , it made the problem worse . An issue that happened rarely now happens almost every time , not only for a single player but many at the same time .

    Crashes and Performance is something I honestly can't understand why has problems with . I can play most new published high quality games on Ultra with 60 fps but I can't get 30 fps in a trial with everything on low except Subsampling Quality . I have to make the game look like potato to be able to get somewhat decent FPS but still get crashes . There has to be an Overhaul for this . I know you are working on it but I rather prefer a complete change instead of small bandage fixes that barely work and/or not work at all .

    I know ESO works on a single core and all but that is not even an answer and not a solution to this problem . I have i7 4790k and I can run most games on Ultra . If I try to do a raid in ESO on Ultra settings , I don't play . I watch a slideshow .

    2- Leaderboard Rewards

    There is absolutely no reason to be on top for most trials . We can get legendary jewelry from normal Veteran . We can get weapon from normal mode , same as armour . vAS is still rewarding for those who can't complete HM yet but soon a lot more will be completing it and will be getting weapons they want . For example , what do you get for being the top score in Sanctum ? Absolutely nothing except the fact that you are the first place . That's it . Nothing that benefits your character . I agree with OP . Cosmetics , mounts , titles and such would be an incredible motivation for people to join competitive raiding .

    3- Balance

    One class should be doing something better . I agree all the way . Now , let's look at Magicka Sorcerers and Magicka Nightblades . Who would take a Magicka Sorcerer to a raid if they didn't have such nice contribution to Concussion , Alkosh and AOE DPS ? Magicka Nightblades overperform Sorcerers in Single Target DPS by a long shot while buffing nearby allies and having better sustain . Same with Stamina Nightblades . For example , Stamina Templars are there for Power of the Light , not because they have such amazing DPS .

    Looking at Magicka Sorcerers , it is obvious why they are still viable and required in raids . ZOS needs to make every class useful for a team . Class Balance is in such a bad spot at the moment , some classes do more harm to the group than they do good . It is absurd . I don't want to bother giving suggestions here because we made so many suggestions in Dragon Bones PTS . What happened ? Nothing . Did we get an answer about why they made nothing about Magicka Wardens , Magicka DKs and Magicka Templars underperforming ? No . What happened instead was buffing Magicka Nightblades which were already the top Magicka DPS . This is not class balance . When you make a class rule and overperform everything else for few patches and make it useless the next few patches , it is not class balance . Same thing happened to Dragonknights . Remember those times where you would run a team full of mDKs ? Or the times where Overloading Sorcerers had the highest DPS ? Pet Sorcerers ? Where are they now ? It is time for Nightblades . They are at the top , getting buffed and buffed while other classes are pushed down . To what end ? ZOS is gonna make a single change and make them completely useless again and some other class will shine on top of everything else . This is not balance . Stamina Nightblades have the highest DPS ? No problem ! I am not against it but why do they have almost 40-50%+ more DPS than mDKs ? Do you think this is balance ? I don't think it is . Don't get me wrong , I am not asking for nerfs . I rather see every class seeing similar numbers while few other being slightly higher . When all classes are wanted and viable in competitive play , game will be much more enjoyable for everyone .

    Again , there are many ways to make every class wanted in trials but ZOS ignored pretty much everything that is suggested during PTS and decided to nerf weak classes even more . Well , at least we can say that we tried ^^ We try again here in this thread but I highly doubt anything will happen . Honestly , I won't be surprised if I see a ''Z'' next to the thread and open the thread with excitement only to see it is a mod informing people that he/she had to delete few comments due to flaming/baiting . From the comments I read , it won't take long ^^
    Edited by Liofa on March 10, 2018 6:04PM
  • Mister_DMC
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    Masel92 wrote: »
    Fully agreed! A couple of thing's I'd like to add:
    1. add leaderboards to dungeons, with weeklies that are similar.
    2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
    3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
    4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
    5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
    6.
    I'd imagine it to be like this
    Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
    Then You'd have:
    Aetherian Archive Vanquisher (#1)
    Or Tick-Tock-tormentor (#3)
    Or Flawless Conqueror (#34)



    I've always wanted a "Celestial Conqueror" title for completing all 3 craglorn hardmodes. Seems like a missed opportunity. @ZOS_Finn please fix this!
    Edited by Mister_DMC on March 10, 2018 6:51PM
  • Mureel
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    Masel92 wrote: »
    Fully agreed! A couple of thing's I'd like to add:
    1. add leaderboards to dungeons, with weeklies that are similar.
    2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
    3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
    4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
    5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
    6.
    I'd imagine it to be like this
    Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
    Then You'd have:
    Aetherian Archive Vanquisher (#1)
    Or Tick-Tock-tormentor (#3)
    Or Flawless Conqueror (#34)



    So basically make the vet content even worth doing once one has made the achievements (or farmed their necessities). I agree 100%
    Edited by Mureel on March 10, 2018 8:14PM
  • Mureel
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    beetleklee wrote: »
    I agree, HoF and AS feels rushed in some ways. MoL is probably my favourite trial out there right now, it has alot of fun, interesting and challenging bosses with unique mechanics that makes it truly enjoyable. When it comes to HoF, I feel like the trial is there, but the second, third and the end boss kind of annoys me, it just doesnt feel.. challenging?


    Yeah I was disappointed with AS, and HoF isn't as fun as MoL (not counting the crash bug on Rakkhat lol)

    I feel like with the new DB dungeons that they'll bring back fun mechanics with the next trial...hopefully. MoL is the most enjoyable one by a longshot.

    Okay I agree but with one caveat: I feel like once you get mechanics down the new dungeons are exceptionally easy. Think this is because the mechanics are focused on other things rather than those things and the bosses both. The bosses mainly hit like a wet noodle (certain one shots from Zaan notwithstanding!).

    I mean I accidentally stood in Doylemish arrow mess once and nothing significant. I'd have expected some kind of harsh Pishna-like debuff and as healer I was scared for a second. Now, I'll walk right up on him and bash him if he winds up for any of that.

    Also, on VFL graveyard - I quite happily tank bear, so the dps can wail on him in a stack of blockade and combat prayer and leave the tank to handle dogs and guar, and really always a sub 2 min fight.
    (If anyone doesn't know already or wants to, I'll write up the cat part but I think the drift is already clear for anyone who cares). Like that bear should slap my face in- but he just doesn't.

    Things like that, as a small example.

    I feel like HOTR was a nicer balance of additional mechanics and boss mechanics.

    My fave trial is still vmol (of the non crag ones, I have a soft spot for the look and story of VAA as it was my first back in 2014 *blush* and also got all my first trial experiences and all ach there, and so I think I'll always love it).

    Anyway - I mainly agree with you - but I think that there needs to be a little tweaking in the actual bosses' direction of the latest dungeons. Not the boss fight, but the actual bosses themselves.
    Edited by Mureel on March 10, 2018 8:44PM
  • Love Wizard
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    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?

    I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.

    @Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.

    Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.

    Sure, vAS was cleared day one, no issues. vHoF, cleared day one, no issues. The only reason vMoL wasnt cleared day one, was because the PTS acsess was so horrible it was impossible to progress, and test these things. And I completely agree with you, but discrediting our achievements, instead of directing your issues towards Zenimax seems wrong to me. And by all means, the first vAS, vHoF clear was pretty insignificant to us, what really meant something, was the likes of tick tock tormentor, dro'mathra destroyer, holding leaderboards, etc. And trust me, ZoS has in NO WAY given the likes of Hodor special treatment, ever. Sure we interact with some developers here and there, but its never been an "advantage".

    Ch4mpTW wrote: »
    Dymence wrote: »
    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?

    I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.

    @Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.

    Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.

    You're barking up the wrong tree, as OP was part of the group that has done 99% world first trial clears.

    Just calling it how it is. A lot of “world’s firsts”, aren’t really that meaningful. Especially if you can have weeks to practice it, and get it done before it goes live. At that point, what is there to be congratulated about? What major hurdle was overcame? You had plenty of time to analyze all of the mechanics, and test out various things long before 2 platforms even got a whiff of it. Where as you on the other hand have been exposed to it long enough that you can make guides about it. And people are supposed to be impressed by this? Lol?

    Here’s an example. In racing, let only a few teams have a “track day” at a new course that is created. M’kay? And let them have said track days for a few weeks on end, while the other teams can only go plan off of what is rumored and heard. Sometimes not even watched or read, as said teams participating in said track days are under a NDA. Race comes along, and 1 of the teams who had the chance to have the practice there wins and gets all podium finishes. Do you truly feel as though a form of congratulations is warranted? Really? Is it really a true “world’s first”? Come on now. Let’s not be silly.

    Edit: I just realized how similar my example is to what happened regarding Halls of Fabrication... Hmm. . .

    If you're not impressed by this, or don't feel the significance of it, then just keep that to yourself? No need to bring other people down for no reason. I completely agree with how PTS gives guilds time to clear content, and thus further, when it drops on live its a joke, yes. But who else should go through countless of hours of testing the PTS, to ensure its smooth for you as a player, to enjoy?

    I think the only solution is to have a simplified version the PTS, tweaked etc, and to then change it around when it drops to live. I'd love to see ZoS dedicate a 12 man quality assurance team to make sure everything works as intended, but I just dont see them having the manpower, nor the interest.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Would love to see more people contribute.

    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    The lag and disconnects are the primary problem this game has. Fixing that would be a game changer for this game.

    If only ZOS would realize that and put serious effort behind eliminating it, wether it requires a roll back or not.

    This game didn't always perform this way.
    NA/PC
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Aquanova wrote: »
    The lag and disconnects are the primary problem this game has. Fixing that would be a game changer for this game.

    If only ZOS would realize that and put serious effort behind eliminating it, wether it requires a roll back or not.

    This game didn't always perform this way.

    It was better before the anticheat measures were rolled out, but not having those would mean people could do some pretty *** stuff.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
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