Love Wizard wrote: »So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.
1. Bugs, crashes, performance and other issues.
Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.
We have two morph of an ability
Game design one for pvp, the other for pve
There goes for the balance iusses imo
Love Wizard wrote: »So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.
1. Bugs, crashes, performance and other issues.
Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.
I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.
As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.
As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.
Love Wizard wrote: »3. Balance changes
Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.
Love Wizard wrote: »3. Balance changes
Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.
Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.
menschikov2 wrote: »Love Wizard wrote: »3. Balance changes
Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.
Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.
I know one DK and a NB-heal and with the NB-Heal i run vDSA from time to time. And one of our tanks in the Guild(also in the Caglorn vet-Trials is a NB-Tank)^^ But yes they are very hard to find.
Love Wizard wrote: »We have two morph of an ability
Game design one for pvp, the other for pve
There goes for the balance iusses imo
Its not all that simpleLove Wizard wrote: »So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.
1. Bugs, crashes, performance and other issues.
Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.
I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.
As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.
As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.
These issues im talking about is issues within trials. Addons has been disabled but to no help, and if we run any addons, they're not fps hungry as you indicate. Invisible players still happens in the same group, in the same instance, even though they said they fixed it last patch. Fps is fine outside of trials, whilst out of combat my fps is around 110 in trials, but once in a boss fight, it just plumits, and gets worse and worse for every minute that goes by.
Yup! Lots of good points.
As for 25-30FPS..... well I’d love to have that sort of FPS raiding on console
Abysswarrior45 wrote: »Hey... want to know something interesting? PVP has had these issues since IC.
ThinkerOfThings wrote: »I have brought this up before, but I feel we need an end game pve zone. This would include dailies that actually improve the end game pve zone, such as repairing a city over time, such as I did dailies for this shop keeper for a week or two and now the shopkeeper has items for sale, or I completed dailies for the town guard and now the city actually has guards and a wall. Something with tangible rewards that both have an in game story effect but also get a player ready for higher tier content . Also it should be content that can't be blown through in a day or a week, it would need to have some kind of tangible progress that takes time. This could be done in tiers, with a group of dailies being available when the city is still new, then a new set becoming available as the city begins to grow and then a whole new set when the city is prospering.
Just a thought.
Love Wizard wrote: »3. Balance changes
Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.
Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.
I think they are happy with classbalance at the moment. Dk are tanks, templar are healars and nb and sorcs are the best damagedealers, and warden is for roleplay. When mdks and magplars are just 0.5% better then stamtoons, evry topguild will use them over stamtoons and people are crying how bad stamina is.
And for pve content in generall, you can see that vmol was the last content were damage was important beside some hm) and they now try to make content hard with multiple mechanikes at the same time that oneshoots and rng. I remember the time when players run dungeons for fun and search for groups, but since shadow of the hist, it feels that nearly all stop running after they have theachivments or just for motivefarm.
Love Wizard wrote: »So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.
1. Bugs, crashes, performance and other issues.
Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.
I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.
As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.
As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.
As for the all classes being allowed to do good job I feel we would need more than just 2 morphs for skills, they should be more customizable like instead of 1 morph we got 4 and we could choose (yes CHOOSE) which source will be used for the skill (Stamina, Magicka or Health - ultimate exception as it needs ultimate).
They should make tank morph, healer morph, DD morph and PvP morph. I know it sounds crazy and would take a lot of work, I would even settle for same animation/visible effect (at first), maybe not all skills must have more than 2 morphs but still it would help to have some diversity for tanks/healers cause seeing ppl saying templars are best healers sorcs are best dps and DK are best tanks is getting boring after so many months...
As for PvE adding more dungeons and trials won't help the PvE, doing same things over and over in dung/raids is just boring after 2 years, we need more story and quests for RPG PvE community (and not as short as the CWC...), in 60 days game time on 1 char (and occasional fooling around) I have made all PvE quests (except 2 new dungs, didn't have time) and I don't feel like doing same for alts, story in PvE is not the greatest and feel more liek a drag than reward when you deliver quests...
Princess_Ciri wrote: »titles or rewards for being top in the leaderboard would be nice. Even end of patch or end of month/week rewards for being 1st/2nd/3rd on the leaderboard would be better than what we have now.
ZOS giving out polymorphs from the HM vAS completion was like a tiny step in that direction but I think they could do a lot more to make leaderboard scores a bit more rewarding. Especially since they get wiped away after a new patch anyway.
Fully agreed! A couple of thing's I'd like to add:
1. add leaderboards to dungeons, with weeklies that are similar.
2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
6.
I'd imagine it to be like this
Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
Then You'd have:
Aetherian Archive Vanquisher (#1)
Or Tick-Tock-tormentor (#3)
Or Flawless Conqueror (#34)
Doctordarkspawn wrote: »Asking ZOS to lisen to more experienced players will require them to think that the people they have on balance are not the ultimate authority. And not only is that not gonna happen, it'd require them to rethink multiple decisions they've made in the past despite player feedback.
And that wont happen. ZOS never goes back on a decision. Not all the way at least.
well making trials 6-man content would make them more accessible and better performance. beyond that maybe, just maybe they could design some content that consists of something other than the dps/oneshot mechanics.
dungeons/trials with puzzles, timers, have to find randomly hidden things, split up, separated door mechanisms, scouting ahead/stealth. Every mechanic in this game is about the boss and not the dungeon itself.
other than stand here or do this at time x there is really nothing imaginative about it.
what about the library dungeon where you need to find the book (in a maze of books) to open up the door before the timer runs out, while of course your constantly being harassed and opening up the wrong books adds to the mischief. Its like no ones even trying or just lack the imagination.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Yes, absolutely. The polymorph from vAS HM is one of the biggest incentives to play for me right now.4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc.
Yes, absolutely. The polymorph from vAS HM is one of the biggest incentives to play for me right now.4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc.
RNG can be stupid when it comes to mandatory gearpieces, but it is great for things like that. You always have a reason to go back into that trial and looting is always exiting as you have this very small chance to get something really cool and when you already have it you get the chance of selling it for a lot of gold. I find this so much better then undaunted plunder because you don't know what you will get and what you can make out of it.
I really hope they will find a good mix of bound and tradeable rewards for endgame activities and add more things (like mounts, armour-/weaponskins, housing items, etc.) in the future.
Healing is the worst when it comes to class diversity. Balancing will never be perfect however I think it would be enough if classes would be close enough to at least be playable. Also classes should have more unique abilities that are essential to certain tactics or unique buffs so that you have a incentive to take certain builds into trials even though there DPS isn't the absolute best.
Love Wizard wrote: »Doctordarkspawn wrote: »Asking ZOS to lisen to more experienced players will require them to think that the people they have on balance are not the ultimate authority. And not only is that not gonna happen, it'd require them to rethink multiple decisions they've made in the past despite player feedback.
And that wont happen. ZOS never goes back on a decision. Not all the way at least.
Its a shame though, it really is. As much as I love the ZoS people, I feel when you run a game for a certain ammount of time, the players is gonna know it way better rather than the actual development. I feel ZoS could go a long way though to be more transparent, and to communicate better with its current playerbase. But yes, we will see what happens.