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The current state of PvE

Love Wizard
Love Wizard
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So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

1. Bugs, crashes, performance and other issues.

Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

2. Leaderboard rewards

In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

3. Balance changes

Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

- @IWM
@IWM - EU - Member of Hodor
Mashinate - Highelf Nightblade (Inactive)
Love Wizard - Dunmer Dragonknight (Inactive)
Godblade - Highelf Nightblade (Active)
Mashixo - Dunmer Sorcerer (Inactive)
Hjelmi's Sister - Dunmer Nightblade (Inactive)
Mashiex - Orc Nightblade (Active)
Beaminate - Dunmer Templar (Inactive)
Kittynate - Khajiit Nightblade (Inactive)
Godmancer - Orc Necromancer (Active)

Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
World Record for All Trials Pre Thieves Guild Patch (Hodor!)
Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
Worlds First vAS Hardmode
Worlds First Cloudrest clear, and hardmode
Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
Worlds First Blackrose Prison clear
Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
World Record for all the Trials (Murkmire)
Worlds First Godslayer
  • Skander
    Skander
    ✭✭✭✭✭
    We have two morph of an ability


    Game design one for pvp, the other for pve


    There goes for the balance iusses imo
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.

    As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.

    As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.
    Edited by PlagueSD on March 9, 2018 1:29AM
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Skander wrote: »
    We have two morph of an ability


    Game design one for pvp, the other for pve


    There goes for the balance iusses imo

    Its not all that simple
    PlagueSD wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.

    As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.

    As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.

    These issues im talking about is issues within trials. Addons has been disabled but to no help, and if we run any addons, they're not fps hungry as you indicate. Invisible players still happens in the same group, in the same instance, even though they said they fixed it last patch. Fps is fine outside of trials, whilst out of combat my fps is around 110 in trials, but once in a boss fight, it just plumits, and gets worse and worse for every minute that goes by.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Vaoh
    Vaoh
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    ✭✭✭✭✭
    Yup! Lots of good points.

    As for 25-30FPS..... well I’d love to have that sort of FPS raiding on console :disappointed:
  • Abysswarrior45
    Abysswarrior45
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    Hey... want to know something interesting? PVP has had these issues since IC.
  • ThinkerOfThings
    ThinkerOfThings
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    I have brought this up before, but I feel we need an end game pve zone. This would include dailies that actually improve the end game pve zone, such as repairing a city over time, such as I did dailies for this shop keeper for a week or two and now the shopkeeper has items for sale, or I completed dailies for the town guard and now the city actually has guards and a wall. Something with tangible rewards that both have an in game story effect but also get a player ready for higher tier content . Also it should be content that can't be blown through in a day or a week, it would need to have some kind of tangible progress that takes time. This could be done in tiers, with a group of dailies being available when the city is still new, then a new set becoming available as the city begins to grow and then a whole new set when the city is prospering.

    Just a thought.
    Edited by ThinkerOfThings on March 9, 2018 5:00AM
    "It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, count only the happy hours." - Vivec
    XBOX - EP: Sen Sadri ( DE NB )
  • aeowulf
    aeowulf
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    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.
  • menschikov2
    menschikov2
    ✭✭✭
    aeowulf wrote: »
    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.

    I know one DK and a NB-heal and with the NB-Heal i run vDSA from time to time. And one of our tanks in the Guild(also in the Caglorn vet-Trials is a NB-Tank)^^ But yes they are very hard to find.
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    aeowulf wrote: »
    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.

    I know one DK and a NB-heal and with the NB-Heal i run vDSA from time to time. And one of our tanks in the Guild(also in the Caglorn vet-Trials is a NB-Tank)^^ But yes they are very hard to find.

    yes, I know a (literally one) NB tank too. :) I do not know any NB, DK or sorc healers. I know a couple of sorc tanks, and templar tanks, none are mains though. I think my point was more along the lines of, whilst agreeing with OP, there are other clases in a worse place in certain roles he failed to mention :(
    Edited by aeowulf on March 9, 2018 9:17AM
  • phaneub17_ESO
    phaneub17_ESO
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    ✭✭✭✭✭
    Us super casuals, non-competitive players avoid trials and vet dungeons; we mostly do overland content, delve diving, crafting, questing, the occasional normal random dungeon, and leveling new characters. Can I do Vet dungeons - sure, but I got frustrated when getting my random vet dungeon on a Pledge and the party wants to intentionally wipe because they screwed up the Hard mode for their extra key. I stopped doing them as I just want to clear them without additional hassle.
  • FleetwoodSmack
    FleetwoodSmack
    ✭✭✭✭✭
    Skander wrote: »
    We have two morph of an ability


    Game design one for pvp, the other for pve


    There goes for the balance iusses imo

    Its not all that simple
    PlagueSD wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.

    As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.

    As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.

    These issues im talking about is issues within trials. Addons has been disabled but to no help, and if we run any addons, they're not fps hungry as you indicate. Invisible players still happens in the same group, in the same instance, even though they said they fixed it last patch. Fps is fine outside of trials, whilst out of combat my fps is around 110 in trials, but once in a boss fight, it just plumits, and gets worse and worse for every minute that goes by.

    More on the invisible players bug, it also may be that it could be an issue that's plagued by various other conditions because it seems really random when it happens. I'm trying to actually remember when exactly invisible players started- I can't honestly remember if the bug was there before One Tamriel launched or not, but I definitely remember it was happening everywhere shortly after that. That might just be my bad memory, though.
    Tell me lies, tell me sweet little lies!
  • knaveofengland
    knaveofengland
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    we have all played probally many mmos , eso has to have thier own unique way of doing things , it is naturall to compare them to other games we have played .

    bugs i can tell you can take many months to iron out even then you have to make trade offs , every time a good idea comes up it can take months even before you can start it , even then can take years .

    with pve its the bulk of the game , pvp is a niche , eso has thier own testers and they do take feedback from the forums .

    you have to ask yourselfs what company will say look this is not going right we are wrong opps sorry , they will work through it you have to be patient .

  • FakeFox
    FakeFox
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    ✭✭
    Healing is the worst when it comes to class diversity. Balancing will never be perfect however I think it would be enough if classes would be close enough to at least be playable. Also classes should have more unique abilities that are essential to certain tactics or unique buffs so that you have a incentive to take certain builds into trials even though there DPS isn't the absolute best.

    SfwtS7n.jpg
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    I think they are happy with classbalance at the moment. Dk are tanks, templar are healars and nb and sorcs are the best damagedealers, and warden is for roleplay. When mdks and magplars are just 0.5% better then stamtoons, evry topguild will use them over stamtoons and people are crying how bad stamina is.

    And for pve content in generall, you can see that vmol was the last content were damage was important beside some hm) and they now try to make content hard with multiple mechanikes at the same time that oneshoots and rng. I remember the time when players run dungeons for fun and search for groups, but since shadow of the hist, it feels that nearly all stop running after they have theachivments or just for motivefarm.

    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Vaoh wrote: »
    Yup! Lots of good points.

    As for 25-30FPS..... well I’d love to have that sort of FPS raiding on console :disappointed:

    Yeaaahh.. I felt bad mentioning the fps issue thinking of you console players :D Godbless you!
    Hey... want to know something interesting? PVP has had these issues since IC.

    This thread is more or less to adress the issues with PvE.
    I have brought this up before, but I feel we need an end game pve zone. This would include dailies that actually improve the end game pve zone, such as repairing a city over time, such as I did dailies for this shop keeper for a week or two and now the shopkeeper has items for sale, or I completed dailies for the town guard and now the city actually has guards and a wall. Something with tangible rewards that both have an in game story effect but also get a player ready for higher tier content . Also it should be content that can't be blown through in a day or a week, it would need to have some kind of tangible progress that takes time. This could be done in tiers, with a group of dailies being available when the city is still new, then a new set becoming available as the city begins to grow and then a whole new set when the city is prospering.

    Just a thought.

    I honestly think the dailies system, and the dungeons are fine as they are. I wish they could do a little rehaul of some of the bosses, and make them a little bit more mechanicly challenging (no pun intended)
    aeowulf wrote: »
    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    Agree with your post, but there are way worse class/role combos than the above: DK healer - have you ever seen one of these anywhere?? not even in pug finder. NB healer - similar situation. NB tank - gone from finder since morrowind. These class/role combos are in a very bad place as they are not even played in vet content. Then there are combos like stamplar - one is fine, two are not (because of repentence). Whilst I do agree your mentioned class/roles are not preferred in trials, they do squeeze in outside guilds going for scores. There are class/role combos in a WAY worse place than the ones you mentioned.

    Sure, by all means there are worse combinations, this was just spoken from my experience as a DPS throughout the years.

    Saint_Bud wrote: »
    I think they are happy with classbalance at the moment. Dk are tanks, templar are healars and nb and sorcs are the best damagedealers, and warden is for roleplay. When mdks and magplars are just 0.5% better then stamtoons, evry topguild will use them over stamtoons and people are crying how bad stamina is.

    And for pve content in generall, you can see that vmol was the last content were damage was important beside some hm) and they now try to make content hard with multiple mechanikes at the same time that oneshoots and rng. I remember the time when players run dungeons for fun and search for groups, but since shadow of the hist, it feels that nearly all stop running after they have theachivments or just for motivefarm.

    I agree, HoF and AS feels rushed in some ways. MoL is probably my favourite trial out there right now, it has alot of fun, interesting and challenging bosses with unique mechanics that makes it truly enjoyable. When it comes to HoF, I feel like the trial is there, but the second, third and the end boss kind of annoys me, it just doesnt feel.. challenging?



    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    As for the all classes being allowed to do good job I feel we would need more than just 2 morphs for skills, they should be more customizable like instead of 1 morph we got 4 and we could choose (yes CHOOSE) which source will be used for the skill (Stamina, Magicka or Health - ultimate exception as it needs ultimate).

    They should make tank morph, healer morph, DD morph and PvP morph. I know it sounds crazy and would take a lot of work, I would even settle for same animation/visible effect (at first), maybe not all skills must have more than 2 morphs but still it would help to have some diversity for tanks/healers cause seeing ppl saying templars are best healers sorcs are best dps and DK are best tanks is getting boring after so many months...

    As for PvE adding more dungeons and trials won't help the PvE, doing same things over and over in dung/raids is just boring after 2 years, we need more story and quests for RPG PvE community (and not as short as the CWC...), in 60 days game time on 1 char (and occasional fooling around) I have made all PvE quests (except 2 new dungs, didn't have time) and I don't feel like doing same for alts, story in PvE is not the greatest and feel more liek a drag than reward when you deliver quests...
  • Princess_Ciri
    Princess_Ciri
    ✭✭✭✭✭
    titles or rewards for being top in the leaderboard would be nice. Even end of patch or end of month/week rewards for being 1st/2nd/3rd on the leaderboard would be better than what we have now.

    ZOS giving out polymorphs from the HM vAS completion was like a tiny step in that direction but I think they could do a lot more to make leaderboard scores a bit more rewarding. Especially since they get wiped away after a new patch anyway.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Masel
    Masel
    Class Representative
    Fully agreed! A couple of thing's I'd like to add:
    1. add leaderboards to dungeons, with weeklies that are similar.
    2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
    3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
    4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
    5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
    6.
    I'd imagine it to be like this
    Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
    Then You'd have:
    Aetherian Archive Vanquisher (#1)
    Or Tick-Tock-tormentor (#3)
    Or Flawless Conqueror (#34)



    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    PlagueSD wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.

    As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.

    As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.

    Sounds like rng is on your side. I've DCed twice since the update. Invisible players don't mean you are in a different instance, it has happened to me once. I can see the player's name and health bar, I could see them using abilities, and their pet, but they were invisible.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Asking ZOS to lisen to more experienced players will require them to think that the people they have on balance are not the ultimate authority. And not only is that not gonna happen, it'd require them to rethink multiple decisions they've made in the past despite player feedback.

    And that wont happen. ZOS never goes back on a decision. Not all the way at least.
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Jamdarius wrote: »
    As for the all classes being allowed to do good job I feel we would need more than just 2 morphs for skills, they should be more customizable like instead of 1 morph we got 4 and we could choose (yes CHOOSE) which source will be used for the skill (Stamina, Magicka or Health - ultimate exception as it needs ultimate).

    They should make tank morph, healer morph, DD morph and PvP morph. I know it sounds crazy and would take a lot of work, I would even settle for same animation/visible effect (at first), maybe not all skills must have more than 2 morphs but still it would help to have some diversity for tanks/healers cause seeing ppl saying templars are best healers sorcs are best dps and DK are best tanks is getting boring after so many months...

    As for PvE adding more dungeons and trials won't help the PvE, doing same things over and over in dung/raids is just boring after 2 years, we need more story and quests for RPG PvE community (and not as short as the CWC...), in 60 days game time on 1 char (and occasional fooling around) I have made all PvE quests (except 2 new dungs, didn't have time) and I don't feel like doing same for alts, story in PvE is not the greatest and feel more liek a drag than reward when you deliver quests...

    Adding just one morph to everything could be simple, sure, but then again, it doesnt reasure us that things gets balanced. Sure magicka dk dps for PvE has a nice skillset, but it just doesnt do enough damage. As for when it comes to quests, I feel like eso is packed with them, I feel we just need to fix the current content, and add incentives for people to run the content.
    titles or rewards for being top in the leaderboard would be nice. Even end of patch or end of month/week rewards for being 1st/2nd/3rd on the leaderboard would be better than what we have now.

    ZOS giving out polymorphs from the HM vAS completion was like a tiny step in that direction but I think they could do a lot more to make leaderboard scores a bit more rewarding. Especially since they get wiped away after a new patch anyway.

    I completely agree, I feel its very demotivating to run patch, after patch, for new scores, with the old ones just being wiped away, and just remembered like a distant memory.
    Masel92 wrote: »
    Fully agreed! A couple of thing's I'd like to add:
    1. add leaderboards to dungeons, with weeklies that are similar.
    2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
    3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
    4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
    5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
    6.
    I'd imagine it to be like this
    Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
    Then You'd have:
    Aetherian Archive Vanquisher (#1)
    Or Tick-Tock-tormentor (#3)
    Or Flawless Conqueror (#34)

    1. I agree with this, I always though it could be a nice feature to play around with.
    2. Im abit back and fourth on this one, I feel some gear should be locked behind the requirement of actually doing the content, but I feel like the old system we had was good, we have for instance vicious ophidian, infallible aether, etc being dropped as a BoP, but then we had other sets that would be BoE, it should be some middle ground I think.
    3. I agree, I feel the weekly rewards are pretty underwhelming right now, atleast make them unique in some way or another.
    4. I completely agree, I don't think we should limit it to #1 either, I feel it could be way more than that. I feel the vAS polymorph was a right step in the right direction, but we need more. After all, ZoS is pretty good when it comes to adding new costumes, polymorphs, and mementos etc to the crown store, right? Shouldn't be too hard.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Asking ZOS to lisen to more experienced players will require them to think that the people they have on balance are not the ultimate authority. And not only is that not gonna happen, it'd require them to rethink multiple decisions they've made in the past despite player feedback.

    And that wont happen. ZOS never goes back on a decision. Not all the way at least.

    Its a shame though, it really is. As much as I love the ZoS people, I feel when you run a game for a certain ammount of time, the players is gonna know it way better rather than the actual development. I feel ZoS could go a long way though to be more transparent, and to communicate better with its current playerbase. But yes, we will see what happens.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Rungar
    Rungar
    ✭✭✭✭✭
    well making trials 6-man content would make them more accessible and better performance. beyond that maybe, just maybe they could design some content that consists of something other than the dps/oneshot mechanics.

    dungeons/trials with puzzles, timers, have to find randomly hidden things, split up, separated door mechanisms, scouting ahead/stealth. Every mechanic in this game is about the boss and not the dungeon itself.

    other than stand here or do this at time x there is really nothing imaginative about it.

    what about the library dungeon where you need to find the book (in a maze of books) to open up the door before the timer runs out, while of course your constantly being harassed and opening up the wrong books adds to the mischief. Its like no ones even trying or just lack the imagination.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Rungar wrote: »
    well making trials 6-man content would make them more accessible and better performance. beyond that maybe, just maybe they could design some content that consists of something other than the dps/oneshot mechanics.

    dungeons/trials with puzzles, timers, have to find randomly hidden things, split up, separated door mechanisms, scouting ahead/stealth. Every mechanic in this game is about the boss and not the dungeon itself.

    other than stand here or do this at time x there is really nothing imaginative about it.

    what about the library dungeon where you need to find the book (in a maze of books) to open up the door before the timer runs out, while of course your constantly being harassed and opening up the wrong books adds to the mischief. Its like no ones even trying or just lack the imagination.

    I'd personally love to see these kind of puzzles aswell. Just something that doesnt involve stacking everything and nuking it would be fun :D
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    http://xboxdvr.com/gamer/Maxwell/video/45575137
    http://xboxdvr.com/gamer/Maxwell/video/45575254

    PvP In a nutshell
    http://xboxdvr.com/gamer/Maxwell/video/45010348 <- Best one.

    PvP has and will always have issues since no one at ZOS can somehow figure out what is making the lag terrible I mean it must've been a coincidence that the performance tanked when someone decided to put an 'anti-bot' program in the game along with the lighting patch.

    No ESO lives about how performance issues are being looked at, nor how the data they collected from that PvP event was used. PvP would be a lot more fun if everything ran at a smooth 30fps with little to no lag; Imagine that fairy tail.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    Masel92 wrote: »
    4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc.
    Yes, absolutely. The polymorph from vAS HM is one of the biggest incentives to play for me right now.
    RNG can be stupid when it comes to mandatory gearpieces, but it is great for things like that. You always have a reason to go back into that trial and looting is always exiting as you have this very small chance to get something really cool and when you already have it you get the chance of selling it for a lot of gold. I find this so much better then undaunted plunder because you don't know what you will get and what you can make out of it.

    I really hope they will find a good mix of bound and tradeable rewards for endgame activities and add more things (like mounts, armour-/weaponskins, housing items, etc.) in the future.
    Edited by FakeFox on March 9, 2018 1:25PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    FakeFox wrote: »
    Masel92 wrote: »
    4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc.
    Yes, absolutely. The polymorph from vAS HM is one of the biggest incentives to play for me right now.
    RNG can be stupid when it comes to mandatory gearpieces, but it is great for things like that. You always have a reason to go back into that trial and looting is always exiting as you have this very small chance to get something really cool and when you already have it you get the chance of selling it for a lot of gold. I find this so much better then undaunted plunder because you don't know what you will get and what you can make out of it.

    I really hope they will find a good mix of bound and tradeable rewards for endgame activities and add more things (like mounts, armour-/weaponskins, housing items, etc.) in the future.

    I have my fingers crossed :D
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    FakeFox wrote: »
    Healing is the worst when it comes to class diversity. Balancing will never be perfect however I think it would be enough if classes would be close enough to at least be playable. Also classes should have more unique abilities that are essential to certain tactics or unique buffs so that you have a incentive to take certain builds into trials even though there DPS isn't the absolute best.

    SfwtS7n.jpg

    Buff nb heals
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Asking ZOS to lisen to more experienced players will require them to think that the people they have on balance are not the ultimate authority. And not only is that not gonna happen, it'd require them to rethink multiple decisions they've made in the past despite player feedback.

    And that wont happen. ZOS never goes back on a decision. Not all the way at least.

    Its a shame though, it really is. As much as I love the ZoS people, I feel when you run a game for a certain ammount of time, the players is gonna know it way better rather than the actual development. I feel ZoS could go a long way though to be more transparent, and to communicate better with its current playerbase. But yes, we will see what happens.

    The one time we saw ZOS reverse a decision was on Wrath for heavy armor.

    They removed bracing, which gave us a 50% cost reduction increase to block. They replaced it with wrath, which gave a stacking damage bonus for being hit. PVP eventually disliked the change and it was clear it was made for PVP. PVE? We just wanted bracing back. We objected to the decsion on PTS, made it loud and clear, were ignored as we so often are by the people in charge of combat balance.

    When Wrath was finally removed it was replaced with an effect that was once tacked onto constitution.Heavy attack resource restore. We never got bracing back, and we got shafted on the trade. Likely because ZOS refuses to buff blocking or tanks in any way because if they do, PVP will cry about permablocking.

    That's the only way ZOS reverses a decision. Expecting anything less from them is unrealistic. They hate to be wrong, or, as I suspect, one person on the team hates to be wrong.
    Edited by Doctordarkspawn on March 9, 2018 5:01PM
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Why is everyone asking which state ESO is in?!?! As I've said, to determine which state it is in, we have to pinpoint who the government is first.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
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    Shadow hide you. -Unknown
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