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The current state of PvE

  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why is everyone asking which state ESO is in?!?! As I've said, to determine which state it is in, we have to pinpoint who the government is first.

    If this isn't a joke, that isn't what's being asked.

    If this is a joke, dont you have better things to do?
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have brought this up before, but I feel we need an end game pve zone. This would include dailies that actually improve the end game pve zone, such as repairing a city over time, such as I did dailies for this shop keeper for a week or two and now the shopkeeper has items for sale, or I completed dailies for the town guard and now the city actually has guards and a wall. Something with tangible rewards that both have an in game story effect but also get a player ready for higher tier content . Also it should be content that can't be blown through in a day or a week, it would need to have some kind of tangible progress that takes time. This could be done in tiers, with a group of dailies being available when the city is still new, then a new set becoming available as the city begins to grow and then a whole new set when the city is prospering.

    Just a thought.

    Craglorn was intended to be just that -- and end-game PvE zone. A large number of players didn't want that or like how it was implemented and the rewards became meh, so it was sorta-patched into being a mostly soloable zone (depending on player and build). Interesting variation on the theme with the city idea, don't get your hopes up.
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  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    Instead, join the selfish leaching community like me. Farm telvars and sell goods are ridiculous prices in guild stores and make yourself rich. Anyway some other person will leach players anyway. No one care for people who leave the game , neither do I . If you are skilled leach 500g for skyreach , WB runs ,veteran dungeons. Make yourself rich and comfortable.

    Why are you bothering about game problems , when nobody listen to you? Dont waste thread space and time here. you are fooling yourself.
    Edited by Priyasekarssk on March 9, 2018 6:27PM
  • Cyborgdoom
    Cyborgdoom
    Soul Shriven
    I have brought this up before, but I feel we need an end game pve zone. This would include dailies that actually improve the end game pve zone, such as repairing a city over time, such as I did dailies for this shop keeper for a week or two and now the shopkeeper has items for sale, or I completed dailies for the town guard and now the city actually has guards and a wall. Something with tangible rewards that both have an in game story effect but also get a player ready for higher tier content . Also it should be content that can't be blown through in a day or a week, it would need to have some kind of tangible progress that takes time. This could be done in tiers, with a group of dailies being available when the city is still new, then a new set becoming available as the city begins to grow and then a whole new set when the city is prospering.

    Just a thought.

    Yeah this is some of the stuff I been saying in other posts.

    The endgame needs something like progressive content / quests. Where your decisions matter and effect your character and the world around you.

    Also randomized quests / content drawn from a pool of quests. So that if you want to re-roll another character you can just do so and get different quests and not the same ones over and over.

    Once you get one character to endgame it's like meh now what do I do? Especially if you are one that doesn't do PvP.

  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. Dont waste thread space here. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    The problem with new players is that the game get to komplex and there is nothing beside youtube videos or other players that can help them. People that play for a long time will have stuff over new players, because they play for a time. And 15k gold is nothing, also for a newbee.

    And dont blame other players cheater or somthing else just because the gab betwen god and bad players is so large. In housing dlc zos says that they want to lower the gab, but they completly fail. Maybee they should have listen to the expirence players and not the unexpirience players. This is the real mistake they make since release.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Saint_Bud wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. Dont waste thread space here. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    The problem with new players is that the game get to komplex and there is nothing beside youtube videos or other players that can help them. People that play for a long time will have stuff over new players, because they play for a time. And 15k gold is nothing, also for a newbee.

    And dont blame other players cheater or somthing else just because the gab betwen god and bad players is so large. In housing dlc zos says that they want to lower the gab, but they completly fail. Maybee they should have listen to the expirence players and not the unexpirience players. This is the real mistake they make since release.

    I am an experienced player myself at competitive level. I solo veteran dungeons , WB , comfortably. Only thing I need a team in this game is trials and few veteran dungeons . What experienced player ? Experience in leaching and cheating others ?
    15K is not simple money for newbie for just doing 2 quests. Tell any new player are willing to spend 15k for doing just 1 or 2 quests ? ZOs should really listen to people who leave the game in frustration not people who are leaching others to leave.
    Again why would I care ?
    Edited by Priyasekarssk on March 9, 2018 6:48PM
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    nerf sorc
    -PC EU- / battlegrounds on my youtube
  • KraziJoe
    KraziJoe
    ✭✭✭
    Nebraska?
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Sergykid wrote: »
    nerf sorc
    Sergykid wrote: »
    nerf sorc

    You can definitely open your thread with your points. Already many threads there for nerfing. This thread is not nerfing anything. This is wrong thread friend. Dont go off topic.
    Edited by Priyasekarssk on March 9, 2018 7:02PM
  • Beodamacsa
    Beodamacsa
    ✭✭✭
    PlagueSD wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    I can't speak of the other 2 categories since I don't PvP or do Veteran trials. As far as the issues above, I haven't been disconnected from the game in quite a while. In fact, the last time I got disconnected was when my cable modem decided to reboot while I was playing.

    As far as invisible players, that just means they're not in the same instance as you. When you group up with them, you should get a prompt asking if you want to port to them. You can also manually port to the player via the group interface.

    As far as FPS issues, IMO, 25-30 fps is plenty fast enough. If you're running into low framerate (less than 15) while playing, maybe look at disabling addons when raiding. Harvest Map and Master Merchant/Tamriel Trade Center are big FPS hogs.

    Ah no sorry, the invisible player issue was happening with Dungeon group finder as well, it goes a bit deeper than what you said. They had to fix the issue in a previous patch there were no prompts or anything coming up on screen and players had to port out of a dungeon and back in again unless it was one with doors then it would fix itself. Yes there in a different instance but not exactly what you explained there.

  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Saint_Bud wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. Dont waste thread space here. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    The problem with new players is that the game get to komplex and there is nothing beside youtube videos or other players that can help them. People that play for a long time will have stuff over new players, because they play for a time. And 15k gold is nothing, also for a newbee.

    And dont blame other players cheater or somthing else just because the gab betwen god and bad players is so large. In housing dlc zos says that they want to lower the gab, but they completly fail. Maybee they should have listen to the expirence players and not the unexpirience players. This is the real mistake they make since release.

    I am an experienced player myself at competitive level. I solo veteran dungeons , WB , comfortably. Only thing I need a team in this game is trials and few veteran dungeons . What experienced player ? Experience in leaching and cheating others ?
    15K is not simple money for newbie for just doing 2 quests. Tell any new player are willing to spend 15k for doing just 1 or 2 quests ? ZOs should really listen to people who leave the game in frustration not people who are leaching others to leave.
    Again why would I care ?

    I dont understand what you mean with leaching and cheating others.

    Yes, there is a problem with farming flowers and players how try to push prices in guildstores. Ofcorse its hard to farm telvar, because other will farm you. Players told zos that the telvar systehm is ***, because the only way to farm them is making bosses with the telvar set. Its new player friendly, but zos never cares for that and only make quests so easy that they just can spam light attack. The game doesnt force anyone to get better or thinking what he can do better.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Saint_Bud wrote: »
    Saint_Bud wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. Dont waste thread space here. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    The problem with new players is that the game get to komplex and there is nothing beside youtube videos or other players that can help them. People that play for a long time will have stuff over new players, because they play for a time. And 15k gold is nothing, also for a newbee.

    And dont blame other players cheater or somthing else just because the gab betwen god and bad players is so large. In housing dlc zos says that they want to lower the gab, but they completly fail. Maybee they should have listen to the expirence players and not the unexpirience players. This is the real mistake they make since release.

    I am an experienced player myself at competitive level. I solo veteran dungeons , WB , comfortably. Only thing I need a team in this game is trials and few veteran dungeons . What experienced player ? Experience in leaching and cheating others ?
    15K is not simple money for newbie for just doing 2 quests. Tell any new player are willing to spend 15k for doing just 1 or 2 quests ? ZOs should really listen to people who leave the game in frustration not people who are leaching others to leave.
    Again why would I care ?

    I dont understand what you mean with leaching and cheating others.

    Yes, there is a problem with farming flowers and players how try to push prices in guildstores. Ofcorse its hard to farm telvar, because other will farm you. Players told zos that the telvar systehm is ***, because the only way to farm them is making bosses with the telvar set. Its new player friendly, but zos never cares for that and only make quests so easy that they just can spam light attack. The game doesnt force anyone to get better or thinking what he can do better.

    Again why would I care , when its making me rich
    Edited by Priyasekarssk on March 9, 2018 9:29PM
  • strangeradnd
    strangeradnd
    ✭✭✭✭


    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    [/quote]

    Not trying to be argumentative but even at lower levels both those lines can be easily run without ever using an invisibility potion or paying a fine.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭


    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Not trying to be argumentative but even at lower levels both those lines can be easily run without ever using an invisibility potion or paying a fine.
    [/quote]

    I just given an example if person has mage build. With mage build you do with night sets . Lower levels is often difficult to achieve that. There are plenty of scenarios requires potions . This is not about potions alone. When nobody bothers about players leaving early , So why we are wasting time here ?
    Edited by Priyasekarssk on March 9, 2018 7:31PM
  • beetleklee
    beetleklee
    ✭✭✭✭
    I agree, HoF and AS feels rushed in some ways. MoL is probably my favourite trial out there right now, it has alot of fun, interesting and challenging bosses with unique mechanics that makes it truly enjoyable. When it comes to HoF, I feel like the trial is there, but the second, third and the end boss kind of annoys me, it just doesnt feel.. challenging?


    Yeah I was disappointed with AS, and HoF isn't as fun as MoL (not counting the crash bug on Rakkhat lol)

    I feel like with the new DB dungeons that they'll bring back fun mechanics with the next trial...hopefully. MoL is the most enjoyable one by a longshot.
    PC NA
    CP 690

    EP Dunmer MagDK Level 50, Stormproof
    EP Dunmer MagSorc Level 50, Stormproof
    EP Argonian DK Tank Level 50, Boethiah's Scythe
    EP Breton Templar Healer Level 50
    EP Khajiit StamDK Level 50, Stormproof
    EP Dunmer Magblade Level 50, Assistant Alienist
    EP Argonian Stamden Level 50, Lady of Misrule (pvp)
    EP Dunmer Stamblade Level 50
    DC Redguard Stamplar
    AD Altmer Magwarden Healer

    vMA, vDSA, vSO HM, vHRC HM, vAA, vAS+1, vMoL
  • Somber97866
    Somber97866
    ✭✭✭✭✭
    What we need is more nerf's! That way it takes you longer to kill mud crabs. Better group up with that 7k dps endgame 10000cp build
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭


    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Not trying to be argumentative but even at lower levels both those lines can be easily run without ever using an invisibility potion or paying a fine.

    I just given an example if person has mage build. With mage build you do with night sets . Lower levels is often difficult to achieve that. There are plenty of scenarios requires potions . This is not about potions alone. When nobody bothers about players leaving early , So why we are wasting time here ?

    I don't think ZOS cares about new players leaving the game early. They have paid the cost of the game and they have served their purpose. They certainly do care about retained players leaving though. These players form the bulk of their income from crown store purchases and subs. That is the reason they keep trying to appease the always whining PVP player base and the end game PVE community. Unfortunately there is not much they can do with their limited resources and just hope the number of experienced players leaving is replaced by retaining equal or more newer players.
    I play how I want to.


  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    Why is everyone asking which state ESO is in?!?! As I've said, to determine which state it is in, we have to pinpoint who the government is first.

    If this isn't a joke, that isn't what's being asked.

    If this is a joke, dont you have better things to do?

    Oh, lighten up !
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    Instead, join the selfish leaching community like me. Farm telvars and sell goods are ridiculous prices in guild stores and make yourself rich. Anyway some other person will leach players anyway. No one care for people who leave the game , neither do I . If you are skilled leach 500g for skyreach , WB runs ,veteran dungeons. Make yourself rich and comfortable.

    Why are you bothering about game problems , when nobody listen to you? Dont waste thread space and time here. you are fooling yourself.

    I don't see how I make my money in this game is relevant to this thread? If you think I "drive" the prices up just to *** people off, you're completely mistaken, but alot of people tend to think the same way for some odd reason. You know what the real issue is? The ammount of materials being brought into the game by bots. But enough about this, lets stay ontopic.

    I don't understand why you're asuming you know what experienced players does in this game? If you actually knew me, I have written up a big guide on tamrielfoundry about nightblade, and I've spent countless of hours helping people improve, theorycrafting, and writing up content for you players to enjoy.

    And nobody listens to me? This thread has 1300 views already. Stop being salty.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    Instead, join the selfish leaching community like me. Farm telvars and sell goods are ridiculous prices in guild stores and make yourself rich. Anyway some other person will leach players anyway. No one care for people who leave the game , neither do I . If you are skilled leach 500g for skyreach , WB runs ,veteran dungeons. Make yourself rich and comfortable.

    Why are you bothering about game problems , when nobody listen to you? Dont waste thread space and time here. you are fooling yourself.


    I agree with that mostly...but I think you're confusing "experienced players" with "elitist players". I consider myself an experienced player as I've been playing MMOs since Ultima Online came out. I do NONE of what is listed above. I'm more than willing to help new players and routinely invite friends to play and will spend quite some time helping them out.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hurbster wrote: »
    Why is everyone asking which state ESO is in?!?! As I've said, to determine which state it is in, we have to pinpoint who the government is first.

    If this isn't a joke, that isn't what's being asked.

    If this is a joke, dont you have better things to do?

    Oh, lighten up !

    S'off topic, s'irrelevent, s'disruptive to those of us actively trying to have a discussion.
  • frozzzen101
    frozzzen101
    ✭✭✭✭
    If I as developer wanted for whatever reason to make Trials relevant, I'd go with route that they need to have incentive for both top scoring people as well as people first time setting foot in vAA. And thing that makes content permanently relevant is to have it drop something that is universally wanted and relatively easy to obtain (think of what would happen to IC if it were PvE only zone without loss of tel var stones via players - as alchemy materials always have good value and are always useful, for every character you play with). Even better, make is cosmetic of sorts because customizing your character appearance is true endgame and gives highest longevity to MMO content.

    Everyone loves Dro-m'Athra glow on MoL weapons. Just make each trial drop special "glow item" that can be applied to single weapon. Not to account, not to character, but strictly on weapon. Say, AA can drop yellow glow, SO green poison themed one, HoF something golden so it could be possibly paired with its skin etc. And make it be bind on equip, drop reliably, like one person gets it guaranteed per vet trial completion and two for Hardmode. Value of those would still be high because every player wants to have his weapons shiny and nice looking, and they would retain their value because if they are weapon bound, patches come and go, BiS gear changes and demand for them would rise again and again, and only think of how many weapons do you use per one character. Heck, you can even make glow application station and lock it behind DLC like Transmute station and CwC. Ultimately it would lead more people towards trials and progression because people respond to incentives and more good players would surface in raiding groups (I can see lfm for vBF vFH vRoM or vCoS motif farm almost every day and it's not exactly trivial content, so yeah... incentives... gieb them).

    I don't think vAS polymorph is really good as it can be obtained only by those who are already on top because how hard said content is and due to the high gold cost and low drop rate they aren't available to more people who would like to play with them. Make thing drop more reliably so both raider can walk away happy after receiving nice item and cheaper for players who can purchase it. More people satisfied = good. Also it helps spread gold among entire raid group rather than all being concentrated on single player who lucked due to rng.

    Now for such system, as developer I don't see reason to put it in old content unless
    a) I need to occupy playerbase with something while working on bigger project - something that is simply not case in ESO because there are set deadlines for DLCs (might be cool for huge overhaul and balance changes or some massive bugfixing without introducing new content, but this is very unlikely as it would put any $ in ZoS' pockets)
    b) there is not enough endgame players who are streaming/making youtube content about ESO and raising its popularity and awareness of game - also not case as of now

    Try and take a jab at why would ZoS want to implement any system to make Trials of all things relevant again.

    I don't think we can discuss balance without taking into consideration possible upcoming datamined Psijic Order skill line, that might have skills meant to help melee mag classes among other things. Atm some classes/specs are just shafted and ZoS doesn't look like they will fix these issues. Not much can be done at least until next larger update.
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    @ZOS_RichLambert @ZOS_Finn Anything you guys can contribute with here? :open_mouth:
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • davidcombs7
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks
  • Jarryzzt
    Jarryzzt
    ✭✭✭✭
    I just given an example if person has mage build. With mage build you do with night sets . Lower levels is often difficult to achieve that. There are plenty of scenarios requires potions . This is not about potions alone. When nobody bothers about players leaving early , So why we are wasting time here ?

    If I understand your example correctly, you have given a very, very silly example. Because the entire DB/TG line and every single quest in there can be done, by magicka characters, without ever using a single stealth potion. Provided, of course, one has some familiarity with the stealth genre or is willing to learn.

    By giving a silly example you pretty much blow up the rest of your argument. Which is not invalid per se, but that's how the Internet works.

    Now, if you'd stuck to - new player wants gold gear and realizes upgrading a single bow will cost at a minimum 26k gold...


    On topic.

    1. The "state" of ESO is not bad, in my opinion, but it is not great either. Among the negatives I would first point out - before even getting to topics like end-game balance, new vs. experienced players, et cetera - would be:

    - Bugs and sometimes even outright sloppiness (blatant clipping errors, including ones that hadn't been fixed for years). Again, the situation isn't bad, not yet, but it isn't exactly stellar.

    - UI. If I have to install a dozen player add-ons to have a passable UI experience and still run into a number of strictly UI issues (compared with, say, other MMORPGs), then the design team is doing a bloody awful job of it. For bloody Christ's sake, if the base game does not include something as basic as a minimap or account-wide options for chats and such...and I am not even mentioning the monstrosity that is the trading system. That sort of thing is what gets me, to recall an old MUD command, "swearing loudly and for a long time", for any consumer-oriented piece of software by the way.

    - Balancing old dungeons vs. new. This isn't "game" or "class" balance, it's that content of vastly varied difficulty levels is being thrown into the same gameplay tier with an equal chance of being rolled (if running random dungeons). This is stupid. Utterly. This is bad design, and one only hopes that ZOS comprehends that this is bad design and will eventually address the issue.

    - Group finder. No, not the quality of PUGs, but rather getting a group in the first place. Which sometimes happens lightning-fast. Other times - not so much, and the UI does not even allow one to gauge potential wait times in advance or look at the queue in real time (as some other MMOs somehow manage to do).

    And then, on top of all this you have the typical balance-players-classes-endgame grind things. But my point is that there is a megaton of things that ought to have either been fixed a long time ago or not implemented that way in the first place, all of which we are sort of stuck with, and all of which makes ESO good-but-not-even-close-to-great IMO.

    2. Realism.

    You are an IT manager. You have, let us suppose, 10 teams of 5 developers each. You also have a list of 20-30 things that need implementing, ranked by the higher-ups in order of importance from both a technical and a revenue standpoint.

    You cannot just say, hey, I need to fix this clipping bug. Or write a UI add-on. You have to say - this is my budget, these are my tasks in order of priority as given to me, this is how I am going to allocate my manpower (womanpower, sheep-power) in order to stay within my budget and deliver enough high-priority items so that the higher-ups do not fire me and maybe even give me a bonus at year-end.

    So there are things the customers - players - want and feel they even need, and then there are these institutional realities which means that many things either go unfixed for a long time (as higher-priority projects suck up all the budgeted manhours), or never get put on that list in the first place because someone important does not believe a thing warrants spending any budget manhours (often because there is no clear revenue payback). Welcome to the world of consumer software, of all kinds, and you basically hope that a given company does better than average rather than worse, but it still does not mean "the ideal" is ever attained.
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    1. I don't think blocking is an issue right now. I think its important tanks has to strive abit with managing their resources.
    2. Dont think its ever gonna happen.
    3. Not familiar with it.
    4. Can honestly just use addons, theres plenty out there that doesnt require alot of resources.
    6. Current content is not difficult at all if you put your mind and effort into it, and have an ok group.
    7. I think the worst FPS drops you're gonna find in the game right now occurs in trials.

    Jarryzzt wrote: »
    I just given an example if person has mage build. With mage build you do with night sets . Lower levels is often difficult to achieve that. There are plenty of scenarios requires potions . This is not about potions alone. When nobody bothers about players leaving early , So why we are wasting time here ?

    If I understand your example correctly, you have given a very, very silly example. Because the entire DB/TG line and every single quest in there can be done, by magicka characters, without ever using a single stealth potion. Provided, of course, one has some familiarity with the stealth genre or is willing to learn.

    By giving a silly example you pretty much blow up the rest of your argument. Which is not invalid per se, but that's how the Internet works.

    Now, if you'd stuck to - new player wants gold gear and realizes upgrading a single bow will cost at a minimum 26k gold...


    On topic.

    1. The "state" of ESO is not bad, in my opinion, but it is not great either. Among the negatives I would first point out - before even getting to topics like end-game balance, new vs. experienced players, et cetera - would be:

    - Bugs and sometimes even outright sloppiness (blatant clipping errors, including ones that hadn't been fixed for years). Again, the situation isn't bad, not yet, but it isn't exactly stellar.

    - UI. If I have to install a dozen player add-ons to have a passable UI experience and still run into a number of strictly UI issues (compared with, say, other MMORPGs), then the design team is doing a bloody awful job of it. For bloody Christ's sake, if the base game does not include something as basic as a minimap or account-wide options for chats and such...and I am not even mentioning the monstrosity that is the trading system. That sort of thing is what gets me, to recall an old MUD command, "swearing loudly and for a long time", for any consumer-oriented piece of software by the way.

    - Balancing old dungeons vs. new. This isn't "game" or "class" balance, it's that content of vastly varied difficulty levels is being thrown into the same gameplay tier with an equal chance of being rolled (if running random dungeons). This is stupid. Utterly. This is bad design, and one only hopes that ZOS comprehends that this is bad design and will eventually address the issue.

    - Group finder. No, not the quality of PUGs, but rather getting a group in the first place. Which sometimes happens lightning-fast. Other times - not so much, and the UI does not even allow one to gauge potential wait times in advance or look at the queue in real time (as some other MMOs somehow manage to do).

    And then, on top of all this you have the typical balance-players-classes-endgame grind things. But my point is that there is a megaton of things that ought to have either been fixed a long time ago or not implemented that way in the first place, all of which we are sort of stuck with, and all of which makes ESO good-but-not-even-close-to-great IMO.

    2. Realism.

    You are an IT manager. You have, let us suppose, 10 teams of 5 developers each. You also have a list of 20-30 things that need implementing, ranked by the higher-ups in order of importance from both a technical and a revenue standpoint.

    You cannot just say, hey, I need to fix this clipping bug. Or write a UI add-on. You have to say - this is my budget, these are my tasks in order of priority as given to me, this is how I am going to allocate my manpower (womanpower, sheep-power) in order to stay within my budget and deliver enough high-priority items so that the higher-ups do not fire me and maybe even give me a bonus at year-end.

    So there are things the customers - players - want and feel they even need, and then there are these institutional realities which means that many things either go unfixed for a long time (as higher-priority projects suck up all the budgeted manhours), or never get put on that list in the first place because someone important does not believe a thing warrants spending any budget manhours (often because there is no clear revenue payback). Welcome to the world of consumer software, of all kinds, and you basically hope that a given company does better than average rather than worse, but it still does not mean "the ideal" is ever attained.

    Truly a great post, thanks for your constructive input.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?
  • Love Wizard
    Love Wizard
    ✭✭✭✭✭
    Ch4mpTW wrote: »
    Saint_Bud wrote: »
    Things to do to fix pve:
    1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
    2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
    3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
    4. Let us track ground based AOEs.
    5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
    6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
    7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?

    Thanks

    Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.

    No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.

    How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?

    I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.
    @IWM - EU - Member of Hodor
    Mashinate - Highelf Nightblade (Inactive)
    Love Wizard - Dunmer Dragonknight (Inactive)
    Godblade - Highelf Nightblade (Active)
    Mashixo - Dunmer Sorcerer (Inactive)
    Hjelmi's Sister - Dunmer Nightblade (Inactive)
    Mashiex - Orc Nightblade (Active)
    Beaminate - Dunmer Templar (Inactive)
    Kittynate - Khajiit Nightblade (Inactive)
    Godmancer - Orc Necromancer (Active)

    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
    Worlds First Vet Halls of Fabrication HM Clear - Worlds First vHoF Speedrun(Hodor!)
    World Record for All Trials Pre Thieves Guild Patch (Hodor!)
    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)
    Worlds First Blackrose Prison clear
    Worlds First "The Unchained" title (vBP speedrun, nodeath, no sigils)
    World Record for all the Trials (Murkmire)
    Worlds First Godslayer
  • Dymence
    Dymence
    ✭✭✭✭✭
    Saint_Bud wrote: »
    So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.

    1. Bugs, crashes, performance and other issues.

    Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.

    2. Leaderboard rewards

    In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.

    3. Balance changes

    Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.

    I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.

    - @IWM

    In my opinion , experienced selfish players are the one who are destroying the game. They are simply driving new bies, even to make any good changes to the game. This includes leaching resources with ridiculous alchemy prices via guild stores. They want it that way make it inaccessible or spend several hours in farming. Experienced players will get atleast some telvars. What newbies do ? They have to do themselves. These leachers dont want ZOs to fix this issue for several years and cheaters & leachers want to remain that way.

    Suppose a person comes to ESO , wants to do thieves or dark brotherhood guild , he has to spend around 15k for invisibility potions alone. He wont have that much money, he tries to farm , he wont anyway in reasonable time. Either he pays ridiculous bounty or ridiculous money for ingredients.

    Dont talk about experienced players in this game. They are not doing anything good for this game , atleast selfish ones. They dont have any skill or knowledge excluding CP. Always ask for 35K dps for doing simple things , which themselves doesn't have. Instantly kick people. Many of them not even able to solo a world boss LOL!!! .

    Instead of asking these stupid selfish idiots , I ask ZOs to survey people who left the game especially below level 40 if they really want to fix something. They will tell you wants needs to fixed in this game and what frustrations they have compared to other games. ZOs wont have guts to do that. After all this game is for money.

    Experienced players are real cancer for this game to grow. Believe it or not that is the fact. They dont to get anything fixed. They always lead to newbies starve and eventually leave the game. For ZOs money is major concern, once amount is paid, why would they care if people leave in middle ?

    Conclusion is nothing will be fixed in this game to be great. Dont waste thread space here. ZOs themselves doesn't have any intention of fixing resource problems or any problem, because of crown sales. Cheater or leacher so called experienced player or paid troll will come and say everything fine in this game.

    The problem with new players is that the game get to komplex and there is nothing beside youtube videos or other players that can help them. People that play for a long time will have stuff over new players, because they play for a time. And 15k gold is nothing, also for a newbee.

    And dont blame other players cheater or somthing else just because the gab betwen god and bad players is so large. In housing dlc zos says that they want to lower the gab, but they completly fail. Maybee they should have listen to the expirence players and not the unexpirience players. This is the real mistake they make since release.

    I am an experienced player myself at competitive level. I solo veteran dungeons , WB , comfortably. Only thing I need a team in this game is trials and few veteran dungeons . What experienced player ? Experience in leaching and cheating others ?
    15K is not simple money for newbie for just doing 2 quests. Tell any new player are willing to spend 15k for doing just 1 or 2 quests ? ZOs should really listen to people who leave the game in frustration not people who are leaching others to leave.
    Again why would I care ?

    I don't think experienced & competitive level means what you think it means.
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