Love Wizard wrote: »davidcombs7 wrote: »Things to do to fix pve:
1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
4. Let us track ground based AOEs.
5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?
Thanks
Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.
No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.
How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?
I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.
Love Wizard wrote: »davidcombs7 wrote: »Things to do to fix pve:
1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
4. Let us track ground based AOEs.
5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?
Thanks
Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.
No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.
How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?
I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.
@Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.
Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.
Love Wizard wrote: »davidcombs7 wrote: »Things to do to fix pve:
1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
4. Let us track ground based AOEs.
5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?
Thanks
Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.
No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.
How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?
I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.
@Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.
Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.
You're barking up the wrong tree, as OP was part of the group that has done 99% world first trial clears.
No offense, but even if console players had access to the content at the same time, they probably still wouldnt get the first clears as quickly as PC players. There's simply more tools available to PC players.
And on PC just about every major progression raiding guild got invitations for the morrowind PTS for their members. Not every single one of those guilds actually did something with it though. That's where dedication makes a difference... what's wrong with that?
For vAS every single PC guild/player had access to the CWC PTS. No invite needed... so what's your point?
Fully agreed! A couple of thing's I'd like to add:
1. add leaderboards to dungeons, with weeklies that are similar.
2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
6.
I'd imagine it to be like this
Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
Then You'd have:
Aetherian Archive Vanquisher (#1)
Or Tick-Tock-tormentor (#3)
Or Flawless Conqueror (#34)
Fully agreed! A couple of thing's I'd like to add:
1. add leaderboards to dungeons, with weeklies that are similar.
2. Now that we have item retraiting, get rid of BoP and make everything other than Maelstrom/Master/Asylum weapons/Monster Helmets & Shoulders tradable to everyone. Includes dungeon loot.
3. Let weeklies drop golden jewellery from the dungeons. It is ridiculous that we have to wait months to be able to buy them from cyrodiil.
4. The title thing is a great idea, but we'd need other tradable rewards, such as personalities, polymorphs etc. I wouldn't limit it to #1 though. Any spot on the leaderboards should be rewarded with a title that simply indicates the trial and spot on the board. I'd also tie these spots to a trial related title. If you completed vAA for example, you'd get Mageslayer, and if you slot that title and are on the leaderboards, it'd simply add the number to the title.
5. Of course for this, they would need to include new titles to the older trials. Such as titles for nodeath+speed+HM (and all done at once) for craglorn trials (including DSA) and a regular one for the clear of MoL. So you could choose any title that concerns that trial and you'd get the spot addition automatically.
6.
I'd imagine it to be like this
Let's say they introduced "Aetherian Archive Vanquisher" for the speed+nodeath+HM in one run.
Then You'd have:
Aetherian Archive Vanquisher (#1)
Or Tick-Tock-tormentor (#3)
Or Flawless Conqueror (#34)
beetleklee wrote: »Love Wizard wrote: »I agree, HoF and AS feels rushed in some ways. MoL is probably my favourite trial out there right now, it has alot of fun, interesting and challenging bosses with unique mechanics that makes it truly enjoyable. When it comes to HoF, I feel like the trial is there, but the second, third and the end boss kind of annoys me, it just doesnt feel.. challenging?
Yeah I was disappointed with AS, and HoF isn't as fun as MoL (not counting the crash bug on Rakkhat lol)
I feel like with the new DB dungeons that they'll bring back fun mechanics with the next trial...hopefully. MoL is the most enjoyable one by a longshot.
Love Wizard wrote: »davidcombs7 wrote: »Things to do to fix pve:
1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
4. Let us track ground based AOEs.
5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?
Thanks
Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.
No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.
How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?
I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.
@Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.
Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.
Love Wizard wrote: »davidcombs7 wrote: »Things to do to fix pve:
1.Encorporate increased block cost in cyrodiil via battle spirit to combat Permablockers. Put back the original values of block or even regen stam while blocking again.
2. Put combat metrics in eso. It’s been long enough. Hire those guys for their coding. So tired of people saying sorcs are ass but I melt *** faster than some stam.
3. Fix the c-34787 error FFS. It’s your game. Period. Never happened before eso.
4. Let us track ground based AOEs.
5. Create another que system for the harder dlc dungeons. 2 hrs in a dungeon is not a good time.
6. Come out with zos/Bethesda tactics to beat your own content. If only 1% can beat vHOF and vas. Please show us the way. It shouldn’t be 40k Dps, tanks wearing spc, and only 3 guilds In the entire game completing it. Your literally making content so hard people are quitting. I do like a challenge but a trial should be easily possible a couple months after tactics are spread.
7. FPS is bad but better, keep focusing on vmol and vHOF. Is this due to being in a highly populated city?
Thanks
Difficult must have this level, because there is one trial and a mini trial in or more than a year. If also the casual groups will be able to beat them in the first patch, how many of them will paly the rest of the time. And there are way more people that clear them as you thing. Vhof and vas are not that hard. Problem is that there is nothing for groups betwen elits and casual raid groups to achiv.
No. Untrue. Very untrue. Difficulty does NOT have to be at that level. People talk about divides in the player base, and this is 1 of the leading causes right here.
How in the world as a developer, do you sit back and rest easy knowing that everyone outside of the 1% of your player base has to literally pay for a skin/carry run? Even if in fact you aren’t a carry, you still have to pay a guild to bring you along, just so you can get the clear under your belt. Why? Because no, contrary to popular belief, you can’t just gather up 11 other randoms and work toward that skin. N’ah. It doesn’t work that way. If it did, the entire concept of “skin runs” wouldn’t exist at all. People would be actively making groups, and reaching those milestones accordingly. You mean to tell me that it’s healthy that this is going on? Seriously?
I think you're very wrong here, its important content has a certain difficulty to it, so it doesnt get cleared on day one, and then people go around and scratch their heads until the next trial comes out. Nobody is forcing you to pay for skin runs, or carry runs, and there are several guilds atleast on the EU, that does weekly/daily raiding, and will accept you into the guild without too much of requirements.
@Love Wizard People are going to Day 1 clear the content regardless. Why? Because of PTS access, as well as ZOS essentially working with certain guilds to insure this happens.
Unless if you’re new to these forums, you are pretty much aware of the huge amounts of controversy that surround the “World’s First” threads that pop-up whenever a new trial goes live. Why? Because often times than not, the guilds who post their claims of how they are the first to complete said trial and or “hard mode”? They had months upon months to work on it workout disturbances. Sometimes often even getting assistance from ZOS in the process. Go do a search about what recently occurred regarding the Clockwork City trial. And how angry people were at what was disclosed.
You're barking up the wrong tree, as OP was part of the group that has done 99% world first trial clears.
Just calling it how it is. A lot of “world’s firsts”, aren’t really that meaningful. Especially if you can have weeks to practice it, and get it done before it goes live. At that point, what is there to be congratulated about? What major hurdle was overcame? You had plenty of time to analyze all of the mechanics, and test out various things long before 2 platforms even got a whiff of it. Where as you on the other hand have been exposed to it long enough that you can make guides about it. And people are supposed to be impressed by this? Lol?
Here’s an example. In racing, let only a few teams have a “track day” at a new course that is created. M’kay? And let them have said track days for a few weeks on end, while the other teams can only go plan off of what is rumored and heard. Sometimes not even watched or read, as said teams participating in said track days are under a NDA. Race comes along, and 1 of the teams who had the chance to have the practice there wins and gets all podium finishes. Do you truly feel as though a form of congratulations is warranted? Really? Is it really a true “world’s first”? Come on now. Let’s not be silly.
Edit: I just realized how similar my example is to what happened regarding Halls of Fabrication... Hmm. . .
The lag and disconnects are the primary problem this game has. Fixing that would be a game changer for this game.
If only ZOS would realize that and put serious effort behind eliminating it, wether it requires a roll back or not.
This game didn't always perform this way.