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Here an NB, there an NB, Everywhere an NB!

  • Mauz
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    Has this ever being different? In any pvp game I ever saw stealth based classes have been very popular and very strong. That's in my opinion inbuilt in such a kind of game design.
  • Ragnarock41
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    Mauz wrote: »
    Has this ever being different? In any pvp game I ever saw stealth based classes have been very popular and very strong. That's in my opinion inbuilt in such a kind of game design.

    yup, same thing in wow, same thing in archeage, there aren't too many games that do stealth right, at least for MMOs.

    I remember in TF2 spies were easily countered tho. when mechanics work properly stealth isnt a problem. that is the root of the issue.
    Edited by Ragnarock41 on March 10, 2018 2:30PM
  • Minalan
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    Minno wrote: »
    Wonder how the crit DMG bug fixes will impact nCP nightblade/Templar survivability?

    This... this is so beautiful.

    I can’t wait to see it!

    More importantly, I’d like to see the shadowy disguise crit heal bug fixed.
    Edited by Minalan on March 10, 2018 4:13PM
  • Ragnaroek93
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    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Ragnarock41
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    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)
  • Minalan
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    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.
  • Ragnarock41
    Ragnarock41
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    Minalan wrote: »
    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.

    You are the exact reason I wrote that post.

    Yes, we need befoul working on shields so that people like you can stop with the ''hurr durr it counters major mending so its fine''.
    Yeah I'm pretty sure my 3 seconds of major mending for 4k magicka is so super overpowered. Its also probably why magDks just use 2x dragon blood instead. cus major mending OP, should be countered, Am I rite?

    Healing problem is created by healbots, how does a debuff that cuts healing in half sounds balanced to anyone, that can also be only countered by other healbots, which adds more to the insult, I just can't understand at all.
    Edited by Ragnarock41 on March 10, 2018 5:23PM
  • Waffennacht
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    Minalan wrote: »
    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.

    You are the exact reason I wrote that post.

    Yes, we need befoul working on shields so that people like you can stop with the ''hurr durr it counters major mending so its fine''.
    Yeah I'm pretty sure my 3 seconds of major mending for 4k magicka is so super overpowered. Its also probably why magDks just use 2x dragon blood instead. cus major mending OP, should be countered, Am I rite?

    Healing problem is created by healbots, how does a debuff that cuts healing in half sounds balanced to anyone, that can also be only countered by other healbots, which adds more to the insult, I just can't understand at all.

    The CP tree is too much for defile. 45% healing reduction - with some of the lowest cost (free from a set, a hard CC x2)

    Shield strength is really strong 1v1 (mostly - have faced some damage dealers capable of dealing more damage per gcd than my shield) but really rather poor in groups.

    Keep in mind all heals (practically) also heal another player, BoL as an example (or resto abilities) so in XvX you're getting way more value than a shield.

    Personally, befoul needs to curve like the main damage stats

    Then there's Earthgore which just laughs at my whole discussion
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ragnarock41
    Ragnarock41
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    Minalan wrote: »
    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.

    You are the exact reason I wrote that post.

    Yes, we need befoul working on shields so that people like you can stop with the ''hurr durr it counters major mending so its fine''.
    Yeah I'm pretty sure my 3 seconds of major mending for 4k magicka is so super overpowered. Its also probably why magDks just use 2x dragon blood instead. cus major mending OP, should be countered, Am I rite?

    Healing problem is created by healbots, how does a debuff that cuts healing in half sounds balanced to anyone, that can also be only countered by other healbots, which adds more to the insult, I just can't understand at all.

    The CP tree is too much for defile. 45% healing reduction - with some of the lowest cost (free from a set, a hard CC x2)

    Shield strength is really strong 1v1 (mostly - have faced some damage dealers capable of dealing more damage per gcd than my shield) but really rather poor in groups.

    Keep in mind all heals (practically) also heal another player, BoL as an example (or resto abilities) so in XvX you're getting way more value than a shield.

    Personally, befoul needs to curve like the main damage stats

    Then there's Earthgore which just laughs at my whole discussion

    purge itself is a ridicilous thing. earthgore is the proof why its a ridicilous thing.
    I would be fine with befoul if it actually worked on healbots and I didnt had to spam reverb like every 2-3 seconds.
    Edited by Ragnarock41 on March 10, 2018 5:47PM
  • ak_pvp
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    Minalan wrote: »
    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.

    Shields scale off magicka. Magicka cannot be debuffed like resistances can. The only shield debuff is shattering. Shattering is a bad counter, because shattering, unlike defiles are based of your own damage, and defiles because of befoul are a lot stronger.

    That said other defenses need buffs.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minalan
    Minalan
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    Minalan wrote: »
    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.

    You are the exact reason I wrote that post.

    Yes, we need befoul working on shields so that people like you can stop with the ''hurr durr it counters major mending so its fine''.
    Yeah I'm pretty sure my 3 seconds of major mending for 4k magicka is so super overpowered. Its also probably why magDks just use 2x dragon blood instead. cus major mending OP, should be countered, Am I rite?

    Healing problem is created by healbots, how does a debuff that cuts healing in half sounds balanced to anyone, that can also be only countered by other healbots, which adds more to the insult, I just can't understand at all.

    It would make defile a little too strong but that’s neither here nor there.

    The issue is, that there isn’t a buff class in place for shields. There’s no ‘major shield’ or ‘minor shield’ buff. Applying defile to shields would utterly destroy the sorcerer class with no possible recourse or counter build.

    So no? Bad idea mate.
  • Ragnarock41
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    Minalan wrote: »
    Minalan wrote: »
    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    I would be fine with that if there was a corresponding buff to counter that.

    Befoul is countered by blessed CP, and the buffs major and minor mending, countered by the defile debuff.

    Shattering blows is countered by bastion, but there are no buffs or debuffs for shields right now.

    Having major and minor shield buffs though would just make shields more ridiculous for anyone not running defile - thus making that debuff a build requirement for basically everyone.

    TL;DR add a buff and debuff class for shields to be fair. Dont try to stick it on defile.

    You are the exact reason I wrote that post.

    Yes, we need befoul working on shields so that people like you can stop with the ''hurr durr it counters major mending so its fine''.
    Yeah I'm pretty sure my 3 seconds of major mending for 4k magicka is so super overpowered. Its also probably why magDks just use 2x dragon blood instead. cus major mending OP, should be countered, Am I rite?

    Healing problem is created by healbots, how does a debuff that cuts healing in half sounds balanced to anyone, that can also be only countered by other healbots, which adds more to the insult, I just can't understand at all.

    It would make defile a little too strong but that’s neither here nor there.

    The issue is, that there isn’t a buff class in place for shields. There’s no ‘major shield’ or ‘minor shield’ buff. Applying defile to shields would utterly destroy the sorcerer class with no possible recourse or counter build.

    So no? Bad idea mate.

    you have bastion. and no, Its not the same thing as shattering blows, there is a huge difference. one is always benefit to the shieldstacker, other is a thing you invest when you get tired of shieldstackers in PvP. But thats fine in itself, I don't really think we need shieldstacking nerfs, I just want it so you can learn how to emphatyze.

    Defile already utterly destroys stamina in PvP, with no possible way of countering it outside of RUNNING A FRIGGEN HEALBOT, or just running away.

    And guess what, my stamDK can't really run away that well. so I ask again, what is the point of defile if it requires a healbot to counter?
    Wasn't this added to counter healbots?
    Edited by Ragnarock41 on March 10, 2018 6:16PM
  • Ragnaroek93
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    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    This is now a nerf sorc thread :trollface:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Minalan
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    Had to cut off a bit, and I'm just passing on what was told to me

    iDOda3N.png

    Hope that crit CP won't affect healing too. Healing needs definitely more nerfs, so that we all have actually even more fun to fight the magicka duroks cancer meta :trollface:

    All we need is to make defile affect shields.. then see the rage on forums :)

    This is now a nerf sorc thread :trollface:

    Lol. I think he just wants to make the point that defile is extremely strong, and the counterplay mending buffs aren’t as easy to work into a build as say, Durok’s is.

    It’s not ‘nerf sorc’ so much as ‘how would you like it if...?’
  • Lexxypwns
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    Befoul should scale to 25%.

    Healing is getting removed from class crit damage passives and it should be detached from precise strikes and elfborn.

    Then we’ll have a good start to balancing healing and defiles.

    Shields scale really poorly so they should stay defile free. However I think we should change the scaling on shields so that they’re about 75% of present strength overall and get a major/minor system so that class shields don’t stack with annulment.

    Then you’d need to buff native sorc healing somehow, probably by adding the increased healing to both morphs of Surge and give stam and magika each a unique effect beyond that.
  • Skander
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    Why 60% of world pop is a NB?


    Becouse:
    going-to-need-less-edge-on-that-28960696.png

    And becouse it's the easiest class for the noobies to stack a lot of dmg at once
    Edited by Skander on March 10, 2018 6:38PM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Solariken
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    Vanzen wrote: »
    If something makes me quit this game, it will be (Stam) NBs in BGs.

    It drives me mad.

    The absolute unfairness of their tools in no cp BG environment is an outrageaous game breaking scandal.

    This sounds eerily reminiscent of Imperial City release. For a long time it was nothing but a feeding pit for Nightblades.
  • jhharvest
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    I play NB because everyone else plays NB. Why Piercing Mark is a NB skill I will never understand. Having to play one class to counter that same class is really, really weird game design.
  • Thogard
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    jhharvest wrote: »
    I play NB because everyone else plays NB. Why Piercing Mark is a NB skill I will never understand. Having to play one class to counter that same class is really, really weird game design.
    Ain’t that the truth
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Aedaryl
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    Lexxypwns wrote: »
    Befoul should scale to 25%.

    Healing is getting removed from class crit damage passives and it should be detached from precise strikes and elfborn.

    Then we’ll have a good start to balancing healing and defiles.

    Shields scale really poorly so they should stay defile free. However I think we should change the scaling on shields so that they’re about 75% of present strength overall and get a major/minor system so that class shields don’t stack with annulment.

    Then you’d need to buff native sorc healing somehow, probably by adding the increased healing to both morphs of Surge and give stam and magika each a unique effect beyond that.

    So you want to nerf shield stacking and shield strengh ?

    Pretty bad idea.

    We need a major/minor shield system so Annulment can't stack with hardened ward.

    Then we need shattering blows being removed, because it's too strong, block and dodge doesn't have counter, no reason shield should have one.

    We also need a harness magicka nerf, it give far too much (free defense spammable) magicka back.

    Finally we need a major shield system to make major shields (class shields + annulment) scale with the number of ennemies.

    Then, it's balanced.
  • BohnT
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    Aedaryl wrote: »
    Lexxypwns wrote: »
    Befoul should scale to 25%.

    Healing is getting removed from class crit damage passives and it should be detached from precise strikes and elfborn.

    Then we’ll have a good start to balancing healing and defiles.

    Shields scale really poorly so they should stay defile free. However I think we should change the scaling on shields so that they’re about 75% of present strength overall and get a major/minor system so that class shields don’t stack with annulment.

    Then you’d need to buff native sorc healing somehow, probably by adding the increased healing to both morphs of Surge and give stam and magika each a unique effect beyond that.

    So you want to nerf shield stacking and shield strengh ?

    Pretty bad idea.

    We need a major/minor shield system so Annulment can't stack with hardened ward.

    Then we need shattering blows being removed, because it's too strong, block and dodge doesn't have counter, no reason shield should have one.

    We also need a harness magicka nerf, it give far too much (free defense spammable) magicka back.

    Finally we need a major shield system to make major shields (class shields + annulment) scale with the number of ennemies.

    Then, it's balanced.

    block and dodge have counters, if we start listing the skills which go through dodge:
    Dots, Magbased AoEs, AoE Ultimates,PotL, Zaan, channeled Beams, Jabs, Shalks, curse, endless fury execute applies through dodge, Ground AoEs in lag almost any ability can hit you mid dodgeroll.
    Dodge only shines when you are on a Nightblade. You don't see dodging DKs anymore, medium armor stamsorcs with crazy speed which dodge for days or stamplars in medium armor which charge into an enemy kill them and then escape with dodgeroll. Those things are dead in Cyro and so are they in duels

    Block gets countered by Dots, Ground AoEs, curse, PotL , fozilize, fear, mage rune, shalks, destro ult.
    Also blocking is extremely expensive, with full block cost reduction you are looking at 1.6k stamina drain per second while not gaining stam through regen, all sources which made it possible to sustain while blocking got nerfed into oblivion. Blocking reduces your mobility a lot and in a game where the mobile classes die only a small portion of the time the tanky classes die mobility is king and you don't have it on block builds.


    Shattering blows is the counerpart of bastion, it's even worse than all other counters in the CP system as things like heavy attack damage, direct damage, Dot damage or physical / magic damage increase help you against all enemies you encounter while Shattering blow works only against a small portion of the community.


    With harness you are completely right however, this was mentioned when Morrowind sustain nerfs came and they didn't bother to change it
  • Lexxypwns
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    Aedaryl wrote: »
    Lexxypwns wrote: »
    Befoul should scale to 25%.

    Healing is getting removed from class crit damage passives and it should be detached from precise strikes and elfborn.

    Then we’ll have a good start to balancing healing and defiles.

    Shields scale really poorly so they should stay defile free. However I think we should change the scaling on shields so that they’re about 75% of present strength overall and get a major/minor system so that class shields don’t stack with annulment.

    Then you’d need to buff native sorc healing somehow, probably by adding the increased healing to both morphs of Surge and give stam and magika each a unique effect beyond that.

    So you want to nerf shield stacking and shield strengh ?

    Pretty bad idea.

    We need a major/minor shield system so Annulment can't stack with hardened ward.

    Then we need shattering blows being removed, because it's too strong, block and dodge doesn't have counter, no reason shield should have one.

    We also need a harness magicka nerf, it give far too much (free defense spammable) magicka back.

    Finally we need a major shield system to make major shields (class shields + annulment) scale with the number of ennemies.

    Then, it's balanced.

    I want defensive mechanics in general slightly nerfed combined with a huge nerf to befoul CP star. I’m also calling on a buff to sorc to compensate it’s primary defense mechanic being nerfed.

    Overall what I’m saying would lower TTK slightly and prevent the type of fights where you’re obviously crushing someone but they’re able to drag that out for far longer than they should. It would also end the defile meta
  • ak_pvp
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    Aedaryl wrote: »
    Lexxypwns wrote: »
    Befoul should scale to 25%.

    Healing is getting removed from class crit damage passives and it should be detached from precise strikes and elfborn.

    Then we’ll have a good start to balancing healing and defiles.

    Shields scale really poorly so they should stay defile free. However I think we should change the scaling on shields so that they’re about 75% of present strength overall and get a major/minor system so that class shields don’t stack with annulment.

    Then you’d need to buff native sorc healing somehow, probably by adding the increased healing to both morphs of Surge and give stam and magika each a unique effect beyond that.

    So you want to nerf shield stacking and shield strengh ?

    Pretty bad idea.

    We need a major/minor shield system so Annulment can't stack with hardened ward.

    Then we need shattering blows being removed, because it's too strong, block and dodge doesn't have counter, no reason shield should have one.

    We also need a harness magicka nerf, it give far too much (free defense spammable) magicka back.

    Finally we need a major shield system to make major shields (class shields + annulment) scale with the number of ennemies.

    Then, it's balanced.

    Shattering blows isn't even comparable to defile, let alone defile+befoul. Defile+befoul take away about half your healing, post all buffs.

    Shattering gives 25% extra damage, which even when full, doesn't guarantee an exact 25% reduction to the users shield uptime. Because it doesn't just take away an amount, like siphoned, it's based off the users damage.

    Shield doesn't have any other debuffs because instead of health damage scaling of resistances, shields don't, and instead scale size wise of mag, which isnt debuffed.

    They don't even have type counters, only oblivion and cheesebreaker.

    Everything else I generally agree with, not sure about pure size increase per person, since you could end up with dynamic ultimate level issues. Per person would be weird with shields too.

    Buff streak, mines, lightning form and some other things and then it's fine.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • dazee
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    lazerlaz wrote: »
    It's hard to see a variety in this game when there are only 5 classes.

    In noCP there is more of an advantage on initiating and getting the jump on an enemy player than CP. Something at which a nightblade excels at and why there are so many.
    '
    5 classes each of which has a huge number of possible permutations. if you don't see variety in that i suggest using a little imagination next time you think of a build.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Ragnarock41
    Ragnarock41
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    Aedaryl wrote: »

    Finally we need a major shield system to make major shields (class shields + annulment) scale with the number of ennemies.

    Then, it's balanced.

    lol, someone tell this dude what happened to mDk after dynamic ult regen.
    Edited by Ragnarock41 on March 11, 2018 8:58PM
  • Waffennacht
    Waffennacht
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    If I can't stack annulment + hardened ward, on my Sorc without Resto staff,

    How would you expect it to survive?

    What double slot Hardened Ward?

    You'd have to give Sorc another shield or a spot heal to not further pigeonhole the class @Lexxypwns
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
    Lexxypwns
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    If I can't stack annulment + hardened ward, on my Sorc without Resto staff,

    How would you expect it to survive?

    What double slot Hardened Ward?

    You'd have to give Sorc another shield or a spot heal to not further pigeonhole the class @Lexxypwns

    Actually, as mag warden and mageblade show you can easily survive with a shield+HoTs. Boosting Surge healing, adding minor protection to boundless and Minor maim to targets hit by hurrican and probably boost the healing from Dark Magic passive would give sorc a defensive playstyle that slots in between mageblade and mag warden while maintaining its offensive playstyle, albeit with larger offensive windows that compensate its generally low/predictable damage
  • Waffennacht
    Waffennacht
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    Lexxypwns wrote: »
    If I can't stack annulment + hardened ward, on my Sorc without Resto staff,

    How would you expect it to survive?

    What double slot Hardened Ward?

    You'd have to give Sorc another shield or a spot heal to not further pigeonhole the class @Lexxypwns

    Actually, as mag warden and mageblade show you can easily survive with a shield+HoTs. Boosting Surge healing, adding minor protection to boundless and Minor maim to targets hit by hurrican and probably boost the healing from Dark Magic passive would give sorc a defensive playstyle that slots in between mageblade and mag warden while maintaining its offensive playstyle, albeit with larger offensive windows that compensate its generally low/predictable damage

    Hrm, I like this total package, would be a far more active sorc...

    If only. I like this idea!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    If I can't stack annulment + hardened ward, on my Sorc without Resto staff,

    How would you expect it to survive?

    What double slot Hardened Ward?

    You'd have to give Sorc another shield or a spot heal to not further pigeonhole the class @Lexxypwns

    Actually, as mag warden and mageblade show you can easily survive with a shield+HoTs. Boosting Surge healing, adding minor protection to boundless and Minor maim to targets hit by hurrican and probably boost the healing from Dark Magic passive would give sorc a defensive playstyle that slots in between mageblade and mag warden while maintaining its offensive playstyle, albeit with larger offensive windows that compensate its generally low/predictable damage

    Hrm, I like this total package, would be a far more active sorc...

    If only. I like this idea!

    Imo, this would bring sorc into line, decreasing its pure defense 1v1 while adding healing and increasing offensive windows should make it overall more competitive in 1v1 and encouraging a more active and aggressive playstyle.
  • Sergykid
    Sergykid
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    defile reducing shields is a very good solution. And allow major vitality to increase shields as well. Heal and absorb to be treated equally.
    -PC EU- / battlegrounds on my youtube
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