I rarely ever see anyone using Unstable Wall of Elements. They almost all use Blockade. Unstable just seems to muddy your rotation for little or no gain. You're better off with size / duration.
The fix is very, very simple. Make the explosion portion proc immediately if you recast early. Voila. The morph is now competitive. Maybe even boost the explosion damage slightly as well. DK Burning Embers does this with its heal, so why not this spell, too?
Unstable wall is arguably better in burst situations like VMA if you are going for super fast clears.
I'd like to see it changed a tad more so it works more like Warden Shalks, but I doubt that is going to happen
Carefull. They may just nerf the good one to make this one more attractive.
Unstable is useful it's sets off balance when using lightning staffs
ForsakenSin wrote: »i would think about using Unstable Wall of Elements IF it immobilize enemies within Unstable Wall of Elements for 2.5 seconds. and affected enemies remain slowed for 3 seconds after the effect ends.?
So this would be interested in using for PVP and PVE
I think the most reasonable change, would be to increase unstable walls duration to 8s. So both morphs last the same, unstable wall deals more direct damage thanks to the explosion and blockade of elements has the benefit of greater area penetration. That would make them both equally usefull, without messing around much.