Lughlongarm wrote: »datoliteb16_ESO wrote: »Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
I came to the same conclusion just recently, though with one caveat: Black Rose is not crafted. I can see it being a fall-back set for a very tanky build if he already had his 5 crafted slots filled, but otherwise I would choose Shackle.
OFC, Shackle is better than black rose always, my initial thought was to combine Shackle With Black Rose.
datoliteb16_ESO wrote: »Lughlongarm wrote: »datoliteb16_ESO wrote: »Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
I came to the same conclusion just recently, though with one caveat: Black Rose is not crafted. I can see it being a fall-back set for a very tanky build if he already had his 5 crafted slots filled, but otherwise I would choose Shackle.
OFC, Shackle is better than black rose always, my initial thought was to combine Shackle With Black Rose.
Throw in some burst and you got yourself a stew goin'.
Lughlongarm wrote: »datoliteb16_ESO wrote: »Lughlongarm wrote: »datoliteb16_ESO wrote: »Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
I came to the same conclusion just recently, though with one caveat: Black Rose is not crafted. I can see it being a fall-back set for a very tanky build if he already had his 5 crafted slots filled, but otherwise I would choose Shackle.
OFC, Shackle is better than black rose always, my initial thought was to combine Shackle With Black Rose.
Throw in some burst and you got yourself a stew goin'.
Not even sure you you need offensive monster set with this combo. It gives together almost 300 weapon damage and 3k stamina. It's as offensive combination as the recommended pelinal/truth(when it's procking). This combo opens up many options for monster set.
Lughlongarm wrote: »datoliteb16_ESO wrote: »Lughlongarm wrote: »datoliteb16_ESO wrote: »Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
I came to the same conclusion just recently, though with one caveat: Black Rose is not crafted. I can see it being a fall-back set for a very tanky build if he already had his 5 crafted slots filled, but otherwise I would choose Shackle.
OFC, Shackle is better than black rose always, my initial thought was to combine Shackle With Black Rose.
Throw in some burst and you got yourself a stew goin'.
Not even sure you you need offensive monster set with this combo. It gives together almost 300 weapon damage and 3k stamina. It's more offensive combination compared to the recommended pelinal/truth(when it's procking). This combo opens up many options for monster set.
@Lughlongarm @Chrlynsch
Black Rose definitely comes in Robust, and I think all of the Tel Var sets have all trait options available.
Lughlongarm wrote: »
Shacklebreaker gives 4k max stats/ 258 spell/weapon damage 258 magi/stam regen - Many claim that this set is Bis for WW
Black rose - gives 3.4k max stats 308 spell/weapon damage 189 magi/stam regen(if you go 5-1-1, more if you 6-1-0 or 7-0-0).
So black rose compared to Shacklebreaker is 600 max stat less 50 spell/weapon damage more, 70 magi/stam regen less.
It's not as good as Shacklebreaker but it gices like 90% of it's value. How can you claim one is Bis and the other is trash?
For pure stamina builds it doesn't worth it, but for WW builds you make use of all the bonuses.
This option is more offensive than most pelinal variations and you can still get like 15k WW heals with this setup with tri-stat food and weapon damage glyph.
If you could really get it's jewelry in robust, it could be a great option(at-least worth a try).
Lughlongarm wrote: »
Shacklebreaker gives 4k max stats/ 258 spell/weapon damage 258 magi/stam regen - Many claim that this set is Bis for WW
Black rose - gives 3.4k max stats 308 spell/weapon damage 189 magi/stam regen(if you go 5-1-1, more if you 6-1-0 or 7-0-0).
So black rose compared to Shacklebreaker is 600 max stat less 50 spell/weapon damage more, 70 magi/stam regen less.
It's not as good as Shacklebreaker but it gices like 90% of it's value. How can you claim one is Bis and the other is trash?
For pure stamina builds it doesn't worth it, but for WW builds you make use of all the bonuses.
This option is more offensive than most pelinal variations and you can still get like 15k WW heals with this setup with tri-stat food and weapon damage glyph.
If you could really get it's jewelry in robust, it could be a great option(at-least worth a try).
You are right that a 5/1/1 Black rose, assuming ideal conditions where constitution passive is proc'ed every 4 sec, is worth 89,58% of Shacklebreaker raw stats.
I wouldn't say it is trash at all, and if this set is to be used somewhere, it is on a Werewolf.
Black Rose jewelry does not exist in Robust, and combine with Shacklebreaker we end up with too much health and not enough damage for my taste. However if you want to swap Troll King with an offensive Monster set like Zaan, it could be interesting.
Lughlongarm wrote: »Black Rose jewelry does come in Robust, check 2 posts above the one you wrote. It's one of the reason I think this combo is good.
@datoliteb16_ESO - I totally agree with you on the off-balance thought... If someone is off-balance, they are usually feared and I want to be hitting them with empowered Howls of Agony. Given how high @Qbiken is on the strategy, there's probably more to it than that. Do you have an addon that makes it easier to see when people are off-balance?
Most of my BG action involve me jumping in, causing chaos, doing lots of damage, and killing someone or someones. If the fight breaks up and it's 1v2 in pockets, that is my sweet spot, but most of the time my enemies are either running from me, dead, or I'm getting focus with no hope of survival. So, the only times I can imagine using a heavy to restore stamina are the cases where I probably could have just killed the guy and gotten the same back from standing there and feeding on him.
As for the infused weapon enchant @datoliteb16_ESO, it's such a high and reliable source of damage that I can't imagine something else being better. 452 with nearly 100% uptime with your WD buffs is really between 668-723 weapon damage you're losing. Dead wolves deal no damage, but I'd look for another way to ensure survival.
@datoliteb16_ESO - I totally agree with you on the off-balance thought... If someone is off-balance, they are usually feared and I want to be hitting them with empowered Howls of Agony. Given how high @Qbiken is on the strategy, there's probably more to it than that. Do you have an addon that makes it easier to see when people are off-balance?
Most of my BG action involve me jumping in, causing chaos, doing lots of damage, and killing someone or someones. If the fight breaks up and it's 1v2 in pockets, that is my sweet spot, but most of the time my enemies are either running from me, dead, or I'm getting focus with no hope of survival. So, the only times I can imagine using a heavy to restore stamina are the cases where I probably could have just killed the guy and gotten the same back from standing there and feeding on him.
As for the infused weapon enchant @datoliteb16_ESO, it's such a high and reliable source of damage that I can't imagine something else being better. 452 with nearly 100% uptime with your WD buffs is really between 668-723 weapon damage you're losing. Dead wolves deal no damage, but I'd look for another way to ensure survival.
Before I forget, most of us run infused+Weapon Damage on our off-hand, but what do you all have on the main hand? I've been running disease and that seems to be wasted due to the status effect being covered by our claws of anguish. I've really enjoyed infused oblivion damage at times, but not sure it's as good non-infused. Thoughts?
@Xvorg - This is for open-world Cyrodil/Imperial City and not BG, right? Looks like you have CP enabled. I know it's a ton of investment, but most Pelinal builds I've seen use tri-stat armor enchants, at least on the big pieces for the extra Magicka.
My only issue with the build is that it seems to lack direction. Stats are fine, but you've given up a monster set and a second 5pc which seems a bit crazy to me, but if it works, then it works!
Look into Warrior instead of Lover, you will get more damage on all targets as the effects from Warrior can be buffed by, savage strength, major brutality, and Hircine's heal. This will also increase your healing as well with Pelinal's.
Remember we have 5 seconds to land that heavy attack after your fear. Remember howl of agony may do 30% more damage on a feared target but heavy attacks do also do 100% more damage on a off balance opponent.
I don't always try landing heavy attacks on my targets as a priority. Here is my usual strat.
Caster nightblades, sorcs, wardens, Templars are more likely going to leave themselves open after a fear, relying on shields not blocking and not roll dodging. These targets are great to work in some heavy howl/of agonies on.
Medium armor enemies are going to be near impossible to land a Roar Heavy Howl combo on if they have skill. Is best to focus on just landing the Roar/Howl. It is important that you try and keep a high up time of claws of anguish on these characters. Swing away with free light attacks as they dodge nearly everything else you throw at them.
Heavy armor orented builds are worth trying a roar/heavy/howl combo on. They also leave themselves open longer due to higher mitigation. Though shield users will normally bring their block up once they break free. Light attack spam works really well on these characters as bleed eats through block and heavy armor.
Remember we have 5 seconds to land that heavy attack after your fear. Remember howl of agony may do 30% more damage on a feared target but heavy attacks do also do 100% more damage on a off balance opponent.
I don't always try landing heavy attacks on my targets as a priority. Here is my usual strat.
Caster nightblades, sorcs, wardens, Templars are more likely going to leave themselves open after a fear, relying on shields not blocking and not roll dodging. These targets are great to work in some heavy howl/of agonies on.
Medium armor enemies are going to be near impossible to land a Roar Heavy Howl combo on if they have skill. Is best to focus on just landing the Roar/Howl. It is important that you try and keep a high up time of claws of anguish on these characters. Swing away with free light attacks as they dodge nearly everything else you throw at them.
Heavy armor orented builds are worth trying a roar/heavy/howl combo on. They also leave themselves open longer due to higher mitigation. Though shield users will normally bring their block up once they break free. Light attack spam works really well on these characters as bleed eats through block and heavy armor.
This is extremely good advice, although i would argue the average battleground medium user is not fast enough to dodge the Fear-Heavy-Howl and that its worth trying unless you know the guy.