Ragnaroek93 wrote: »Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Never ever had a problem landing bow proc after an Incap or a Fear. What is this problem with landing Will you speak of?
The "problem" is CC break into rolldodge/block. (which is no problem at all because dmg needs to be avoidable, getting bursted without counterplay or getting spammed to death from pressure builds because you get more red numbers than green numbers are actually the real problems).
Ragnaroek93 wrote: »Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Never ever had a problem landing bow proc after an Incap or a Fear. What is this problem with landing Will you speak of?
The "problem" is CC break into rolldodge/block. (which is no problem at all because dmg needs to be avoidable, getting bursted without counterplay or getting spammed to death from pressure builds because you get more red numbers than green numbers are actually the real problems).
CC break is on the same GCD as skills. If the immediate skill after your CC (Fear, Incap, Reach) is Bow proc, then it's mathematically impossible for your target to CC break and dodge the incoming Will. I'm happy to test with you at the weekend, I'll log both stamblade and magblade and if you manage to dodge a single proc after eating the CC I'll be seriously impressed.
Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Besides the small point that Assassins Will has not been around anywhere near 4 years, the rest of your post is pretty accurate. They are similar in both are procs but the means to get there makes them totally different.
Though the runecage comment seems less relative to the conversation.
@Ragnaroek93
I rather reserve my Rune Cage CC for landing Meteor, but that’s personal preference. I find Rune Cage isn’t that much available in reality though. There is so much CC flying around (and more and more people use immo pots) that half of the opponents I target have Rune Cage grayed out because they are currently CC immune.
I‘m with @Maulkin though - small buffs don’t help that much. I’d much rather have the overhaul.
I've also seen people break free from runecage and dodge the frag
@Ragnaroek93
I rather reserve my Rune Cage CC for landing Meteor, but that’s personal preference. I find Rune Cage isn’t that much available in reality though. There is so much CC flying around (and more and more people use immo pots) that half of the opponents I target have Rune Cage grayed out because they are currently CC immune.
I‘m with @Maulkin though - small buffs don’t help that much. I’d much rather have the overhaul.
Yeah, only really seen it happen at longer ranges, tbf.
The triple nerf hit Frag hard, and hit Sorc hard. Only Noobs think Sorc are OP now and this subtle change had a huge effect.
Lose a skill slot to get a stun, and 20% too much of a nerf. So I concur, damage needs adding or another funky buff.
The triple nerf hit Frag hard, and hit Sorc hard. Only Noobs think Sorc are OP now and this subtle change had a huge effect.
Lose a skill slot to get a stun, and 20% too much of a nerf. So I concur, damage needs adding or another funky buff.
Well that happens when both PvE and PvP complain about something for different reasons.
Granted Sorc was overperfoming back then but Zos simply fails to balance sorcs
The triple nerf hit Frag hard, and hit Sorc hard. Only Noobs think Sorc are OP now and this subtle change had a huge effect.
Lose a skill slot to get a stun, and 20% too much of a nerf. So I concur, damage needs adding or another funky buff.
Well that happens when both PvE and PvP complain about something for different reasons.
Granted Sorc was overperfoming back then but Zos simply fails to balance sorcs
People were complaining about Dark deal and shieldstacking, but they nerfed frag.
The triple nerf hit Frag hard, and hit Sorc hard. Only Noobs think Sorc are OP now and this subtle change had a huge effect.
Lose a skill slot to get a stun, and 20% too much of a nerf. So I concur, damage needs adding or another funky buff.
Well that happens when both PvE and PvP complain about something for different reasons.
Granted Sorc was overperfoming back then but Zos simply fails to balance sorcs
People were complaining about Dark deal and shieldstacking, but they nerfed frag.
Yeah it was like stamblades are atm:
Strong offence and stronger defence.
And they decided to nerf the offence to make it mediocre.
Also it would've been much better to nerf LL damage to balance sorc in pve rather than nerfing frag damage which hurts pvo
@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
The triple nerf hit Frag hard, and hit Sorc hard. Only Noobs think Sorc are OP now and this subtle change had a huge effect.
Lose a skill slot to get a stun, and 20% too much of a nerf. So I concur, damage needs adding or another funky buff.
Well that happens when both PvE and PvP complain about something for different reasons.
Granted Sorc was overperfoming back then but Zos simply fails to balance sorcs
People were complaining about Dark deal and shieldstacking, but they nerfed frag.
Yeah it was like stamblades are atm:
Strong offence and stronger defence.
And they decided to nerf the offence to make it mediocre.
Also it would've been much better to nerf LL damage to balance sorc in pve rather than nerfing frag damage which hurts pvo
don't give them the idea please ... a day they wil nerf LL to make choice interresting between LL and Lightning flood.
@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
Homestead was ages though.
@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
Homestead was ages though.
I’ve felt like if people see the animation of rune cage; they break free right ast it actually hits. Not that it matters in open world when people are spamming flame reach giving your target free CC immunity anyway.
Seraphayel wrote: »@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
Homestead was ages though.
Just one year ago. And not so long ago Magblades were abysmal compared to Sorcs.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Never ever had a problem landing bow proc after an Incap or a Fear. What is this problem with landing Will you speak of?
The "problem" is CC break into rolldodge/block. (which is no problem at all because dmg needs to be avoidable, getting bursted without counterplay or getting spammed to death from pressure builds because you get more red numbers than green numbers are actually the real problems).
CC break is on the same GCD as skills. If the immediate skill after your CC (Fear, Incap, Reach) is Bow proc, then it's mathematically impossible for your target to CC break and dodge the incoming Will. I'm happy to test with you at the weekend, I'll log both stamblade and magblade and if you manage to dodge a single proc after eating the CC I'll be seriously impressed.
It's definitely possible with a proper functioning CC, incap and fear both have such buggy CCs that don't break fast enough to avoid the will.
Right. I'll try to post a serious post.
My fully buffed (infused weapon damage enchant proc + Major Sorcery) tooltip for Frags is around 15k. 10% of that is 1500.
Remove 50% due to Battle Spirit and it's 750. Add armor mitigation, occasional maims etc and the average damage we're talking about with a 10% buff is ~500 give or take.
That's neither here, nor there. As a Sorc it leaves me indifferent. It's not changing anything really. The skill didn't deserve a damage nerf but now they gone and done it and ZOS never back out of a change, they usually go tweak something else entirely.
I'm still on the camp that would like to see a rework of some Sorc abilities to shake up the meta. NB, DK, Templar had many skills redesigned from their original versions. Beam, Grim Focus, Flames of Oblivion, gap-closing chains, Petrify, Malevolent Offering. All that stuff did no exist in the game at release. They've done a lot of rework to a lot of the classes, but only thing they've done to Sorcs since lauch is tweak numbers and nerf/buff skills. Result is the same meta as 3-4 years ago more or less. All "builds" playing the same.
Emma_Overload wrote: »Right. I'll try to post a serious post.
My fully buffed (infused weapon damage enchant proc + Major Sorcery) tooltip for Frags is around 15k. 10% of that is 1500.
Remove 50% due to Battle Spirit and it's 750. Add armor mitigation, occasional maims etc and the average damage we're talking about with a 10% buff is ~500 give or take.
That's neither here, nor there. As a Sorc it leaves me indifferent. It's not changing anything really. The skill didn't deserve a damage nerf but now they gone and done it and ZOS never back out of a change, they usually go tweak something else entirely.
I'm still on the camp that would like to see a rework of some Sorc abilities to shake up the meta. NB, DK, Templar had many skills redesigned from their original versions. Beam, Grim Focus, Flames of Oblivion, gap-closing chains, Petrify, Malevolent Offering. All that stuff did no exist in the game at release. They've done a lot of rework to a lot of the classes, but only thing they've done to Sorcs since lauch is tweak numbers and nerf/buff skills. Result is the same meta as 3-4 years ago more or less. All "builds" playing the same.
That's not quite true. They backed out of the Haunting Curse nerf, in fact, it kind of ended up as a buff, LOL. The first time Sorcs caught a break in 3 years!
Emma_Overload wrote: »Right. I'll try to post a serious post.
My fully buffed (infused weapon damage enchant proc + Major Sorcery) tooltip for Frags is around 15k. 10% of that is 1500.
Remove 50% due to Battle Spirit and it's 750. Add armor mitigation, occasional maims etc and the average damage we're talking about with a 10% buff is ~500 give or take.
That's neither here, nor there. As a Sorc it leaves me indifferent. It's not changing anything really. The skill didn't deserve a damage nerf but now they gone and done it and ZOS never back out of a change, they usually go tweak something else entirely.
I'm still on the camp that would like to see a rework of some Sorc abilities to shake up the meta. NB, DK, Templar had many skills redesigned from their original versions. Beam, Grim Focus, Flames of Oblivion, gap-closing chains, Petrify, Malevolent Offering. All that stuff did no exist in the game at release. They've done a lot of rework to a lot of the classes, but only thing they've done to Sorcs since lauch is tweak numbers and nerf/buff skills. Result is the same meta as 3-4 years ago more or less. All "builds" playing the same.
That's not quite true. They backed out of the Haunting Curse nerf, in fact, it kind of ended up as a buff, LOL. The first time Sorcs caught a break in 3 years!