RGvolterra wrote: »Afternoon mates ,
How are you all ? Guys like most of you I’m that passionate about WW and therefore I’ve been playing eso since day one though most of us agree to the fact that the WW skill tree needs a overhaul in order to meet all the improvements brought towards all the other classes in the game. When one considers playing as a WW ones finds very hard to adapt and address all the challenges that they constantly face in the battlefield. Vampirism has proved to be the most seek world class due to its useful and powerful passives ... yet , I love playing as a WW and will carry on playing
Mates after all that discussion about finding the right balance to make the WW more playable in PvP scenario , I’d like to know if any of you have already tried Dreugh king slayer paired with Pelinals... I’ve just thought of adjusting one of my wolf characters to these 2 sets. Any hint ?
I'm sorry, i'm going to be a bit harsh, forgive me.
You are asking for werewolf buff in PVP, modifications to the skill line, etc...
and yet you didn't even read the skills description, otherwise you would have surely noticed Dreugh King is useless for Werewolf because we have easy 100% uptime of Major Brutality
Werewolf is in a very good place for PVP at the moment, and many people in this topic will be happy to help you enjoy it to its fullest.
datoliteb16_ESO wrote: »How do you stay alive?
Waffennacht wrote: »
That's the exact issue I have running these sets on a WW, the moment you get 2 or 3 players on you, you're dead.
Much rather play with defensive sets and use the WW buffs to get to decent stats
Waffennacht wrote: »
That's the exact issue I have running these sets on a WW, the moment you get 2 or 3 players on you, you're dead.
Much rather play with defensive sets and use the WW buffs to get to decent stats
To be fair, I'm not aware of any build or playstyle that is actually useful that can deal with being outnumbered 2 or 3-to-1, provided the players are of equal skill. I can 1v2 pretty easily with this setup in BG because it's mostly 'immo potion, jump in/fear/delete someone.' Your CC and kill pressure really help to even the odds.
I sit at 33k/30k resists with about 23k HP and 1800 recovery, as much Impen as I can get (outside of SnB), and very high burst and sustained damage. Can we really ask for much more?
The challenge of relying entirely on WW passives for damage stats is that they scale based on our base stats. You get at least +48% WD regardless of your build, but 48% of a little is still a little. I prefer the extra 12% WD medium offers you and focusing on WD so that the +60% I'm getting is substantial.
You can definitely run the Auto/Truth/Chudan setup in full heavy if you really wanted to, I just really prefer the Medium armor passives.
datoliteb16_ESO wrote: »Waffennacht wrote: »
That's the exact issue I have running these sets on a WW, the moment you get 2 or 3 players on you, you're dead.
Much rather play with defensive sets and use the WW buffs to get to decent stats
To be fair, I'm not aware of any build or playstyle that is actually useful that can deal with being outnumbered 2 or 3-to-1, provided the players are of equal skill. I can 1v2 pretty easily with this setup in BG because it's mostly 'immo potion, jump in/fear/delete someone.' Your CC and kill pressure really help to even the odds.
I sit at 33k/30k resists with about 23k HP and 1800 recovery, as much Impen as I can get (outside of SnB), and very high burst and sustained damage. Can we really ask for much more?
The challenge of relying entirely on WW passives for damage stats is that they scale based on our base stats. You get at least +48% WD regardless of your build, but 48% of a little is still a little. I prefer the extra 12% WD medium offers you and focusing on WD so that the +60% I'm getting is substantial.
You can definitely run the Auto/Truth/Chudan setup in full heavy if you really wanted to, I just really prefer the Medium armor passives.
Well, you've got me intrigued. Mind doing a breakdown of your gear and class/skills outside of WW form?
Would you consider this with Senche's Bite instead of Truth? (for more dmg in human form)
Also did you say you're full health build or hybrid?
datoliteb16_ESO wrote: »Waffennacht wrote: »
That's the exact issue I have running these sets on a WW, the moment you get 2 or 3 players on you, you're dead.
Much rather play with defensive sets and use the WW buffs to get to decent stats
To be fair, I'm not aware of any build or playstyle that is actually useful that can deal with being outnumbered 2 or 3-to-1, provided the players are of equal skill. I can 1v2 pretty easily with this setup in BG because it's mostly 'immo potion, jump in/fear/delete someone.' Your CC and kill pressure really help to even the odds.
I sit at 33k/30k resists with about 23k HP and 1800 recovery, as much Impen as I can get (outside of SnB), and very high burst and sustained damage. Can we really ask for much more?
The challenge of relying entirely on WW passives for damage stats is that they scale based on our base stats. You get at least +48% WD regardless of your build, but 48% of a little is still a little. I prefer the extra 12% WD medium offers you and focusing on WD so that the +60% I'm getting is substantial.
You can definitely run the Auto/Truth/Chudan setup in full heavy if you really wanted to, I just really prefer the Medium armor passives.
Well, you've got me intrigued. Mind doing a breakdown of your gear and class/skills outside of WW form?
Would you consider this with Senche's Bite instead of Truth? (for more dmg in human form)
Also did you say you're full health build or hybrid?
Why senche instead of Air? Air has a nice buff to spell dmg, that helps with the heal
@datoliteb16_ESO - More than I can manage on my lunch break, but I'm happy to when I get home.Here's a link to my original build, but I've since moved the backbar to SnB, also the WD doesn't even reflect the insane bonus we're getting from Auto: http://en.m.uesp.net/wiki/Special:EsoBuildData?id=45822
Edit: we're less tanky in human form, but 5x Medium allows us to use Shuffle and we have a strong Vigor game. I also run Talons for AOE maim and quick cloak/dragon fire scales. The goal is to focus utility until WW is back up.
Sordidfairytale wrote: »This thread is awesome. I am experimenting with Kena, Elegant, and Shacklebreaker on a 4 bar build. I hadn't considered Pelinal I should look into it.
http://en.uesp.net/wiki/Special:EsoBuildData?id=48500
Small update:
Tried out 5 Shacklebreaker + 5 Automaton + 2 Trollking this weekend. For me it was the first time I´ve ever used Shacklebreaker. For some reason I´ve been sceptical about Shackle before (don´t ask me why). I used the build on a redguard stamsorc and played together with a friend using the same build (but he was playing a bosmer stamblade).
I must say this build has some really good damage output. The healing capacities with Trollking + Lingering HP pots + Shackle (Shackle giving some spelldamage which increase my heal in WW-form) is really nice. However, even when fighting 1-2vX (aka outnumbered) the need of a support that isn´t a werewolf becomes more mandatory. Healing-debuffs can cause some serious damage that Troll-king + Lingering pots simple can´t counter.
Tried out 5 Shacklebreaker + 5 Automaton + 2 Trollking this weekend.
Small update:
Tried out 5 Shacklebreaker + 5 Automaton + 2 Trollking this weekend. For me it was the first time I´ve ever used Shacklebreaker. For some reason I´ve been sceptical about Shackle before (don´t ask me why). I used the build on a redguard stamsorc and played together with a friend using the same build (but he was playing a bosmer stamblade).
I must say this build has some really good damage output. The healing capacities with Trollking + Lingering HP pots + Shackle (Shackle giving some spelldamage which increase my heal in WW-form) is really nice. However, even when fighting 1-2vX (aka outnumbered) the need of a support that isn´t a werewolf becomes more mandatory. Healing-debuffs can cause some serious damage that Troll-king + Lingering pots simple can´t counter.
I run into the same issue on any of my wolves I don't have in Pelinal's. The big draw to Pelinal's is how much overheal it can provide that even when effected with 40% defile it can make your heal can still be relevant. Maybe someday with jewelry crafting we could pair up Pelinal's and Shackle.
Tried out 5 Shacklebreaker + 5 Automaton + 2 Trollking this weekend.
Ahaha, told you
As i continue to progress the number of people that beat me in duel is getting low enough that i remember their names.
In pug battleground against no premade, the domination is insane, i can win any 1v1 fight vs experienced player, many 1v2 against average players and most 1v3 vs new players (CP500-),
In battleground against a good premade, it takes some skill to never run out of magicka or stamina when you receive the inevitable focus if you are the highest threat in your team (which you will be unless there's a glasscanon stamblade with you). The key is to master the use of the fear, the heavy attack resource return, line of sight, and target prioritization.
I don't think i am that much of a good player yet, and if i can keep progressing it might start getting out of hand.
If more players start displaying the capabilities of werewolf, we will probably start to hear calls for nerf in the next few months.
At the moment i think i am still getting a bit more carried by my build than by my skill, so i'm a bit hesitant to share all the details of it, but you are on the way to find out by yourself
@Sordidfairytale - Love the innovation with Elegant! 20% is a lot, to be sure.
Shacklebreaker is so strong in werewolf because it gives 60% of Pelinal healing power + 75% of an offensive set damage output. (random numbers but you get the idea)@Qbiken - I've also been standoffish when it comes to Shacklebreaker, especially on WW where I think it's more important to build towards a niche of some sort due to the limitation of our skil-range, rather than just running a 'stat ball' set. I could be exactly wrong, but glad to hear it went well.
Very often when the counter is so widely used doesnt mean you shouldn't use the thing that is countered, defile is popular for a reason.I think I'm off the Pelinal's and Troll King wagon due to how predominant defile is
@Aznox - Just share the build dude, we're all friends here. Can't leech our intel and not give back, that's weaksauce mate.
@Sordidfairytale - Love the innovation with Elegant! 20% is a lot, to be sure. Pairing Kena with Shacklebreaker is reverse synergy though, since running Kena with WW is a decision to mostly forgo your skills for insane Light Attack pressure. You would be an absolute monster with Elegant/Kena+Kvatch Gladiator or Shieldbreaker. Sounds like something I want to try at some point. You can even do the Kvatch setup in 7 heavy if you want.
@Qbiken - I've also been standoffish when it comes to Shacklebreaker, especially on WW where I think it's more important to build towards a niche of some sort due to the limitation of our skil-range, rather than just running a 'stat ball' set. I could be exactly wrong, but glad to hear it went well. I think I'm off the Pelinal's and Troll King wagon due to how predominant defile is. Makes no sense to me to give up other benefits for something that is hard-countered by the current meta. I'm taking the 'can't beat em', join em' approach. One of the biggest WW strengths is 'just having' an AOE defile, which is something PvP players are currently building around.
@Aznox - Just share the build dude, we're all friends here. Can't leech our intel and not give back, that's weaksauce mate.
@Xvorg Air set has much worse 1-4 set bonuses for WW, sadly.
Nelson_Rebel wrote: »I think I'm still going to go with a more traditional Style for the werewolf
Orc/Warden
Troll King- 2 Heavy
Seventh Legion- 5 Heavy
Salvation Set- Jewelry And weapons. Using Werewolf ult on front bar, Tree Ult on Backbar with 2h
What did they make the cooldown again on 7th Legion?
What did they make the cooldown again on 7th Legion?
2 seconds.
This set was overperforming A LOT in the context of 1vXing newbies in Cyrodiil, this was fixed.
It's still a good general use set, but i would prefer something like Automaton (if you don't need the weapon damage to boost healing in human form) or truth (for perma wolf or if you play a human form with access to off-balance)