xenowarrior92eb17_ESO wrote: »why not? 1k crowns/10 CP... no I would not have it other way! VIVA CASUALS! *insert casual shrine prayer*
KiraTsukasa wrote: »Yeah, let's make this game pay to win.
Because Battlefront 2 pulled that off quite well.
You argue that is pay to win but others argue CP doesn't make a difference and worry only if the players can pull their own weight. If CP has no real value then how is it paying to win?
Unless of course you agree that CP gives people a significant advantage.
The only other reason this is an issue is due to elitism. The game could resolve this problem by "hiding" your CP or only showing a max of CP 160.
There are players in this game that will refuse to run with people below the cap. This can discourage new players heavily and even drive them to quit.
That's not a game issue. That's a player issue (and a small minority at that). Hiding CP won't stop elitism.
Everyone I run with has no issue running with people below cap. If we're running vet content though, everyone pulls their weight. If you're not, you're out. Doesn't matter what level you are.
Brings me back to my point about the clueless high CP players. There are a lot of them, and they are a real problem when you're filling out a group through DF or for a trial.
This misguided fixation on CP level as a means of gauging skill is indeed a problem, but it's not a game problem. It's a player perception problem.
Your argument provides that removing CP visibility would benefit us.
Elitism grows out of the lack of real, substantive information regarding a player's skill level. While I firmly believe that most content doesn't require everyone be at their best, the hardest content in the game does. There is no room for scrubs in endgame PvE (vet DLCs and trials), especially when most people in those runs are looking for achievement clears. That's not elitism, that's just sad fact.
xenowarrior92eb17_ESO wrote: »why not? 1k crowns/10 CP... no I would not have it other way! VIVA CASUALS! *insert casual shrine prayer*
Unless of course you agree that CP gives people a significant advantage.
The only other reason this is an issue is due to elitism. The game could resolve this problem by "hiding" your CP or only showing a max of CP 160.
There are players in this game that will refuse to run with people below the cap. This can discourage new players heavily and even drive them to quit.
That's not a game issue. That's a player issue (and a small minority at that). Hiding CP won't stop elitism.
Everyone I run with has no issue running with people below cap. If we're running vet content though, everyone pulls their weight. If you're not, you're out. Doesn't matter what level you are.
Brings me back to my point about the clueless high CP players. There are a lot of them, and they are a real problem when you're filling out a group through DF or for a trial.
This misguided fixation on CP level as a means of gauging skill is indeed a problem, but it's not a game problem. It's a player perception problem.
Your argument provides that removing CP visibility would benefit us.
SilverIce58 wrote: »The only other reason this is an issue is due to elitism. The game could resolve this problem by "hiding" your CP or only showing a max of CP 160.
There are players in this game that will refuse to run with people below the cap. This can discourage new players heavily and even drive them to quit.
That's not a game issue. That's a player issue (and a small minority at that). Hiding CP won't stop elitism.
Everyone I run with has no issue running with people below cap. If we're running vet content though, everyone pulls their weight. If you're not, you're out. Doesn't matter what level you are.
Brings me back to my point about the clueless high CP players. There are a lot of them, and they are a real problem when you're filling out a group through DF or for a trial.
This misguided fixation on CP level as a means of gauging skill is indeed a problem, but it's not a game problem. It's a player perception problem.
Your argument provides that removing CP visibility would benefit us.
No way. The same people who currently kick players who don't have x amount of CP, are the ones who would say things like "Tell us your CP or leave." Now of course, you could make the argument that low CP players (i.e. CP 10-150) would just lie and say they're higher than they are, but when gear starts dropping at below 160 those players who lied would then get kicked.
SilverIce58 wrote: »The only other reason this is an issue is due to elitism. The game could resolve this problem by "hiding" your CP or only showing a max of CP 160.
There are players in this game that will refuse to run with people below the cap. This can discourage new players heavily and even drive them to quit.
That's not a game issue. That's a player issue (and a small minority at that). Hiding CP won't stop elitism.
Everyone I run with has no issue running with people below cap. If we're running vet content though, everyone pulls their weight. If you're not, you're out. Doesn't matter what level you are.
Brings me back to my point about the clueless high CP players. There are a lot of them, and they are a real problem when you're filling out a group through DF or for a trial.
This misguided fixation on CP level as a means of gauging skill is indeed a problem, but it's not a game problem. It's a player perception problem.
Your argument provides that removing CP visibility would benefit us.
No way. The same people who currently kick players who don't have x amount of CP, are the ones who would say things like "Tell us your CP or leave." Now of course, you could make the argument that low CP players (i.e. CP 10-150) would just lie and say they're higher than they are, but when gear starts dropping at below 160 those players who lied would then get kicked.
Lol, didn't consider that. I guess certain people would just suggest we ban group loot logs then.
Slippery slope there.
VaranisArano wrote: »SilverIce58 wrote: »The only other reason this is an issue is due to elitism. The game could resolve this problem by "hiding" your CP or only showing a max of CP 160.
There are players in this game that will refuse to run with people below the cap. This can discourage new players heavily and even drive them to quit.
That's not a game issue. That's a player issue (and a small minority at that). Hiding CP won't stop elitism.
Everyone I run with has no issue running with people below cap. If we're running vet content though, everyone pulls their weight. If you're not, you're out. Doesn't matter what level you are.
Brings me back to my point about the clueless high CP players. There are a lot of them, and they are a real problem when you're filling out a group through DF or for a trial.
This misguided fixation on CP level as a means of gauging skill is indeed a problem, but it's not a game problem. It's a player perception problem.
Your argument provides that removing CP visibility would benefit us.
No way. The same people who currently kick players who don't have x amount of CP, are the ones who would say things like "Tell us your CP or leave." Now of course, you could make the argument that low CP players (i.e. CP 10-150) would just lie and say they're higher than they are, but when gear starts dropping at below 160 those players who lied would then get kicked.
Lol, didn't consider that. I guess certain people would just suggest we ban group loot logs then.
Slippery slope there.
You say that, but there are definitely people who find group loot logs annoying. Usually because some people can't take "No" for an answer.
People. We're why we can't have nice things.

Juju_beans wrote: »
Terrible idea.
A: there already IS a catch-up mechanic integrated into the game
B: CPs influence character power, therefore this is simply P2W
And if you still think CPs will turn your 10k DPS into 40k DPS, you are dead wrong.
At least unskilled people with max CP are aware how much they actually suck, now that target skeletons are a thing.
Before Homestead people were calling BS on all DPS sharing methods simply because they could only dream of good DPS.
LiquidPony wrote: »Terrible idea.
A: there already IS a catch-up mechanic integrated into the game
B: CPs influence character power, therefore this is simply P2W
And if you still think CPs will turn your 10k DPS into 40k DPS, you are dead wrong.
At least unskilled people with max CP are aware how much they actually suck, now that target skeletons are a thing.
Before Homestead people were calling BS on all DPS sharing methods simply because they could only dream of good DPS.
No one thinks that CP will turn their 10k DPS into 40k DPS. This dumb strawman has been beat to death in this thread.
And yes, there is a CP catch-up mechanism, but obviously the point of this thread is that some people don't think it is sufficient given that cap is 200+ CP greater than it was when said mechanism was implemented and it now takes far, far more XP to go from 50-->cap.
LiquidPony wrote: »Terrible idea.
A: there already IS a catch-up mechanic integrated into the game
B: CPs influence character power, therefore this is simply P2W
And if you still think CPs will turn your 10k DPS into 40k DPS, you are dead wrong.
At least unskilled people with max CP are aware how much they actually suck, now that target skeletons are a thing.
Before Homestead people were calling BS on all DPS sharing methods simply because they could only dream of good DPS.
No one thinks that CP will turn their 10k DPS into 40k DPS. This dumb strawman has been beat to death in this thread.
And yes, there is a CP catch-up mechanism, but obviously the point of this thread is that some people don't think it is sufficient given that cap is 200+ CP greater than it was when said mechanism was implemented and it now takes far, far more XP to go from 50-->cap.
The real main point of the thread was if CP should be bought for $$$. Not the xp to get to cap. The OP is all about buying CP with $$$. Which is a terrible idea.
If OP wants an in-game CP catch-up mechanic, it already exists with Enlightenment. I think its sufficient, though I'd be open to adjusting the 400k per day to something like 600k per day, and extending (or removing) the current 12 day accruement cap.
LiquidPony wrote: »Terrible idea.
A: there already IS a catch-up mechanic integrated into the game
B: CPs influence character power, therefore this is simply P2W
And if you still think CPs will turn your 10k DPS into 40k DPS, you are dead wrong.
At least unskilled people with max CP are aware how much they actually suck, now that target skeletons are a thing.
Before Homestead people were calling BS on all DPS sharing methods simply because they could only dream of good DPS.
No one thinks that CP will turn their 10k DPS into 40k DPS. This dumb strawman has been beat to death in this thread.
And yes, there is a CP catch-up mechanism, but obviously the point of this thread is that some people don't think it is sufficient given that cap is 200+ CP greater than it was when said mechanism was implemented and it now takes far, far more XP to go from 50-->cap.
The real main point of the thread was if CP should be bought for $$$. Not the xp to get to cap. The OP is all about buying CP with $$$. Which is a terrible idea.
If OP wants an in-game CP catch-up mechanic, it already exists with Enlightenment. I think its sufficient, though I'd be open to adjusting the 400k per day to something like 600k per day, and extending (or removing) the current 12 day accruement cap.
Not to mention he can buy 150% exp scrolls, then simply Skyreach.
Ep1kMalware wrote: »Peekachu99 wrote: »What you’re suggesting is the definition of P2W. CP heavily influence power. Absolutely not. You can already affect the leveling system through Ambrosia and XP scrolls. That’s enough.
Don't forget enlightenment and the massive exp you can get from a random dungeon.
Enlightenment is woefully small. IMO it should be at least doubled, the rate of CP gain from actually playing - quests, dungeons - is so slow.
It hilarious reading those people complaining that CP meaningless, while at the same time so vehemently against making them easier to gain.... Same people also advising people grind Skyreach which literally teaches no skill at all after first run. If people want to buy CP what difference does that make to anyone else?
Enlightenment is woefully small. IMO it should be at least doubled, the rate of CP gain from actually playing - quests, dungeons - is so slow.
It hilarious reading those people complaining that CP meaningless, while at the same time so vehemently against making them easier to gain.... Same people also advising people grind Skyreach which literally teaches no skill at all after first run. If people want to buy CP what difference does that make to anyone else?
VaranisArano wrote: »Enlightenment is woefully small. IMO it should be at least doubled, the rate of CP gain from actually playing - quests, dungeons - is so slow.
It hilarious reading those people complaining that CP meaningless, while at the same time so vehemently against making them easier to gain.... Same people also advising people grind Skyreach which literally teaches no skill at all after first run. If people want to buy CP what difference does that make to anyone else?
CP aren't entirely meaningless. You do get benefits for having more of them in terms of passives, perks, and increased resources.
Grinding also isn't entirely worthless. Obviously, I don't believe that Skyreach or Dolmen grinding adequately prepares most players who do it exclusively for end-game content or Veteran dungeons, but at the very least fighting in Skyreach/dolmens involves using some skills and experiencing some basic game mechanics like blocking, bashing, and not standing in stupid. I happen to think it teaches you far less about how to play than actually playing the game, questing, and doing group content, but I understand why people grind to reach a certain level or CP number.
Buying CP teaches you nothing. Buying CP gets you the benefits of that CP for $$$, not effort. Buying CP gives you the appearance of having experienced the game, when in fact you have very little player experience.
VaranisArano wrote: »Enlightenment is woefully small. IMO it should be at least doubled, the rate of CP gain from actually playing - quests, dungeons - is so slow.
It hilarious reading those people complaining that CP meaningless, while at the same time so vehemently against making them easier to gain.... Same people also advising people grind Skyreach which literally teaches no skill at all after first run. If people want to buy CP what difference does that make to anyone else?
CP aren't entirely meaningless. You do get benefits for having more of them in terms of passives, perks, and increased resources.
Grinding also isn't entirely worthless. Obviously, I don't believe that Skyreach or Dolmen grinding adequately prepares most players who do it exclusively for end-game content or Veteran dungeons, but at the very least fighting in Skyreach/dolmens involves using some skills and experiencing some basic game mechanics like blocking, bashing, and not standing in stupid. I happen to think it teaches you far less about how to play than actually playing the game, questing, and doing group content, but I understand why people grind to reach a certain level or CP number.
Buying CP teaches you nothing. Buying CP gets you the benefits of that CP for $$$, not effort. Buying CP gives you the appearance of having experienced the game, when in fact you have very little player experience.
VaranisArano wrote: »Enlightenment is woefully small. IMO it should be at least doubled, the rate of CP gain from actually playing - quests, dungeons - is so slow.
It hilarious reading those people complaining that CP meaningless, while at the same time so vehemently against making them easier to gain.... Same people also advising people grind Skyreach which literally teaches no skill at all after first run. If people want to buy CP what difference does that make to anyone else?
CP aren't entirely meaningless. You do get benefits for having more of them in terms of passives, perks, and increased resources.
Grinding also isn't entirely worthless. Obviously, I don't believe that Skyreach or Dolmen grinding adequately prepares most players who do it exclusively for end-game content or Veteran dungeons, but at the very least fighting in Skyreach/dolmens involves using some skills and experiencing some basic game mechanics like blocking, bashing, and not standing in stupid. I happen to think it teaches you far less about how to play than actually playing the game, questing, and doing group content, but I understand why people grind to reach a certain level or CP number.
Buying CP teaches you nothing. Buying CP gets you the benefits of that CP for $$$, not effort. Buying CP gives you the appearance of having experienced the game, when in fact you have very little player experience.
Going to Alik'r Desert and basically holding down Left Click while you run around to tag everything teaches you what about playing the game, again?
There are about 50 players at those Dolmen. There is no time to "play the game." And there is no point in farming Dolmen Solo when you can insta-kill three in-circuit with a zerg. Skyreach doesn't teach you much, especially if you don't plan to play the builds that farm them best at end-game, anyways.
People are going out of their way to make the alternatives look significantly better than they are.