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Zaan Is Fine; Easy to Counter

  • Xeven
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    Proc sets are cancer. Troll king, Earthgore, Skoria, Zaan etc etc.

    Anything that is "casting" spells and abilities, some of them comparable to ultimates without you pressing any buttons, spending any global cooldowns, setting up any combos or otherwise even thinking about them is straight up cheese.

    If ever there was a point of no return and no hope for PvP balance it was when they introduced proc sets.

    We've got Stamdens circling rocks in fury while a horde of potatoes is unknowingly turning them into a 7k weapon damage god of dawnbreaker.

    We've got Skoria Magblades/DKs spamming resto/corrosive ults on cooldown because they dont even need a *** damage ult. A meteor drops every 10 seconds for free.

    We've got gankblades who never actually fight, they just alchemst ambush incap selene proc scrubs all day.

    We've got permablocking magplars in the back mindlessly keeping their group of potatoes afloat with BoL, but when your outnumbered group takes a beating targeting them down, their earthgore procs and all hopes are lost.

    The game could have been great, the combat system is like none other, yet this is what the game is now.


  • Rohamad_Ali
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    Hello Ch4mp ! I know you tagged me but I don't have an opinion really because I haven't run the update or gotten the new set . I am on a Fallout New Vegas marathon reliving the wasteland .

    When testing on TC Zaans needed toning down and the devs did a little before live I think so I would need to rerun the numbers because damage is subjective to the target . While it may barely scratch my Templar , my Vampire NB might get punished hard by it . The goal would be to test on something in the middle like my Stamsorc and see how hard it punches there but until I do I would just be giving out uneducated assumptions right now or at least until My PipBoy arm gets tired and I log in with cat curiosity ... This one just may to see .
  • pieratsos
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    Ch4mpTW wrote: »
    pieratsos wrote: »
    Ch4mpTW wrote: »
    Sixty5 wrote: »
    Ch4mpTW wrote: »
    pieratsos wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed? And thats balanced? Got to admit. Im speechless.

    giphy.gif

    @Sixty5 See? I told you so. :D

    @Vaoh @Rohamad_Ali Come look at this thread, fam’. Lmao.

    People who don't PVP man.

    You know what hurts more than a Zaan proc? Masters Axes.
    And there is zero counterplay to that.

    Taking 3k non-crit bleed ticks every second is waaay more painful.

    LOL! That’s what I’m saying. But, that’s like the ultimate secret. That’s some Illuminati super taboo talk right there, that nobody is willing to mention besides us 2 apparently. Nobody refuses to bring-up, let alone acknowledge the bleed builds out here just straight-up wreaking havoc. And that’s BEFORE even defile is applied, or anything else.

    But meanwhile, I’m considered clueless about things. And how I’m not aware of game mechanics, and what’s going on regarding PvP. :|

    Yes mate you are clueless and you dont PVP. The topic about people who dont PVP is spot on in ur case.
    Still waiting for those videos with you wiping the floor with the best of PVP players btw.

    Check your page comments. Anyway, I’m off to farm Zaan for myself. That way I’ll be able to speak on using it. I’ve already experienced playing against it, and it was a breeze.

    I checked my comments. All i see is potatoes who cant even heal. Those type of players are 1vX material. Not top players. Not even remotely decent. And i didnt see anything remotely skilled from you. Just taping ur finger on right click permablocking and casting random abilities.

    Not that i can even tell anything more than that from those vids. One of them is literally a 10 second fight against someone who seems to be on something like a PVE build and you ulting him right off the bat.

    This isnt even PVP. Lol.

    Edited by pieratsos on February 28, 2018 9:35PM
  • Lexxypwns
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    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
    Edited by Lexxypwns on February 28, 2018 9:39PM
  • leepalmer95
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    It's a bit stupid tbh.

    The dmg goes through block right? Highest final tick i hit a magplar for in a duel with 6k~ it showed 24k on his recap.

    Zos confuse me, they have to nerf proc sets twice in back to back patches because they was OP i pvp, then they decide lets introduce more.

    Are there set designers so useless that they can't introduce sets other that random proc chance dmg sets? Just bring rng free proc dmg into the game, honestly.


    Don't know about you but i've been running around with zaan on my stam warden, when it procs on something like a mag dk they quickly get melted. May try it on a magplar next.

    Then again i've been back about 2 weeks and i'm already just about done with the game again. Still a laggy buggy mess, game performance seemed to have got worse, again. Seems like another patch of break more things than fix.

    Most of cyrodiil seem to be magplars on my server, haven't had a fight in a week where there wasn't atleast 1 magplar in it. Usually more than one all with 25k-35k hp running sets like wizards, the healing monster set, reactive.

    FInal fight today i was in a group of 6, we all had to switch to heavy builds in order to not get immediately melted by zergs and snipes and such. In a tower in a keep, a group of like 15-20 comes and we hold them second floor. I counted 8 different magplars in the group all of which had 25k+ hp. Their hp wasn't moving.

    So we built ults and just survived until the dk dropped a standard for major defile + had the new monster set that has minor defile + had around 30 into befoul. Then we dropped all ults.

    The groups hp barely moved. Straight back to full.


    I'm just gonna go back to fornite, i look forward to fortnite patches.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • NyassaV
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    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Rianai
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    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    You can add the dunmer passive (+7%) and the bonus vs vampires (+25%) to the list of things that increase the dmg from Zaan. It can reach crazy high numbers.
    Edited by Rianai on February 28, 2018 9:53PM
  • NyassaV
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    Rianai wrote: »
    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    You can add the dunmer passive (+7%) and the bonus vs vampires (+25%) to the list of things that increase the dmg from Zaan. It can reach crazy high numbers.

    Don't be a vampire then. Now there is some real risk to it. Aside from prismatics
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Yolokin_Swagonborn
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    People really want this set to be OP so badly lol. Nerf all the things.
  • glavius
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    Hollery wrote: »
    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning

    Mark has no effect. Cloak breaks the beam regardless.
  • Sixty5
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    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.

    I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.

    And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
    If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
    Edited by Sixty5 on February 28, 2018 10:03PM
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Lexxypwns
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    Hollery wrote: »
    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning

    That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.
    Sixty5 wrote: »
    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.

    I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.

    And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
    If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.

    To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
    Edited by Lexxypwns on February 28, 2018 10:09PM
  • Rianai
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    591244-1519445126.png

    4k Incap (was even a crit!). That's not the dmg you get when building for full dmg.
    23k zaan dmg over 3 ticks. Luckily procs don't require you to build for full dmg ...
    Edited by Rianai on February 28, 2018 10:11PM
  • zyk
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    Xeven wrote: »
    Proc sets are cancer. Troll king, Earthgore, Skoria, Zaan etc etc.

    Anything that is "casting" spells and abilities, some of them comparable to ultimates without you pressing any buttons, spending any global cooldowns, setting up any combos or otherwise even thinking about them is straight up cheese.

    If ever there was a point of no return and no hope for PvP balance it was when they introduced proc sets.

    We've got Stamdens circling rocks in fury while a horde of potatoes is unknowingly turning them into a 7k weapon damage god of dawnbreaker.

    We've got Skoria Magblades/DKs spamming resto/corrosive ults on cooldown because they dont even need a *** damage ult. A meteor drops every 10 seconds for free.

    We've got gankblades who never actually fight, they just alchemst ambush incap selene proc scrubs all day.

    We've got permablocking magplars in the back mindlessly keeping their group of potatoes afloat with BoL, but when your outnumbered group takes a beating targeting them down, their earthgore procs and all hopes are lost.

    The game could have been great, the combat system is like none other, yet this is what the game is now.


    To summarize, this is the state of ESO PVP:

    Schneidetechnik_Titel_neu_01.jpg
    Edited by zyk on February 28, 2018 10:23PM
  • Abysswarrior45
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    Ch4mpTW wrote: »
    Apache_Kid wrote: »
    LOL total BS that you can break it with LOS. I was on console last night getting hit with it through rocks and trees. You can't get away from it unless you break the distance and if you try to get away your opponent can use a GAP CLOSER to re-position themselves directly next you. Yeah some classes have an easier time dealing with it than others, mist form is a way, but not everyone is a vamp. I saw DKs last night proccing it and then just spamming empowering chains every-time someone tried to get away.

    N’ah, you can definitely LOS it. Promised. Maybe you were trying to LOS through those small rocks, and those super skinny trees with little to no cover. But, any boulder or medium to large-sized tree can enable a LOS break of it.

    If it were possible to upload a video showing you, I would. But damn near every time I upload a video (unless it is a dungeon/trial setting video, or solo video), it gets taken down for naming and shaming for some annoying reason. And I’m not about to buy video editing software for ESO. Lol. I am no streamer nor big-time YouTuber.

    No you can't. It goes through keep doors, walls, rocks and trees.
    What I find hard to believe is that the DLC released yesterday on PS4 and people have had time to farm the helm and shoulder and then found time to duel and PvP.
    RNG gods must be in a good mood.

    the dungeons are extremely easy to beat... the veteran modes without HM aren't difficult at all. And since you can transmute gear getting the right trait takes 30 seconds.
    Xeven wrote: »
    Proc sets are cancer. Troll king, Earthgore, Skoria, Zaan etc etc.

    Anything that is "casting" spells and abilities, some of them comparable to ultimates without you pressing any buttons, spending any global cooldowns, setting up any combos or otherwise even thinking about them is straight up cheese.

    If ever there was a point of no return and no hope for PvP balance it was when they introduced proc sets.

    We've got Stamdens circling rocks in fury while a horde of potatoes is unknowingly turning them into a 7k weapon damage god of dawnbreaker.

    We've got Skoria Magblades/DKs spamming resto/corrosive ults on cooldown because they dont even need a *** damage ult. A meteor drops every 10 seconds for free.

    We've got gankblades who never actually fight, they just alchemst ambush incap selene proc scrubs all day.

    We've got permablocking magplars in the back mindlessly keeping their group of potatoes afloat with BoL, but when your outnumbered group takes a beating targeting them down, their earthgore procs and all hopes are lost.

    The game could have been great, the combat system is like none other, yet this is what the game is now.


    This ^^
    Edited by Abysswarrior45 on February 28, 2018 11:20PM
  • Ch4mpTW
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    Tested it a bit, and edited original post.

    TL;DR version: Zaan WILL NOT be taking the place of neither Skoria or Blood Spawn on my MagDK. Thing is inconsistent af, can be cloaked away, can be LOS’d, can be purged, has an absolutely garbage range, and it’s durafion is laughable. How in the world you all are going crazy over Zaan, and calling it OP makes no sense at all. It’s like the ESO equivalent to a noob-killer essentially. It picks out players who get easily outplayed, and insta-gibs them.
  • Enslaved
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    Comparing trollking to zaan? Rlly?
  • Ch4mpTW
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    Enslaved wrote: »
    Comparing trollking to zaan? Rlly?

    Yes. Yes really. If you find Zaan a problem, but not Troll King — I don’t know what to tell you. Seriously. We’re talking about 1 thing which has: A huge cooldown, can be LOS’d, cloaked, purged, out-ranged, healed through, mitigated, and Mist Form’d. To something which: Has no cooldown, can’t be rendered useless and wasted (although defile can effect it somewhat), and can literally keep the most squishy of builds alive no problem. You tell me which seems more unbalanced.

    You guys really are trying to make something out of nothing with this Zaan set. And what’s crazy is, it is easily outclassed by a myriad of things. Smfh.
  • PlagueSD
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    PvP players are talking nonsense about stuff they know exactly nothing about (PvE). I have zero respect towards PvP players who don't give a single *** about ruining PvE balance as long as they can still take on 15 people at the same time by themselves and not die. Ridiculous.

    Fixed that for you...
  • Sixty5
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    Lexxypwns wrote: »
    Hollery wrote: »
    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning

    That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.
    Sixty5 wrote: »
    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.

    I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.

    And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
    If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.

    To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines

    You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.

    And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
    Your entire lethal potential is dependent on something that can be denied, and with limited control on behalf of the wearer.

    You can't just slap Zaan onto a build and have it put in massive amounts of work like you van with Selenes, Skoria, Troll King and Bloodspawn. You actually have to make concessions elsewhere in your build to make it work.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Morgul667
    Morgul667
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    zaan is way stronger than other sets. Like way stronger. Few lags and snares and it does more than 10 k damages while other set do much less.

    It overperforms big time
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Blobs is running Zaan with 5 wizards front bar 5 lich back bar on a mageblade. The entire premise of the build is building as much sustain and survival as possible while relying on Zaan for burst.

    Lots of people don't like the guy but I think it's pretty well known that he's good at PvP.
  • Morgul667
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    Blobs is running Zaan with 5 wizards front bar 5 lich back bar on a mageblade. The entire premise of the build is building as much sustain and survival as possible while relying on Zaan for burst.

    Lots of people don't like the guy but I think it's pretty well known that he's good at PvP.

    Soon the fights will be survive, wait for Zaan to proc , stick to your opponent

    Thats not something fun
  • Sanctum74
    Sanctum74
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    Sixty5 wrote: »
    Lexxypwns wrote: »
    Hollery wrote: »
    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning

    That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.
    Sixty5 wrote: »
    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.

    I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.

    And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
    If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.

    To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines

    You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.

    And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
    Your entire lethal potential is dependent on something that can be denied, and with limited control on behalf of the wearer.

    You can't just slap Zaan onto a build and have it put in massive amounts of work like you van with Selenes, Skoria, Troll King and Bloodspawn. You actually have to make concessions elsewhere in your build to make it work.

    Please enlighten us as to what concessions you have to make in a build for zaan to work?

    Aren't most players weaving light/heavy attacks in between skills anyway? So what they might have to weave two light attacks instead to make sure they get a crit for a proc!

    Wow that sure is a big concession to make for so much free damage! :D
  • Sixty5
    Sixty5
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    Lexxypwns wrote: »
    Hollery wrote: »
    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning

    That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.
    Sixty5 wrote: »
    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.

    I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.

    And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
    If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.

    To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines

    You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.

    And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
    Your entire lethal potential is dependent on something that can
    Sanctum74 wrote: »
    Sixty5 wrote: »
    Lexxypwns wrote: »
    Hollery wrote: »
    I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning

    That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.
    Sixty5 wrote: »
    Lexxypwns wrote: »
    Sixty5 wrote: »
    Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.

    3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.

    Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.

    Lets assume you have 30% effective mitigation vs a Zaan user.
    Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
    You can heal through that.

    What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.

    At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.

    But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).

    Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).

    This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting

    Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.

    I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.

    And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
    If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.

    To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines

    You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.

    And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
    Your entire lethal potential is dependent on something that can be denied, and with limited control on behalf of the wearer.

    You can't just slap Zaan onto a build and have it put in massive amounts of work like you van with Selenes, Skoria, Troll King and Bloodspawn. You actually have to make concessions elsewhere in your build to make it work.

    Please enlighten us as to what concessions you have to make in a build for zaan to work?

    Aren't most players weaving light/heavy attacks in between skills anyway? So what they might have to weave two light attacks instead to make sure they get a crit for a proc!

    Wow that sure is a big concession to make for so much free damage! :D

    The damage isn't going to kill anyone on its own unless you stack up amps from gear and skills.

    The proc also has distinct counterplay that you need to work around, meaning that you need a way to keep a target next to you

    I dropped bloodspawn for Zaan on my stam sorc and it didn't perform nearly as well, simply because without immobilisations or tools to buff the damage of the proc the set is mediocre.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Vapirko
    Vapirko
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    Mic1007 wrote: »
    If it does damage, it must be nerfed. That's the logic of the ESO forums. :lol:

    Well it’s note entirely unindicative of the way pvp has turned out. It’s just so easy to pack a lot of damage in. Damage is mostly based on sets and abilities and less on skill. Of course skillful players can dish out insane damage. However, I think PvP would benefit a lot from a shift away from so much available raw damage to more skills based combat. This would slow things down a bit and move away from the ult dump style gameplay that’s become the meta. A focus on big battles being more of a series of 1v1 and small scale fights would be nice. It should be made much harder for groups to simply stack damage. But this is just wishful thinking.
  • Apache_Kid
    Apache_Kid
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    Please stop spreading the fake news that it can be broken by LOS. It most definitely CANNOT on Xbox NA.

    If you're a MagDK you can spam empowering chains and stay on your target the whole time. It's so cheesy. All of you that don't see it are not using it right. Anything that can put out so much potential damage is going to be built around by other players in order to maximize the potential damage that the set has. Yeah if you just throw it on your normal build and don't adjust your play-style around it, it'll be poopy.
  • ArchMikem
    ArchMikem
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    Apache_Kid wrote: »
    mist form is a way, but not everyone is a vamp.

    9 out of every 10 players are a vampire at this point. Its become default basically. I'm shocked whenever I don't see someone mist form away.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • zParallaxz
    zParallaxz
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    Ch4mpTW wrote: »
    I've tested it and in all honesty it's not worthy to be run in any PVP scenario, the proc chance is very low. On my mDK I switched back to Skoria.

    @SpiderCultist Yeah? You are sounding like the guy I dueled in Grahtwood yesterday. Lol. Bro was sounding so damn let down by those duels we had, and was just sounding distraught in the chat.

    And by the way, to those curious what I was wearing. I was using: 5pcs. Seducer (body pieces), 5pcs. Alteration Mastery, and 2pcs. Blood Spawn. Literally the same exact setup that I mentioned in 1 of my threads a few months ago, that had people telling me to scrap it. Well... Come to find out... That same build, is what is letting me run Zaan user’s fades. It’s funny how things work out.

    Bro that’s setup has no damage lol, ur better than this.
  • Doctordarkspawn
    Doctordarkspawn
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    Minalan wrote: »
    Mic1007 wrote: »
    If it does damage, it must be nerfed. That's the logic of the ESO forums. :lol:

    More like... we’ve been through this proc set thing before. And it didn’t make the game fun or engaging back then. You’re killing people with an armor set, not a skill or ability.

    I’ll just shut up about it and wait for half of the stamina nightblades out there to run it. Then watch how many people here think it’s “fine” when they aren’t a stamina nightblade.

    We also went through the change. And it didn't fix PVP or satisfy people.

    Insanity is doing the same thing over and over and expecting a different result.

    Edited by Doctordarkspawn on March 1, 2018 2:06AM
This discussion has been closed.