Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed? And thats balanced? Got to admit. Im speechless.
@Sixty5 See? I told you so.
@Vaoh @Rohamad_Ali Come look at this thread, fam’. Lmao.
People who don't PVP man.
You know what hurts more than a Zaan proc? Masters Axes.
And there is zero counterplay to that.
Taking 3k non-crit bleed ticks every second is waaay more painful.
LOL! That’s what I’m saying. But, that’s like the ultimate secret. That’s some Illuminati super taboo talk right there, that nobody is willing to mention besides us 2 apparently. Nobody refuses to bring-up, let alone acknowledge the bleed builds out here just straight-up wreaking havoc. And that’s BEFORE even defile is applied, or anything else.
But meanwhile, I’m considered clueless about things. And how I’m not aware of game mechanics, and what’s going on regarding PvP.
Yes mate you are clueless and you dont PVP. The topic about people who dont PVP is spot on in ur case.
Still waiting for those videos with you wiping the floor with the best of PVP players btw.
Check your page comments. Anyway, I’m off to farm Zaan for myself. That way I’ll be able to speak on using it. I’ve already experienced playing against it, and it was a breeze.
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
You can add the dunmer passive (+7%) and the bonus vs vampires (+25%) to the list of things that increase the dmg from Zaan. It can reach crazy high numbers.
I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.

Proc sets are cancer. Troll king, Earthgore, Skoria, Zaan etc etc.
Anything that is "casting" spells and abilities, some of them comparable to ultimates without you pressing any buttons, spending any global cooldowns, setting up any combos or otherwise even thinking about them is straight up cheese.
If ever there was a point of no return and no hope for PvP balance it was when they introduced proc sets.
We've got Stamdens circling rocks in fury while a horde of potatoes is unknowingly turning them into a 7k weapon damage god of dawnbreaker.
We've got Skoria Magblades/DKs spamming resto/corrosive ults on cooldown because they dont even need a *** damage ult. A meteor drops every 10 seconds for free.
We've got gankblades who never actually fight, they just alchemst ambush incap selene proc scrubs all day.
We've got permablocking magplars in the back mindlessly keeping their group of potatoes afloat with BoL, but when your outnumbered group takes a beating targeting them down, their earthgore procs and all hopes are lost.
The game could have been great, the combat system is like none other, yet this is what the game is now.
Apache_Kid wrote: »LOL total BS that you can break it with LOS. I was on console last night getting hit with it through rocks and trees. You can't get away from it unless you break the distance and if you try to get away your opponent can use a GAP CLOSER to re-position themselves directly next you. Yeah some classes have an easier time dealing with it than others, mist form is a way, but not everyone is a vamp. I saw DKs last night proccing it and then just spamming empowering chains every-time someone tried to get away.
N’ah, you can definitely LOS it. Promised. Maybe you were trying to LOS through those small rocks, and those super skinny trees with little to no cover. But, any boulder or medium to large-sized tree can enable a LOS break of it.
If it were possible to upload a video showing you, I would. But damn near every time I upload a video (unless it is a dungeon/trial setting video, or solo video), it gets taken down for naming and shaming for some annoying reason. And I’m not about to buy video editing software for ESO. Lol. I am no streamer nor big-time YouTuber.
TequilaFire wrote: »What I find hard to believe is that the DLC released yesterday on PS4 and people have had time to farm the helm and shoulder and then found time to duel and PvP.
RNG gods must be in a good mood.
Proc sets are cancer. Troll king, Earthgore, Skoria, Zaan etc etc.
Anything that is "casting" spells and abilities, some of them comparable to ultimates without you pressing any buttons, spending any global cooldowns, setting up any combos or otherwise even thinking about them is straight up cheese.
If ever there was a point of no return and no hope for PvP balance it was when they introduced proc sets.
We've got Stamdens circling rocks in fury while a horde of potatoes is unknowingly turning them into a 7k weapon damage god of dawnbreaker.
We've got Skoria Magblades/DKs spamming resto/corrosive ults on cooldown because they dont even need a *** damage ult. A meteor drops every 10 seconds for free.
We've got gankblades who never actually fight, they just alchemst ambush incap selene proc scrubs all day.
We've got permablocking magplars in the back mindlessly keeping their group of potatoes afloat with BoL, but when your outnumbered group takes a beating targeting them down, their earthgore procs and all hopes are lost.
The game could have been great, the combat system is like none other, yet this is what the game is now.
Comparing trollking to zaan? Rlly?
Ragnaroek93 wrote: »PvP players are talking nonsense about stuff they know exactly nothing about (PvE). I have zero respect towards PvP players who don't give a single *** about ruining PvE balance as long as they can still take on 15 people at the same time by themselves and not die. Ridiculous.
I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
Ron_Burgundy_79 wrote: »Blobs is running Zaan with 5 wizards front bar 5 lich back bar on a mageblade. The entire premise of the build is building as much sustain and survival as possible while relying on Zaan for burst.
Lots of people don't like the guy but I think it's pretty well known that he's good at PvP.
I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.
And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
Your entire lethal potential is dependent on something that can be denied, and with limited control on behalf of the wearer.
You can't just slap Zaan onto a build and have it put in massive amounts of work like you van with Selenes, Skoria, Troll King and Bloodspawn. You actually have to make concessions elsewhere in your build to make it work.
I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.
And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
Your entire lethal potential is dependent on something that can be denied, and with limited control on behalf of the wearer.
You can't just slap Zaan onto a build and have it put in massive amounts of work like you van with Selenes, Skoria, Troll King and Bloodspawn. You actually have to make concessions elsewhere in your build to make it work.
Please enlighten us as to what concessions you have to make in a build for zaan to work?
Aren't most players weaving light/heavy attacks in between skills anyway? So what they might have to weave two light attacks instead to make sure they get a crit for a proc!
Wow that sure is a big concession to make for so much free damage!
If it does damage, it must be nerfed. That's the logic of the ESO forums.
Apache_Kid wrote: »mist form is a way, but not everyone is a vamp.
SpiderCultist wrote: »I've tested it and in all honesty it's not worthy to be run in any PVP scenario, the proc chance is very low. On my mDK I switched back to Skoria.
@SpiderCultist Yeah? You are sounding like the guy I dueled in Grahtwood yesterday. Lol. Bro was sounding so damn let down by those duels we had, and was just sounding distraught in the chat.
And by the way, to those curious what I was wearing. I was using: 5pcs. Seducer (body pieces), 5pcs. Alteration Mastery, and 2pcs. Blood Spawn. Literally the same exact setup that I mentioned in 1 of my threads a few months ago, that had people telling me to scrap it. Well... Come to find out... That same build, is what is letting me run Zaan user’s fades. It’s funny how things work out.
If it does damage, it must be nerfed. That's the logic of the ESO forums.
More like... we’ve been through this proc set thing before. And it didn’t make the game fun or engaging back then. You’re killing people with an armor set, not a skill or ability.
I’ll just shut up about it and wait for half of the stamina nightblades out there to run it. Then watch how many people here think it’s “fine” when they aren’t a stamina nightblade.