Izanagi.Xiiib16_ESO wrote: »Afaik low pop bonus works by checking populations over a 24h period which is then recalculated every hour. Only one faction can receive low pop bonus.
ZOS is aware of the issues with this but wouldn't hurt to get confirmation
Izanagi.Xiiib16_ESO wrote: »Afaik low pop bonus works by checking populations over a 24h period which is then recalculated every hour. Only one faction can receive low pop bonus.
ZOS is aware of the issues with this but wouldn't hurt to get confirmation
Izanagi.Xiiib16_ESO wrote: »Afaik low pop bonus works by checking populations over a 24h period which is then recalculated every hour. Only one faction can receive low pop bonus.
ZOS is aware of the issues with this but wouldn't hurt to get confirmation
usmcjdking wrote: »Let's get a little context here:
ATM, the NA/PC Sotha scoreboard looks something like this, 10 days into the campaign -
AD - 17k
DC - 11k (low pop bonus)
EP - 7k (no low pop bonus)
TL;DR - AD zergstomping the map hard, confused why any faction is even breaking 5k points over it's duration.
usmcjdking wrote: »I haven't checked the scoreboard after this morning, and I'm not far off. Not too mention I made sure to give my statement some breathing room with the preface "something like" so lets hold the apprehension a bit.
DC doesn't abuse low population. There is simply no PVP that can get started there. DC cannot build momentum and get people to stay in the campaign because any activity on the map is responded by anywhere between 5-30 AD. So rather than just bite the bullet and keep trucking - we go to a different campaign lol. The only DC who get anything done are those who are on extraordinarily early US time and whenever a guild shows up which is not often.
The low pop bonus exists for this single purpose and it's relative. If you want DC to lose the low population bonus then you need to encourage DC to play there without the presence of a guild or large group during primetime. Many have us have done this by playing said faction instead of stacking harder into the faction whom has a gigantic pop advantage.
usmcjdking wrote: »It doesn't matter to me, personally. But it certainly does matter to the average player in Sotha Sil. You need not look any further than your conviction with this post to understand why scores matter.
usmcjdking wrote: »Izanagi.Xiiib16_ESO wrote: »Afaik low pop bonus works by checking populations over a 24h period which is then recalculated every hour. Only one faction can receive low pop bonus.
ZOS is aware of the issues with this but wouldn't hurt to get confirmation
I'm not sure there is a serious issue with it. I am not aware of any instance where low pop bonus resulted in a faction receiving more than 2nd place.
ShadowMonarch wrote: »So why should players who do not play or a faction that is almost completely absent get a advantage over a faction that is playing the game?
Why should DC who is a complete nonfactor be able to steal 2nd place from EP by doing nothing?
If you read my earlier posts you would know that I support a low pop bonus to keep a faction in the game, however I think it is way over preforming.
usmcjdking wrote: »Izanagi.Xiiib16_ESO wrote: »Afaik low pop bonus works by checking populations over a 24h period which is then recalculated every hour. Only one faction can receive low pop bonus.
ZOS is aware of the issues with this but wouldn't hurt to get confirmation
I'm not sure there is a serious issue with it. I am not aware of any instance where low pop bonus resulted in a faction receiving more than 2nd place.
PC/EU/Sotha - DC won the last 2 campaigns with some help of the low population bonus - so it can happen. Still a rare occurance, since a faction needs to be outnumbered quite significantly, and the bonus goes away as soon the low pop faction takes the lead, regardless of how low the actual population might be.ShadowMonarch wrote: »So why should players who do not play or a faction that is almost completely absent get a advantage over a faction that is playing the game?
Why should DC who is a complete nonfactor be able to steal 2nd place from EP by doing nothing?
If you read my earlier posts you would know that I support a low pop bonus to keep a faction in the game, however I think it is way over preforming.
Why should players get a free win just for stacking on one side?
Why should those few that are playing on an outnumbered faction not get rewarded for their efforts?
5k+ score differences and you think the bonus is op? Since it is supposed to keep scores close and competitive, it looks more like it is not op enough. So it should kick in at lower population differences (so EP gets the bonus too) and should grant even more points, no?
I don't think the low population bonus in its current form is fair and well designed, but allowing those massive population imbalances in the first place is equally stupid. So if you want more fairness, you need to adress both issues.
Izanagi.Xiiib16_ESO wrote: »Ok to give more clarity. There are actually 2 types of scoring booster. One is "Low Score Bonus" when a faction is far enough behind the others. 2 factions can receive this. Then there is "low population bonus". Only one faction should be able to receive this (afaik)
Low score bonus gives a lower points boost than low population. They are also simply multipliers on the points a faction earns per tick. So if the faction is gated then they get far fewer points.
Low score bonus boosts the amount of AP you get whilst fighting for that faction too (by a decent % ) which is why campaigns with large score imbalances are good targets for farmers.
ShadowMonarch wrote: »Izanagi.Xiiib16_ESO wrote: »Ok to give more clarity. There are actually 2 types of scoring booster. One is "Low Score Bonus" when a faction is far enough behind the others. 2 factions can receive this. Then there is "low population bonus". Only one faction should be able to receive this (afaik)
Low score bonus gives a lower points boost than low population. They are also simply multipliers on the points a faction earns per tick. So if the faction is gated then they get far fewer points.
Low score bonus boosts the amount of AP you get whilst fighting for that faction too (by a decent % ) which is why campaigns with large score imbalances are good targets for farmers.
If I go into the scoring and hover my mouse over the bonus they both read. "Low Population Bonus".
Neither of them say low scoring bonus they both read Low Population Bonus.
I can confirm that 2 factions have the Low Population Bonus at the same time. Not to mention that THEY HAVE KEPT THE BONUS even with MEDIUM population.
usmcjdking wrote: »ShadowMonarch wrote: »Izanagi.Xiiib16_ESO wrote: »Ok to give more clarity. There are actually 2 types of scoring booster. One is "Low Score Bonus" when a faction is far enough behind the others. 2 factions can receive this. Then there is "low population bonus". Only one faction should be able to receive this (afaik)
Low score bonus gives a lower points boost than low population. They are also simply multipliers on the points a faction earns per tick. So if the faction is gated then they get far fewer points.
Low score bonus boosts the amount of AP you get whilst fighting for that faction too (by a decent % ) which is why campaigns with large score imbalances are good targets for farmers.
If I go into the scoring and hover my mouse over the bonus they both read. "Low Population Bonus".
Neither of them say low scoring bonus they both read Low Population Bonus.
I can confirm that 2 factions have the Low Population Bonus at the same time. Not to mention that THEY HAVE KEPT THE BONUS even with MEDIUM population.
As stated before, it's relative to the larger population and it's recalculated hourly. Meaning if you perpetually have 30 players in the campaign when there are maybe 2-5 on the opposing faction, and during prime time the low pop factions have 20-30, they still maintain the bonus.
ShadowMonarch wrote: »usmcjdking wrote: »ShadowMonarch wrote: »Izanagi.Xiiib16_ESO wrote: »Ok to give more clarity. There are actually 2 types of scoring booster. One is "Low Score Bonus" when a faction is far enough behind the others. 2 factions can receive this. Then there is "low population bonus". Only one faction should be able to receive this (afaik)
Low score bonus gives a lower points boost than low population. They are also simply multipliers on the points a faction earns per tick. So if the faction is gated then they get far fewer points.
Low score bonus boosts the amount of AP you get whilst fighting for that faction too (by a decent % ) which is why campaigns with large score imbalances are good targets for farmers.
If I go into the scoring and hover my mouse over the bonus they both read. "Low Population Bonus".
Neither of them say low scoring bonus they both read Low Population Bonus.
I can confirm that 2 factions have the Low Population Bonus at the same time. Not to mention that THEY HAVE KEPT THE BONUS even with MEDIUM population.
As stated before, it's relative to the larger population and it's recalculated hourly. Meaning if you perpetually have 30 players in the campaign when there are maybe 2-5 on the opposing faction, and during prime time the low pop factions have 20-30, they still maintain the bonus.
Ad at medium pop, Dc at medium pop with low pop bonus, and ep at low pop with no bonus when it happened so I know you are wrong and without factual information.
ShadowMonarch wrote: »Last night DC logged in and took over as much of the map as they could, by the time I went to bed they were getting over 145 points and they were only about 1/3rd the way done. They do this on purpose then log out again so they can farm the bonus during the night time hours.
It is CLEARLY abuse of the low population bonus and the bonus is CLEARLY giving WAYYYYYYYYY too many points.
It has absolutely NOTHING to do with population in reality they are getting the bonus ON PURPOSE. They are literally choosing NOT TO PLAY because they can win easier by doing that then they can actually fighting.
ShadowMonarch wrote: »Last night DC logged in and took over as much of the map as they could, by the time I went to bed they were getting over 145 points and they were only about 1/3rd the way done. They do this on purpose then log out again so they can farm the bonus during the night time hours.
It is CLEARLY abuse of the low population bonus and the bonus is CLEARLY giving WAYYYYYYYYY too many points.
It has absolutely NOTHING to do with population in reality they are getting the bonus ON PURPOSE. They are literally choosing NOT TO PLAY because they can win easier by doing that then they can actually fighting.
OK, obviously you are upset by this, but maybe take a step back a second?
There is very little benefit to winning the campaign, let alone coming second instead of third. So the idea that this is some master plan on behalf of DC players is patently absurd.
From a DC point of view, this effect you are seeing is simply the result of having ...dun, dun, dah... a low population.
Most of the times of day, during the current and last campaign, if you come on as a DC player, the map is all yellow. If you try to take anything, you will get pounced upon by multiple AD before you've even had chance to flip a resource. So unless you have a fairly good sized group of players to start with, there is literally nothing you can do in terms of the campaign (taking back keeps, etc.). There is zero pleasure in this. So yes, people are choosing not to stay on the server, but not because of trying to enable the low pop bonus, but because the campaign is unplayable at that point.
For the past several campaigns, the only DC Guild that fields a decent sized number of players is West Coast based. As a result, the only time there are enough DC players around to make any kind of push on the current campaign is late evening/night West Coast time. Because this guild has been regularly playing at the same time for going on a year, other Sotha players know that if they come on at this time, there will be enough players on to at least get into some keep fights given the current state of the campaign. Because this guild is west coast, they also attract Australian Players and European players.
As a result, the only time DC has any kind of population to go up against AD is late night American time. The majority of the rest of the day there are simply no DC groups around. This is why from your point of view, you are seeing DC come on and push at this time.
As a DC player, I would love it if we had more guilds on. Would love to have a couple large East Coast based guilds, so that we can have a larger presence for a longer period of time. But all the other DC guilds moved off the server, and the way things are going, the last remaining guild will be gone soon too.
It was made clear last campaign what the influx of AD players who were happy to gate camp all the time was doing to the campaign, and what would happen if they continued. And guess what? AD didn't listen. Fair enough, there is no one controlling AD players, and they are free to do what they want, so I don't blame them. But don't try and pass off the results of these actions combined with DC's low population, as some kind of deliberate ploy on the part of DC to get second in the campaign. After all, DC players paid for their game just as much as you did. DC players want to PVP just as much as you do. And just as you wouldn't deliberately stop playing a game you love just to get second place in what amounts to little more than a urination contest, neither would they.
If you want things to change, you need to encourage more players to come on the DC side. Perhaps instead of camping a dead map waiting for solitary blues to turn up, some of those AD could go level some DC characters and come join us next campaign and even out the playing field? Then you (and we) would get the fights we want, and you wouldn't have to worry about the ins and outs of the low pop bonus.
ShadowMonarch wrote: »Wrong.
You are just trying to make a excuse to save 2nd place and attempt to take first because you and your faction are a bunch of low pop abusers. Nice try troll glad you spent a hour typing.
Knowingly coming on and trying to night cap every keep at 4am is pathetic.