Joy_Division wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.
skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.
And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.
And that debuff can effectively cripple an entire group's damage output, which is problematic.
You deal with templars the same way you deal with wardens. Cut their healing and ensure your damage can outpace their remaining healing values. The diminishing returns still apply with wizard's riposte. The damage maybe cut by 15% but once filters through champion points and resistances (assuming both at max on the targets) the group is only doing 9% less damage to all targets. I do not see how it cripples a whole group.
Except you can't cut their healing without wearing fasallas+duroks because otherwise it will just get purged.
Because ''muh purge/cleanse'' doesn't get nerfed ever.
Because even when the guy is out of magicka his teammates purge the defiles out of him.
Because for gods sake how can an actual PvP player defend healbots and defile spam everywhere?
You think everything that isn't used or related to a stam DK is OP and always want to nerf it.
Purify Rit has been nerfed three times.
let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
That makes no sense at all whatsoever.
Ragnarock41 wrote: »let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
That makes no sense at all whatsoever.
and half of his points are just wrong too.
He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...
Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.
- Where do you take that from? They get Minor Maim now through sacrificing a 5 piece set and they're hardly OP right now. I doubt the devs just overlooked the fact that a Sorc might actually use a set called "Wizard's Riposte".
- It's passive, yes. I'm not a great fan of too much passive mitigation either. I'm not a fan of the buff system either, as it means in practice, only the best ways to apply a certain buff/debuff are worth it, in this case Wizard's Riposte for a group. But it is passive mitigation just like other sets, so I don't really see the issue here.
- Then I guess Fortified Brass would still outperform your set. Or Impregnable. These sets bonuses are unique, stack with standard buffs, in return they offer no group support. Not sure why you bring Amberplasm in here though, as that is a sustain set and very much on par with Wizard's.
thankyourat wrote: »People have told you, again and again, that this is a GOOD thing.
People have told you, again and again, that this is a BAD thing.
It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
Communism in work, everyone in the ass, everyone poor, black hole
But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players
thankyourat wrote: »Ragnarock41 wrote: »let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
That makes no sense at all whatsoever.
and half of his points are just wrong too.
He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...
Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1
Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.
- Where do you take that from? They get Minor Maim now through sacrificing a 5 piece set and they're hardly OP right now. I doubt the devs just overlooked the fact that a Sorc might actually use a set called "Wizard's Riposte".
- It's passive, yes. I'm not a great fan of too much passive mitigation either. I'm not a fan of the buff system either, as it means in practice, only the best ways to apply a certain buff/debuff are worth it, in this case Wizard's Riposte for a group. But it is passive mitigation just like other sets, so I don't really see the issue here.
- Then I guess Fortified Brass would still outperform your set. Or Impregnable. These sets bonuses are unique, stack with standard buffs, in return they offer no group support. Not sure why you bring Amberplasm in here though, as that is a sustain set and very much on par with Wizard's.
- Willow's Path was bugged for more than 2 years. Never underestimate what ZOS is capable of overlooking, like Durok's Bane with the Befoul CP.
- Passive mitigation for everyone you're with. I said earlier that I'd be fine with Wizard's if the debuff only provided mitigation for the one actually wearing the set.
- Wizard's 5 piece works on damage shields whereas resists do not. Wizard's 3rd and 4th piece set bonuses are more desirable than Brass's 3/4 or Impreg's 2/3, so I would not say it's overperformed by those sets everywhere outside of group play. When it DOES come to group play, that makes Riposte that much more valuable. Amberplasm was just used in the example for perspective because it's a set with high value that people choose to forego for Wizard's.
Thank you for using actual reasoning, though. That was refreshing.thankyourat wrote: »People have told you, again and again, that this is a GOOD thing.
People have told you, again and again, that this is a BAD thing.
It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
Communism in work, everyone in the ass, everyone poor, black hole
But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players
Be careful with phrasing.
"Meaning the only time this set is a problem is if you are zerging someone down [who is wearing this set]"
"Meaning the only time this set is a problem is if you [are wearing this set and] are zerging someone down"
The first situation makes the set anti-zerg, while the second makes it zerg-friendly. The set performs well in either case. To suggest otherwise is disingenuous.
Just make the 5 piece apply the mitigation only to the user, and you won't hear complaints about it being zerg-friendly
Ragnarock41 wrote: »thankyourat wrote: »Ragnarock41 wrote: »let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
That makes no sense at all whatsoever.
and half of his points are just wrong too.
He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...
Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1
yeah it is, but here is the deal, the set does not defend the wearer, IT DEBUFFS THE ATTACKER.
Can you understand the difference?
That maim lasts literally forever.
I don't think wizard is broken in 1v1, I think its stupid that it can be used as a support set,
With all being said, its not as ridicilous as duroks.
thankyourat wrote: »Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.
- Where do you take that from? They get Minor Maim now through sacrificing a 5 piece set and they're hardly OP right now. I doubt the devs just overlooked the fact that a Sorc might actually use a set called "Wizard's Riposte".
- It's passive, yes. I'm not a great fan of too much passive mitigation either. I'm not a fan of the buff system either, as it means in practice, only the best ways to apply a certain buff/debuff are worth it, in this case Wizard's Riposte for a group. But it is passive mitigation just like other sets, so I don't really see the issue here.
- Then I guess Fortified Brass would still outperform your set. Or Impregnable. These sets bonuses are unique, stack with standard buffs, in return they offer no group support. Not sure why you bring Amberplasm in here though, as that is a sustain set and very much on par with Wizard's.
- Willow's Path was bugged for more than 2 years. Never underestimate what ZOS is capable of overlooking, like Durok's Bane with the Befoul CP.
- Passive mitigation for everyone you're with. I said earlier that I'd be fine with Wizard's if the debuff only provided mitigation for the one actually wearing the set.
- Wizard's 5 piece works on damage shields whereas resists do not. Wizard's 3rd and 4th piece set bonuses are more desirable than Brass's 3/4 or Impreg's 2/3, so I would not say it's overperformed by those sets everywhere outside of group play. When it DOES come to group play, that makes Riposte that much more valuable. Amberplasm was just used in the example for perspective because it's a set with high value that people choose to forego for Wizard's.
Thank you for using actual reasoning, though. That was refreshing.thankyourat wrote: »People have told you, again and again, that this is a GOOD thing.
People have told you, again and again, that this is a BAD thing.
It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
Communism in work, everyone in the ass, everyone poor, black hole
But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players
Be careful with phrasing.
"Meaning the only time this set is a problem is if you are zerging someone down [who is wearing this set]"
"Meaning the only time this set is a problem is if you [are wearing this set and] are zerging someone down"
The first situation makes the set anti-zerg, while the second makes it zerg-friendly. The set performs well in either case. To suggest otherwise is disingenuous.
Just make the 5 piece apply the mitigation only to the user, and you won't hear complaints about it being zerg-friendly
I don't even have a problem with the set when I'm fighting groups though. I can still burst down players wearing this set. It doesn't really lower your damage by all that much really it's basically lowers your spammable DPS ability by about 700 so if your crushing shock would hit for 6k you will now hit for 5300. very easy to get around 1v1 or 1vX. Where the set shines is if you are fighting multiple people because that damage is basically multiplied. So if you take 700 damage away from 4 people you now mitigated 2800 damage.Ragnarock41 wrote: »thankyourat wrote: »Ragnarock41 wrote: »let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
That makes no sense at all whatsoever.
and half of his points are just wrong too.
He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...
Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1
yeah it is, but here is the deal, the set does not defend the wearer, IT DEBUFFS THE ATTACKER.
Can you understand the difference?
That maim lasts literally forever.
I don't think wizard is broken in 1v1, I think its stupid that it can be used as a support set,
With all being said, its not as ridicilous as duroks.
Wether it debuffs or defends the end result will be the same your opponents damage will be lower. I think the problem is players are thinking this set is mitigating more damage than it actually is. There are so many damage buffs in the game that minor maim is literally not a problem. You can buff up and burst right through someone if they are using riposte as their only defensive set
Malamar1229 wrote: »@Yiko @Minalan
He's talking about me. I killed you in a 1v1 not long ago in Cyrodiil friendly duel using my wizards set up.
On your comment above about the set scaling better against multiple players. My only response to that is "yeah, whereas shields scale stupidly against more than 1 player." Dodge roll also scales better against more than 1 opponent which isn't typically available to sorcs. I usually wont wear wizards in duels when I get the same effect from a monster set.
The sets not a crutch. By far. On a bad sorc it just prolongs their death another second or two. On a good sorc, it's harder to kill decent players because I have to give up aan offensive 5pc for it.
Also when I beat a few good players in our dueling good using my set up, I noticed in one of the next tourneys the set was banned. I just find it funny the ones with the biggest "balance issues" are also the ones who like their spots on the proverbial dueling leaderboards.
Stamden is a crutch, prepatch immov pots, cost poisons, shield breaker, I could throw crutches at you all day.....most of them not sorc related. The class is not in a good place. I apologize sincerely if i found a workaround set up.
Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?
I agree on durok needing a cooldown though, but that only because defiler CP is making it insanely strong.
so.much.strawman.let´s talk it this way:
how often do see in your recap window:
wizard riposte?
or
duroks bane?
never
you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
you were dieing all the time, just now it takes less time
grow up, L2P get your some decent gear and not a cancer-build-meta
and have fun again
it is normal to die in PvP, also in duells
Malamar1229 wrote: »@Yiko. Also for a CP environment one of the other sorcs around here confirmed the actual dmg reduction (from maim) to be between 9 and 10%. I can't substantiate that fact, but if it's true then there's that. In BGs right now, yeah it's beast. But so are all those flat increases/decreases.