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Cooldown on proc sets like Duroks Bane, Wizard Riposte, etc...

  • Azurya
    Azurya
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    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells
    Edited by Azurya on February 22, 2018 10:16AM
  • Ragnarock41
    Ragnarock41
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    umagon wrote: »
    umagon wrote: »
    I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.

    skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.

    And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.

    And that debuff can effectively cripple an entire group's damage output, which is problematic.

    You deal with templars the same way you deal with wardens. Cut their healing and ensure your damage can outpace their remaining healing values. The diminishing returns still apply with wizard's riposte. The damage maybe cut by 15% but once filters through champion points and resistances (assuming both at max on the targets) the group is only doing 9% less damage to all targets. I do not see how it cripples a whole group.

    Except you can't cut their healing without wearing fasallas+duroks because otherwise it will just get purged.

    Because ''muh purge/cleanse'' doesn't get nerfed ever.

    Because even when the guy is out of magicka his teammates purge the defiles out of him.

    Because for gods sake how can an actual PvP player defend healbots and defile spam everywhere?

    You think everything that isn't used or related to a stam DK is OP and always want to nerf it.

    Purify Rit has been nerfed three times.

    Yet the fact stands. It has nothing to do with me playing stamDk.

    Unkillable ball groups will stay as long as purge stays, purge+shield spam is so good that its the root of all problems.

    I never asked for templar ritual nerfs, I asked for total removal of it, and also total removal of alliance purge, . We don't need AoE purges in this game,they are always problematic, it should be self only.
    Edited by Ragnarock41 on February 22, 2018 10:29AM
  • Feanor
    Feanor
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    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells

    That makes no sense at all whatsoever.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Ragnarock41
    Ragnarock41
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    Feanor wrote: »
    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells

    That makes no sense at all whatsoever.

    and half of his points are just wrong too.

    He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...
    Edited by Ragnarock41 on February 22, 2018 10:50AM
  • thankyourat
    thankyourat
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    Feanor wrote: »
    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells

    That makes no sense at all whatsoever.

    and half of his points are just wrong too.

    He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...

    Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1
  • Yiko
    Yiko
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    ToRelax wrote: »
    Yiko wrote: »
    Address these points:
    - Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.

    - Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.

    - The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.

    Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.

    - Where do you take that from? They get Minor Maim now through sacrificing a 5 piece set and they're hardly OP right now. I doubt the devs just overlooked the fact that a Sorc might actually use a set called "Wizard's Riposte".

    - It's passive, yes. I'm not a great fan of too much passive mitigation either. I'm not a fan of the buff system either, as it means in practice, only the best ways to apply a certain buff/debuff are worth it, in this case Wizard's Riposte for a group. But it is passive mitigation just like other sets, so I don't really see the issue here.

    - Then I guess Fortified Brass would still outperform your set. Or Impregnable. These sets bonuses are unique, stack with standard buffs, in return they offer no group support. Not sure why you bring Amberplasm in here though, as that is a sustain set and very much on par with Wizard's.

    - Willow's Path was bugged for more than 2 years. Never underestimate what ZOS is capable of overlooking, like Durok's Bane with the Befoul CP.

    - Passive mitigation for everyone you're with. I said earlier that I'd be fine with Wizard's if the debuff only provided mitigation for the one actually wearing the set.

    - Wizard's 5 piece works on damage shields whereas resists do not. Wizard's 3rd and 4th piece set bonuses are more desirable than Brass's 3/4 or Impreg's 2/3, so I would not say it's overperformed by those sets everywhere outside of group play. When it DOES come to group play, that makes Riposte that much more valuable. Amberplasm was just used in the example for perspective because it's a set with high value that people choose to forego for Wizard's.

    Thank you for using actual reasoning, though. That was refreshing.
    diplomatt wrote: »
    Lord-Otto wrote: »
    People have told you, again and again, that this is a GOOD thing.

    People have told you, again and again, that this is a BAD thing.
    It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
    Communism in work, everyone in the ass, everyone poor, black hole

    But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players

    Be careful with phrasing.
    "Meaning the only time this set is a problem is if you are zerging someone down [who is wearing this set]"
    "Meaning the only time this set is a problem is if you [are wearing this set and] are zerging someone down"

    The first situation makes the set anti-zerg, while the second makes it zerg-friendly. The set performs well in either case. To suggest otherwise is disingenuous.
    Just make the 5 piece apply the mitigation only to the user, and you won't hear complaints about it being zerg-friendly
  • Ragnarock41
    Ragnarock41
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    Feanor wrote: »
    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells

    That makes no sense at all whatsoever.

    and half of his points are just wrong too.

    He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...

    Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1

    yeah it is, but here is the deal, the set does not defend the wearer, IT DEBUFFS THE ATTACKER.

    Can you understand the difference?

    That maim lasts literally forever.

    I don't think wizard is broken in 1v1, I think its stupid that it can be used as a support set,

    With all being said, its not as ridicilous as duroks.
    Edited by Ragnarock41 on February 22, 2018 11:11AM
  • thankyourat
    thankyourat
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    Yiko wrote: »
    ToRelax wrote: »
    Yiko wrote: »
    Address these points:
    - Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.

    - Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.

    - The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.

    Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.

    - Where do you take that from? They get Minor Maim now through sacrificing a 5 piece set and they're hardly OP right now. I doubt the devs just overlooked the fact that a Sorc might actually use a set called "Wizard's Riposte".

    - It's passive, yes. I'm not a great fan of too much passive mitigation either. I'm not a fan of the buff system either, as it means in practice, only the best ways to apply a certain buff/debuff are worth it, in this case Wizard's Riposte for a group. But it is passive mitigation just like other sets, so I don't really see the issue here.

    - Then I guess Fortified Brass would still outperform your set. Or Impregnable. These sets bonuses are unique, stack with standard buffs, in return they offer no group support. Not sure why you bring Amberplasm in here though, as that is a sustain set and very much on par with Wizard's.

    - Willow's Path was bugged for more than 2 years. Never underestimate what ZOS is capable of overlooking, like Durok's Bane with the Befoul CP.

    - Passive mitigation for everyone you're with. I said earlier that I'd be fine with Wizard's if the debuff only provided mitigation for the one actually wearing the set.

    - Wizard's 5 piece works on damage shields whereas resists do not. Wizard's 3rd and 4th piece set bonuses are more desirable than Brass's 3/4 or Impreg's 2/3, so I would not say it's overperformed by those sets everywhere outside of group play. When it DOES come to group play, that makes Riposte that much more valuable. Amberplasm was just used in the example for perspective because it's a set with high value that people choose to forego for Wizard's.

    Thank you for using actual reasoning, though. That was refreshing.
    diplomatt wrote: »
    Lord-Otto wrote: »
    People have told you, again and again, that this is a GOOD thing.

    People have told you, again and again, that this is a BAD thing.
    It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
    Communism in work, everyone in the ass, everyone poor, black hole

    But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players

    Be careful with phrasing.
    "Meaning the only time this set is a problem is if you are zerging someone down [who is wearing this set]"
    "Meaning the only time this set is a problem is if you [are wearing this set and] are zerging someone down"

    The first situation makes the set anti-zerg, while the second makes it zerg-friendly. The set performs well in either case. To suggest otherwise is disingenuous.
    Just make the 5 piece apply the mitigation only to the user, and you won't hear complaints about it being zerg-friendly

    I don't even have a problem with the set when I'm fighting groups though. I can still burst down players wearing this set. It doesn't really lower your damage by all that much really it's basically lowers your spammable DPS ability by about 700 so if your crushing shock would hit for 6k you will now hit for 5300. very easy to get around 1v1 or 1vX. Where the set shines is if you are fighting multiple people because that damage is basically multiplied. So if you take 700 damage away from 4 people you now mitigated 2800 damage.
    Feanor wrote: »
    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells

    That makes no sense at all whatsoever.

    and half of his points are just wrong too.

    He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...

    Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1

    yeah it is, but here is the deal, the set does not defend the wearer, IT DEBUFFS THE ATTACKER.

    Can you understand the difference?

    That maim lasts literally forever.

    I don't think wizard is broken in 1v1, I think its stupid that it can be used as a support set,

    With all being said, its not as ridicilous as duroks.

    Wether it debuffs or defends the end result will be the same your opponents damage will be lower. I think the problem is players are thinking this set is mitigating more damage than it actually is. There are so many damage buffs in the game that minor maim is literally not a problem. You can buff up and burst right through someone if they are using riposte as their only defensive set
  • Malamar1229
    Malamar1229
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    @Yiko @Minalan

    He's talking about me. I killed you in a 1v1 not long ago in Cyrodiil friendly duel using my wizards set up.

    On your comment above about the set scaling better against multiple players. My only response to that is "yeah, whereas shields scale stupidly against more than 1 player." Dodge roll also scales better against more than 1 opponent which isn't typically available to sorcs. I usually wont wear wizards in duels when I get the same effect from a monster set.

    The sets not a crutch. By far. On a bad sorc it just prolongs their death another second or two. On a good sorc, it's harder to kill decent players because I have to give up aan offensive 5pc for it.

    Also when I beat a few good players in our dueling guild using my set up, I noticed in one of the next tourneys the set was banned. I just find it funny the ones with the biggest "balance issues" are also the ones who like their spots on the proverbial dueling leaderboards.

    Stamden is a crutch, prepatch immov pots, cost poisons, shield breaker, I could throw crutches at you all day.....most of them not sorc related. The class is not in a good place. I apologize sincerely if i found a workaround set up.



    Edited by Malamar1229 on February 22, 2018 1:51PM
  • Minalan
    Minalan
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    Yiko wrote: »
    ToRelax wrote: »
    Yiko wrote: »
    Address these points:
    - Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.

    - Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.

    - The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.

    Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.

    - Where do you take that from? They get Minor Maim now through sacrificing a 5 piece set and they're hardly OP right now. I doubt the devs just overlooked the fact that a Sorc might actually use a set called "Wizard's Riposte".

    - It's passive, yes. I'm not a great fan of too much passive mitigation either. I'm not a fan of the buff system either, as it means in practice, only the best ways to apply a certain buff/debuff are worth it, in this case Wizard's Riposte for a group. But it is passive mitigation just like other sets, so I don't really see the issue here.

    - Then I guess Fortified Brass would still outperform your set. Or Impregnable. These sets bonuses are unique, stack with standard buffs, in return they offer no group support. Not sure why you bring Amberplasm in here though, as that is a sustain set and very much on par with Wizard's.

    - Willow's Path was bugged for more than 2 years. Never underestimate what ZOS is capable of overlooking, like Durok's Bane with the Befoul CP.

    - Passive mitigation for everyone you're with. I said earlier that I'd be fine with Wizard's if the debuff only provided mitigation for the one actually wearing the set.

    - Wizard's 5 piece works on damage shields whereas resists do not. Wizard's 3rd and 4th piece set bonuses are more desirable than Brass's 3/4 or Impreg's 2/3, so I would not say it's overperformed by those sets everywhere outside of group play. When it DOES come to group play, that makes Riposte that much more valuable. Amberplasm was just used in the example for perspective because it's a set with high value that people choose to forego for Wizard's.

    Thank you for using actual reasoning, though. That was refreshing.
    diplomatt wrote: »
    Lord-Otto wrote: »
    People have told you, again and again, that this is a GOOD thing.

    People have told you, again and again, that this is a BAD thing.
    It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
    Communism in work, everyone in the ass, everyone poor, black hole

    But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players

    Be careful with phrasing.
    "Meaning the only time this set is a problem is if you are zerging someone down [who is wearing this set]"
    "Meaning the only time this set is a problem is if you [are wearing this set and] are zerging someone down"

    The first situation makes the set anti-zerg, while the second makes it zerg-friendly. The set performs well in either case. To suggest otherwise is disingenuous.
    Just make the 5 piece apply the mitigation only to the user, and you won't hear complaints about it being zerg-friendly

    I don't even have a problem with the set when I'm fighting groups though. I can still burst down players wearing this set. It doesn't really lower your damage by all that much really it's basically lowers your spammable DPS ability by about 700 so if your crushing shock would hit for 6k you will now hit for 5300. very easy to get around 1v1 or 1vX. Where the set shines is if you are fighting multiple people because that damage is basically multiplied. So if you take 700 damage away from 4 people you now mitigated 2800 damage.
    Feanor wrote: »
    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells

    That makes no sense at all whatsoever.

    and half of his points are just wrong too.

    He is trying to play the ''heavy armor op thus your opinion is invalid'' card, but he fails to realize the more damage you do, the more effective minor maim is, so it screws over medium armor more than heavy actually. that minor maim can be the difference between killing your target vs leaving him at barely enough hp to spam a crit BoL back to max hp. yet another reason to play heavy armor for non stamblades...

    Isn't that the point of a defensive set. If you would die just as easy wearing wizards you might as well just equip a damage set. Overall wizards isn't so much damage mitigation that you should struggle to burst down someone wearing it though. That's why I think the set is balanced for 1v1

    yeah it is, but here is the deal, the set does not defend the wearer, IT DEBUFFS THE ATTACKER.

    Can you understand the difference?

    That maim lasts literally forever.

    I don't think wizard is broken in 1v1, I think its stupid that it can be used as a support set,

    With all being said, its not as ridicilous as duroks.

    Wether it debuffs or defends the end result will be the same your opponents damage will be lower. I think the problem is players are thinking this set is mitigating more damage than it actually is. There are so many damage buffs in the game that minor maim is literally not a problem. You can buff up and burst right through someone if they are using riposte as their only defensive set

    Agreed. Now try telling that to the angry widdle gankblades that are literally behind every single nerf Sorc post.

    So, here’s the BIG secret about riposte that potatoes haven’t figured out: It makes Sorc viable with ONE shield. Hardened ward is effectively 15% bigger, and with lightning form, you can mitigate almost what heavy armor does. AND you get 15% more HP effectively, so it FEELS like you have 27K HP when you’re rolling with 24K. Plus with lightning form and power surge, you’re getting heals back every second or so.

    You don’t need to stack shields! You don’t need to crutch a crappy mechanic that takes TWO GCD out of every FIVE to maintain, not counting bar swaps. So you’re effectively doing TWENTY PERCENT more damage output, since lightning form has a much longer uptime than any shield.

    I hate shield stacking. I want to see it gone, this is the only set in the game that sort of lets you DO that.
    Edited by Minalan on February 22, 2018 2:06PM
  • Minalan
    Minalan
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    @Yiko @Minalan

    He's talking about me. I killed you in a 1v1 not long ago in Cyrodiil friendly duel using my wizards set up.

    On your comment above about the set scaling better against multiple players. My only response to that is "yeah, whereas shields scale stupidly against more than 1 player." Dodge roll also scales better against more than 1 opponent which isn't typically available to sorcs. I usually wont wear wizards in duels when I get the same effect from a monster set.

    The sets not a crutch. By far. On a bad sorc it just prolongs their death another second or two. On a good sorc, it's harder to kill decent players because I have to give up aan offensive 5pc for it.

    Also when I beat a few good players in our dueling good using my set up, I noticed in one of the next tourneys the set was banned. I just find it funny the ones with the biggest "balance issues" are also the ones who like their spots on the proverbial dueling leaderboards.

    Stamden is a crutch, prepatch immov pots, cost poisons, shield breaker, I could throw crutches at you all day.....most of them not sorc related. The class is not in a good place. I apologize sincerely if i found a workaround set up.

    Usually? I’m rolling with a lich setup for the second bar. I need the sustain, and the ability to overcast by almost twice as much in a fight for a short time works.

    But if there’s just too much Zerg, or I run into a couple of gankblades working as a team, I’ll switch over to riposte. It’s helpful in a few edge situations, like if you’re going to get BARELY killed by ONLY 2K HP - but definitely not OP. If you’re hit by an execute, you’re dead with or without the set. Period.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Wizard's Riposte is no where near as strong as whats being perpetuated here. I'd argue sets like Transmutation and Impregnable are actually better sets to use on every class except Mag Sorc(due to Sorc reliance on damage shields, which in their current state is actually a disadvantage)

    Minor Maim is also subject to diminishing returns due to the CP system.

    I have a set of Wizard's, I run it in groups sometimes if no one else is running it. its really meant for group play much like Transmutation.

    A gold set of Transmutation gives 1304 Crit resist(to a group) which = a 19.76% reduction in base Crit damage
    A gold set of Impregnable gives 2500 Crit resist to the wearer which = a 37.88% reduction in base crit damage.

    https://docs.google.com/spreadsheets/d/1ktbYDsiyI7W6v5k2JFSHJPSUw5p0RRaIW_-K3MBIbr8/edit#gid=903145348



    Transmutation is literally better in every way then Wizard's Riposte, you can cover your entire group with an extra 1.3k crit resist which makes then significantly harder to kill. If your in a group and you have a choice between running Riposte and Trans,(and no one is currently running either) you run Trans 10 out of 10 times and 20 times on Sunday, its that much better. Crit resist has no diminishing returns and you can never have enough of it, Riposte does suffer from diminishing returns. Transmutation is a better set then Riposte on every single magic class except Mag Sorc due to Mag's Sorcs being AP fodder without damage shields.

    Riposte is the one set that lets a Mag Sorc's shields actually scale "just a little bit" with multiple attackers. the class isn't in a good place right now. Be better off just leaving the set alone.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Tzayad
    Tzayad
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    Subversus wrote: »
    Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?

    I agree on durok needing a cooldown though, but that only because defiler CP is making it insanely strong.

    Just nerf defiler a little instead
    Beren Tinamion | Nightblade
  • BroanBeast1215
    BroanBeast1215
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    Azurya wrote: »
    let´s talk it this way:
    how often do see in your recap window:
    wizard riposte?
    or
    duroks bane?
    never
    you die cause you run heavy armour, you have dmg output near zero already and then gets minor maim
    you were dieing all the time, just now it takes less time

    grow up, L2P get your some decent gear and not a cancer-build-meta
    and have fun again
    it is normal to die in PvP, also in duells
    so.much.strawman.
  • montiferus
    montiferus
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    I am surprised so many people want to see riposte changed. I haven't noticed it as being an issue at all. As others have said in a 1v1 it is completely fine. I mean I use heroic slash and I get the same effect as a 5 piece bonus for using a skill (not to mention it does some other really nice things along with the maim). To me if someone is sacrificing a 5 piece bonus for minor maim that seems fair to me.

    As for Duroks it is strong but until ZOS does something about the over the top healing in PVP then I am fine with it. I mean the other bonuses in that set are pretty garbage too. As with riposte you are sacrificing a 5 piece bonus for a debuff you could have 100% uptime on with either an infused disease enchant or by running reverberating bash.
  • Malamar1229
    Malamar1229
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    @Yiko. Also for a CP environment one of the other sorcs around here confirmed the actual dmg reduction (from maim) to be between 9 and 10%. I can't substantiate that fact, but if it's true then there's that. In BGs right now, yeah it's beast. But so are all those flat increases/decreases.
  • Anethum
    Anethum
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    @Yiko. Also for a CP environment one of the other sorcs around here confirmed the actual dmg reduction (from maim) to be between 9 and 10%. I can't substantiate that fact, but if it's true then there's that. In BGs right now, yeah it's beast. But so are all those flat increases/decreases.

    problem is not value, but duration of the debuff with any cooldown on proc. 1 person debuff everyone who touch user, 9 or 15% no matter. it should have cooldown (maybe on every enemy separately to allow some counterplay with it).
    I personally not so bored of the constant Minor maim, than of it's effect - animation looks like your character got tamriel version of Ebola virus, not as minor debuff.
    anyway, principle of how work this set makes system more primitive, boring

    And Durok's is overperforming as hell with 1 sec and duration 10 seconds on any damage done to user. it's absolutly stupid
    Edited by Anethum on February 26, 2018 11:12AM
    @Anethum from .ua
  • Anethum
    Anethum
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    So, now we have Durok's bane + Thurvokun.
    @Anethum from .ua
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