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Nightblade passive Hemorrhage bugged and not working.

  • mav1234
    mav1234
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    olsborg wrote: »
    I can confirm after testing that Hemorrhage is not working as of today.

    Can you confirm how you tested this?

    Hemo does not seem to be bugged on my magblade, at least for light attack and swallow soul.

    2181 light attack crit and 5859 swallow soul crit without an Assassination ability on bar

    2314 light attack crit and 6217 swallow soul crit with an Assassination ability on bar.

    I am gaining crit damage with an Assassination ability on my bar.

    Can those of you experiencing this bug please post details of the skills/issues? I'm happy to do additional testing.
    Edited by mav1234 on February 13, 2018 5:29PM
  • olsborg
    olsborg
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    mav1234 wrote: »
    olsborg wrote: »
    I can confirm after testing that Hemorrhage is not working as of today.

    Can you confirm how you tested this?

    Hemo does not seem to be bugged on my magblade, at least for light attack and swallow soul.

    2181 light attack crit and 5859 swallow soul crit without an Assassination ability on bar

    2314 light attack crit and 6217 swallow soul crit with an Assassination ability on bar.

    I am gaining crit damage with an Assassination ability on my bar.

    Can those of you experiencing this bug please post details of the skills/issues? I'm happy to do additional testing.

    My bad, I didnt mention in my post that I meant the healing part of hemorrhage. The dmg part works, but the 10% extra crit heal does not work. Sry about that.

    PC EU
    PvP only
  • mav1234
    mav1234
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    olsborg wrote: »
    mav1234 wrote: »
    olsborg wrote: »
    I can confirm after testing that Hemorrhage is not working as of today.

    Can you confirm how you tested this?

    Hemo does not seem to be bugged on my magblade, at least for light attack and swallow soul.

    2181 light attack crit and 5859 swallow soul crit without an Assassination ability on bar

    2314 light attack crit and 6217 swallow soul crit with an Assassination ability on bar.

    I am gaining crit damage with an Assassination ability on my bar.

    Can those of you experiencing this bug please post details of the skills/issues? I'm happy to do additional testing.

    My bad, I didnt mention in my post that I meant the healing part of hemorrhage. The dmg part works, but the 10% extra crit heal does not work. Sry about that.

    No worries! I will test this too when I get home so we can get more testing results to Zos. Hopefully if it's just healing it won't be hard for them to fix.

    OP suggests both damage and healing of both stamina and magika are bugged so would be curious to find how they tested as this suggests the passive is bugged more seriously under some circumstances.
  • JobooAGS
    JobooAGS
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    mav1234 wrote: »
    olsborg wrote: »
    mav1234 wrote: »
    olsborg wrote: »
    I can confirm after testing that Hemorrhage is not working as of today.

    Can you confirm how you tested this?

    Hemo does not seem to be bugged on my magblade, at least for light attack and swallow soul.

    2181 light attack crit and 5859 swallow soul crit without an Assassination ability on bar

    2314 light attack crit and 6217 swallow soul crit with an Assassination ability on bar.

    I am gaining crit damage with an Assassination ability on my bar.

    Can those of you experiencing this bug please post details of the skills/issues? I'm happy to do additional testing.

    My bad, I didnt mention in my post that I meant the healing part of hemorrhage. The dmg part works, but the 10% extra crit heal does not work. Sry about that.

    No worries! I will test this too when I get home so we can get more testing results to Zos. Hopefully if it's just healing it won't be hard for them to fix.

    OP suggests both damage and healing of both stamina and magika are bugged so would be curious to find how they tested as this suggests the passive is bugged more seriously under some circumstances.

    Did you account for cp?
  • NyassaV
    NyassaV
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    Draxys wrote: »
    TheYKcid wrote: »
    The number of things that broke with this patch...

    It is legitimately comical. Passives not working, the XP bug, UI bugs, broken addons, bar swap lag. At any other business with competent leadership, they'd be giving free stuff right and left because they screwed up so bad. But zos doesn't have that, which is why we see this over and over again.

    On topic though, it would help to have screenshots for some numbers. Might help this issue get some traction and get it fixed.

    Before the patch I was hitting 36k (cirt) Assassin's Will on a trash mob. This morning I hit a 34k (cirt) Will on the same trash mob (Despite having allocated 10 more points into Elfborn). I was wondering why the number was different and this helps explain it. Not only is the Skill Grim focus bugged, but this core passive is broken as well.
    Edited by NyassaV on February 13, 2018 6:10PM
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • mav1234
    mav1234
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    JobooAGS wrote: »
    mav1234 wrote: »
    olsborg wrote: »
    mav1234 wrote: »
    olsborg wrote: »
    I can confirm after testing that Hemorrhage is not working as of today.

    Can you confirm how you tested this?

    Hemo does not seem to be bugged on my magblade, at least for light attack and swallow soul.

    2181 light attack crit and 5859 swallow soul crit without an Assassination ability on bar

    2314 light attack crit and 6217 swallow soul crit with an Assassination ability on bar.

    I am gaining crit damage with an Assassination ability on my bar.

    Can those of you experiencing this bug please post details of the skills/issues? I'm happy to do additional testing.

    My bad, I didnt mention in my post that I meant the healing part of hemorrhage. The dmg part works, but the 10% extra crit heal does not work. Sry about that.

    No worries! I will test this too when I get home so we can get more testing results to Zos. Hopefully if it's just healing it won't be hard for them to fix.

    OP suggests both damage and healing of both stamina and magika are bugged so would be curious to find how they tested as this suggests the passive is bugged more seriously under some circumstances.

    Did you account for cp?

    No CP changes between taking Impale off my bars. No debuffs on the mobs in question.
  • Dojohoda
    Dojohoda
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    :(
    So.Many.Bugs with this patch
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • KanedaSyndrome
    KanedaSyndrome
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    I dream of the day where tooltip values are pulled directly from the game engine, showing the actual values used in the formulas, such that these bugs can't be hidden behind a tooltip showing purely cosmetic values.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
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    Draxys wrote: »
    TheYKcid wrote: »
    The number of things that broke with this patch...

    It is legitimately comical. Passives not working, the XP bug, UI bugs, broken addons, bar swap lag. At any other business with competent leadership, they'd be giving free stuff right and left because they screwed up so bad. But zos doesn't have that, which is why we see this over and over again.

    On topic though, it would help to have screenshots for some numbers. Might help this issue get some traction and get it fixed.

    Don't forget how house storage deletes all your bound items in those chests.

    What we need is some japanese honor culture in ZOS's business.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
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    Astrid_V wrote: »
    @ZOS_GinaBruno
    @ZOS_JessicaFolsom

    If it's true, it should be fixed IMMEDIATELY!
    It's game breaking bug for all nightblades and may cause huge DPS loss.

    Mmm'yeah, if you could wait.. abouutt.. 6-12 months, that'll just be Greaaat :smiley:
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • ruikkarikun
    ruikkarikun
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    I wanted to level magicka NB. So how hard this bug is? No response from ZOS. Are they going to fix it?
  • Meld777
    Meld777
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    can confirm
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • WhisperLFE
    WhisperLFE
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    My stamblade DPS seems to have dropped a bit since the patch; wondering if this is why, but it seems as though some folks are getting the correct dmg boost. Hmm. Maybe I just started sucking (worse) overnight. Stranger things have happened.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    so i have finally had some time to sit down and test, here are the results.



    here is my magblade-
    u1O6Fas.jpg

    funnel health-

    3r7URH3.jpg

    assassins will

    y3q1gLO.jpg

    sap essance damage-

    EsPmhRT.jpg

    and sap essence heal, sap will

    kJSP9DO.jpg

    here is my stamblade, ignore the low stats, had to take off TFS for easier results
    Hi6FrSd.jpg

    endless hail, ignore all but the last few, had to build up hawk eye

    gsrujPU.jpg

    blood craze, major butaily dropped halfway through.

    X8GbcWD.jpg

    light attacks

    RH3vj8c.jpg

    Poision injection

    59XIKNk.jpg

    surprize attack, major fracture was on after the first hit.

    etDwHq0.jpg

    and finally vigor and leeching strikes heal.


    tnBXNfG.jpg

    so it appears that i may have been a chicken little, the CHD is working with damaging skills but not for heals and most interestingly is the leeching strikes heal only has a CHD of 50%, meaning it is using the spell CHD modifier and not stam like the skill ought to.

    and to those people that think that this is intended, explain why the Piercing spear passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted." vs "WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage done by 10%" for hemorrhage.

    i tested on my stamplar here-
    Qs9GFJn.jpg

    blood craze damage

    lxGX50K.jpg

    blood craze heals and vigor using the Piercing spear passive

    zA5wl35.jpg


    Edited by Lightspeedflashb14_ESO on February 14, 2018 10:58AM
  • Thlepse
    Thlepse
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    So most people were crying about nightblade being buffed way too much with this patch. There you go, you got your nerf this way :smiley:
  • ESOFanBoyz
    ESOFanBoyz
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    so i have finally had some time to sit down and test, here are the results.



    here is my magblade-
    u1O6Fas.jpg

    funnel health-

    3r7URH3.jpg

    assassins will

    y3q1gLO.jpg

    sap essance damage-

    EsPmhRT.jpg

    and sap essence heal, sap will

    kJSP9DO.jpg

    here is my stamblade, ignore the low stats, had to take off TFS for easier results
    Hi6FrSd.jpg

    endless hail, ignore all but the last few, had to build up hawk eye

    gsrujPU.jpg

    blood craze, major butaily dropped halfway through.

    X8GbcWD.jpg

    light attacks

    RH3vj8c.jpg

    Poision injection

    59XIKNk.jpg

    surprize attack, major fracture was on after the first hit.

    etDwHq0.jpg

    and finally vigor and leeching strikes heal.


    tnBXNfG.jpg

    so it appears that i may have been a chicken little, the CHD is working with damaging skills but not for heals and most interestingly is the leeching strikes heal only has a CHD of 50%, meaning it is using the spell CHD modifier and not stam like the skill ought to.

    and to those people that think that this is intended, explain why the Piercing spear passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted." vs "WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage done by 10%" for hemorrhage.

    i tested on my stamplar here-
    Qs9GFJn.jpg

    blood craze damage

    lxGX50K.jpg

    blood craze heals and vigor using the Piercing spear passive

    zA5wl35.jpg


    Just to be clear...

    This entire time you have been saying Hemorrage is broken for damage and healing then arguing with anyone who questioned you and it turns out that it is ONLY healing?

    Now half the people who came to this thread without doing any testing thinks something is 100% busted when it's not and might even be intended to not be working with healing.
    Edited by ESOFanBoyz on February 14, 2018 10:29PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ESOFanBoyz wrote: »
    This entire time you have been saying Hemorrage is broken for damage and healing then arguing with anyone who questioned you and it turns out that it is ONLY healing?

    that is what i meant by "chicken little" what, you never heard of that story? i was not able to properly test this before i had real life stuff to do.i did not see any mention of this and the passive still 100% broke, hemorrhage ought to be impacting the heals as well and was before this patch.
    Now half the people who came to this thread without doing any testing thinks something is 100% busted when it's not and might even be intended to not be working with healing.


    then redirect them to the post i made and you quoted, it is pretty clear after some testing that the passive is bugged and not working just not as bad as it could be. also see the last paragraph in the post you quoted, temps have the same passive and it impact both healing and damage.
  • makreth
    makreth
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    is this a thing? Nothing mentioned in patch notes
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    makreth wrote: »
    is this a thing? Nothing mentioned in patch notes

    just tested in with the new patch, 3.3.6, hemorrhage is still not working for heal, though it does work for damage.
    Edited by Lightspeedflashb14_ESO on February 20, 2018 1:31AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Just want to update this, hemorrhage is still broke for heals, both mag and Stam based, as of patch 3.3.7.1. please fix it.
    Edited by Lightspeedflashb14_ESO on March 2, 2018 2:55AM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.
    Edited by Lightspeedflashb14_ESO on March 5, 2018 3:53PM
  • Universe
    Universe
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    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Thank you for the fix and clarification :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Own
    Own
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    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.

    Agreed. The rest of class passives like this should be changed quickly as well as shadow.

    @ZOS_JessicaFolsom
  • Minno
    Minno
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    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.

    Id imagine the way it's worded that it was always intended to only increase off actual dmg instead of heals.

    "Increases damage dealt by Critical Damage done by 10%."

    Versus the templar:
    "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted"

    Those two sound vastly different from each other, based on wording.

    And then if it's not that, its probably because the NB gets major defile on a 72 cost ulti, minor beserk tied to their main burst spell, increase crit rating outside major prophecy, and the ability to have an unblocked stun.

    Compared to templar, they only have minor sorcery, 10% extra dmg on blocked targets, and burning light that requires you to hit players with very limited melee/expensive ranged abilities. We don;t have unblocked stun, one of our spells grants CC immunity for over 3k SD, and our burst setup is very telegraphed.

    It makes sense to see what Gina wrote.


    Edit:

    NM they have the same wording. @ZOS_GinaBruno I think the team made a mistake here. NB should have this affect their heals as well.
    Edited by Minno on March 5, 2018 5:40PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Izaki
    Izaki
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    Its working just fine on both Magblade and Stamblade from my testing.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Izaki wrote: »
    Its working just fine on both Magblade and Stamblade from my testing.

    you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."

    same with the shadow mundus, it says "increases your critical damage done by x"

    to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."

    with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.

    lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.

    all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?
    Edited by Lightspeedflashb14_ESO on March 6, 2018 1:51AM
  • makreth
    makreth
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    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Please don't do this...not because of class balance but because of sorting things. Game is already a mess and difficult for new players with the new changes... and abilities being blocked/dodged or not, secondary effects passing through or not ( some abilities work per the new system some don't) and now this.... Can you please make a universal mechanic.

    Critical Damage IS pure Damage or damage+Heal ?
    Edited by makreth on March 6, 2018 1:05PM
  • Minno
    Minno
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    l3alls wrote: »
    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.

    Agreed. The rest of class passives like this should be changed quickly as well as shadow.

    @ZOS_JessicaFolsom

    Lol just because NBs are getting nerfed doesn't mean I want Templars to accept this Nerf; especially since we don't have an on demand burst, major defile on a hard hitting cheap ultimate, or minor beserk.

    What will probably happen is the tooltips will change how they are worded. You'll probably see "increases critical DMG and critical healing" for abilities they want to have both and "critical DMG only" for abilities they want the DMG only.

    This is likely the first salvo in a string of NB nerfs for the next chapter (as much as I want other classes buffed more).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ManDraKE
    ManDraKE
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    Please, nerf the healing of the class with worst healing in the game. Our heals not even moving the health bar while defiled wasn't enought.
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