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Were you able to finnish Scalecaller Peak HM

  • Marabornwingrion
    Marabornwingrion
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    No our group was not able to beat the HM due to buggy mechanics
    Vaoh wrote: »
    Masel92 wrote: »
    Yeah, but it literally took us 3 hours, so it was painful. No-death and speed run were a whole lot easier...

    Here's a couple of tips that might help:

    1. Take it easy on the dps, she spawns the ice mages every 20% so you have all the time you need to res and get back on your feet.
    2. The arena is basically spread into three sections. As you only have about 2 seconds to get out of the poison cones, you have to stand right on the border between two of them to make sure you can just sidestep into the other one. This is really important. Also, have everyone stand on the same border so you can reliably shield the person that gets beamed.
    3. You can sidestep the fire waves while standing right in front of the boss. It literally doesn't hit you when you stand in her face and strafe left and right.
    4. Assign one person to each of the mechanics. We found best to be: One DD on the Orb because it isnt always there when you need it. As soon as you see that the ice mages die in time, go grab it as it takes a few seconds to arm. The other DD should use the geyser. Helaer can use the ice aoe, and the tank can go grab the shield because the tank doesnt have anything to do in the ice phase, so the can just watch where the shield will go and run there.

    There's a few things that they need to change:
    Increase the reaction time to the poison by at least 2 seconds. It is insane, with all the snares there you can't move. Can't remember how often I died on my tank because I couldn't dodgeroll and was snared by at least 80%.
    Fix the poison geyser mechanic. It spawns only half the time, so annoying. For as long as this bug is there, make sure to assign a DD to it and res immediately after the three poison waves are over.

    @Masel92 Would it work to have the tank run a backbar 2H for Forward Momentum to get rid of the snare? If the snare is a problem, snare immunity or purge spam should help tremendously. Keep in mind I have zero experience in the new dungeons and close to zero knowledge of them atm lol. Just a thought though upon reading your comment.

    Our tank was using purge, yet he was still dying because of this snare he couldn't roll dodge in time.
  • Vaoh
    Vaoh
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    Astrid_V wrote: »
    Vaoh wrote: »
    Masel92 wrote: »
    Yeah, but it literally took us 3 hours, so it was painful. No-death and speed run were a whole lot easier...

    Here's a couple of tips that might help:

    1. Take it easy on the dps, she spawns the ice mages every 20% so you have all the time you need to res and get back on your feet.
    2. The arena is basically spread into three sections. As you only have about 2 seconds to get out of the poison cones, you have to stand right on the border between two of them to make sure you can just sidestep into the other one. This is really important. Also, have everyone stand on the same border so you can reliably shield the person that gets beamed.
    3. You can sidestep the fire waves while standing right in front of the boss. It literally doesn't hit you when you stand in her face and strafe left and right.
    4. Assign one person to each of the mechanics. We found best to be: One DD on the Orb because it isnt always there when you need it. As soon as you see that the ice mages die in time, go grab it as it takes a few seconds to arm. The other DD should use the geyser. Helaer can use the ice aoe, and the tank can go grab the shield because the tank doesnt have anything to do in the ice phase, so the can just watch where the shield will go and run there.

    There's a few things that they need to change:
    Increase the reaction time to the poison by at least 2 seconds. It is insane, with all the snares there you can't move. Can't remember how often I died on my tank because I couldn't dodgeroll and was snared by at least 80%.
    Fix the poison geyser mechanic. It spawns only half the time, so annoying. For as long as this bug is there, make sure to assign a DD to it and res immediately after the three poison waves are over.

    @Masel92 Would it work to have the tank run a backbar 2H for Forward Momentum to get rid of the snare? If the snare is a problem, snare immunity or purge spam should help tremendously. Keep in mind I have zero experience in the new dungeons and close to zero knowledge of them atm lol. Just a thought though upon reading your comment.

    Our tank was using purge, yet he was still dying because of this snare he couldn't roll dodge in time.

    Is it a snare that constantly reapplies so that it effectively negates purge spam? In that case maybe Forward Momentum could work.

    Sounds kind of ridiculous though as a mechanic. No need to slow players down so much.
  • Peekachu99
    Peekachu99
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    I’m still not clear at all on the dragon breath mechanic, since it seemed pretty random where it sprayed each time, and there’s literally no opportunity to get out of it if it falls on you. The rest of that fight was pretty easy.

    Haven’t tried on HM yet as my clears for each came through pugs (fantastic ones, each—one death shy of no death on Fang).
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    No our group was not able to beat the HM due to buggy mechanics
    We got our skin today after dealing with broken mechanics for a bit. We had the tank take the orb lazer at the beging ish of the ice giant channeled ability otherwise it was to hit and miss for someone to get stoned by the lazer. The neried lady spawned her puddle about 50 percent of the time so we could guarantee at least three people would survive this way.
  • code65536
    code65536
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    No our group was not able to beat the HM due to buggy mechanics
    Masel92 wrote: »
    Assign one person to each of the mechanics. We found best to be: One DD on the Orb because it isnt always there when you need it. As soon as you see that the ice mages die in time, go grab it as it takes a few seconds to arm. The other DD should use the geyser. Helaer can use the ice aoe, and the tank can go grab the shield because the tank doesnt have anything to do in the ice phase, so the can just watch where the shield will go and run there.

    When I tanked it, I preferred getting the orb precisely because I have nothing to do as the tank, and because the orb beam comes and goes and takes a few seconds to actually stun, I need all the time I can get to get the orb, and only the tank has that kind of time at their disposal.
    Edited by code65536 on February 14, 2018 10:52AM
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  • Anhedonie
    Anhedonie
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    We did not try it out yet
    I don't participate in veteran content anymore (since Morrowind).
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  • profundidob16_ESO
    profundidob16_ESO
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    ***SPOILER ALERT***


    As tank, first go into the yellow circle to avoid the room filling aoe, agro and pull her to come to you in the circle, then run to and hug the statue again. Zaan will be a the door beaming you in air right next to the statue. This way, since the cone-formed red aoe comes right after you are released from the beam, you will be at the place where the cone is smallest and easiest (read: fastest) to get out of. From here you should be able to figure out the rest...
  • ThanatosLex
    ThanatosLex
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    Yes our group did the HM but we struggled
    Excellent hard mode, thank you ZOS.
    Edited by ThanatosLex on February 14, 2018 12:33PM
  • Princess_Ciri
    Princess_Ciri
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    Yes our group did the HM but we struggled
    I like that the new dungeon hard modes are actually hard, but it sucks that they are also very buggy. I love challenges but when it's you doing everything right and the game murders you anyway it's so frustrating :(
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • ThanatosLex
    ThanatosLex
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    Yes our group did the HM but we struggled
    We learned the mechanics and finished it. I do not think it's bugged.
  • profundidob16_ESO
    profundidob16_ESO
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    Ozby wrote: »
    We tried today in Vet and we just couldn't manage to get past the two ogres near the beginning, the big melee guy hits for like 70k and we died a lot so we gave up for now. Also i noticed the alchemist guy has nearly 6mil health on norm seems a bit over tuned if you ask me.

    Play the mechanic correctly and you will beat him:
    ceep them separated from each other so they dont get buffed, freeze yourselve when melee does his frost attack, hide behind big ice pillar when mage does his ice ball attack. Kill them nearly at the same time.
    Ozby wrote: »
    We tried today in Vet and we just couldn't manage to get past the two ogres near the beginning, the big melee guy hits for like 70k and we died a lot so we gave up for now. Also i noticed the alchemist guy has nearly 6mil health on norm seems a bit over tuned if you ask me.

    tip: turn on "show subtitles" in Audio settings. This will allow you to see the super clues that are being given for each fight. Unfortunately due to the way audio works and the intended positioning in most cases the npc calling out the clues is completely non-understandable...

    for instance during this fight the spoken clue "Keep them apart, one seems to make the other one stronger somehow..." kinda says it all ;)
  • mr_runaway_666b16_ESO
    No our group was not able to beat the HM due to buggy mechanics
    as someone who plays solo doubt i'll even try

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  • greylox
    greylox
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    We did not try it out yet
    I doubt I'll ever do it, normal was tough enough. Really cool dungeon though, A+.
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  • ArterionAU
    ArterionAU
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    My group was trying yesterday and we couldn't beat it, mainly it was the poison cone attack from the dragons, It is just a horrible mechanic when you have high latency sitting at 300-350 ping. Nearly every time I was at least 2-3 meters out of it and even once I died from the left one when my dead body was smack bang in the middle of the middle one, we were all stacking in the sweet spots in between 2 of the cones but it just didn't matter if we weren't out of it with 0.5 seconds of it coming then the game would register us as in there even though were a good 2-3 meters out of it when we died. Also the poison not spawning because she's stunned is annoying and we found out that you have to be ahead of where ever the stone laser is to actually activate it (a group member was dead and I ran into the middle of it to get it for the ice blast, never got stoned and my friend said on his screen I wasn't even in the circle so it's like it's a few meters ahead of where it's actually showing).
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  • Drazkyth
    Drazkyth
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    Yes our group did the HM fairly easily
    It was annoying but we got it done after not all that many tries.
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  • lassitershawn
    lassitershawn
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    Yes our group did the HM but we struggled
    You can survive the water spout from the lemonhead every time by making sure both cones won't hit you while in it. After trying this I didn't die once in the spout (went up it about 15 times in row before we cleared after figuring this out so pretty sure it wasn't just really good luck). Doesn't fix it not spawning but makes it easier to get a lucky run.
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  • WrathOfInnos
    WrathOfInnos
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    Yes our group did the HM but we struggled
    You can survive the water spout from the lemonhead every time by making sure both cones won't hit you while in it. After trying this I didn't die once in the spout (went up it about 15 times in row before we cleared after figuring this out so pretty sure it wasn't just really good luck). Doesn't fix it not spawning but makes it easier to get a lucky run.

    Yes, this is true. The same applies to all 4 types of protection, if you are at the edge of 2 cones you will always die.

    As for the spout not spawning, this is caused by killing the lemeneid while it is stunned. Still probably a bug, but can be avoided if you are careful.

  • Tinus_92
    Tinus_92
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    We did not try it out yet
    Did one normal run with random guildies, and one veteran non-hm run with friends so far. Haven't had the time to practise HM run, but the first run for me lasted about 35 minutes, and we hadn't had too much struggles.

    Will be a matter of time though, earlier hardmodes were doable.
    Edited by Tinus_92 on February 18, 2018 8:36PM
    Ingame ID: @Suni_92
  • Koensol
    Koensol
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    beetleklee wrote: »
    I loved how poison spout spawning is a 50/50 chance. Also the telegraph on the poison spray from the dragon needs like a half second longer. If you get the AoE while in center of the cone there is literally nothing you can do. We had to straddle the edge of the three "cones" in order to get out in time with any hope... Also, also! Having the dragon breath coming as next mechanic after zaan beam is legit the most dumbest mechanic I have ever seen, since you are soft CC'd while floating back to the ground and the poison wave passes before you can move your living or dieing is literally a roll of the dice when that happens. No possible way to survive that.

    My advice, bring three Magplars in kagrenac and one DK Tank. Rez game needs to be on point.

    10/10 buggiest dungeon I've ever played.

    Yeah the poison spew is awful. A few times I died because I was caught in the middle and even if I dodgeroll straight away, I'll die right on the edge of it. A few times I died because yeah...the Zaan beam softs CC's you and doesn't give you enough time to get away because OF COURSE the poison spit spawns right on top of you.

    Didn't do hard mode yet, but even the non-hard mode is a little buggy. Sometimes in the beginning the ice atro and nereid will be there with the boss, sometimes they aren't.
    Yea what the hell is up with that attro and nereid? We only had them spawn once on our tries but still. It seemed random. But I have to agree the amount of RNG from this bossfight is the worst I have ever seen. Even worse than Lord Warden fight and last boss in vet Mazzatun. It had me pulling my hair out on several occasions. Even when you fight close to the statue, if you get cc'ed and poison comes. It's RIP. Worst boss fight in the game. Really the most terrible design I have ever seen.
  • taiyoukei
    taiyoukei
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    No our group was not able to beat the HM due to buggy mechanics
    Me and some friends finally cleared it last night before the severs went down. Really helped that we had two Templars wearing Kagrenac's and staying between the statues so we could easily strafe left or right out of the poison.

    I wish I could change my vote now. :D
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