Not with this one buddy, you really have to try yourself to tell how bad it is ant current stateKingYogi415 wrote: »Hard mode is normally easier then no-death challenge.
Capt_Morgan wrote: »I loved how poison spout spawning is a 50/50 chance. Also the telegraph on the poison spray from the dragon needs like a half second longer. If you get the AoE while in center of the cone there is literally nothing you can do. We had to straddle the edge of the three "cones" in order to get out in time with any hope... Also, also! Having the dragon breath coming as next mechanic after zaan beam is legit the most dumbest mechanic I have ever seen, since you are soft CC'd while floating back to the ground and the poison wave passes before you can move your living or dieing is literally a roll of the dice when that happens. No possible way to survive that.
My advice, bring three Magplars in kagrenac and one DK Tank. Rez game needs to be on point.
10/10 buggiest dungeon I've ever played.
Capt_Morgan wrote: »I loved how poison spout spawning is a 50/50 chance. Also the telegraph on the poison spray from the dragon needs like a half second longer. If you get the AoE while in center of the cone there is literally nothing you can do. We had to straddle the edge of the three "cones" in order to get out in time with any hope... Also, also! Having the dragon breath coming as next mechanic after zaan beam is legit the most dumbest mechanic I have ever seen, since you are soft CC'd while floating back to the ground and the poison wave passes before you can move your living or dieing is literally a roll of the dice when that happens. No possible way to survive that.
My advice, bring three Magplars in kagrenac and one DK Tank. Rez game needs to be on point.
10/10 buggiest dungeon I've ever played.
Nope. Reason? RNG.
After few hours we've managed to take him down do 50% until we gave up. All of us knows mechanics. But every time there was a wipe because of that poison from statue, because we had bad luck and we were standing in unlucky spot. Of course you can roll dodge from it, but unfortunately even after roll dodge you still die from it, even if you're already out of range of the poison. Also the geyser sometimes didn't spawn at all, which means at least 1 person is gonna die.
I like hard dudgeons but this one needs serious adjustments. Can't wait for next ESO Live when devs (hopefully without dev cheats) are gonna do the HM.
Nope. Reason? RNG.
After few hours we've managed to take him down do 50% until we gave up. All of us knows mechanics. But every time there was a wipe because of that poison from statue, because we had bad luck and we were standing in unlucky spot. Of course you can roll dodge from it, but unfortunately even after roll dodge you still die from it, even if you're already out of range of the poison. Also the geyser sometimes didn't spawn at all, which means at least 1 person is gonna die.
I like hard dudgeons but this one needs serious adjustments. Can't wait for next ESO Live when devs (hopefully without dev cheats) are gonna do the HM.
Where's my LOL button.
We tried today in Vet and we just couldn't manage to get past the two ogres near the beginning, the big melee guy hits for like 70k and we died a lot so we gave up for now. Also i noticed the alchemist guy has nearly 6mil health on norm seems a bit over tuned if you ask me.
hamsterontherocksb16_ESO wrote: »Guys... you´re two days into these dungeons. Also, HM is supposed to be hard. I didn´t do it myself yet, we already struggeled with regular vet. The Breath is the most annoying. What we did in the end was staying really close to the statues. If you´re at the middle or end of the room, the cone gets to big to evade. Stay closer to the statues, this equals less way to get out and makes it way more manageable.
Also, could someone explain what bugs there are atm making it harder? We didn´t encounter any. All mechanics have a way to deal with them. Kiting or hiding flame waves, killig frosty adds, taking turns in breaking the beam ... all worked as intended as I saw.
hamsterontherocksb16_ESO wrote: »Guys... you´re two days into these dungeons. Also, HM is supposed to be hard. I didn´t do it myself yet, we already struggeled with regular vet. The Breath is the most annoying. What we did in the end was staying really close to the statues. If you´re at the middle or end of the room, the cone gets to big to evade. Stay closer to the statues, this equals less way to get out and makes it way more manageable.
Also, could someone explain what bugs there are atm making it harder? We didn´t encounter any. All mechanics have a way to deal with them. Kiting or hiding flame waves, killig frosty adds, taking turns in breaking the beam ... all worked as intended as I saw.
In HM there is not only her shield but 3 other ways to prevent poison breath. One for each person, but 2 of them work half the time or not at all. (orb and gayser)
Yeah, but it literally took us 3 hours, so it was painful. No-death and speed run were a whole lot easier...
Here's a couple of tips that might help:
1. Take it easy on the dps, she spawns the ice mages every 20% so you have all the time you need to res and get back on your feet.
2. The arena is basically spread into three sections. As you only have about 2 seconds to get out of the poison cones, you have to stand right on the border between two of them to make sure you can just sidestep into the other one. This is really important. Also, have everyone stand on the same border so you can reliably shield the person that gets beamed.
3. You can sidestep the fire waves while standing right in front of the boss. It literally doesn't hit you when you stand in her face and strafe left and right.
4. Assign one person to each of the mechanics. We found best to be: One DD on the Orb because it isnt always there when you need it. As soon as you see that the ice mages die in time, go grab it as it takes a few seconds to arm. The other DD should use the geyser. Helaer can use the ice aoe, and the tank can go grab the shield because the tank doesnt have anything to do in the ice phase, so the can just watch where the shield will go and run there.
There's a few things that they need to change:
Increase the reaction time to the poison by at least 2 seconds. It is insane, with all the snares there you can't move. Can't remember how often I died on my tank because I couldn't dodgeroll and was snared by at least 80%.
Fix the poison geyser mechanic. It spawns only half the time, so annoying. For as long as this bug is there, make sure to assign a DD to it and res immediately after the three poison waves are over.