Doctordarkspawn wrote: »exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
You called it a bug.
It is not a bug.
Jury's still out on that.
Also, just a side note: They removed it for a test on a PTS patch like 2-3 years ago. 2 weeks later they put the system back in place because everyone sayed its ***.
It's so that Nightblades can hit you with 74 poison injections in 0.2 seconds while remaining invisible and indestructible.
i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.


FearlessOne_2014 wrote: »i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.
Ok so since macros are legal in ESO. Use experiment and set up multi-command one button press animation cancel abilities/routines.
Some attacks works others don't. However programming a macro software to take out the human error, is mostly what you need.
Also Animation Cancel is highly impacted by latency. The more you lag, means the less effective Animation Cancelling because.
My advice to you is to get a internet like this....
Then get a MMO mouse like this one.
Which allows you to have all your key shortcuts, at your thumb. There for no need to reach across your keyboard.
FearlessOne_2014 wrote: »i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.
Ok so since macros are legal in ESO. Use experiment and set up multi-command one button press animation cancel abilities/routines.
Some attacks works others don't. However programming a macro software to take out the human error, is mostly what you need.
Also Animation Cancel is highly impacted by latency. The more you lag, means the less effective Animation Cancelling because.
My advice to you is to get a internet like this....
Then get a MMO mouse like this one.
Which allows you to have all your key shortcuts, at your thumb. There for no need to reach across your keyboard.
when they say potato what they really mean is that you don't have this.
FearlessOne_2014 wrote: »i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.
Ok so since macros are legal in ESO. Use experiment and set up multi-command one button press animation cancel abilities/routines.
Some attacks works others don't. However programming a macro software to take out the human error, is mostly what you need.
Also Animation Cancel is highly impacted by latency. The more you lag, means the less effective Animation Cancelling because.
My advice to you is to get a internet like this....
Then get a MMO mouse like this one.
Which allows you to have all your key shortcuts, at your thumb. There for no need to reach across your keyboard.
I'm pretty sure they admitted is wasn't supposed to be there but combat won't work without it because of skill priority. Think of how *** combat would be if you couldn't block cancel to protect yourself from that dbos or dragon leap.
I do not believe ZOS called animation cancelling a bug. They said [the way players were using] it was not intended. But the underlying mechanic, which is the prioritization system, was very much intended. Animation cancelling is just the name given to using that system in an optimal way.
exeeter702 wrote: »exeeter702 wrote: »Its not cheating
Its not an exploit
Its not a bug
Its not an intended system or feature
Seems like I remember when it was sort of suggested by devs that it wasn't originally intended but once they found out about it it was intended. In other words, it was too late to go back and fix it but they wouldn't fix it even if they could, so so there.
Thinking about it always sort of makes me chuckle and ask myself why they don't just remove (cancellable) animations from the game, or disable them in combat, or something (thereby saving resources, maybe reducing lag, and preventing some players' frustration). A truly new player, unless they spend a lot of time outside the game doing research on the game, would have no clue about skill priority or animation cancelling--and before anyone points out that a player should research outside resources, I'd suggest that a truly well-designed game should be self-contained. Also makes me wonder if new content is balanced around animation cancelling rotations--which in my opinion would be BS.
This was never said by the devs, go back and find wrobels comment on youtube. They never said we cant fix it so its here to stay. I know the post is long but my previous post explains exactly why you can not remove cancellable animations.
Also there is no such thing as skill priority in this game. That is another massive misconception.
And lastly, anyone, as was the case with myself personally, who understands how often you are allowed to cast abilities and makes sure you are casting as often as you can, and realizes you can block an incoming attack no matter what you are doing will inadvertently learn about what many call animation canceling. It is not nearly asbl deep obtuse and complex as most would like to believe. Light attack weaving as well was something you quickly realize is a thing just by playing beyond a casual level.
LiquidPony wrote: »People who whine and complain about animation canceling did not arrive at that conclusion via rational thought process. They got there because they were butthurt about getting wrecked in PvP and need something to blame.
The anti-animation canceling crowd is driven by pure stupid emotion.
What an utter load of crap.
Ani cancelling has been toxic af in cyro since 2014. Removing from the game is a blessing as there will no longer be a distinct advantage for macro slicing cheats.
You're going to have more tears from trial runners whining they lose 2k dps.. Woo... BFD. I'd rather skill was returned to cyro than some hardcore trialler whining over 2k deeps on a trial they already melt with ease.
i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.
LiquidPony wrote: »People who whine and complain about animation canceling did not arrive at that conclusion via rational thought process. They got there because they were butthurt about getting wrecked in PvP and need something to blame.
The anti-animation canceling crowd is driven by pure stupid emotion.
What an utter load of crap.
Ani cancelling has been toxic af in cyro since 2014. Removing from the game is a blessing as there will no longer be a distinct advantage for macro slicing cheats.
You're going to have more tears from trial runners whining they lose 2k dps.. Woo... BFD. I'd rather skill was returned to cyro than some hardcore trialler whining over 2k deeps on a trial they already melt with ease.
exeeter702 wrote: »exeeter702 wrote: »Its not cheating
Its not an exploit
Its not a bug
Its not an intended system or feature
Seems like I remember when it was sort of suggested by devs that it wasn't originally intended but once they found out about it it was intended. In other words, it was too late to go back and fix it but they wouldn't fix it even if they could, so so there.
Thinking about it always sort of makes me chuckle and ask myself why they don't just remove (cancellable) animations from the game, or disable them in combat, or something (thereby saving resources, maybe reducing lag, and preventing some players' frustration). A truly new player, unless they spend a lot of time outside the game doing research on the game, would have no clue about skill priority or animation cancelling--and before anyone points out that a player should research outside resources, I'd suggest that a truly well-designed game should be self-contained. Also makes me wonder if new content is balanced around animation cancelling rotations--which in my opinion would be BS.
This was never said by the devs, go back and find wrobels comment on youtube. They never said we cant fix it so its here to stay. I know the post is long but my previous post explains exactly why you can not remove cancellable animations.
I'm not the only one who seems to remember it, but I'll take your word for it.Also there is no such thing as skill priority in this game. That is another massive misconception.
Some things stop the animations of other things. Skill priority, or whatever else you want to call it, it is a thing.And lastly, anyone, as was the case with myself personally, who understands how often you are allowed to cast abilities and makes sure you are casting as often as you can, and realizes you can block an incoming attack no matter what you are doing will inadvertently learn about what many call animation canceling. It is not nearly asbl deep obtuse and complex as most would like to believe. Light attack weaving as well was something you quickly realize is a thing just by playing beyond a casual level.
Seems you and I disagree about a few things. Light attack weaving is not something I can see any player learning just from the game itself. Maybe from videos, or from another player telling them how to do it, or from an addon, but the game itself does not make it obvious. Same with any of the other offensive/dps uses of animation cancelling. In my opinion, since these things are not obvious within the game, the game content should not be designed around them.
LiquidPony wrote: »
Nah. You just need to git gud man.
Don't blame the game's mechanics. I know senior citizens and junior high school students who animation cancel just fine. A monkey could do it.
Macro slicing. Guffaw. If it weren't that, you'd be blaming Cheat Engine, or lag, or maybe your controller/mouse/keyboard is broken.
cbaudersub17_ESO wrote: »
You are the prime example of the very post you decided to reply to.
Macro slicing has nothing to do with animation cancelling.
FearlessOne_2014 wrote: »
Also Animation Cancel is highly impacted by latency. The more you lag, means the less effective Animation Cancelling because.
My advice to you is to get a internet like this....
cbaudersub17_ESO wrote: »
You are the prime example of the very post you decided to reply to.
Macro slicing has nothing to do with animation cancelling.
it has everything to do with it.
heres an example, you know that a particular animation cancels after 0.x second right, so lets say the charge on WB you could cancel the ani at the bottom edge of the swing, so you would open your macro editor and hotlink your trigger for WB (lets say 3 key), so macro would be down, then up on the 3 key (knowing full well WB had a 1 second cast time), and then setting a timer for 0.5 second to then cancel with a LA. Meanwhile you just hit a WB AND a LA in half the time a normal wb cast would take, and you can continue to program that macro with whatever other abilities can be cancelled out.
..and thats just straight abilities - what about proctards? all those nb weiners that were macro'ing viper/eternal hunt/veli procs from a stealthed hit. oops no more dodgeroll cancel! (cloak, HA, dodgeroll cancel, viper proc, EH proc, veli proc, incap)
taking AniCancelling out wont stop macro's, but it will severely impair their ability to automate processes and level the playing field.
well the obvious solution is to make all animations one second long, with the current one second invisible global cooldown on abilities. This way, even if you cancel your ongoing animation, your character will sit still 0.5 seconds until next ability.
LiquidPony wrote: »
Nah. You just need to git gud man.
Don't blame the game's mechanics. I know senior citizens and junior high school students who animation cancel just fine. A monkey could do it.
Macro slicing. Guffaw. If it weren't that, you'd be blaming Cheat Engine, or lag, or maybe your controller/mouse/keyboard is broken.
i can ani cancel fine, i just dont automate the process.
ive got video of said macro slicers. there's tons of evidence all over youtube. 5-6 abilities cast in less than two seconds. unfortunately every time i post something an overzealous Nazimax minion deletes the content because they love to bury their head in the sand - for the greater good. *rolls eyes*cbaudersub17_ESO wrote: »
You are the prime example of the very post you decided to reply to.
Macro slicing has nothing to do with animation cancelling.
it has everything to do with it.
heres an example, you know that a particular animation cancels after 0.x second right, so lets say the charge on WB you could cancel the ani at the bottom edge of the swing, so you would open your macro editor and hotlink your trigger for WB (lets say 3 key), so macro would be down, then up on the 3 key (knowing full well WB had a 1 second cast time), and then setting a timer for 0.5 second to then cancel with a LA. Meanwhile you just hit a WB AND a LA in half the time a normal wb cast would take, and you can continue to program that macro with whatever other abilities can be cancelled out.
..and thats just straight abilities - what about proctards? all those nb weiners that were macro'ing viper/eternal hunt/veli procs from a stealthed hit. oops no more dodgeroll cancel! (cloak, HA, dodgeroll cancel, viper proc, EH proc, veli proc, incap)
taking AniCancelling out wont stop macro's, but it will severely impair their ability to automate processes and level the playing field.FearlessOne_2014 wrote: »
Also Animation Cancel is highly impacted by latency. The more you lag, means the less effective Animation Cancelling because.
My advice to you is to get a internet like this....
lol. if only..
i could have a gigabit pipe (one day.. because straya) to my house but it doesn't resolve cross Pacific latency at all. Gigabit from point to point is no better than xDSL when you're still restricted by the same submarine layer transport latency as everyone else.. and for us that's around 220ms.
pretty much the whole of australia is 0.4-0.5 seconds lagged behind US players. its a geographical issue - having gigabit pipes wont help solve anything for us. we've just learned to live with it.. even though we know its not a level playing field
That's.... not what a macroslice is. And it doesn't look like you know how macros would work in this game, either. Please educate yourself on the game mechanics.
Not to mention that macros are absolutely not feasible for use as soon as you enter an environment with a lot of frame/ping lag. AKA any PVE trial or PVP.
Also, you quoted the wrong person.
That's.... not what a macroslice is. And it doesn't look like you know how macros would work in this game, either. Please educate yourself on the game mechanics.
Not to mention that macros are absolutely not feasible for use as soon as you enter an environment with a lot of frame/ping lag. AKA any PVE trial or PVP.
Also, you quoted the wrong person.
oh are you referring to deliberately exploiting the broken crit rush mechanic?
wouldn't know. i dont cheat.
exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
exeeter702 wrote: »
"Macro slice" is facetiously named, it has nothing to do with macros my dude......
It's not limited to crit rush, and there is no way of deliberately doing it that I know of.
(see post #77). And thanks @Dymence for pointing that out as well (see post #81).
You are the prime example of the very post you decided to reply to.
Macro slicing has nothing to do with animation cancelling.