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what does animation canceling even do

Sergykid
Sergykid
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i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.
-PC EU- / battlegrounds on my youtube
  • Draxys
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    There's a global cooldown, so you can't just cancel something and cram 12 other casts into a second or two. But canceling works because damage and effects of skills happen immediately unless there's a cast time. So, for example, you could use the bow skill endless hail, but swap right after you hit it. The skill still goes off even though you canceled the animation, and you don't have to wait to swap bars to get to a different skill.
    2013

    rip decibel
  • Asardes
    Asardes
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    Never block-cancel, especially if you are stamina, since you will cancel your recovery for 2s. Instead try to weave either a light attack or heavy attack with your skills, and cast skills with lengthy animations right before you bar swap; as you swap part of the animation will not be played and you'll speed up your rotation by 0.5-0.8s. Light attack weaving is basically free damage since those don't consume a global cool-down (GCD = 0.8s) and heavy attacks restore resources, which is important for characters regardless of role and rotation. To weave light attacks press the LMB right before you press the skill button, to weave heavy attacks press the skill button when you're about halfway through your heavy attack animation. Some passives and skills will boost damage or offer bonus damage from heavy or light attacks. Also there are class skills and gear sets that empower light and/or heavy attacks or proc off them.
    Edited by Asardes on February 9, 2018 6:34PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • magictucktuck
    magictucktuck
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    Sergykid wrote: »
    i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.

    hopefully all those animation canceling hater see this lol. its not what they think
    PC-NA

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  • LiquidPony
    LiquidPony
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    Sergykid wrote: »
    i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.

    hopefully all those animation canceling hater see this lol. its not what they think

    That old quote often attributed to Johnathan Swift comes to mind:
    You cannot reason someone out of something he or she was not reasoned into.

    People who whine and complain about animation canceling did not arrive at that conclusion via rational thought process. They got there because they were butthurt about getting wrecked in PvP and need something to blame.

    The anti-animation canceling crowd is driven by pure stupid emotion.
  • Ermiq
    Ermiq
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    What does it do? It makes your character twitching and jerking with convulsions. It's the best gameplay "feature" I've ever seen.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • cmetzger93
    cmetzger93
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    Makes the game less fun.
  • temjiu
    temjiu
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    Eremith wrote: »
    What does it do? It makes your character twitching and jerking with convulsions. It's the best gameplay "feature" I've ever seen.

    Only if you really wish to do maximum damage over everything else in the game. I Personally use it to counteract the need to weave in heavy attacks now on my stam builds. I don't always do the light attack spaz because it simply looks stupid. Of course, I think hopping up and down and twitching back and forth while you fight a PvE mob looks incredibly stupid, but I guess PvP players want every edge they can get.
  • RazorCaltrops
    RazorCaltrops
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    Triggers people with L2P issues.
    PS4 EU
  • zaria
    zaria
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    Asardes wrote: »
    Never block-cancel, especially if you are stamina, since you will cancel your recovery for 2s. Instead try to weave either a light attack or heavy attack with your skills, and cast skills with lengthy animations right before you bar swap; as you swap part of the animation will not be played and you'll speed up your rotation by 0.5-0.8s. Light attack weaving is basically free damage since those don't consume a global cool-down (GCD = 0.8s) and heavy attacks restore resources, which is important for characters regardless of role and rotation. To weave light attacks press the LMB right before you press the skill button, to weave heavy attacks press the skill button when you're about halfway through your heavy attack animation. Some passives and skills will boost damage or offer bonus damage from heavy or light attacks. Also there are class skills and gear sets that empower light and/or heavy attacks or proc off them.
    This, block cancel is for canceling an channeled ability like sweep on healer so I can do an emergency heal faster.
    Cancel an snipe they you notice that the other guy has friends.
    Also to dismount your horse :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    It makes you ‘gud’ and one of the best players ever. Or so I have read.
  • LordSemaj
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    Sergykid wrote: »
    i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.

    That's pretty much what it's for, light or heavy attack weaving. You're getting free attacks in. Those light attacks add up, those heavy attacks don't make you sit there for 3 seconds charging like this is Dragonball Z. It's basically adding the damage of a light attack to every skill attack you make.
  • Asardes
    Asardes
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    zaria wrote: »
    Asardes wrote: »
    Never block-cancel, especially if you are stamina, since you will cancel your recovery for 2s. Instead try to weave either a light attack or heavy attack with your skills, and cast skills with lengthy animations right before you bar swap; as you swap part of the animation will not be played and you'll speed up your rotation by 0.5-0.8s. Light attack weaving is basically free damage since those don't consume a global cool-down (GCD = 0.8s) and heavy attacks restore resources, which is important for characters regardless of role and rotation. To weave light attacks press the LMB right before you press the skill button, to weave heavy attacks press the skill button when you're about halfway through your heavy attack animation. Some passives and skills will boost damage or offer bonus damage from heavy or light attacks. Also there are class skills and gear sets that empower light and/or heavy attacks or proc off them.
    This, block cancel is for canceling an channeled ability like sweep on healer so I can do an emergency heal faster.
    Cancel an snipe they you notice that the other guy has friends.
    Also to dismount your horse :)

    Yes, but that's not part of a normal rotation.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
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    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • klowdy1
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    Sergykid wrote: »
    i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.

    Work on light attacking, followed by a skill, like rending slashes, but try to hit it right before the light attack hits. If you need, just rapidly spam the abilities until you figure out when you need to use each ability without spamming them.
  • DoonerSeraph
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    Its the action of cutting the animation of one action using another action of higher priority.

    So you can cancel a LA or HA with a skill and you can cancel a skill with either Block, Bash, Bar swap or doing a barrel ro... I mean, roll dodge.

    Trimming the animation allows you to weave a LA or HA into a skill or casting a skill using the same GCD of a bar swap.
    Edited by DoonerSeraph on February 10, 2018 12:49AM
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    As a healer, canceling the animation allows you to shield and/or heal in scenarios where you wouldn't have time to, mainly vet content. Having said this, the game does not provide a tutorial about canceling animations, suggesting it is not supposed to be a feature. Still, it is fun that some content of the game can be beaten by DPS values achievable only through animation canceling.

    Seriously broken.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

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  • Sergykid
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    well the obvious solution is to make all animations one second long, with the current one second invisible global cooldown on abilities. This way, even if you cancel your ongoing animation, your character will sit still 0.5 seconds until next ability.
    -PC EU- / battlegrounds on my youtube
  • dsalter
    dsalter
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    As a healer, canceling the animation allows you to shield and/or heal in scenarios where you wouldn't have time to, mainly vet content. Having said this, the game does not provide a tutorial about canceling animations, suggesting it is not supposed to be a feature. Still, it is fun that some content of the game can be beaten by DPS values achievable only through animation canceling.

    Seriously broken.

    thats the sad thing about the game. its balanced around a bug.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Aurielle
    Aurielle
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    Animation cancelling merely triggers people who can't do it and think that being able to do it will add 10-15k DPS to their rotation (hint: it won't).
  • coop500
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    It's a bug that ZOS couldn't fix so now it's a feature that we all gotta learn if we don't want to be hated on by the community.
    Hoping for more playable races
  • Jarryzzt
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    I don't even know if it is a bug necessarily. Well, it sort of is, but it looks like one that was built in deliberately at the time, for whatever reason.

    What I mean is - part of the problem is you have GCD at X and skill animation at Y > X. So you can queue up skills at intervals of X interrupting the longer animation - the Rain of Arrows skill set (including morphs) is a particularly egregious example to me because I can launch it and launch the next skill with my character barely even taking the bow in their hands (indicating a very, very slow animation). But why, why did they make the animation time different to begin with? I can think of reasons such as aesthetics (longer, slower animations), or programming convenience or whatever, but all of these are a conscious choice to engage in stupidity re-enact key scenes from "Idiocracy" separate the two times and create the "gap" that we now exploit via animation cancelling.

    Surely, surely one can find examples of MMORPGs where animation time and GCD time is more or less identical...but the combat flow there is a lot different, of course.

    So even if we are using an unintended consequence, I wouldn't call it a "bug" in the sense of "I forgot to put a semicolon at the end of a line and so the code breaks" type of a bug.
  • CyrusArya
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    Sergykid wrote: »
    well the obvious solution is to make all animations one second long, with the current one second invisible global cooldown on abilities. This way, even if you cancel your ongoing animation, your character will sit still 0.5 seconds until next ability.

    Sounds like a great way to ruin the fluidity of the game and ruin the combat system. The arguements on this topic have been had and rehashed too many times. Let me tell you young bucks and opposers the only thing that matters. ZOS has reviewed and passed over cancelling, adjusted it in the code, and it has the devs blessing. End of story.
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  • A_G_G_R_O
    A_G_G_R_O
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    CyrusArya wrote: »
    Sergykid wrote: »
    well the obvious solution is to make all animations one second long, with the current one second invisible global cooldown on abilities. This way, even if you cancel your ongoing animation, your character will sit still 0.5 seconds until next ability.

    Sounds like a great way to ruin the fluidity of the game and ruin the combat system. The arguements on this topic have been had and rehashed too many times. Let me tell you young bucks and opposers the only thing that matters. ZOS has reviewed and passed over cancelling, adjusted it in the code, and it has the devs blessing. End of story.

    Yup, and plz no cooldowns. Combat is all eso has.
  • exeeter702
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    coop500 wrote: »
    It's a bug that ZOS couldn't fix so now it's a feature that we all gotta learn if we don't want to be hated on by the community.

    False
  • coop500
    coop500
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    exeeter702 wrote: »
    coop500 wrote: »
    It's a bug that ZOS couldn't fix so now it's a feature that we all gotta learn if we don't want to be hated on by the community.

    False

    Mind enlightening me on why it's false? Not that i'll believe you but at least try
    Hoping for more playable races
  • exeeter702
    exeeter702
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    coop500 wrote: »
    exeeter702 wrote: »
    coop500 wrote: »
    It's a bug that ZOS couldn't fix so now it's a feature that we all gotta learn if we don't want to be hated on by the community.

    False

    Mind enlightening me on why it's false? Not that i'll believe you but at least try

    There are countless explanations that i personally have provided over many threads going into great detail.

    I dont care to do it again. It is objectively not a bug.
    Edited by exeeter702 on February 10, 2018 8:32PM
  • Milvan
    Milvan
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    Basically there is three kinds of animation cancelling:

    weaving = light/heavy atacking with a skill;

    bar swapping = you cancel the skill animation swaping your skill bar;

    Blocking = you quickly press block to cancel the skill animation, really hard to master.
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  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    @Sergykid
    Animation Canceling is the way to increase your dps if you want to be competitive...and whatever other people said...a good dps is the one who can go over 30k on a 6mil dummy self buffed...how to achieve that? keep training 1 hour per day on that dummy and practice ur rotation...dull at 1st but after a while it gets in to ur system once u got it right and it can only go higher...every1 else who complains about high numbers but they never want to put any effort in it should just leave this alone and never return.
    also I avoided to give the actual meaning since @Milvan did it already
  • Sergykid
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    Milvan wrote: »
    weaving = light/heavy atacking with a skill;
    this is really easy, you just press a click while the ability animation is about to end and then another ability
    Milvan wrote: »
    bar swapping = you cancel the skill animation swaping your skill bar;
    this is not working for me, if i use caltrops then i switch bar to volley my character just stands still for 0.5 sec until he casts the ability
    Milvan wrote: »
    Blocking = you quickly press block to cancel the skill animation, really hard to master.
    same as with bar swap, it doesn't use the next ability even if i cancel the animation, it waits the queued spell anyway.

    -PC EU- / battlegrounds on my youtube
  • coop500
    coop500
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    exeeter702 wrote: »
    coop500 wrote: »
    exeeter702 wrote: »
    coop500 wrote: »
    It's a bug that ZOS couldn't fix so now it's a feature that we all gotta learn if we don't want to be hated on by the community.

    False

    Mind enlightening me on why it's false? Not that i'll believe you but at least try

    There are countless explanations that i personally have provided over many threads going into great detail.

    I dont care to do it again. It is objectively not a bug.

    "Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
    Hoping for more playable races
  • LordSemaj
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    Sergykid wrote: »
    Milvan wrote: »
    weaving = light/heavy atacking with a skill;
    this is really easy, you just press a click while the ability animation is about to end and then another ability
    Milvan wrote: »
    bar swapping = you cancel the skill animation swaping your skill bar;
    this is not working for me, if i use caltrops then i switch bar to volley my character just stands still for 0.5 sec until he casts the ability
    Milvan wrote: »
    Blocking = you quickly press block to cancel the skill animation, really hard to master.
    same as with bar swap, it doesn't use the next ability even if i cancel the animation, it waits the queued spell anyway.

    Animation cancelling only cancels the animation. It doesn't make the global cooldown any faster. You can't chain cast abilities by doing it but you can cancel long ability animations, channeled effects, or get yourself mobile after using a skill instead of locked into the animation (which is essentially what roll dodge cancelling is good for).
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