exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
well the obvious solution is to make all animations one second long, with the current one second invisible global cooldown on abilities. This way, even if you cancel your ongoing animation, your character will sit still 0.5 seconds until next ability.
"Skill", yes. But not a light attack, Block, or Roll.LiquidPony wrote: »Erm ... isn't that exactly how it works right now?
If you block-cancel a skill, you still have to wait out the 1-second GCD before you can fire off your next skill.
well the obvious solution is to make all animations one second long, with the current one second invisible global cooldown on abilities. This way, even if you cancel your ongoing animation, your character will sit still 0.5 seconds until next ability.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
You called it a bug.
It is not a bug.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
You called it a bug.
It is not a bug.
Indeed. Bugs are the result of unintended software errors in the development stage. As it works exactly as it was programmed to, it's not a bug. It's an unintended side-effect of functioning mechanics that the developers did not foresee and its use abuses this functionality for gameplay advantages. The proper term for it would be "exploit".
exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
Animation cancelling merely triggers people who can't do it and think that being able to do it will add 10-15k DPS to their rotation (hint: it won't).
exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
As far as adding in extra attacks, it is. The devs coded it in to allow for defensive maneuvers, not to twitch in extra light attacks. They cannot remove it without also taking away evasiveness, which is why it is still a thing. If they could, attack weaving would be gone.
vyndral13preub18_ESO wrote: »Animation cancelling merely triggers people who can't do it and think that being able to do it will add 10-15k DPS to their rotation (hint: it won't).
And yet the people who can do it still spend time on the forums mocking those who can’t do it, and calling them things like trash and lazy.
exeeter702 wrote: »Its not cheating
Its not an exploit
Its not a bug
Its not an intended system or feature
exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
As far as adding in extra attacks, it is. The devs coded it in to allow for defensive maneuvers, not to twitch in extra light attacks. They cannot remove it without also taking away evasiveness, which is why it is still a thing. If they could, attack weaving would be gone.
exeeter702 wrote: »Its not cheating
Its not an exploit
Its not a bug
Its not an intended system or feature
Seems like I remember when it was sort of suggested by devs that it wasn't originally intended but once they found out about it it was intended. In other words, it was too late to go back and fix it but they wouldn't fix it even if they could, so so there.
Thinking about it always sort of makes me chuckle and ask myself why they don't just remove (cancellable) animations from the game, or disable them in combat, or something (thereby saving resources, maybe reducing lag, and preventing some players' frustration). A truly new player, unless they spend a lot of time outside the game doing research on the game, would have no clue about skill priority or animation cancelling--and before anyone points out that a player should research outside resources, I'd suggest that a truly well-designed game should be self-contained. Also makes me wonder if new content is balanced around animation cancelling rotations--which in my opinion would be BS.
exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
As far as adding in extra attacks, it is. The devs coded it in to allow for defensive maneuvers, not to twitch in extra light attacks. They cannot remove it without also taking away evasiveness, which is why it is still a thing. If they could, attack weaving would be gone.
Now light attack weaving is bug?
Guys, light attacks essentially fulfill the purpose of the passive "auto attacks" you see in almost all other MMORPGS. The difference here is that we actively apply them between skills. It's the reason why combat in ESO (for me, at least) is more engaging than combat in standard MMORPGs. In other MMORPGs, you click skills and your auto attacks (small melee/ranged attacks that add a little bit of damage) fire off on a timer during the global cool down. Educate yourselves:
https://www.engadget.com/2008/07/10/mmo-mmonkey-comparing-active-attack-and-auto-attack/
https://www.lotro.com/forums/showthread.php?435944-Autoattack-is-tragedy&p=5878136#post5878136
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
As far as adding in extra attacks, it is. The devs coded it in to allow for defensive maneuvers, not to twitch in extra light attacks. They cannot remove it without also taking away evasiveness, which is why it is still a thing. If they could, attack weaving would be gone.
Now light attack weaving is bug?
Guys, light attacks essentially fulfill the purpose of the passive "auto attacks" you see in almost all other MMORPGS. The difference here is that we actively apply them between skills. It's the reason why combat in ESO (for me, at least) is more engaging than combat in standard MMORPGs. In other MMORPGs, you click skills and your auto attacks (small melee/ranged attacks that add a little bit of damage) fire off on a timer during the global cool down. Educate yourselves:
https://www.engadget.com/2008/07/10/mmo-mmonkey-comparing-active-attack-and-auto-attack/
https://www.lotro.com/forums/showthread.php?435944-Autoattack-is-tragedy&p=5878136#post5878136
Im telling you, this is a gross uphill battle.
vyndral13preub18_ESO wrote: »Animation cancelling merely triggers people who can't do it and think that being able to do it will add 10-15k DPS to their rotation (hint: it won't).
And yet the people who can do it still spend time on the forums mocking those who can’t do it, and calling them things like trash and lazy.
exeeter702 wrote: »Its not cheating
Its not an exploit
Its not a bug
Its not an intended system or feature
Seems like I remember when it was sort of suggested by devs that it wasn't originally intended but once they found out about it it was intended. In other words, it was too late to go back and fix it but they wouldn't fix it even if they could, so so there.
LiquidPony wrote: »People who whine and complain about animation canceling did not arrive at that conclusion via rational thought process. They got there because they were butthurt about getting wrecked in PvP and need something to blame.
The anti-animation canceling crowd is driven by pure stupid emotion.
LiquidPony wrote: »People who whine and complain about animation canceling did not arrive at that conclusion via rational thought process. They got there because they were butthurt about getting wrecked in PvP and need something to blame.
The anti-animation canceling crowd is driven by pure stupid emotion.
What an utter load of crap.
Ani cancelling has been toxic af in cyro since 2014. Removing from the game is a blessing as there will no longer be a distinct advantage for macro slicing cheats.
You're going to have more tears from trial runners whining they lose 2k dps.. Woo... BFD. I'd rather skill was returned to cyro than some hardcore trialler whining over 2k deeps on a trial they already melt with ease.
there's a difference between canceling an animation so you can cast another ability faster, and interrupting an ability to go defensive. In that case you don't cancel the animation, you cancel the channel.THE IMPORTATN THING of AC is NOT beeing stuck in an animation if you need to block an incomming attack or something else. Just imagine beeing stuck in templar beem, or something else that takes a longer time... and than you need to block/doge.
there's a difference between canceling an animation so you can cast another ability faster, and interrupting an ability to go defensive. In that case you don't cancel the animation, you cancel the channel.THE IMPORTATN THING of AC is NOT beeing stuck in an animation if you need to block an incomming attack or something else. Just imagine beeing stuck in templar beem, or something else that takes a longer time... and than you need to block/doge.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
You called it a bug.
It is not a bug.