What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.
Hiding numbers won’t magically make all the bad players better.
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.
Hiding numbers won’t magically make all the bad players better.
But you won't know who the bad players are.
vyndral13preub18_ESO wrote: »jimijac0me wrote: »Well, once upon a time this was a vison for a previous dev team, and then the forums and development of a game happened and...
Addons - specifically the sort that didn’t allow group dps etc were frowned upon by the original devs, and then the game moved forward, dev team changed and here we are, better or worse is up to the community but the many have a voiceWe have what we have because WE ASKED for it
True. And it didn’t help that they couldn’t fix animation canceling. If you are suppose to take your hints from displays and graphical queues, the whole thing is busted if those never show.
This is just a wild idea and it seems like it could resolve some of the complaining in an MMORPG. Going by the saying, " What you don't know can't hurt you " and the fact that the majority of the people in MMOs, namely casual players, want to play their way, without a meta. They'd much rather make a fun unique build and not be shamed for it by the elites in the community than follow the cookie-cutter line of thinking.
Problems this solves
- Anger over nerfs.
- Anger over buffs.
- Community acceptance regardless of the way you play
- Preventing toxic environments and elitism
The big hurdle is how would this be done? Imagine if the boss HP bar had no numbers or percentages. It just gradually went down. There would be no log regarding how much damage someone did or healed for. Gear would be labeled without numbers in a manner such as "Improves magicka recovery slightly, " " Improves magicka recovery greatly, " " When hit you regenerate HP. This can only occur sometimes."
This is just a wild idea and it seems like it could resolve some of the complaining in an MMORPG. Going by the saying, " What you don't know can't hurt you " and the fact that the majority of the people in MMOs, namely casual players, want to play their way, without a meta. They'd much rather make a fun unique build and not be shamed for it by the elites in the community than follow the cookie-cutter line of thinking.
Problems this solves
- Anger over nerfs.
- Anger over buffs.
- Community acceptance regardless of the way you play
- Preventing toxic environments and elitism
The big hurdle is how would this be done? Imagine if the boss HP bar had no numbers or percentages. It just gradually went down. There would be no log regarding how much damage someone did or healed for. Gear would be labeled without numbers in a manner such as "Improves magicka recovery slightly, " " Improves magicka recovery greatly, " " When hit you regenerate HP. This can only occur sometimes."
This is just a wild idea and it seems like it could resolve some of the complaining in an MMORPG. Going by the saying, " What you don't know can't hurt you " and the fact that the majority of the people in MMOs, namely casual players, want to play their way, without a meta. They'd much rather make a fun unique build and not be shamed for it by the elites in the community than follow the cookie-cutter line of thinking.
Problems this solves
- Anger over nerfs.
- Anger over buffs.
- Community acceptance regardless of the way you play
- Preventing toxic environments and elitism
The big hurdle is how would this be done? Imagine if the boss HP bar had no numbers or percentages. It just gradually went down. There would be no log regarding how much damage someone did or healed for. Gear would be labeled without numbers in a manner such as "Improves magicka recovery slightly, " " Improves magicka recovery greatly, " " When hit you regenerate HP. This can only occur sometimes."
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.
Hiding numbers won’t magically make all the bad players better.
But you won't know who the bad players are.
I dont think most ppl have any problems about players who want to play game with theyr unique build's. Its only comes problem when those ppl expect to carried trough dungeon's. For example dd is queing to vBF with 5k dps with he's/her's fancy unique build thing's most likely will go wrong.
Yes but now you wouldn't know if they were being carried. You would just be happy in your own little world killing the boss.
This is just a wild idea and it seems like it could resolve some of the complaining in an MMORPG. Going by the saying, " What you don't know can't hurt you " and the fact that the majority of the people in MMOs, namely casual players, want to play their way, without a meta. They'd much rather make a fun unique build and not be shamed for it by the elites in the community than follow the cookie-cutter line of thinking.
Problems this solves
- Anger over nerfs.
- Anger over buffs.
- Community acceptance regardless of the way you play
- Preventing toxic environments and elitism
The big hurdle is how would this be done? Imagine if the boss HP bar had no numbers or percentages. It just gradually went down. There would be no log regarding how much damage someone did or healed for. Gear would be labeled without numbers in a manner such as "Improves magicka recovery slightly, " " Improves magicka recovery greatly, " " When hit you regenerate HP. This can only occur sometimes."
I dont think most ppl have any problems about players who want to play game with theyr unique build's. Its only comes problem when those ppl expect to carried trough dungeon's. For example dd is queing to vBF with 5k dps with he's/her's fancy unique build thing's most likely will go wrong.
Yes but now you wouldn't know if they were being carried. You would just be happy in your own little world killing the boss.
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.