MetalHead4x4 wrote: »Every night on Vivec, AD from the S, and EP from the E, they are never hitting each other. Once in a blue moon you see a battle at maybe 1-2 keep where AD and EP are fighting, the other 99.9% of the time they attacking DC. It's ridiculous. I'm sick of the 2 factions against 1 game play.
Joy_Division wrote: »Crap.
After 4 years, someone finally figured out we EP and AD have an Orange Alliance.
pMetalHead4x4 wrote: »
kyle.wilson wrote: »Don't forget that DC takes the map during nonpeak hours everyday.
Maybe if you had a faction that was willing to attack before the amassed a 3to1 advantage, you wouldn't end up like that in EST prime time.
I recognize some of the zone chat as PC/NA.
I'd also point out that the design of the map itself makes it easier for DC to be targeted by AD and EP than each other.
There are a grand total of three bridges between AD and EP territory, meaning that it is difficult to push in to the others area and start fights.
Alessia itself if the closest AD keep to EP, which means that the bridge tends to end up as a bottleneck of zerging and counterzerging, thus at least for AD, taking Ash and Nikel and attacking further from there tends to be the easiest course of action, and I'd say it would be the same for the Reds.
MetalHead4x4 wrote: »I've never seen AD go deep into EP territory, and rarely do you see EP go deep into AD territory.
MetalHead4x4 wrote: »kyle.wilson wrote: »Don't forget that DC takes the map during nonpeak hours everyday.
Maybe if you had a faction that was willing to attack before the amassed a 3to1 advantage, you wouldn't end up like that in EST prime time.
I recognize some of the zone chat as PC/NA.
Give me a break, the other factions day/night cap during DC's non-peak hours.
MetalHead4x4 wrote: »How do you expect DC to respond to getting tag teamed? We only send our whole faction in response to EP and AD faction stacks. We don't rely on numbers until we are backed into a corner. They send 60-80 guys to take our keeps when there's hardly any DC on. We get day/night capped too at times. I've been on at 4 am central time and there are mobs on and we had 20 DC running from keep to keep trying to defend. There's no reason if DC is in the lead to not attack the 2nd place faction, you get the same points.
I've never seen AD go deep into EP territory, and rarely do you see EP go deep into AD territory.
It's a good thing no one takes your advice on map design. Map is designed for both factions to funnel south. Going towards AD is going down hill, players are more inclined to go south and downhill than not. AD the only faction that doesn't have a defensible choke point. DC has the advantageous side of the ash milegate, and the AD side of the bridge is in much worse shape than the EP side. If you don't agree about the bridge you can't deny that at the very best it would be considered a neutral choke point. Nikel is AD's outpost, so I don't even know why that's part of your post? Most of the time the nikel - ash gate is where all the zerging and counter zerging happens cause it's just a giant open field, and DC has the advantage. AD takes ash if it's just left undefended.
If you're gonna complain about anything it would be the map advantage EP has since they don't have a chokepoint with a negative side to it. They have the stairs on their side at chalman, and the bridge which as said is at best neutral if not favored towards them. There's also a giant mountain and a town with a river going through it creating very predictable lanes for AD if not sometimes DC to go through if they want to go past arrius.
This is all not mentioning that Vlastarus and Cropsford are both incredibly close to AD tri keeps while bruma just hugs dragonclaw while being nowhere near other keeps.
Unless the OP has somehow gotten the NA server confused with EU and has yet to clarify themselves this one has a few more rebuttals.
1-17-18
1-27-18
Pay special attention to where the red are in relation to the keeps DC is taking from AD....
2-01-18
Now pay attention to where DC is while EP is getting emp....
2-8-18
Another 2 bar day as an AD player....
2-9-18
2-10-18
Not only was that keep empty of defenders before the DC showed up you may wish to pay special attention to what's being said about Blood Mayne in zone chat.
And if you'd like this one has a stream from 2-10-18 where we spend the better part of two hours taking keeps all over the North but barely see any response. Which included Kingscrest and some skirmishing around Farragut and BRK.
Then the 'small DC group' seen in that photo decided it was time for some PVdoor. This of course happened right as a certain group of griffs also decided it was time to hit the resources that'd let AD transit across the map to defend from such a massive number of scrubs.
Oddly enough that seems to happen a lot when certain guilds of a blue persuasion really want to fight doors more than people but their faction has quite the queue....
$team1 and $team2 always focus us, $team3
enzoisadog wrote: »I only fight wolves and deers in cyrodiil.
It's a good thing no one takes your advice on map design. Map is designed for both factions to funnel south. Going towards AD is going down hill, players are more inclined to go south and downhill than not. AD the only faction that doesn't have a defensible choke point. DC has the advantageous side of the ash milegate, and the AD side of the bridge is in much worse shape than the EP side. If you don't agree about the bridge you can't deny that at the very best it would be considered a neutral choke point. Nikel is AD's outpost, so I don't even know why that's part of your post? Most of the time the nikel - ash gate is where all the zerging and counter zerging happens cause it's just a giant open field, and DC has the advantage. AD takes ash if it's just left undefended.
If you're gonna complain about anything it would be the map advantage EP has since they don't have a chokepoint with a negative side to it. They have the stairs on their side at chalman, and the bridge which as said is at best neutral if not favored towards them. There's also a giant mountain and a town with a river going through it creating very predictable lanes for AD if not sometimes DC to go through if they want to go past arrius.
This is all not mentioning that Vlastarus and Cropsford are both incredibly close to AD tri keeps while bruma just hugs dragonclaw while being nowhere near other keeps.
theres something else i noticed. taking resources as a ranged toon, some flags are almost out of range of the tower while others are clearly in range. i need to go take measurements, but check out fort warden resources for instance vs the rest.