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werewolf in PVE endgame

barbarian340
barbarian340
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are they viable? or just a novelty? want to know before i invest time and energy into leveling it up, then cant even make it through endgame pve content
  • Ch4mpTW
    Ch4mpTW
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    Well... I’ll put it to you like this, OP...

    A few months back (I think it was pre-Morrowind actually), there was a WW player in 1 of the end-game trial guilds I was in. I mean, this player brought this build into anything that he was invited to. VAA, VSO, and even VMoL. Now mind you, I don’t know if it was the build or the player’s overall understanding of mechanics and all that jazz. But, this guy would always be 1 if the first few people needing a “rez”. And in pretty much every boss fight. Without fail. This went on and on, until whenever there would be serious runs (leaderboard runs and the like) — he’d not be invited. He’d be kept in the dark about such things, and people would give him the run around whenever he’d be asked why he wasn’t ever invited to said runs.

    Time went on, and well... I don’t know if he stopped playing the game or what. But, we stopped hearing from the guy entirely just about. I don’t know if he dropped from the guild, was removed, or what. But, I just know that he just up and disappeared 1 day. And we didn’t hear from him again.
  • barbarian340
    barbarian340
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    LMFAO! o wow! lol...in that case...i hope werewolves get a buff...no need for them to be OP, but simply just as a viable option to give the game some variety
  • LordSemaj
    LordSemaj
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    Werewolves have an extra 10k resists, more move speed, a self-heal, and rely on healers the same as anyone else. There's no reason he would have been dead more than other people unless the trial inflicted heavy poison damage.
  • boombazookajd
    boombazookajd
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    in 4 man content from my experience with ww's, there's nothing useful about it. They can't rez and that's a huge handicap in 4 man content. You'll find some serious players about it but they often run in packs where they all approve of it.

    I'm a WW on my tank and there was this one time I grouped up with some guildies and forgot to unslot ww and instead of dropping my standard I wolfed out. It was very embarrassing.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • barbarian340
    barbarian340
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    in 4 man content from my experience with ww's, there's nothing useful about it. They can't rez and that's a huge handicap in 4 man content. You'll find some serious players about it but they often run in packs where they all approve of it.

    I'm a WW on my tank and there was this one time I grouped up with some guildies and forgot to unslot ww and instead of dropping my standard I wolfed out. It was very embarrassing.

    lmao
  • Lynx7386
    Lynx7386
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    I ran vet arx corinium last night with a pug (was tanking) and had one of the dps constantly rushing ahead, pulling everything before the rest of the group could get there, and always going into werewolf form. This guy was CP 690, didnt even seem to understand the basic mechanics of the dungeon, and seemed to be doing less damage than the CP 300 dps that was along with us.

    Werewolf is fun for soloing overland, but that's about it.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • coop500
    coop500
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    Ch4mpTW wrote: »
    Well... I’ll put it to you like this, OP...

    A few months back (I think it was pre-Morrowind actually), there was a WW player in 1 of the end-game trial guilds I was in. I mean, this player brought this build into anything that he was invited to. VAA, VSO, and even VMoL. Now mind you, I don’t know if it was the build or the player’s overall understanding of mechanics and all that jazz. But, this guy would always be 1 if the first few people needing a “rez”. And in pretty much every boss fight. Without fail. This went on and on, until whenever there would be serious runs (leaderboard runs and the like) — he’d not be invited. He’d be kept in the dark about such things, and people would give him the run around whenever he’d be asked why he wasn’t ever invited to said runs.

    Time went on, and well... I don’t know if he stopped playing the game or what. But, we stopped hearing from the guy entirely just about. I don’t know if he dropped from the guild, was removed, or what. But, I just know that he just up and disappeared 1 day. And we didn’t hear from him again.

    This is a bad player problem story, NOT a werewolf problem story. DO NOT blame werewolves for this, he's just a bad player. Surviving as a werewolf is not hard, it's surviving and dealing decent damage/dealing with the things you can't do like rez.

    As for the OP's question, well, it's one of the hardest playstyles to master and make good, you will have to sacrifice power in your normal form to grant power to your ww form. You won't be able to bar swap animation cancel and you'll have to do a lot more stamina and magicka management.

    In general, it's POSSIBLE but everyone will hate you most of the time because it's so hard and even at it's best it's sadly not up to snuff with the same amount of effort going to a vampire build. If this is your first character, don't bother, just play WW for fun or after you mastered a normal or vampire character.

    As much as I LOVE werewolves in ESO, ZOS hates them and wants them almost all but useless.
    Edited by coop500 on February 10, 2018 5:47PM
    Hoping for more playable races
  • DirtyWizard
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    Not being able to rebuff, unable to apply any weapon line dots ( volley, twin slash, even stuff like Caltrops and trap), and only having 5 skills And one bar to work with is just a severe disadvantage even for a skilled player. Certainly possible to beat regular dungeons as a wolf, and probably dlc dungeons as well with a bit of practice and the right build. Vet trials seem like a stretch though.
  • Ertthewolf
    Ertthewolf
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    Well, I have done ALL end game vet dungeons easily on my hybrid werewolf build. Got a Flawless vMA run and we are currently working on a vDSA four man wolf run. Vet trials I haven't messed with due to never really being in a guild who runs em. Werewolf needs a few adjustments to be more player friendly, and have awesome survival for solo play. I guess the rule is don't die since I can't rez you and I really hate having to solo bosses all the time xD.

    Sustained dps is the issue as our burst is ridiculous. You have to realize spamming Howl of Agony without weaving light attacks will drain your stam way to fast.

    A lot of the good werewolf players on here are just total beasts as far as skill goes. So we learn to make a slightly underwhelming ultimate work.

    If y'all wanna run a Vet dungeon with some op werewolves I'm on Xbox.
  • CrazyWolf712
    CrazyWolf712
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    Ertthewolf wrote: »
    Well, I have done ALL end game vet dungeons easily on my hybrid werewolf build. Got a Flawless vMA run and we are currently working on a vDSA four man wolf run. Vet trials I haven't messed with due to never really being in a guild who runs em. Werewolf needs a few adjustments to be more player friendly, and have awesome survival for solo play. I guess the rule is don't die since I can't rez you and I really hate having to solo bosses all the time xD.

    Sustained dps is the issue as our burst is ridiculous. You have to realize spamming Howl of Agony without weaving light attacks will drain your stam way to fast.

    A lot of the good werewolf players on here are just total beasts as far as skill goes. So we learn to make a slightly underwhelming ultimate work.

    If y'all wanna run a Vet dungeon with some op werewolves I'm on Xbox.

    Same here! We’ve even done vet Bloodroot with two dps werewolves. So believe us when we say they can be viable if played right!
  • Chrlynsch
    Chrlynsch
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    Ertthewolf wrote: »
    Well, I have done ALL end game vet dungeons easily on my hybrid werewolf build. Got a Flawless vMA run and we are currently working on a vDSA four man wolf run. Vet trials I haven't messed with due to never really being in a guild who runs em. Werewolf needs a few adjustments to be more player friendly, and have awesome survival for solo play. I guess the rule is don't die since I can't rez you and I really hate having to solo bosses all the time xD.

    Sustained dps is the issue as our burst is ridiculous. You have to realize spamming Howl of Agony without weaving light attacks will drain your stam way to fast.

    A lot of the good werewolf players on here are just total beasts as far as skill goes. So we learn to make a slightly underwhelming ultimate work.

    If y'all wanna run a Vet dungeon with some op werewolves I'm on Xbox.

    Good to hear you are having fun in Pve with your wolf.

    I think werewolf fear, needs to effect bosses off balance.

    I think fear needs to not disperse the enemies it effects.

    I think werewolves need to be able to rez.

    With the change to how off balance works next patch we will see a really good boost to our sustained dps with super improved heavy attack return.

    Really it comes down to what they bring to the table for the group. Feeding frenzy? Major brutality? Really the werewolf needs to offer a buff or a debuff not currently available or easily accessible for the group.

    I think something like minor vulnerability after a heavy attack would be the flavor we are looking for.

    Another avenue that could be interesting would to significantly lower the damage from their bleed, and then allow the buff to stack to x amount of times. Lowering the burst potential of the werewolf, but making the stacks do up to X damage once fully stacked making more Werewolves deadlier as the stack adds quicker due to being shared with other wolves. Over all increasing their dps in longer duration fights.

    In PVP the powerful building bleed would be naturally countered by night blade's cloak (reset the stack), and templar's cleanse. Stam wardens, and stam dks already have tools in their kit to deal with wolves quickly (Poison damage & Dawnbreaker).
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ertthewolf
    Ertthewolf
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    Chrlynsch wrote: »
    Ertthewolf wrote: »
    Well, I have done ALL end game vet dungeons easily on my hybrid werewolf build. Got a Flawless vMA run and we are currently working on a vDSA four man wolf run. Vet trials I haven't messed with due to never really being in a guild who runs em. Werewolf needs a few adjustments to be more player friendly, and have awesome survival for solo play. I guess the rule is don't die since I can't rez you and I really hate having to solo bosses all the time xD.

    Sustained dps is the issue as our burst is ridiculous. You have to realize spamming Howl of Agony without weaving light attacks will drain your stam way to fast.

    A lot of the good werewolf players on here are just total beasts as far as skill goes. So we learn to make a slightly underwhelming ultimate work.

    If y'all wanna run a Vet dungeon with some op werewolves I'm on Xbox.

    Good to hear you are having fun in Pve with your wolf.

    I think werewolf fear, needs to effect bosses off balance.

    I think fear needs to not disperse the enemies it effects.

    I think werewolves need to be able to rez.

    With the change to how off balance works next patch we will see a really good boost to our sustained dps with super improved heavy attack return.

    Really it comes down to what they bring to the table for the group. Feeding frenzy? Major brutality? Really the werewolf needs to offer a buff or a debuff not currently available or easily accessible for the group.

    I think something like minor vulnerability after a heavy attack would be the flavor we are looking for.

    Another avenue that could be interesting would to significantly lower the damage from their bleed, and then allow the buff to stack to x amount of times. Lowering the burst potential of the werewolf, but making the stacks do up to X damage once fully stacked making more Werewolves deadlier as the stack adds quicker due to being shared with other wolves. Over all increasing their dps in longer duration fights.

    In PVP the powerful building bleed would be naturally countered by night blade's cloak (reset the stack), and templar's cleanse. Stam wardens, and stam dks already have tools in their kit to deal with wolves quickly (Poison damage & Dawnbreaker).

    Agree. The rez has got to be the worst......Werewolf timers promote group play, but when a wolf goes down we gotta restart the grind building ult just to get somebody up. Werewolf was setup to "not" be over powered, yet they could do so much to just make it worth it to have one in group play. Right now they just don't do anything another class or ultimate can't.
  • ClockworkCityBugs
    ClockworkCityBugs
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    invest time and energy

    30 minutes to levelup WW 1-10 if you know right place
  • barbarian340
    barbarian340
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    invest time and energy

    30 minutes to levelup WW 1-10 if you know right place

    how?
  • barbarian340
    barbarian340
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    so with all that said, i hope werewolves get buffed!
  • barbarian340
    barbarian340
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    at least for PVE
  • ClockworkCityBugs
    ClockworkCityBugs
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    invest time and energy

    30 minutes to levelup WW 1-10 if you know right place

    how?
    there is lot places with critters with short respawn timers

    grotto with frogs at grahtwood, worldboss with small spiders at bangkorai, etc etc
  • ScardyFox
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    Werewolf certainly needs a buff ( reworking here and there) and a character overhaul in esthetics but its not useless. Its amazing in PvP and excellent for duoing duneons and such if you're looking for a challenege. Me and the misses (a werewolf) have duoed several vet dungeons for fun and we're not even close to CP cap.

    We've been begging ZoS for years to give us buff - its a reminder why I never stay in this game for too long. That said, enjoy it for what it is. Werewolf can be a lot of fun if you like them.
  • VilniusNastavnik
    VilniusNastavnik
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    I'll run WW on my stam toons for overland PvE stuff, and Leveling skills for 4 man normal dungeons. Not something I would bring to Veteran Dungeons or Trials though.

    Mind you, my WW toons are PvP Battlegrounds characters primarily.
    Active Toons:
    NA - VilniusNastavnik - Magsorc DPS - Altmer
    NA - Ko'h Nehko'h - Stamblade Archer - Khajit
    NA - Arwyn Winterlight - MagPlar Healer - Breton
    NA - Urog Blackfang - DK Tank - Orc
    NA - Elen Windsong - Stamsorc DPS - Bosmer
    NA - Eats-Strange-Fungus - Magden HealzTank- Argonian
    NA - Harwyn Northwind - MagWarden DPS - High Elf
    NA - Raises-Many-Families - Necro HealzTank - Argonian

    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
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