kylewwefan wrote: »using a stamina inclined race for magic based character will never go good. I tried it as well just re-spec Orc StamBlade to mag. Just wasn’t very good.
When I tried making my dark elf Sorc into a Stam Sorc though, it wasn’t quite as bad.
Now it’s pretty clear High Elf is king for magic build and Redguard for Stam and anything else is good for Roleplay.
I experience the same in PvE. I have my main, who is a Dunmer magsorc and two other Altmer magsorcs.
Given everything equal, the difference is tangible, especially after the regen nerf.
Now, I am fine with a race being better at something but it should NOT be like in ESO, where Altmer = best at everything, no question asked and all the other races don't have any "bright spot" where to shine.
Even if I go all out fire gear and enchants on my Dunmer, she's still going to perform worse than the Altmer putting in zero effort. That's bad game design.
Personally I think everyone would be happier if each race got one passive to boost magicka builds, one to boost stamina builds, and one for survivability/tank builds. There can still be some variation but each race should be able to play each role without their racial passive being completely useless.
Examples:
Stamina-boosting passives:
-max stamina
-weapon damage
-weapon critical
-stamina recovery
-stamina return on attacks
Magicka boosting passives:
-max magicka
-spell or elemental damage
-spell critical
-magicka recovery
-reduced spell cost
Survival boosting passives:
-max health
-reduced block/dodge cost
-healing received
-health recovery
-physical/spell resistance
-armor
If each race had a combination of these they could effectively play multiple roles without feeling like they're losing the benefit of their passive.
As an example, khajiit (my personal favorite race) currently only benefits stamina builds. They have passives for stamina recovery, health recovery, stealth, and weapon critical. With the new system above, i would change their passives to be something like this:
Nimble (rename robust)
(Current: +20% health recovery and +10% stamina recovery)
New: +6% max health, +10% magicka recovery, and +10% stamina recovery
Stealthy (rename nimble)
(Current: -3 meter detection range in stealth and +5% damage in stealth)
New: blocking and dodging costs 10% less stamina and magicka.
The stealthy passive is honestly useless in pve and only marginally useful in pvp, it should be removed from racials and added to world/guild skill lines.
Carnage (rename keen-eye)
(Current: increases weapon critical by 8%)
New: increases weapon and spell critical by 8%
Similar changes would be made for every race. Each race can maintain a little unique flavor while still being able to effectively fill any role. Some races focus on raw damage, others on crit, others on recovery/sustain.
Personally I think everyone would be happier if each race got one passive to boost magicka builds, one to boost stamina builds, and one for survivability/tank builds. There can still be some variation but each race should be able to play each role without their racial passive being completely useless.
Examples:
Stamina-boosting passives:
-max stamina
-weapon damage
-weapon critical
-stamina recovery
-stamina return on attacks
Magicka boosting passives:
-max magicka
-spell or elemental damage
-spell critical
-magicka recovery
-reduced spell cost
Survival boosting passives:
-max health
-reduced block/dodge cost
-healing received
-health recovery
-physical/spell resistance
-armor
If each race had a combination of these they could effectively play multiple roles without feeling like they're losing the benefit of their passive.
As an example, khajiit (my personal favorite race) currently only benefits stamina builds. They have passives for stamina recovery, health recovery, stealth, and weapon critical. With the new system above, i would change their passives to be something like this:
Nimble (rename robust)
(Current: +20% health recovery and +10% stamina recovery)
New: +6% max health, +10% magicka recovery, and +10% stamina recovery
Stealthy (rename nimble)
(Current: -3 meter detection range in stealth and +5% damage in stealth)
New: blocking and dodging costs 10% less stamina and magicka.
The stealthy passive is honestly useless in pve and only marginally useful in pvp, it should be removed from racials and added to world/guild skill lines.
Carnage (rename keen-eye)
(Current: increases weapon critical by 8%)
New: increases weapon and spell critical by 8%
Similar changes would be made for every race. Each race can maintain a little unique flavor while still being able to effectively fill any role. Some races focus on raw damage, others on crit, others on recovery/sustain.
Careful with that, because that might also suit some roles over others, like tanking over DPSing. It might be better to limit passives to training buffs, so everyone can reach the same point eventually, or non-combat buffs, like stealth on Khajiit or gold gain on Imperials.
I experience the same in PvE. I have my main, who is a Dunmer magsorc and two other Altmer magsorcs.
Given everything equal, the difference is tangible, especially after the regen nerf.
Now, I am fine with a race being better at something but it should NOT be like in ESO, where Altmer = best at everything, no question asked and all the other races don't have any "bright spot" where to shine.
Even if I go all out fire gear and enchants on my Dunmer, she's still going to perform worse than the Altmer putting in zero effort. That's bad game design.
Your hostility is puzzling. I gave a lot of context. But, let me reiterate: When I say I'm playing the same build, yes, that's what I mean. Same gear, same mundus, same enchants, same food, same traits, same skills, same bar setup, same everything, except for race and lack of Undaunted Mettle. I thought that was clear from the first sentence of my post. This was a very deliberate test, and Skyreach Throne Room really is consistent enough that you can draw some conclusions after several runs. I'm sorry, if you don't care. Perhaps there are other forum posts that you do care about.Lightspeedflashb14_ESO wrote: »There is a lot of statements of "fact" here without context. Like your skyreach example. Where you wearing the same gear? Same mundas? Same skills on your bar? So many variables before you can definitively say the stuff you are.
I don't think this is true at all. It could be true for you, but I am not that good at PvE and have never beaten vMA, for example. vMA relies primarily on speed. If you are too slow, you get overwhelmed and die. I have gotten to the very last round of the very last level with my Breton magblade. vMA weapons aren't the big draw they used to be, and I no longer care to ever complete it, but that's beside the point. I would not have gotten as far on the wrong-race character, of that I am sure, because this content is only marginally doable for me.You're able to beat all the games content with any race/class combination it's just going to be slower for you.