I don't think this is true at all. It could be true for you, but I am not that good at PvE and have never beaten vMA, for example. vMA relies primarily on speed. If you are too slow, you get overwhelmed and die. I have gotten to the very last round of the very last level with my Breton magblade. vMA weapons aren't the big draw they used to be, and I no longer care to ever complete it, but that's beside the point. I would not have gotten as far on the wrong-race character, of that I am sure, because this content is only marginally doable for me.You're able to beat all the games content with any race/class combination it's just going to be slower for you.
Chilly-McFreeze wrote: »Personally I think everyone would be happier if each race got one passive to boost magicka builds, one to boost stamina builds, and one for survivability/tank builds. There can still be some variation but each race should be able to play each role without their racial passive being completely useless.
Examples:
Stamina-boosting passives:
-max stamina
-weapon damage
-weapon critical
-stamina recovery
-stamina return on attacks
Magicka boosting passives:
-max magicka
-spell or elemental damage
-spell critical
-magicka recovery
-reduced spell cost
Survival boosting passives:
-max health
-reduced block/dodge cost
-healing received
-health recovery
-physical/spell resistance
-armor
If each race had a combination of these they could effectively play multiple roles without feeling like they're losing the benefit of their passive.
As an example, khajiit (my personal favorite race) currently only benefits stamina builds. They have passives for stamina recovery, health recovery, stealth, and weapon critical. With the new system above, i would change their passives to be something like this:
Nimble (rename robust)
(Current: +20% health recovery and +10% stamina recovery)
New: +6% max health, +10% magicka recovery, and +10% stamina recovery
Stealthy (rename nimble)
(Current: -3 meter detection range in stealth and +5% damage in stealth)
New: blocking and dodging costs 10% less stamina and magicka.
The stealthy passive is honestly useless in pve and only marginally useful in pvp, it should be removed from racials and added to world/guild skill lines.
Carnage (rename keen-eye)
(Current: increases weapon critical by 8%)
New: increases weapon and spell critical by 8%
Similar changes would be made for every race. Each race can maintain a little unique flavor while still being able to effectively fill any role. Some races focus on raw damage, others on crit, others on recovery/sustain.
Careful with that, because that might also suit some roles over others, like tanking over DPSing. It might be better to limit passives to training buffs, so everyone can reach the same point eventually, or non-combat buffs, like stealth on Khajiit or gold gain on Imperials.
Careful with that, because that might suits grinding new chars/gold, gathering mats, stealing etc, with specific races.
it might be better to change passives to nothing, so everyone can reach the same point eventually. And remove class skills/ passives. So everyone can finally be the same. Diversity is overrated anyway.
Joy_Division wrote: »It's absolutely fine that race makes a difference in end game. In fact, it should as choices ought to be meaningful.
What is not fine is that some races are way stronger than others.
Chilly-McFreeze wrote: »Personally I think everyone would be happier if each race got one passive to boost magicka builds, one to boost stamina builds, and one for survivability/tank builds. There can still be some variation but each race should be able to play each role without their racial passive being completely useless.
Examples:
Stamina-boosting passives:
-max stamina
-weapon damage
-weapon critical
-stamina recovery
-stamina return on attacks
Magicka boosting passives:
-max magicka
-spell or elemental damage
-spell critical
-magicka recovery
-reduced spell cost
Survival boosting passives:
-max health
-reduced block/dodge cost
-healing received
-health recovery
-physical/spell resistance
-armor
If each race had a combination of these they could effectively play multiple roles without feeling like they're losing the benefit of their passive.
As an example, khajiit (my personal favorite race) currently only benefits stamina builds. They have passives for stamina recovery, health recovery, stealth, and weapon critical. With the new system above, i would change their passives to be something like this:
Nimble (rename robust)
(Current: +20% health recovery and +10% stamina recovery)
New: +6% max health, +10% magicka recovery, and +10% stamina recovery
Stealthy (rename nimble)
(Current: -3 meter detection range in stealth and +5% damage in stealth)
New: blocking and dodging costs 10% less stamina and magicka.
The stealthy passive is honestly useless in pve and only marginally useful in pvp, it should be removed from racials and added to world/guild skill lines.
Carnage (rename keen-eye)
(Current: increases weapon critical by 8%)
New: increases weapon and spell critical by 8%
Similar changes would be made for every race. Each race can maintain a little unique flavor while still being able to effectively fill any role. Some races focus on raw damage, others on crit, others on recovery/sustain.
Careful with that, because that might also suit some roles over others, like tanking over DPSing. It might be better to limit passives to training buffs, so everyone can reach the same point eventually, or non-combat buffs, like stealth on Khajiit or gold gain on Imperials.
Careful with that, because that might suits grinding new chars/gold, gathering mats, stealing etc, with specific races.
it might be better to change passives to nothing, so everyone can reach the same point eventually. And remove class skills/ passives. So everyone can finally be the same. Diversity is overrated anyway.
It's good to have diversity, especially in an MMO or an RPG. And yes, different characters with non-combat benefits would be better or worse than other characters with different benefits, but when it came to head to head combat, there would not be any insurmountable unfairness all other things the same. The idea is to give variety without compromising balance. If my wood elf got an extra jute from gathering, every few nodes, which I can transfer between characters, I'd both have a reason to play my wood elf but also not feel forced to play my wood elf or use it as my main. Whereas if you're getting benefits locked to a character - like skills - you're forced to play a certain race to be the very best, like no one ever was. The difference between what we're saying is that I still like interesting and unique differences in characters as opposed to getting rid of all variety - I'd just prefer to define my character's character separately from their stats.

Chilly-McFreeze wrote: »I don't think this is true at all. It could be true for you, but I am not that good at PvE and have never beaten vMA, for example. vMA relies primarily on speed. If you are too slow, you get overwhelmed and die. I have gotten to the very last round of the very last level with my Breton magblade. vMA weapons aren't the big draw they used to be, and I no longer care to ever complete it, but that's beside the point. I would not have gotten as far on the wrong-race character, of that I am sure, because this content is only marginally doable for me.You're able to beat all the games content with any race/class combination it's just going to be slower for you.
I still don't quite get what you are trying to say.
That the right racial passives pushed you to the point where you are still not able to clear vma?
That the wrong racial passives hold capable players back from completing e.g. vma?
Mind that some guys even do it with a broom.
Also, Altmer and Dunmer are better offensive choices for magblades. So you nearly made it with a class that is not BiS.
Or are you complaining that a Redguard magblade has it harder than a Altmer magblade?
That would be like complaining about magSorcs not being as effective with 2h & bow as with staves or about a heavy armor 2h/ SnB DD not pulling the same dps as someone in medium armor with DW & Bow.
Layered build choices are part of the game. If you are that fixed on a specific race/ class/ build combo even tho it's less effective, that's on you. Min/maxers don't care what character model they have or what set they have to use. And for everyone in between there are plenty of options.
So again, what's this fuss about? That a bad build performs worse than a good build?
Ìs your conclusion to make every race the same or to let every race shine in a specificbut different way?
I can't agree to the first but I'd agree to the second. But that also means that some race/ build combos perform worse than others. It's called diversity.
But who am I too judge, a year back I complained about hybrids being uneffective as well.
You already have such bonuses, that are meaningless in combat, but useful for other things. For example my Khajiit NB gets much less bounty while pickpocketting the same NPCs than my other characters, all other tings being the same (same sets, maximized Ledgermain and TG passives, 7 medium)
Cutpurse
Increases the experience gain with the Medium Armor Skill line by 15%.
Increases your chance to successfully pickpocket by 5%.
I agree the racial passives make a bigger difference than most people think. Still, I have 4-5 tanks and a healer, and all are khajiit. I still manage ok despite the lack of good racial passives, but I would definitely liken to have some health and magicka boosts for my race.
InFernalEntity wrote: »My opinion on this is that some combinations should outperform others but all races should be able to fulfil each role.
Running an Argonian stam DPS is impossible. Even though shadowscales exist in the game... Argonian stamblades straight up suck.
And I'm sure other combinations suck. Spinners are mages in a sense but no magicka bonuses for Bosmer?
But Dunmer have the telvani and the morag tong and get a stamina and a magicka buff...
There is evidence in the game that races can do things that the passives just don't let you and it should at least be looked in to whether they change passives or add passives or make passives morphable. It just doesn't make a lot of sense to me currently.
MerlinPendragon wrote: »All of these decisions will only make character creation more confusing.
Racial buffs and passives should be generally left as is. A few races need tweaks to them, but upending the system would be far worse and you will just end up with a bunch of vanilla choices.