Carbonised wrote: »
Style mats are easy to buy in large amounts on every guild trader. T
Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
Mannix1958 wrote: »Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.
Mannix1958 wrote: »Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.
lordrichter wrote: »The direction that ZOS is slowly wandering towards is making crafting a personal convenience skill. A hobby skill. This makes crafting more accessible, since there is reduced player-to-player dependency, and ZOS can just put in something to cover it
please don't tempt them to add a unique mat required for outfitting like they did with trait changegold is fine, shush
Mannix1958 wrote: »Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.
Tell me; who will be buying super rare style material in the new patch when you can just change the look of a particular set of gear?
Right now some people just cover everything with costumes, sure. But some people also hand pick or craft particular styles of armor for looks - which requires style material. If you want the look of Bouyant Armiger currently you need style material - if you want it in new patch you don't.
No matter how you bend or twist this it will ultimately make style materials worthless.
lordrichter wrote: »Mannix1958 wrote: »Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.
Part of the problem is that people are not beating down their doors.
ZOS has been waging a quiet war on crafting for a while now, and I think the reason is that they are seeing that crafting is rather intimidating to a number of players, and just a grind to others. I am sure they have numbers, like crafting skill levels, to support this.
The direction that ZOS is slowly wandering towards is making crafting a personal convenience skill. A hobby skill. This makes crafting more accessible, since there is reduced player-to-player dependency, and ZOS can just put in something to cover it. As a bonus, they can insert a gold sink. They certainly want the cosmetic part of crafting to go that direction with this update.
I am somewhat curious about what they are actually thinking here, and how far they will go with boiling down crafting.
In the mean time, if that is not their goal, then they should require the crafting style materials at the Outfit station.
I do not wish for a style stone cost on top of the gold cost. But it would be nice if you could offset the gold cost by using style-stones. A gold discount for each appropriate style stone used.
Mannix1958 wrote: »Mannix1958 wrote: »Yes it should require style materials to change your looks otherwise they are making all of them abundant seeing as there is no reason to craft in the rare styles anymore. So people will just run around in all Breton gear because that's a cheap style to craft and then have an outfit of for example Buoyant Armiger on top. I am surprised this isn't even a thing right now and surprised how people don't realize that this is really bad for the game.
Its already done in the game...I wear costumes to hide my gear's looks all the time. Those do no cost a style stone. I have under it either overland sets that I don't like the look of ...or possibly a crafter set where I don't care the monster set with it. Its about unique looks and individualizing the appearance. Its not like anyone is beating down the doors of crafters and this will ruin their career choice.
Tell me; who will be buying super rare style material in the new patch when you can just change the look of a particular set of gear?
Right now some people just cover everything with costumes, sure. But some people also hand pick or craft particular styles of armor for looks - which requires style material. If you want the look of Bouyant Armiger currently you need style material - if you want it in new patch you don't.
No matter how you bend or twist this it will ultimately make style materials worthless.
Decent post but a very niche sales...you could not pay me wear that ugly ***...and I know the entire motif
CyberOnEso wrote: »From the patch notes ZOS are intending to add "additional unique gear and weapon appearances to become available in the future as well." These would not require a style stone, as none would exist. Making the system more convoluted than it needs to be.
Carbonised wrote: »Already there has been some debate on the main forum when ZOS announced the outfitting system at ESO Live. Some of us were a bit surprised that the cost for appearance changing was purely a cost of gold, and no requirement of the already existant style/motif components.
Without this escalating into a debate or a discussion, cast your vote whether outfitting should or shouldn't use the already existant motif stones. This can be done in many ways, either in addition to a gold cost, instead of a gold cost, or with a reduced gold cost including a motif stone, say 1k + stone instead of 2k per item, for the rarer motifs.
Voting yes would mean you prefer that it costs 1 Malachite to change an item slot into the Glass motif, 1 Laurel to change it into Mercenary motif and so on for all the motifs.
Voting no would mean you prefer a change to require only gold, as ZOS has implemented it so far.
Carbonised wrote: »Already there has been some debate on the main forum when ZOS announced the outfitting system at ESO Live. Some of us were a bit surprised that the cost for appearance changing was purely a cost of gold, and no requirement of the already existant style/motif components.
Without this escalating into a debate or a discussion, cast your vote whether outfitting should or shouldn't use the already existant motif stones. This can be done in many ways, either in addition to a gold cost, instead of a gold cost, or with a reduced gold cost including a motif stone, say 1k + stone instead of 2k per item, for the rarer motifs.
Voting yes would mean you prefer that it costs 1 Malachite to change an item slot into the Glass motif, 1 Laurel to change it into Mercenary motif and so on for all the motifs.
Voting no would mean you prefer a change to require only gold, as ZOS has implemented it so far.
we have re-trait crystals, we do not need any more crystals/grind and gold sinks are always good for the economy