AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
The issue with block cost was pvp related, but all the pve players are cpming to complain.
AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
The issue with block cost was pvp related, but all the pve players are cpming to complain.
Right. Because even if you do not want to call it a nerf, then changing something in a mode (PvE) to solve a problem in a completely different game mode (PvP) is somewhat confusing. Do I want there to be changes to make tanking more rewarding and active? Of course I do. Is lag an issue in even Vet Dungeons and Trials, where I blocked seemingly after a hit should have connected and vice versa? Yes. People are learning to get better, but making an aspect of the game harder for the least played role is somewhat confusing to me.
Like I said, with some changes to dungeons and the tanking system, I would be more than happy to nerf permablocking, or close to it. But making changes without changing the other side of the equation, difficulty, seems a bit short-sided to me. Which is why forums are here, to discuss changes and give opinions.
AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
The issue with block cost was pvp related, but all the pve players are cpming to complain.
Right. Because even if you do not want to call it a nerf, then changing something in a mode (PvE) to solve a problem in a completely different game mode (PvP) is somewhat confusing. Do I want there to be changes to make tanking more rewarding and active? Of course I do. Is lag an issue in even Vet Dungeons and Trials, where I blocked seemingly after a hit should have connected and vice versa? Yes. People are learning to get better, but making an aspect of the game harder for the least played role is somewhat confusing to me.
Like I said, with some changes to dungeons and the tanking system, I would be more than happy to nerf permablocking, or close to it. But making changes without changing the other side of the equation, difficulty, seems a bit short-sided to me. Which is why forums are here, to discuss changes and give opinions.
You don't understand block cost glyph is not used by 90% of PvP player. The only people using them was troll 100% tank build that no one care expect in BG. Even with BG it's not a PvP nerf because BG are now no cp so trolls builds would anyway got a harder time there.
This is a PvE focus nerf, accept it, get good, and complain about the 1% pve content that's really impossible to deal without permablock.
AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
The issue with block cost was pvp related, but all the pve players are cpming to complain.
Right. Because even if you do not want to call it a nerf, then changing something in a mode (PvE) to solve a problem in a completely different game mode (PvP) is somewhat confusing. Do I want there to be changes to make tanking more rewarding and active? Of course I do. Is lag an issue in even Vet Dungeons and Trials, where I blocked seemingly after a hit should have connected and vice versa? Yes. People are learning to get better, but making an aspect of the game harder for the least played role is somewhat confusing to me.
Like I said, with some changes to dungeons and the tanking system, I would be more than happy to nerf permablocking, or close to it. But making changes without changing the other side of the equation, difficulty, seems a bit short-sided to me. Which is why forums are here, to discuss changes and give opinions.
You don't understand block cost glyph is not used by 90% of PvP player. The only people using them was troll 100% tank build that no one care expect in BG. Even with BG it's not a PvP nerf because BG are now no cp so trolls builds would anyway got a harder time there.
This is a PvE focus nerf, accept it, get good, and complain about the 1% pve content that's really impossible to deal without permablock.
Because ZOS wants PvE tanks to stop permablocking, and have tried to stamp it out since at least Morrowind.AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
The issue with block cost was pvp related, but all the pve players are cpming to complain.
Right. Because even if you do not want to call it a nerf, then changing something in a mode (PvE) to solve a problem in a completely different game mode (PvP) is somewhat confusing. Do I want there to be changes to make tanking more rewarding and active? Of course I do. Is lag an issue in even Vet Dungeons and Trials, where I blocked seemingly after a hit should have connected and vice versa? Yes. People are learning to get better, but making an aspect of the game harder for the least played role is somewhat confusing to me.
Like I said, with some changes to dungeons and the tanking system, I would be more than happy to nerf permablocking, or close to it. But making changes without changing the other side of the equation, difficulty, seems a bit short-sided to me. Which is why forums are here, to discuss changes and give opinions.
You don't understand block cost glyph is not used by 90% of PvP player. The only people using them was troll 100% tank build that no one care expect in BG. Even with BG it's not a PvP nerf because BG are now no cp so trolls builds would anyway got a harder time there.
This is a PvE focus nerf, accept it, get good, and complain about the 1% pve content that's really impossible to deal without permablock.
Sorry, you misunderstood me. I was referring to the post specifically, in that they described it as a nerf to PvP. It does seem to be a nerf to PvE, but I am more confused as to why, as tanks were not specifically overperforming. But there was a lot of talk on the threads about it in terms of PvP, which is where some of my confusion came from.
Doctordarkspawn wrote: »There's an above poster who points out bloodroot forge. I'll do one better and point out Mazzatun, and Velidreth from COS. We need permablock, or we need a great number of damage nerfs to the bosses in question.
Pick one. You cant have both.
Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Well considering they are fixing block lol I'm pretty okay. Problem solved!
Doctordarkspawn wrote: »Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Well considering they are fixing block lol I'm pretty okay. Problem solved!
When are you gonna get it's not geting fixed for you?
The cost is actually going to go down for people who dont run full block glyphs and I can guarentee you the people you face in battlegrounds are not using them.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Well considering they are fixing block lol I'm pretty okay. Problem solved!
When are you gonna get it's not geting fixed for you?
The cost is actually going to go down for people who dont run full block glyphs and I can guarentee you the people you face in battlegrounds are not using them.
Right. Dude you don't get it lol. The problem is the perma block. Like when they stack nothing but block. There is no issue with block being reduced across the board otherwise. Come on man. This was already mentioned.... L2P issue clearly..
Remove blockcasting and problem is solved in pvp.
Remove blockcasting and problem is solved in pvp.
Twohothardware wrote: »To everyone complaining about permablock I urge you to try and tank Bloodroot forge last boss hard mode. While all 3 bosses are there, theres not 1 second where it's safe to heavy attack.
As long as ZOS keep designing content like this, we NEED permablock.
I'm not even arguing that permablock is a stupid dull mechanic, yes it is of course - but some of the harder content would need to be adjusted to account for it's removal as well:
- There's just too many ridiculously hard hitting attacks that can one shot a TANK
- on some bosses like Earthgore amalgam and his sons these super heavy attacks also occur WAY too frequently
- the animations and telegraphs for these one shot mechanics are often too difficult to read, or not perfectly in sync with 'expected' timing (saint olms sometimes slaps you to death before his claw even touches the player and stuff like that)
Edit: Oh and P.S. may god have mercy on your soul if you try to tank with an Ice staff where the heavy attacks are almost 2 times slower.
Then you adjust the content but permablocking shouldn't be a thing in PvE or PvP. It takes the skill out to knowing when to block and when to just take damage, roll dodge, ect.
Do you honestly think they would look at every encounter across six trials and dozens of veteran dungeons to make adjustments making it easier for tanks?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Well considering they are fixing block lol I'm pretty okay. Problem solved!
When are you gonna get it's not geting fixed for you?
The cost is actually going to go down for people who dont run full block glyphs and I can guarentee you the people you face in battlegrounds are not using them.
Right. Dude you don't get it lol. The problem is the perma block. Like when they stack nothing but block. There is no issue with block being reduced across the board otherwise. Come on man. This was already mentioned.... L2P issue clearly..
Overperforming damage-mitigation mechanics and heals is the problem. Not "perma-blocking"Remove blockcasting and problem is solved in pvp.
Not really. As I´ve said, dmg-mitigation and overperforming healing is the issue. Most tanky players doesn´t sit like turtles and block-cast abilities anyway
OneKhajiitCrimeWave wrote: »The change to block cost won't really affect PvE tanks as you don't permablock on them for the most part. The base cost of blocking actually got reduced which helps PvE tanks once they get used to weaving a light attack or 2 in and not 100% block casting.
Besides, resource management is a skill to be learned and Tanks can be assisted in it by shards if really necessary.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Well considering they are fixing block lol I'm pretty okay. Problem solved!
When are you gonna get it's not geting fixed for you?
The cost is actually going to go down for people who dont run full block glyphs and I can guarentee you the people you face in battlegrounds are not using them.
Right. Dude you don't get it lol. The problem is the perma block. Like when they stack nothing but block. There is no issue with block being reduced across the board otherwise. Come on man. This was already mentioned.... L2P issue clearly..
Overperforming damage-mitigation mechanics and heals is the problem. Not "perma-blocking"Remove blockcasting and problem is solved in pvp.
Not really. As I´ve said, dmg-mitigation and overperforming healing is the issue. Most tanky players doesn´t sit like turtles and block-cast abilities anyway
I disagree. Yes some of the calculations are an issue, but the fact that people can infinitely block is DEFINITELY an issue you can't really argue.
One thing that I really do want to see is changing how the regen penalty is implemented. The penalty timer resets each time you block, so you need to drop for more than 2s before you can get that regen. This severely limits the tactical blocking that they want to push, and suggestions that tanks just "weave in light attacks" are laughable.
Doctordarkspawn wrote: »One thing that I really do want to see is changing how the regen penalty is implemented. The penalty timer resets each time you block, so you need to drop for more than 2s before you can get that regen. This severely limits the tactical blocking that they want to push, and suggestions that tanks just "weave in light attacks" are laughable.
Yet more evidence of ZOS's disconnect with it's own stated goal.
Doctordarkspawn wrote: »One thing that I really do want to see is changing how the regen penalty is implemented. The penalty timer resets each time you block, so you need to drop for more than 2s before you can get that regen. This severely limits the tactical blocking that they want to push, and suggestions that tanks just "weave in light attacks" are laughable.
Yet more evidence of ZOS's disconnect with it's own stated goal.
This is simply wrong and can be factchecked quite easily.
Hold block at half stamina and block / drop block in 0.5s intervals. If it were true you´d never be able to get stamina back doing that. Yet it´s quite easily observable that you will get stamina back because block does NOT reset the regen tick it simply halts the timer.
Uninformed opinions are uninformed and this is why the devs don´t listen to the forums. People just parrot hearsay and know nothing.
@code65536 @Doctordarkspawn go test things before posting.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »One thing that I really do want to see is changing how the regen penalty is implemented. The penalty timer resets each time you block, so you need to drop for more than 2s before you can get that regen. This severely limits the tactical blocking that they want to push, and suggestions that tanks just "weave in light attacks" are laughable.
Yet more evidence of ZOS's disconnect with it's own stated goal.
This is simply wrong and can be factchecked quite easily.
Hold block at half stamina and block / drop block in 0.5s intervals. If it were true you´d never be able to get stamina back doing that. Yet it´s quite easily observable that you will get stamina back because block does NOT reset the regen tick it simply halts the timer.
Uninformed opinions are uninformed and this is why the devs don´t listen to the forums. People just parrot hearsay and know nothing.
@code65536 @Doctordarkspawn go test things before posting.
I have. On live. Alot.
And the timer frequently resets more than you seem to -think- it does.
It's also such a specific conditional thing, that it's probably likely prone to conflict with other game mechanics.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »AbysmalGhul wrote: »So what I'm gathering from this thread is that
1. Perma blocking in PVP wasn't that big of an issue because of over healing
2. PVE tanks need L2P
3. PVE players are junkies
So why was the nerf called for? Did Veteran content bosses email ZOS and complain about tanks being too tanky? *shrugs
BTW, 15k dps tanks...*walks away and laughs
I'm really suprised at the 'junkie' bit. As if unhealthy obsession is limited to our side of the game. Que?
Seems to be the pattern, I guess. More evidence PVE and PVP cannot co-exist.
I throw my hands up. This playerbase, is the biggest hurdle to this game geting better. Even moreso than ZOS's sometimes blind eye to our feedback. It's the fact that if they accept feedback from -anyone-, someone will come out of the woodwork to bash them, and the people attempting to give it.Doctordarkspawn wrote: »Doctordarkspawn wrote: »*Has a habit of mixing up PVP and PVE out of reflex muscle memory*
So apply that statement to PVE, instead of PVP. Twohander is great in PVP, terrible in PVE, because PVP values burst damage more.
Also, when you make a simple mistake in phrasing I dont go crazy and call people to laugh at -you-, do I? @Hutch679 you've even done it in this thread! this is what I'm talking about. You're not here to discuss a solution, given why you just sat there and looked for something to shame over. So why are you here?
The solution has already been made though dude. They increased block cost.
Have fun crying next patch when the problem does not go away.
Wonder what the next OP tank build will be. Maybe something with livewire or leeching plate.
I'll be fine, I've allready started adapting my build, but you? I'm guessing you wont be given you feel the need to have the game changed rather than adopt a counterstrategy.
Well considering they are fixing block lol I'm pretty okay. Problem solved!
When are you gonna get it's not geting fixed for you?
The cost is actually going to go down for people who dont run full block glyphs and I can guarentee you the people you face in battlegrounds are not using them.
Right. Dude you don't get it lol. The problem is the perma block. Like when they stack nothing but block. There is no issue with block being reduced across the board otherwise. Come on man. This was already mentioned.... L2P issue clearly..
Overperforming damage-mitigation mechanics and heals is the problem. Not "perma-blocking"Remove blockcasting and problem is solved in pvp.
Not really. As I´ve said, dmg-mitigation and overperforming healing is the issue. Most tanky players doesn´t sit like turtles and block-cast abilities anyway
I disagree. Yes some of the calculations are an issue, but the fact that people can infinitely block is DEFINITELY an issue you can't really argue.