Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
It doesn't matter how much ZOS will buff mag Dk, it won't be enough to satisfy the mag Dk community unless they can play their "stand your ground" gameplay again which means playing a permablocking walking batswarm who is wiping zergs (without using a gapcloser of course).
Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
I don't know how many actually tested on PTS, but i do know one that didn't read the thread:
- powerlash has no cooldown on live at all
- the healing tooltip was not mentioned in patch notes, and thus is believed to be a bug.
Savos_Saren wrote: »...now if their "uber great" burst healing is now dodgeable- they can't be healed. RIP
Savos_Saren wrote: »Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
It doesn't matter how much ZOS will buff mag Dk, it won't be enough to satisfy the mag Dk community unless they can play their "stand your ground" gameplay again which means playing a permablocking walking batswarm who is wiping zergs (without using a gapcloser of course).
How many HoTs do mDKs have? Think about that. Now, think about how mDKs rely on their burst healing to keep them alive...
...now if their "uber great" burst healing is now dodgeable- they can't be healed. RIP
Considering mDKs don't have an execute- why wouldn't they be afforded an undodogeable Powerlash?
But then again, I can see how a Bosmer Stamina NB (with an empowering gapcloser, powerful CC, powerful spammable attack that causes Major Fracture, very cheap ultimate that causes Major Defile, an execute, has HoTs, AND can reset the fight with a single cloak) wouldn't understand.
I have a Bosmer StamBlade as well.
Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
I don't know how many actually tested on PTS, but i do know one that didn't read the thread:
- powerlash has no cooldown on live at all
- the healing tooltip was not mentioned in patch notes, and thus is believed to be a bug.
Ragnaroek93 wrote: »Savos_Saren wrote: »Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
It doesn't matter how much ZOS will buff mag Dk, it won't be enough to satisfy the mag Dk community unless they can play their "stand your ground" gameplay again which means playing a permablocking walking batswarm who is wiping zergs (without using a gapcloser of course).
How many HoTs do mDKs have? Think about that. Now, think about how mDKs rely on their burst healing to keep them alive...
...now if their "uber great" burst healing is now dodgeable- they can't be healed. RIP
Considering mDKs don't have an execute- why wouldn't they be afforded an undodogeable Powerlash?
But then again, I can see how a Bosmer Stamina NB (with an empowering gapcloser, powerful CC, powerful spammable attack that causes Major Fracture, very cheap ultimate that causes Major Defile, an execute, has HoTs, AND can reset the fight with a single cloak) wouldn't understand.
I have a Bosmer StamBlade as well.
Their heal applies even if you dodge the Power Lash but you would know this if you would actually have tested mag Dk on PTS. But why should someone test if you can waste everyones time with mimimi posts as well.Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
I don't know how many actually tested on PTS, but i do know one that didn't read the thread:
- powerlash has no cooldown on live at all
- the healing tooltip was not mentioned in patch notes, and thus is believed to be a bug.
In PvP it has. And I'm looking forward to see another 15 threads of how ZOS only nerfs mag Dks if the healing from Power Lash gets fixed (sorry I meant nerfed) but I think that ZOS will release the skill in it's current state.
Here we go again... and I already have to correct things.Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
I don't know how many actually tested on PTS, but i do know one that didn't read the thread:
- powerlash has no cooldown on live at all
It has a de facto 5 second cooldown in PvP, since you can only set people off balance with Flame Lash every 5s (and it's always consumed). The cooldown is actually 7 seconds for builds that don't have space for Talons.
Only exception to this were the lightning staff meme builds.- the healing tooltip was not mentioned in patch notes, and thus is believed to be a bug.
A bug... like Power Lash being undodgeable?Savos_Saren wrote: »...now if their "uber great" burst healing is now dodgeable- they can't be healed. RIP
You still get the healing on PTS, even if your target dodges the Power Lash.
Bug or not, who knows - but the tooltip of Flame Lash doesn't say the heal is dependent on the Lash landing, just that you get X healing over 4 seconds when you cast the ability.
Here we go again... and I already have to correct things.Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
I don't know how many actually tested on PTS, but i do know one that didn't read the thread:
- powerlash has no cooldown on live at all
It has a de facto 5 second cooldown in PvP, since you can only set people off balance with Flame Lash every 5s (and it's always consumed). The cooldown is actually 7 seconds for builds that don't have space for Talons.
Only exception to this were the lightning staff meme builds.- the healing tooltip was not mentioned in patch notes, and thus is believed to be a bug.
A bug... like Power Lash being undodgeable?Savos_Saren wrote: »...now if their "uber great" burst healing is now dodgeable- they can't be healed. RIP
You still get the healing on PTS, even if your target dodges the Power Lash.
Bug or not, who knows - but the tooltip of Flame Lash doesn't say the heal is dependent on the Lash landing, just that you get X healing over 4 seconds when you cast the ability.
Correct me if i am wrong, but unlike the healing tooltip, power lash was never changed to be undodgeable without patch notes mentioning it. Thus, the analogy does not really fit.
Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
It doesn't matter how much ZOS will buff mag Dk, it won't be enough to satisfy the mag Dk community unless they can play their "stand your ground" gameplay again which means playing a permablocking walking batswarm who is wiping zergs (without using a gapcloser of course).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Correct me if i am wrong, but unlike the healing tooltip, power lash was never changed to be undodgeable without patch notes mentioning it. Thus, the analogy does not really fit.
It was never meant to be undodgeable in the first place, it just took ZOS a long time to fix it. By your logic, they should bring back the hole under stairs at Aleswell they fixed in this patch because after being bugged a long time (since beta) it somehow became "a feature".
In no patch was Power Lash ever "changed to be undodgeable", no such patch notes exist - it's a bug & always has been (much like Soul Harvest, which was also fixed in this patch).
Even ZOS calls it a bug fix...
KaiserKnight wrote: »I'd like to clarify that the heal from powerlash only applies if the animation goes off before the ability is dodged. So the heal is not guaranteed as people have been reporting.
KaiserKnight wrote: »Powerlash does not have a cooldown LIVE so it is a nerf now that it has a cooldown.
KaiserKnight wrote: »I do believe a 3 second cooldown is reasonable but the cooldown should only occur once you have used the ability or the cooldown should be for each individual target set off balance.
KaiserKnight wrote: »It is a nerf because you aren't the only source of off-balance in open world. In smallscale PvP other players in your group can also set people off balance which means you get more powerlashes. So once you have used your powerlash on an enemy player or it has been dodged that means it will be on cooldown for other enemy players nearby. So I would call this a nerf, if you cannot understand this, then I don't know how to convey it to you in a way you will understand.
KaiserKnight wrote: »I am not spreading misinformation, I have tested powerlash on PTS and other dragonknights that have tested it and have also said that if the animation does not go off before the enemy dodges you do not get the heal.
KaiserKnight wrote: »It is understandable you do not like the majority of people in the forum disproving your points but it is not a reason to be toxic in the forums. Let's all try to be reasonable and truthful here.
And I'd like to clarify that this is a thing that already on live and happens if you try to Power Lash (or any other skill) someone who's not in your LOS or someone who is just barely out of range when you use the skill. On Live, the ability also doesn't heal (or deal damage) in these situations despite the animation playing.
Yes, there are other people also applying Off Balance - sure.
There are currently also other people stealing Off Balance, as it gets consumed by Power Lashes and heavy attacks.
KaiserKnight wrote: »It is a nerf because you aren't the only source of off-balance in open world. In smallscale PvP other players in your group can also set people off balance which means you get more powerlashes. So once you have used your powerlash on an enemy player or it has been dodged that means it will be on cooldown for other enemy players nearby. So I would call this a nerf, if you cannot understand this, then I don't know how to convey it to you in a way you will understand.
Yes, there are other people also applying Off Balance - sure.
There are currently also other people stealing Off Balance, as it gets consumed by Power Lashes and heavy attacks.
Again, not as black & white as you paint it to be.KaiserKnight wrote: »I am not spreading misinformation, I have tested powerlash on PTS and other dragonknights that have tested it and have also said that if the animation does not go off before the enemy dodges you do not get the heal.
I doubt you've even logged on to PTS.
https://youtu.be/GuM4BnUfVI8
Took me literally five minutes to get you a clip on PTS.
Every single time I use Power Lash on PTS, I get the heal. Regardless of when the opponent dodges, regardless of whether the skill lands or not. If the Power Lash goes off and is consumed, a heal happens. Period. End of story.KaiserKnight wrote: »It is understandable you do not like the majority of people in the forum disproving your points but it is not a reason to be toxic in the forums. Let's all try to be reasonable and truthful here.
It'd take something you don't possess to disprove anything I write.
And yes, let's please be reasonable and most of all truthful here, you're talking to someone who actually tests things and has the capacity to back up his claims with video evidence. [Snip].
FlamingBeard wrote: »KaiserKnight wrote: »It is a nerf because you aren't the only source of off-balance in open world. In smallscale PvP other players in your group can also set people off balance which means you get more powerlashes. So once you have used your powerlash on an enemy player or it has been dodged that means it will be on cooldown for other enemy players nearby. So I would call this a nerf, if you cannot understand this, then I don't know how to convey it to you in a way you will understand.
Yes, there are other people also applying Off Balance - sure.
There are currently also other people stealing Off Balance, as it gets consumed by Power Lashes and heavy attacks.
Again, not as black & white as you paint it to be.KaiserKnight wrote: »I am not spreading misinformation, I have tested powerlash on PTS and other dragonknights that have tested it and have also said that if the animation does not go off before the enemy dodges you do not get the heal.
I doubt you've even logged on to PTS.
https://youtu.be/GuM4BnUfVI8
Took me literally five minutes to get you a clip on PTS.
Every single time I use Power Lash on PTS, I get the heal. Regardless of when the opponent dodges, regardless of whether the skill lands or not. If the Power Lash goes off and is consumed, a heal happens. Period. End of story.KaiserKnight wrote: »It is understandable you do not like the majority of people in the forum disproving your points but it is not a reason to be toxic in the forums. Let's all try to be reasonable and truthful here.
It'd take something you don't possess to disprove anything I write.
And yes, let's please be reasonable and most of all truthful here, you're talking to someone who actually tests things and has the capacity to back up his claims with video evidence. [Snip].
Why does Power Lash need a cooldown then if it "consumes Off-Balance just like heavy attacks"?
-snip-
Heavy Attacks & Off Balance
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects.
This new behavior also applies to the Power Lash ability. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed.
FlamingBeard wrote: »I want to have a challenge when I fight magDKs, not a pin cushion that breaths fire.
Thanks!
FlamingBeard wrote: »KaiserKnight wrote: »It is a nerf because you aren't the only source of off-balance in open world. In smallscale PvP other players in your group can also set people off balance which means you get more powerlashes. So once you have used your powerlash on an enemy player or it has been dodged that means it will be on cooldown for other enemy players nearby. So I would call this a nerf, if you cannot understand this, then I don't know how to convey it to you in a way you will understand.
Yes, there are other people also applying Off Balance - sure.
There are currently also other people stealing Off Balance, as it gets consumed by Power Lashes and heavy attacks.
Again, not as black & white as you paint it to be.KaiserKnight wrote: »I am not spreading misinformation, I have tested powerlash on PTS and other dragonknights that have tested it and have also said that if the animation does not go off before the enemy dodges you do not get the heal.
I doubt you've even logged on to PTS.
https://youtu.be/GuM4BnUfVI8
Took me literally five minutes to get you a clip on PTS.
Every single time I use Power Lash on PTS, I get the heal. Regardless of when the opponent dodges, regardless of whether the skill lands or not. If the Power Lash goes off and is consumed, a heal happens. Period. End of story.KaiserKnight wrote: »It is understandable you do not like the majority of people in the forum disproving your points but it is not a reason to be toxic in the forums. Let's all try to be reasonable and truthful here.
It'd take something you don't possess to disprove anything I write.
And yes, let's please be reasonable and most of all truthful here, you're talking to someone who actually tests things and has the capacity to back up his claims with video evidence. [Snip].
Why does Power Lash need a cooldown then if it "consumes Off-Balance just like heavy attacks"?
-snip-
So we've had one person who doesn't test things on PTS and now we've got you, who apparently doesn't even read patch notes (or play/understand magicka DK).
It consumes Off Balance after every whip on Live. On the PTS this was specifically removed as per patch notes:Heavy Attacks & Off Balance
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects.
This new behavior also applies to the Power Lash ability. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed.FlamingBeard wrote: »I want to have a challenge when I fight magDKs, not a pin cushion that breaths fire.
Thanks!
I'd gladly whip some sense into noobs like you on my mDK, when can we meet on PTS?
FlamingBeard wrote: »FlamingBeard wrote: »KaiserKnight wrote: »It is a nerf because you aren't the only source of off-balance in open world. In smallscale PvP other players in your group can also set people off balance which means you get more powerlashes. So once you have used your powerlash on an enemy player or it has been dodged that means it will be on cooldown for other enemy players nearby. So I would call this a nerf, if you cannot understand this, then I don't know how to convey it to you in a way you will understand.
Yes, there are other people also applying Off Balance - sure.
There are currently also other people stealing Off Balance, as it gets consumed by Power Lashes and heavy attacks.
Again, not as black & white as you paint it to be.KaiserKnight wrote: »I am not spreading misinformation, I have tested powerlash on PTS and other dragonknights that have tested it and have also said that if the animation does not go off before the enemy dodges you do not get the heal.
I doubt you've even logged on to PTS.
https://youtu.be/GuM4BnUfVI8
Took me literally five minutes to get you a clip on PTS.
Every single time I use Power Lash on PTS, I get the heal. Regardless of when the opponent dodges, regardless of whether the skill lands or not. If the Power Lash goes off and is consumed, a heal happens. Period. End of story.KaiserKnight wrote: »It is understandable you do not like the majority of people in the forum disproving your points but it is not a reason to be toxic in the forums. Let's all try to be reasonable and truthful here.
It'd take something you don't possess to disprove anything I write.
And yes, let's please be reasonable and most of all truthful here, you're talking to someone who actually tests things and has the capacity to back up his claims with video evidence. [Snip].
Why does Power Lash need a cooldown then if it "consumes Off-Balance just like heavy attacks"?
-snip-
So we've had one person who doesn't test things on PTS and now we've got you, who apparently doesn't even read patch notes (or play/understand magicka DK).
It consumes Off Balance after every whip on Live. On the PTS this was specifically removed as per patch notes:Heavy Attacks & Off Balance
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects.
This new behavior also applies to the Power Lash ability. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed.FlamingBeard wrote: »I want to have a challenge when I fight magDKs, not a pin cushion that breaths fire.
Thanks!
I'd gladly whip some sense into noobs like you on my mDK, when can we meet on PTS?
Power Lash stuns which consumes Off-Balance just like heavy attacks do when they stun the Off-Balance target, does it not?
Do you read the patch notes, kind sir?
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
FlamingBeard wrote: »FlamingBeard wrote: »KaiserKnight wrote: »It is a nerf because you aren't the only source of off-balance in open world. In smallscale PvP other players in your group can also set people off balance which means you get more powerlashes. So once you have used your powerlash on an enemy player or it has been dodged that means it will be on cooldown for other enemy players nearby. So I would call this a nerf, if you cannot understand this, then I don't know how to convey it to you in a way you will understand.
Yes, there are other people also applying Off Balance - sure.
There are currently also other people stealing Off Balance, as it gets consumed by Power Lashes and heavy attacks.
Again, not as black & white as you paint it to be.KaiserKnight wrote: »I am not spreading misinformation, I have tested powerlash on PTS and other dragonknights that have tested it and have also said that if the animation does not go off before the enemy dodges you do not get the heal.
I doubt you've even logged on to PTS.
https://youtu.be/GuM4BnUfVI8
Took me literally five minutes to get you a clip on PTS.
Every single time I use Power Lash on PTS, I get the heal. Regardless of when the opponent dodges, regardless of whether the skill lands or not. If the Power Lash goes off and is consumed, a heal happens. Period. End of story.KaiserKnight wrote: »It is understandable you do not like the majority of people in the forum disproving your points but it is not a reason to be toxic in the forums. Let's all try to be reasonable and truthful here.
It'd take something you don't possess to disprove anything I write.
And yes, let's please be reasonable and most of all truthful here, you're talking to someone who actually tests things and has the capacity to back up his claims with video evidence. [Snip].
Why does Power Lash need a cooldown then if it "consumes Off-Balance just like heavy attacks"?
-snip-
So we've had one person who doesn't test things on PTS and now we've got you, who apparently doesn't even read patch notes (or play/understand magicka DK).
It consumes Off Balance after every whip on Live. On the PTS this was specifically removed as per patch notes:Heavy Attacks & Off Balance
Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects.
This new behavior also applies to the Power Lash ability. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed.FlamingBeard wrote: »I want to have a challenge when I fight magDKs, not a pin cushion that breaths fire.
Thanks!
I'd gladly whip some sense into noobs like you on my mDK, when can we meet on PTS?
Power Lash stuns which consumes Off-Balance just like heavy attacks do when they stun the Off-Balance target, does it not?
Do you read the patch notes, kind sir?Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned.
It's not enough to read them (after I kindly provide them to you), you also have to actually understand them.
You do not consume Off Balance if you hit a CC immune target (i.e. from the Fossilize you used to proc Off Balance with Flame Lash).
Also, on Live it doesn't stun at all when you Power Lash someone who's not CC immune, it only consumes the Off Balance. Yes, this is another mDK (and stam DK) buff coming in this patch.
KaiserKnight wrote: »@DDuke
In all honesty, I haven't been on PTS in a week and I haven't had much time to play ESO in the past few weeks. I admitted I was wrong about the animation causing the heal to miss, but it is something a few players and I experienced in last weeks PTS. I believe their was a forum written about it 2 weeks ago, I'm sure Veg would know more if he made his way to this forum. From looking at your video your statement seems true from this weeks PTS, but a lot of things on this weeks PTS are broken by many reports such as CC's, ultis, and various other abilities. Don't be so quick to say others are noobs or don't know what they are talking about. Some bugs are difficult to replicate and can happen for a variety of reasons. But please keep the forum constructive, and like I said people don't appreciate toxcity.
You are yet to acknowledge my point on the powerlash cooldown so I will take as you agree with me on it.
IZZESparkling wrote: »Are you sure that is a buff? Given how broken CC immunity is atm, I won't be surprised it is a glitch that will be ninja'd on release or even next update.
Edit:I am pretty sure at one point in past ESO Lives, they said whips were intended to be undodgeable though. I think previous patch notes that made flame lash part dodgeable sure sounded like it was meant to be undodgeable and then just made dodgeable because of 'feedback'.
KaiserKnight wrote: »@DDuke
In all honesty, I haven't been on PTS in a week and I haven't had much time to play ESO in the past few weeks. I admitted I was wrong about the animation causing the heal to miss, but it is something a few players and I experienced in last weeks PTS. I believe their was a forum written about it 2 weeks ago, I'm sure Veg would know more if he made his way to this forum. From looking at your video your statement seems true from this weeks PTS, but a lot of things on this weeks PTS are broken by many reports such as CC's, ultis, and various other abilities. Don't be so quick to say others are noobs or don't know what they are talking about. Some bugs are difficult to replicate and can happen for a variety of reasons. But please keep the forum constructive, and like I said people don't appreciate toxcity.
You are yet to acknowledge my point on the powerlash cooldown so I will take as you agree with me on it.
Here's what your friend Veg wrote after I tested the Power Lash heal in previous week's PTS update:
https://forums.elderscrollsonline.com/en/discussion/comment/4820245#Comment_4820245
If you want to keep this constructive, listen to what others say. Especially people who spend time on the PTS testing things.
I'm not here to spread misinformation, I'm not here to "get DK nerfed", hell, I'm most likely going to play a stam DK with Flame Lash/Power Lash slotted next patch since it's the most promising new build I've got on PTS.
There is absolutely nothing wrong with Flame Lash on PTS (yes, I actually even like the 4s heal part & hope it stays, because it gives mDK a chance vs Troll King+Heavy Armor bleed builds & pet sorcs in 1v1).
If you want to look at skills that could use buffs on mDK, then look at Ash Cloud etc. You know, actual weak/weak'ish skills that could use help. Flame Lash/Power Lash is not one of those weak skills, not on Live and even less so on PTS.
As to your point regarding the cooldown affecting fights vs multiple opponents, the cooldown is actually over long before you get to Power Lash the second person (atleast in 1vX).
You fossilize one opponent, Flame Lash->Power Lash, then let's say you have to switch targets - now you have to Fossilize->Flame Lash the 2nd opponent to set him Off Balance and the cooldown is over already.
The only exception would be Lightning Staff meme builds where you can have multiple opponents Off Balance at the same time from one WoE.
IZZESparkling wrote: »Are you sure that is a buff? Given how broken CC immunity is atm, I won't be surprised it is a glitch that will be ninja'd on release or even next update.
Edit:I am pretty sure at one point in past ESO Lives, they said whips were intended to be undodgeable though. I think previous patch notes that made flame lash part dodgeable sure sounded like it was meant to be undodgeable and then just made dodgeable because of 'feedback'.
I'd like to see the source for that claim. I've watched pretty much every ESO Live and don't recall ever hearing that.
KaiserKnight wrote: »@DDuke
In all honesty, I haven't been on PTS in a week and I haven't had much time to play ESO in the past few weeks. I admitted I was wrong about the animation causing the heal to miss, but it is something a few players and I experienced in last weeks PTS. I believe their was a forum written about it 2 weeks ago, I'm sure Veg would know more if he made his way to this forum. From looking at your video your statement seems true from this weeks PTS, but a lot of things on this weeks PTS are broken by many reports such as CC's, ultis, and various other abilities. Don't be so quick to say others are noobs or don't know what they are talking about. Some bugs are difficult to replicate and can happen for a variety of reasons. But please keep the forum constructive, and like I said people don't appreciate toxcity.
You are yet to acknowledge my point on the powerlash cooldown so I will take as you agree with me on it.
Here's what your friend Veg wrote after I tested the Power Lash heal in previous week's PTS update:
https://forums.elderscrollsonline.com/en/discussion/comment/4820245#Comment_4820245
If you want to keep this constructive, listen to what others say. Especially people who spend time on the PTS testing things.
I'm not here to spread misinformation, I'm not here to "get DK nerfed", hell, I'm most likely going to play a stam DK with Flame Lash/Power Lash slotted next patch since it's the most promising new build I've got on PTS.
There is absolutely nothing wrong with Flame Lash on PTS (yes, I actually even like the 4s heal part & hope it stays, because it gives mDK a chance vs Troll King+Heavy Armor bleed builds & pet sorcs in 1v1).
If you want to look at skills that could use buffs on mDK, then look at Ash Cloud etc. You know, actual weak/weak'ish skills that could use help. Flame Lash/Power Lash is not one of those weak skills, not on Live and even less so on PTS.
As to your point regarding the cooldown affecting fights vs multiple opponents, the cooldown is actually over long before you get to Power Lash the second person (atleast in 1vX).
You fossilize one opponent, Flame Lash->Power Lash, then let's say you have to switch targets - now you have to Fossilize->Flame Lash the 2nd opponent to set him Off Balance and the cooldown is over already.
The only exception would be Lightning Staff meme builds where you can have multiple opponents Off Balance at the same time from one WoE.
Here we go again... and I already have to correct things.Ragnaroek93 wrote: »How many people actually tested mag Dk on PTS? Power Lash has less cooldown than on live (3 seconds instead of 5) and a healing tooltip close to Earthgore but somehow mag Dks feel nerfed and complain about Lash being dodgeable (yeah, a 29k heal and 15k damage ability which is almost spammable definitely needs to be undodgeable as well).
I don't know how many actually tested on PTS, but i do know one that didn't read the thread:
- powerlash has no cooldown on live at all
It has a de facto 5 second cooldown in PvP, since you can only set people off balance with Flame Lash every 5s (and it's always consumed). The cooldown is actually 7 seconds for builds that don't have space for Talons.
Only exception to this were the lightning staff meme builds.- the healing tooltip was not mentioned in patch notes, and thus is believed to be a bug.
A bug... like Power Lash being undodgeable?Savos_Saren wrote: »...now if their "uber great" burst healing is now dodgeable- they can't be healed. RIP
You still get the healing on PTS, even if your target dodges the Power Lash.
Bug or not, who knows - but the tooltip of Flame Lash doesn't say the heal is dependent on the Lash landing, just that you get X healing over 4 seconds when you cast the ability.
The difference being that undodgable was a bug that was in game, vs PTS 4s heal, which is most likely going to be removed. One is actual loss of functionality, bug or not. As for the healing being dodgable, it probably won't change. Since its not like you are healing off the target. To be honest, I don't really see the logic behind it, sort of like the logic that throwing a rock at someone buffs you up.
The death of the lightning staff meme builds really hurts for vMA, where it was one of the best ways to do it.