Longstride wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
We already have ground a) for the motiif themselves or b) for the gold to purchase the motiifs. What's more, we have already ground for the achievements that yielded dyes. FURTHER, dying is currently free of charge on live.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Destroyed? Lol. Has not happened in this thread by anyone.
It is a fact we can permanently unlock a motif. I merely stated the fact we do not have to buy any of the in game motifs unlike how it was presented in the OP's first paragraph. It's merely a choice to buy the motif, get it yourself or do without.
Cannot destroy a message of facts with blurred lines. If I've commented in one of your threads previously in disagreement with your post it's merely either something open to oppinion or something incorrect as stated.
Nah, you don't permanently unlock motifs if there's still a gold cost to switch them around. What you have there is permanently unlocking the opportunity to pay to switch to it. And try reading my first paragraph again. I don't know if it's a language barrier or something but you are taking the idea of paying way too literally and focusing on it way too much. You pay for the motif one way or the other, whether it be grinding it out yourself, buying it from other players, or buying it in the cash shop. You always pay. If you can't wrap your mind around that then try taking a step back. Do some critical thinking.
Waffennacht wrote: »Guys, guys, my advice is specifically for @ssewallb14_ESO whom asked for a farming route.
Kinda off topic I know, but it's advice for them
DeadlyRecluse wrote: »I think part of this discussion is muddled by people--myself included--not having enough time to really dip into the outfit system--there's a clear confusion going on between the discussion about up-front/initial "costs" (motif and dye knowledge) and per use costs (gold/tokens).
Personally, I'm not willing to pass judgement until I've made a few outfits and have a feel for how much it will actually cost in gold--I understand the max cost, but how often will I actually be hitting that max cost? And what's the acceptable threshold for per-use costs for the average player?
My gut is that I'll buy one or two additional outfit slots, then not really mess around too much adjusting the outfits I have set--but I can see how certain "playstyles" that invest far more heavily in fashion scrolls than I do would have issues with the per-use cost.
Nihility42 wrote: »DeadlyRecluse wrote: »I think part of this discussion is muddled by people--myself included--not having enough time to really dip into the outfit system--there's a clear confusion going on between the discussion about up-front/initial "costs" (motif and dye knowledge) and per use costs (gold/tokens).
Personally, I'm not willing to pass judgement until I've made a few outfits and have a feel for how much it will actually cost in gold--I understand the max cost, but how often will I actually be hitting that max cost? And what's the acceptable threshold for per-use costs for the average player?
My gut is that I'll buy one or two additional outfit slots, then not really mess around too much adjusting the outfits I have set--but I can see how certain "playstyles" that invest far more heavily in fashion scrolls than I do would have issues with the per-use cost.
It's 5k-10k for most average outfits. I will admit that some of the "rare" motifs are pretty dumb. I think it is 2000g per piece of Ebonshadow, for example, which is stupid because Ebonshadow is a pretty cheap motif. I think Skinchanger is also 10k or 2k each. This would be one area I would like to see adjustment. Make the expensive motifs like Buoyant Armiger and Militant Ordinator 2k each, and make the worthless motifs like Skinchanger cheap.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Destroyed? Lol. Has not happened in this thread by anyone.
It is a fact we can permanently unlock a motif. I merely stated the fact we do not have to buy any of the in game motifs unlike how it was presented in the OP's first paragraph. It's merely a choice to buy the motif, get it yourself or do without.
Cannot destroy a message of facts with blurred lines. If I've commented in one of your threads previously in disagreement with your post it's merely either something open to oppinion or something incorrect as stated.
Nah, you don't permanently unlock motifs if there's still a gold cost to switch them around. What you have there is permanently unlocking the opportunity to pay to switch to it. And try reading my first paragraph again. I don't know if it's a language barrier or something but you are taking the idea of paying way too literally and focusing on it way too much. You pay for the motif one way or the other, whether it be grinding it out yourself, buying it from other players, or buying it in the cash shop. You always pay. If you can't wrap your mind around that then try taking a step back. Do some critical thinking.
You may be correct about the language barrier but I cannot know if English is your first language or not.
Thank you for finally admitting your comment in the first paragraph of the OP is incorrect, that there are menas to obtain the motifs without spending gold.
I have never been so destroyed. But seriously, we really don't have a reason to feel entitled to have all this just given to us. BTW, I do have most of the motifs and most of which I obtained by playing the game over time. That's part of the idea. The other part is to give actual value to motifs. They will increase in value.
Anyhow. Seems this has been straightens out. Thx. .
Thank you for finally admitting your comment in the first paragraph of the OP is incorrect
Longstride wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
We already have ground a) for the motiif themselves or b) for the gold to purchase the motiifs. What's more, we have already ground for the achievements that yielded dyes. FURTHER, dying is currently free of charge on live.
Finedaible wrote: »Longstride wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
We already have ground a) for the motiif themselves or b) for the gold to purchase the motiifs. What's more, we have already ground for the achievements that yielded dyes. FURTHER, dying is currently free of charge on live.
This is what I've been trying to say to everyone, but it seems half the playerbase is so ingrained with a mentality that thinks ZOS can do no wrong. These sheeple need to wake up and realize that ZoS is re-introducing an already existing feature (dying and styles) for an additional cost. Players are literally throwing praises at ZoS for giving them more grind for their grind, and a thinly veiled reason to pay more for something they already have.
What's more, non-crafters will be able to customize their gear to look just like they want in dropped gear as long as they have learned the style, so... why did i bother becoming a crafter again?
lordrichter wrote: »Nice write up. You might as well be talking to the wall, though. :shrug:
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Destroyed? Lol. Has not happened in this thread by anyone.
It is a fact we can permanently unlock a motif. I merely stated the fact we do not have to buy any of the in game motifs unlike how it was presented in the OP's first paragraph. It's merely a choice to buy the motif, get it yourself or do without.
Cannot destroy a message of facts with blurred lines. If I've commented in one of your threads previously in disagreement with your post it's merely either something open to oppinion or something incorrect as stated.
Nah, you don't permanently unlock motifs if there's still a gold cost to switch them around. What you have there is permanently unlocking the opportunity to pay to switch to it. And try reading my first paragraph again. I don't know if it's a language barrier or something but you are taking the idea of paying way too literally and focusing on it way too much. You pay for the motif one way or the other, whether it be grinding it out yourself, buying it from other players, or buying it in the cash shop. You always pay. If you can't wrap your mind around that then try taking a step back. Do some critical thinking.
You may be correct about the language barrier but I cannot know if English is your first language or not.
Thank you for finally admitting your comment in the first paragraph of the OP is incorrect, that there are menas to obtain the motifs without spending gold.
I have never been so destroyed. But seriously, we really don't have a reason to feel entitled to have all this just given to us. BTW, I do have most of the motifs and most of which I obtained by playing the game over time. That's part of the idea. The other part is to give actual value to motifs. They will increase in value.
Anyhow. Seems this has been straightens out. Thx. .
@idk My first language is English.Thank you for finally admitting your comment in the first paragraph of the OP is incorrect
And that's why I have to ask if maybe yours isn't. There is nothing incorrect about my first paragraph. That's twice I've explained it to you now. I literally never mentioned gold in the first paragraph. I never implied that you had to pay with gold to get motifs. If you don't understand, just ask. If you're being obtuse on purpose because you can't compete in the marketplace of ideas, then "quit" the thread like you did all the others. I don't have time to babysit your petulant tantrums in my threads.
The release of the outfit system has the potential to be a serious boon to aesthetic control and experimentation, a great achievement for the health of the game. Unfortunately, the associated per-use gold cost sabotages the system's true potential. Without a way to permanently unlock the styles, this system loses an important feature that has been a staple of the cosmetic systems since their introduction. We can change mounts, pets, hairstyles, body markings, skins, adornments, hats, costumes, personalities, and dyes with absolutely no associated charge after the up-front cost to get them. For this new system, however, we pay once to get the motif, and then once again every single time we change something in an outfit. We've even regressed, as we're now charged every time we want to change our dyes as well.
You pay for the motif one way or the other, whether it be grinding it out yourself
Stovahkiin wrote: »Sounds like a big exaggeration to me tbh. And the system could be far worse, sure the gold costs could be a bit lower, but other than that the system looks pretty decent to me.
There are two things that you also have to consider; while outfits can cost up to around 20k, a lot of them will be much cheaper to make. There’s also the fact that the prices, as well as how the system works overall, may well change over time after it goes live. At that point, far more people will be able to try it and Zeni can balance things out from there.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Destroyed? Lol. Has not happened in this thread by anyone.
It is a fact we can permanently unlock a motif. I merely stated the fact we do not have to buy any of the in game motifs unlike how it was presented in the OP's first paragraph. It's merely a choice to buy the motif, get it yourself or do without.
Cannot destroy a message of facts with blurred lines. If I've commented in one of your threads previously in disagreement with your post it's merely either something open to oppinion or something incorrect as stated.
Nah, you don't permanently unlock motifs if there's still a gold cost to switch them around. What you have there is permanently unlocking the opportunity to pay to switch to it. And try reading my first paragraph again. I don't know if it's a language barrier or something but you are taking the idea of paying way too literally and focusing on it way too much. You pay for the motif one way or the other, whether it be grinding it out yourself, buying it from other players, or buying it in the cash shop. You always pay. If you can't wrap your mind around that then try taking a step back. Do some critical thinking.
You may be correct about the language barrier but I cannot know if English is your first language or not.
Thank you for finally admitting your comment in the first paragraph of the OP is incorrect, that there are menas to obtain the motifs without spending gold.
I have never been so destroyed. But seriously, we really don't have a reason to feel entitled to have all this just given to us. BTW, I do have most of the motifs and most of which I obtained by playing the game over time. That's part of the idea. The other part is to give actual value to motifs. They will increase in value.
Anyhow. Seems this has been straightens out. Thx. .
@idk My first language is English.Thank you for finally admitting your comment in the first paragraph of the OP is incorrect
And that's why I have to ask if maybe yours isn't. There is nothing incorrect about my first paragraph. That's twice I've explained it to you now. I literally never mentioned gold in the first paragraph. I never implied that you had to pay with gold to get motifs. If you don't understand, just ask. If you're being obtuse on purpose because you can't compete in the marketplace of ideas, then "quit" the thread like you did all the others. I don't have time to babysit your petulant tantrums in my threads.
This is from your OP of this thread. Clearly stating you are speaking of the cost of gold concerning the motifs and the entire system.The release of the outfit system has the potential to be a serious boon to aesthetic control and experimentation, a great achievement for the health of the game. Unfortunately, the associated per-use gold cost sabotages the system's true potential. Without a way to permanently unlock the styles, this system loses an important feature that has been a staple of the cosmetic systems since their introduction. We can change mounts, pets, hairstyles, body markings, skins, adornments, hats, costumes, personalities, and dyes with absolutely no associated charge after the up-front cost to get them. For this new system, however, we pay once to get the motif, and then once again every single time we change something in an outfit. We've even regressed, as we're now charged every time we want to change our dyes as well.
You then followed up with admitting that we are not required to pay gold for a motif. This is from the 31th post in this thread.You pay for the motif one way or the other, whether it be grinding it out yourself
Pretty straight forward that you came to admit the original claim made in this thread was not correct.
Glad we cleared that up.
Unfortunately, the associated per-use gold cost sabotages the system's true potential. Without a way to permanently unlock the styles
For this new system, however, we pay once to get the motif
We can change mounts, pets, hairstyles, body markings, skins, adornments, hats, costumes, personalities, and dyes with absolutely no associated charge after the up-front cost to get them.
The per-use monetization strategy and the high costs for a outfit of full rare motifs with dyes seems like a artificially created justification for outfit change tokens to exist in the first place. If costs were removed, lowered, or used style materials instead, the value of the outfit change tokens would be low. After all, spending an outfit change token on only a very minor change is inefficient.I don't think it's an exaggeration to say that this is an unprecedented monetization strategy for cosmetics.
Stovahkiin wrote: »Sounds like a big exaggeration to me tbh. And the system could be far worse, sure the gold costs could be a bit lower, but other than that the system looks pretty decent to me.
There are two things that you also have to consider; while outfits can cost up to around 20k, a lot of them will be much cheaper to make. There’s also the fact that the prices, as well as how the system works overall, may well change over time after it goes live. At that point, far more people will be able to try it and Zeni can balance things out from there.
@Stovahkiin
I completely agree that other than the gold cost, the systems looks decent. I would go a step beyond that, as I already have done several times on the PTS forums, and say that the system itself goes above and beyond expectations. It offers every feature I ever advocated for, PLUS weapon dyes. That is why it's so unfortunate they went the route of charging per-use gold or real-life money.
I don't think it's an exaggeration to say that this is an unprecedented monetization strategy for cosmetics. Even gambling boxes at least permanently unlock the cosmetics you get from them. Some of the other stuff, like charging for voiceover or quests, was definitely an exaggeration but I'd like to hope it was more obvious that I was trying to hyperbolize there. The main point, however, is that this is unprecedented and bad for consumers. I'd much rather it be like every other cosmetic system, where you pay once up front and then can play around with it as much as you like afterwards. Monetize it that way, don't just go changing the methodology like this, you know?
@kikkehsI'm amazed over what people can complain about..
25 000g for a FULL outfit, with all colours, all the most expensive slots. You do not have to pay anything untill your DONE with your outfit and colours. you can mix and smash as you want before you EVER pay a gold.
WHY THE **** ARE YOU COMPLAINING?!
Nothing is free; ingame, or in real life!
ssewallb14_ESO wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
You'll have to share your farming spots. A single outfit can cost 28k.
And it's not like people are going to suddenly not want to use the outfit system after we've asked for it for so long. People aren't going to just be sticking to their old armor just so they can keep free dyes.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Destroyed? Lol. Has not happened in this thread by anyone.
It is a fact we can permanently unlock a motif. I merely stated the fact we do not have to buy any of the in game motifs unlike how it was presented in the OP's first paragraph. It's merely a choice to buy the motif, get it yourself or do without.
Cannot destroy a message of facts with blurred lines. If I've commented in one of your threads previously in disagreement with your post it's merely either something open to oppinion or something incorrect as stated.
Nah, you don't permanently unlock motifs if there's still a gold cost to switch them around. What you have there is permanently unlocking the opportunity to pay to switch to it. And try reading my first paragraph again. I don't know if it's a language barrier or something but you are taking the idea of paying way too literally and focusing on it way too much. You pay for the motif one way or the other, whether it be grinding it out yourself, buying it from other players, or buying it in the cash shop. You always pay. If you can't wrap your mind around that then try taking a step back. Do some critical thinking.
You may be correct about the language barrier but I cannot know if English is your first language or not.
Thank you for finally admitting your comment in the first paragraph of the OP is incorrect, that there are menas to obtain the motifs without spending gold.
I have never been so destroyed. But seriously, we really don't have a reason to feel entitled to have all this just given to us. BTW, I do have most of the motifs and most of which I obtained by playing the game over time. That's part of the idea. The other part is to give actual value to motifs. They will increase in value.
Anyhow. Seems this has been straightens out. Thx. .
@idk My first language is English.Thank you for finally admitting your comment in the first paragraph of the OP is incorrect
And that's why I have to ask if maybe yours isn't. There is nothing incorrect about my first paragraph. That's twice I've explained it to you now. I literally never mentioned gold in the first paragraph. I never implied that you had to pay with gold to get motifs. If you don't understand, just ask. If you're being obtuse on purpose because you can't compete in the marketplace of ideas, then "quit" the thread like you did all the others. I don't have time to babysit your petulant tantrums in my threads.
This is from your OP of this thread. Clearly stating you are speaking of the cost of gold concerning the motifs and the entire system.The release of the outfit system has the potential to be a serious boon to aesthetic control and experimentation, a great achievement for the health of the game. Unfortunately, the associated per-use gold cost sabotages the system's true potential. Without a way to permanently unlock the styles, this system loses an important feature that has been a staple of the cosmetic systems since their introduction. We can change mounts, pets, hairstyles, body markings, skins, adornments, hats, costumes, personalities, and dyes with absolutely no associated charge after the up-front cost to get them. For this new system, however, we pay once to get the motif, and then once again every single time we change something in an outfit. We've even regressed, as we're now charged every time we want to change our dyes as well.
You then followed up with admitting that we are not required to pay gold for a motif. This is from the 31th post in this thread.You pay for the motif one way or the other, whether it be grinding it out yourself
Pretty straight forward that you came to admit the original claim made in this thread was not correct.
Glad we cleared that up.
@idk
No, once again you have it wrong.
This :Unfortunately, the associated per-use gold cost sabotages the system's true potential. Without a way to permanently unlock the styles
talks about per-use gold cost. When do we incur a per-use gold cost? Only with the outfitting system.
This :For this new system, however, we pay once to get the motif
does not mention gold cost. Do you want to know why that is? Here's a hint, look at the intervening sentences for context clues!
This :We can change mounts, pets, hairstyles, body markings, skins, adornments, hats, costumes, personalities, and dyes with absolutely no associated charge after the up-front cost to get them.
is the key!! I mention a nonspecific up-front cost to get mounts, pets, hairstyles, etc. Why is that? Because there are multiple ways to get them! How can you think I was talking about gold for motifs when I compared them to mounts, pets, etc.? You know that you're supposed to remember previous sentences in a discussion when reading new ones, right? I can't believe I have to tell you how paragraphs work.
Just admit that your whole argument was based on your own false preconceptions and move on, this is pathetic.
Rohamad_Ali wrote: »its not live yet and they said on ESO live prices can change before live so ...
Rohamad_Ali wrote: »its not live yet and they said on ESO live prices can change before live so ...