Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
Yep, third world quality, high ping and rural internet will HALVE (or more) your DPS.
It's a factor most people in this thread don't understand.
Having to press skill keys more than once to get it to fire or having to slow down LA weaving to get it to work is not helpful at all.
And people who say L2P or GitGud in response to ping-related DPS are frankly, patronising, condescending and ignorant.
The further you are from the server, the lower your DPS will be. This is a fact.
Well, this is kinda true, but a bit of testing what I've done at PTS with higher ping (200+ ping) I've come to realize that while this is kinda true it's not exactly for the reasons you'd at first think it is. You can actually do pretty much about the same DPS regardless if the ping is below 100 or more than 200+. In practise if you've learned to do 35k dps with below 100 ping then you can do that 35k dps also with 200 ping. However, this is after you have learned and trained your muscle memory for how it can be done with that lower below 100 ping. So to sum it up the lower ping is needed to learn and maintain how to do the rotation (weaving/animation cancels in specific) after you have learned that you can do the same with higher ping as well.
As for the back bar light attack weaving in my experience it will do about 5k dps max. if you weave every skill. But if you don't weave at back bar then you also need to take into account that your back bar weapon glyph doesn't proc at all which can cause about 2k lose in dps as well (e.g. status effects + direct dmg from the glyph etc.). E.g. if you have infused fiery glyph on back bar it can proc twice per rotation (3 or more skill casts on back bar) if you weave back bar properly.
That's just blatantly wrong. Weapon glyphs (exception: weapon/spelldmg-glyphs) can procc from weapon skills and light/heavy-attacks. so aslong as your wall of elements/endless hail is ticking (which should 24/7 for dds), your glyphs will procc just fine on cooldown.
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
gethemshauna wrote: »In 90% cases dps depends on raid buffs, so if we talk about target dummy 6m selfbuffed parse, dancing around 40-42k is top dps (without cheese). Sure thing is not every class has possibilities to reach that number, magden or magplar probably can't, magdk due to sustain issues, not lacking damage. 35k is enough to easily complete every hard mode content in the game.
On a boss, 60 k is doable, the max dps you can get is around that.
VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
VaranisArano wrote: »VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
@VaranisArano AC won't give you magically 20k+ dps. AC and weaving is not the same. weaving light attacks does add a lot of dps, AC maybe around 500-800 dps, defentely not more.
Doing 16k dps as a stam player is very low. get a better rotation and maybe different gear and you'll get better results even without weaving or AC.
@Liley
I'm pretty annoyed that you ignored my repeated statements that I wasn't looking for advice on improving my DPS. However, I'm going to move on to focus on the point I was actually trying to make because I can't figure out how to express my annoyance without also being unnecessarily snippy with you.
I wasn't asking for advice with my post, I was pointing out something about the state of the game.
My point is, I've got a rotation that works and has good uptime on everything the meta says I should. I've tried different gear sets, I've tried different rotations, and there's no magic bullet you can give me. I don't animation cancel and I can can only weave heavy attacks - neither of which is taught in game, I learned from other players - and I'm getting 16.5K DPS on a stam build with a practiced, effective rotation. I'm getting 12-13K DPS on a MagSorc, with a rotation of skills other people think should be making 20K easily. With skills alone in a good rotation, it doesn't. You need extra things - things not learned from the game itself - like animation canceling and heavy/light attack weaving to get those higher DPS numbers. Skills alone, even used in an effective rotation and backed up by the correct gear, don't cut it.
Now, think about that in the context of new players. An experienced player with a solid build, good rotation, and all the right skills gets 16.5K with practice on a stam build. I don't wonder why people complain that DPS is low or that most players hit 10-15K DPS. For people that depend on the in-game skills only, DPS is low.
P.S. If you respond, I'm not interested in advice for how I can improve MY dps. I'm interested in discussing how "good" DPS in this game requires things not taught in the game like animation canceling and heavy/light attack weaving in addition to gear/skills/rotation and what that means for new and inexperienced players. So please keep your response on-topic.
TotallyNotVos wrote: »VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
Literally the only animation cancelling used by endgame dps is barswap cancelling that is going to save you 2 seconds out of every 10 on petsorc. That is not going to bring you from 16-40K on a dummy.
Also weaving is not animation cancelling
Mister_DMC wrote: »I often find the people that say dummy's are worthless and I play a rotation that fits my playstyle to be the funniest. When actually sit down and do a full 3m dummy Parse the outcome is usually abysmal. Then you take a look at their gear, enchants, bar setups, Mundus stones etc and start to sort through it. I explain to them what works and why and low and behold their DPS magically doubles.
While it won't be anything considering top tier DPS it's usually more than enough to hear them elated by the new found success and they finally feel less frustrated because they understand some things about the game that are unclear or hidden. Zos does a bad job of explaining how things work and without the help of a long time player with a firm grasp on combat mechanics, You are incredibly unlikely to figure it out on your own. Now Zos is taking steps to correct that in the upcoming patch.
On the topic of target dummy's I will firmly say that each has its purpose. The 3m dummy is for practicing your rotation, that is all. The 6mil dummy is for practicing your rotation and sustain over a longer fight. The 52 mil dummy is the most accurate. The only test that really matters is what your group is capable of hitting on that 52 mil dummy. This test represents your ability to complete your rotation with a ton of visual trash and accompanying lag that will be present in a trial environment. If you do poorly in this test, you won't do any better in an actual trial.
To agree with Kyle at the beginning, 25k is good for all vet content except the dlc vet trials or possibly vaa HM. 35k in a trials gear setup is very good and will translate to 45-55k depending on class in a group test. That is considered a heavy hitter and welcome addition to just about any trials team.
Anotherone773 wrote: »Mister_DMC wrote: »I often find the people that say dummy's are worthless and I play a rotation that fits my playstyle to be the funniest. When actually sit down and do a full 3m dummy Parse the outcome is usually abysmal. Then you take a look at their gear, enchants, bar setups, Mundus stones etc and start to sort through it. I explain to them what works and why and low and behold their DPS magically doubles.
While it won't be anything considering top tier DPS it's usually more than enough to hear them elated by the new found success and they finally feel less frustrated because they understand some things about the game that are unclear or hidden. Zos does a bad job of explaining how things work and without the help of a long time player with a firm grasp on combat mechanics, You are incredibly unlikely to figure it out on your own. Now Zos is taking steps to correct that in the upcoming patch.
On the topic of target dummy's I will firmly say that each has its purpose. The 3m dummy is for practicing your rotation, that is all. The 6mil dummy is for practicing your rotation and sustain over a longer fight. The 52 mil dummy is the most accurate. The only test that really matters is what your group is capable of hitting on that 52 mil dummy. This test represents your ability to complete your rotation with a ton of visual trash and accompanying lag that will be present in a trial environment. If you do poorly in this test, you won't do any better in an actual trial.
To agree with Kyle at the beginning, 25k is good for all vet content except the dlc vet trials or possibly vaa HM. 35k in a trials gear setup is very good and will translate to 45-55k depending on class in a group test. That is considered a heavy hitter and welcome addition to just about any trials team.
I do 4200 dps sustained on a target dummy. Just tested it. Im CP57. All my gear but 2 pieces are below level 50. None of it has set bonuses and all the traits are random, some probably doesnt even have traits. It is also all blue gear. That is also on my main whos primary goals are:
* crafting
* Pick pick stabbing
* Solo play ( so self healing/survivability)
This is on a stamblade. I die a lot sometimes( think resists are around 9k) in DLC normal dungeons. I dont think ive assigned CP in the last 20-25 CP levels. I should probably L2P.
Anotherone773 wrote: »Mister_DMC wrote: »I often find the people that say dummy's are worthless and I play a rotation that fits my playstyle to be the funniest. When actually sit down and do a full 3m dummy Parse the outcome is usually abysmal. Then you take a look at their gear, enchants, bar setups, Mundus stones etc and start to sort through it. I explain to them what works and why and low and behold their DPS magically doubles.
While it won't be anything considering top tier DPS it's usually more than enough to hear them elated by the new found success and they finally feel less frustrated because they understand some things about the game that are unclear or hidden. Zos does a bad job of explaining how things work and without the help of a long time player with a firm grasp on combat mechanics, You are incredibly unlikely to figure it out on your own. Now Zos is taking steps to correct that in the upcoming patch.
On the topic of target dummy's I will firmly say that each has its purpose. The 3m dummy is for practicing your rotation, that is all. The 6mil dummy is for practicing your rotation and sustain over a longer fight. The 52 mil dummy is the most accurate. The only test that really matters is what your group is capable of hitting on that 52 mil dummy. This test represents your ability to complete your rotation with a ton of visual trash and accompanying lag that will be present in a trial environment. If you do poorly in this test, you won't do any better in an actual trial.
To agree with Kyle at the beginning, 25k is good for all vet content except the dlc vet trials or possibly vaa HM. 35k in a trials gear setup is very good and will translate to 45-55k depending on class in a group test. That is considered a heavy hitter and welcome addition to just about any trials team.
I do 4200 dps sustained on a target dummy. Just tested it. Im CP57. All my gear but 2 pieces are below level 50. None of it has set bonuses and all the traits are random, some probably doesnt even have traits. It is also all blue gear. That is also on my main whos primary goals are:
* crafting
* Pick pick stabbing
* Solo play ( so self healing/survivability)
This is on a stamblade. I die a lot sometimes( think resists are around 9k) in DLC normal dungeons. I dont think ive assigned CP in the last 20-25 CP levels. I should probably L2P.
Are you enjoying the game, and are you able to do the content you want without being carried? If so, then I don't see much reason for you to "L2P" . If you want to do more DPS, sure, you'll need to make a few changes. Plenty of time for that post CP160.
Dying in Dungeons has some to do with resistances, but more with DPS (kill thrash before they kill you) and the simple matter of not being at the wrong place at the wrong time.
VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
This, same with crap computers, remember going on an holiday at an friends place, I was around level 25 so needed horse training and crafting research hard and installed eso on a laptop 500 dollar laptop, game ran but graphic was more morrowind than oblivion. i actually did some questing but dungeons would not work well.TheDarkShadow wrote: »
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
Yep, third world quality, high ping and rural internet will HALVE (or more) your DPS.
It's a factor most people in this thread don't understand.
Having to press skill keys more than once to get it to fire or having to slow down LA weaving to get it to work is not helpful at all.
And people who say L2P or GitGud in response to ping-related DPS are frankly, patronising, condescending and ignorant.
The further you are from the server, the lower your DPS will be. This is a fact.
Well, this is kinda true, but a bit of testing what I've done at PTS with higher ping (200+ ping) I've come to realize that while this is kinda true it's not exactly for the reasons you'd at first think it is. You can actually do pretty much about the same DPS regardless if the ping is below 100 or more than 200+. In practise if you've learned to do 35k dps with below 100 ping then you can do that 35k dps also with 200 ping. However, this is after you have learned and trained your muscle memory for how it can be done with that lower below 100 ping. So to sum it up the lower ping is needed to learn and maintain how to do the rotation (weaving/animation cancels in specific) after you have learned that you can do the same with higher ping as well.
You probably never have to play with a real crappy connection. Yes if ping stay stable at 300 (my avarage) you can train your muscle to remember a weaving rotation, but unfortunately, people with high ping usually have high packet loss and spikes. My average ping is 300, but actually it keep jumping from 260+ to 350+. You press a skill then swap bar only to realise you just got a spike, the skill hasn't fire off, and you have to swap back and press it again, or skip that skill in that rotation. That is in a "playable day". Some day the average is 400 and the spikes are so bad (300-800)even walking around farming nodes is still a frustrating experience.
Daedric_NB_187 wrote: »This may be a stupid question. So please don't tar and feather me too much. But as far as skills relation to CP allocation. Is there a player guide that tells you how each skill relates to the different CP categories? That is something that the game doesn't explain to newer players. At least I haven't seen a guide in game.
Daedric_NB_187 wrote: »This may be a stupid question. So please don't tar and feather me too much. But as far as skills relation to CP allocation. Is there a player guide that tells you how each skill relates to the different CP categories? That is something that the game doesn't explain to newer players. At least I haven't seen a guide in game.
jakeedmundson wrote: »VilniusNastavnik wrote: »
- PTS (Bit less laggy) Skills were sticking, Weapon holstering itself often. Imperfect run. CP points not balanced.
- 360 ping
- No VMA weapons
- 5x Necropotence, 4x moondancer, 2x Maw
- No weaving.
- Fire backbar, Lightning front bar. Didn't have a second lightning MD for the back bar for concussion/off balance up time.
- It can be done without weaving. Just don't expect top tier results.
That's kinda fun...is the atro ulti going to be viable for single target? That's a pretty good parse for that ulti. 3630?
This, same with crap computers, remember going on an holiday at an friends place, I was around level 25 so needed horse training and crafting research hard and installed eso on a laptop 500 dollar laptop, game ran but graphic was more morrowind than oblivion. i actually did some questing but dungeons would not work well.TheDarkShadow wrote: »
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
Yep, third world quality, high ping and rural internet will HALVE (or more) your DPS.
It's a factor most people in this thread don't understand.
Having to press skill keys more than once to get it to fire or having to slow down LA weaving to get it to work is not helpful at all.
And people who say L2P or GitGud in response to ping-related DPS are frankly, patronising, condescending and ignorant.
The further you are from the server, the lower your DPS will be. This is a fact.
Well, this is kinda true, but a bit of testing what I've done at PTS with higher ping (200+ ping) I've come to realize that while this is kinda true it's not exactly for the reasons you'd at first think it is. You can actually do pretty much about the same DPS regardless if the ping is below 100 or more than 200+. In practise if you've learned to do 35k dps with below 100 ping then you can do that 35k dps also with 200 ping. However, this is after you have learned and trained your muscle memory for how it can be done with that lower below 100 ping. So to sum it up the lower ping is needed to learn and maintain how to do the rotation (weaving/animation cancels in specific) after you have learned that you can do the same with higher ping as well.
You probably never have to play with a real crappy connection. Yes if ping stay stable at 300 (my avarage) you can train your muscle to remember a weaving rotation, but unfortunately, people with high ping usually have high packet loss and spikes. My average ping is 300, but actually it keep jumping from 260+ to 350+. You press a skill then swap bar only to realise you just got a spike, the skill hasn't fire off, and you have to swap back and press it again, or skip that skill in that rotation. That is in a "playable day". Some day the average is 400 and the spikes are so bad (300-800)even walking around farming nodes is still a frustrating experience.
I'm in the same boat with my pet sorc and have tried all sorts of gear even Necropotence combined with Jullianos and monster sets such as Ilambris and Skoria currently wearing spinners x5 weapons jewelry and hat with Kena shoulders and everything else Jullianos x5 and still I'm only hitting around 12-20k, when I hit 20k or above I am pretty sure its a burst dmg not sustained dmg. My CP is 449 and I am struggling to hit number that people in the same gear say it should be hitting. I feel like I must be doing something wrong somewhere I've used the same rotations and builds as Alcast, Dottz, Delitia's but still do not hit the numbers they say it should hit for?
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
Domihaus on vet is extremely difficult if not impossible with less than 40-50K group DPS, especially HM. I've been told don't bother if you can't pull 30K single target.
Kingslayer513 wrote: »I'm in the same boat with my pet sorc and have tried all sorts of gear even Necropotence combined with Jullianos and monster sets such as Ilambris and Skoria currently wearing spinners x5 weapons jewelry and hat with Kena shoulders and everything else Jullianos x5 and still I'm only hitting around 12-20k, when I hit 20k or above I am pretty sure its a burst dmg not sustained dmg. My CP is 449 and I am struggling to hit number that people in the same gear say it should be hitting. I feel like I must be doing something wrong somewhere I've used the same rotations and builds as Alcast, Dottz, Delitia's but still do not hit the numbers they say it should hit for?
Have you tested your dps on a target dummy? You're right that you shouldn't look at burst dmg from low health enemies or from multiple targets. Testing single target on a target dummy doesn't mean everything, but it is a good indicator of where you stand with the strength of your rotation.
Just a bit above I posted (#135) a test in this thread of my PetSorc with an extremely simplified rotation to show that animation cancelling isn't everything. How does your setup compare to mine? I used 5xJuli, 5xNecro, 1xIce Heart all divines, all purple armor, gold weapons. 23k dps and it was a sloppy one-time parse with mistakes, so I'm sure that could be 25k if the rotation was tighter. Add in light attack weaving and you'll be approaching 30k dps. I'm cp640, but you should have most of the same dmg at cp450 anyways.
Kingslayer513 wrote: »I'm in the same boat with my pet sorc and have tried all sorts of gear even Necropotence combined with Jullianos and monster sets such as Ilambris and Skoria currently wearing spinners x5 weapons jewelry and hat with Kena shoulders and everything else Jullianos x5 and still I'm only hitting around 12-20k, when I hit 20k or above I am pretty sure its a burst dmg not sustained dmg. My CP is 449 and I am struggling to hit number that people in the same gear say it should be hitting. I feel like I must be doing something wrong somewhere I've used the same rotations and builds as Alcast, Dottz, Delitia's but still do not hit the numbers they say it should hit for?
Have you tested your dps on a target dummy? You're right that you shouldn't look at burst dmg from low health enemies or from multiple targets. Testing single target on a target dummy doesn't mean everything, but it is a good indicator of where you stand with the strength of your rotation.
Just a bit above I posted (#135) a test in this thread of my PetSorc with an extremely simplified rotation to show that animation cancelling isn't everything. How does your setup compare to mine? I used 5xJuli, 5xNecro, 1xIce Heart all divines, all purple armor, gold weapons. 23k dps and it was a sloppy one-time parse with mistakes, so I'm sure that could be 25k if the rotation was tighter. Add in light attack weaving and you'll be approaching 30k dps. I'm cp640, but you should have most of the same dmg at cp450 anyways.
Is Necropotence a better choice over spinner's? Ill have to use on of my guildies test dummies in thier home instance to try it out I think. Ill check out your build too thanks.
VilniusNastavnik wrote: »Kingslayer513 wrote: »I'm in the same boat with my pet sorc and have tried all sorts of gear even Necropotence combined with Jullianos and monster sets such as Ilambris and Skoria currently wearing spinners x5 weapons jewelry and hat with Kena shoulders and everything else Jullianos x5 and still I'm only hitting around 12-20k, when I hit 20k or above I am pretty sure its a burst dmg not sustained dmg. My CP is 449 and I am struggling to hit number that people in the same gear say it should be hitting. I feel like I must be doing something wrong somewhere I've used the same rotations and builds as Alcast, Dottz, Delitia's but still do not hit the numbers they say it should hit for?
Have you tested your dps on a target dummy? You're right that you shouldn't look at burst dmg from low health enemies or from multiple targets. Testing single target on a target dummy doesn't mean everything, but it is a good indicator of where you stand with the strength of your rotation.
Just a bit above I posted (#135) a test in this thread of my PetSorc with an extremely simplified rotation to show that animation cancelling isn't everything. How does your setup compare to mine? I used 5xJuli, 5xNecro, 1xIce Heart all divines, all purple armor, gold weapons. 23k dps and it was a sloppy one-time parse with mistakes, so I'm sure that could be 25k if the rotation was tighter. Add in light attack weaving and you'll be approaching 30k dps. I'm cp640, but you should have most of the same dmg at cp450 anyways.
Is Necropotence a better choice over spinner's? Ill have to use on of my guildies test dummies in thier home instance to try it out I think. Ill check out your build too thanks.
Pets scale off Max Magicka primarily. Higher the mag, higher the pet damage. I have 47-53K on my pet sorc. I get 30-31K on a good parse, 32K on a high crit parse
Too many people here crying about animation canceling. I can't animation cancel to save my life, nor can I do LA weaving. I've tried and tried, friends have tried to help me, but I can't make it work.