jakeedmundson wrote: »
Its not so much the single target of burning him down... its the mechanics and mostly the aoe damage on all the ads he spawns.
Once he down to that 20 or 30% mark... he starts summoning his atros quicker. You need to have both dps AND healer with a destro ulti. Each ad group gets one ulti.. rotate dropping the a destro ult through all 3 of you and you shouldn't have an issue.
@VaranisArano AC won't give you magically 20k+ dps. AC and weaving is not the same. weaving light attacks does add a lot of dps, AC maybe around 500-800 dps, defentely not more.
Doing 16k dps as a stam player is very low. get a better rotation and maybe different gear and you'll get better results even without weaving or AC.
VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
VaranisArano wrote: »
@Liley
I'm pretty annoyed that you ignored my repeated statements that I wasn't looking for advice on improving my DPS. However, I'm going to move on to focus on the point I was actually trying to make because I can't figure out how to express my annoyance without also being unnecessarily snippy with you.
I wasn't asking for advice with my post, I was pointing out something about the state of the game.
My point is, I've got a rotation that works and has good uptime on everything the meta says I should. I've tried different gear sets, I've tried different rotations, and there's no magic bullet you can give me. I don't animation cancel and I can can only weave heavy attacks - neither of which is taught in game, I learned from other players - and I'm getting 16.5K DPS on a stam build with a practiced, effective rotation. I'm getting 12-13K DPS on a MagSorc, with a rotation of skills other people think should be making 20K easily. With skills alone in a good rotation, it doesn't. You need extra things - things not learned from the game itself - like animation canceling and heavy/light attack weaving to get those higher DPS numbers. Skills alone, even used in an effective rotation and backed up by the correct gear, don't cut it.
Now, think about that in the context of new players. An experienced player with a solid build, good rotation, and all the right skills gets 16.5K with practice on a stam build. I don't wonder why people complain that DPS is low or that most players hit 10-15K DPS. For people that depend on the in-game skills only, DPS is low.
P.S. If you respond, I'm not interested in advice for how I can improve MY dps. I'm interested in discussing how "good" DPS in this game requires things not taught in the game like animation canceling and heavy/light attack weaving in addition to gear/skills/rotation and what that means for new and inexperienced players. So please keep your response on-topic.
Nihility42 wrote: »Granted that does kind of prove your point, you as a self-described experienced player don't seem to know what you're doing too well, so how could a newb?
VaranisArano wrote: »
@Liley
I'm pretty annoyed that you ignored my repeated statements that I wasn't looking for advice on improving my DPS. However, I'm going to move on to focus on the point I was actually trying to make because I can't figure out how to express my annoyance without also being unnecessarily snippy with you.
I wasn't asking for advice with my post, I was pointing out something about the state of the game.
My point is, I've got a rotation that works and has good uptime on everything the meta says I should. I've tried different gear sets, I've tried different rotations, and there's no magic bullet you can give me. I don't animation cancel and I can can only weave heavy attacks - neither of which is taught in game, I learned from other players - and I'm getting 16.5K DPS on a stam build with a practiced, effective rotation. I'm getting 12-13K DPS on a MagSorc, with a rotation of skills other people think should be making 20K easily. With skills alone in a good rotation, it doesn't. You need extra things - things not learned from the game itself - like animation canceling and heavy/light attack weaving to get those higher DPS numbers. Skills alone, even used in an effective rotation and backed up by the correct gear, don't cut it.
Now, think about that in the context of new players. An experienced player with a solid build, good rotation, and all the right skills gets 16.5K with practice on a stam build. I don't wonder why people complain that DPS is low or that most players hit 10-15K DPS. For people that depend on the in-game skills only, DPS is low.
P.S. If you respond, I'm not interested in advice for how I can improve MY dps. I'm interested in discussing how "good" DPS in this game requires things not taught in the game like animation canceling and heavy/light attack weaving in addition to gear/skills/rotation and what that means for new and inexperienced players. So please keep your response on-topic.
magictucktuck wrote: »
Well i wont try to give advice again but your just giving out bad info now. most long time players with good gear will be hitting more than that. you would have to be literally trying to not get better to hit those number after everything you said about good gear and good rotation. if your being honest
its also not realistic to NOT learn from outside sources.
VaranisArano wrote: »
I'm responding to the part of your post that's actually on topic.
Using what's available in the game and actually taught by the game, my DPS stinks by the measure of most stam builds, yeah. I'm not talking about my DPS here because I think its okay or something. You think I like having random people offer me unhelpful advice and tell me I'm surely doing something wrong? I mean, the numbers speak for themselves. I know. I'm talking about my DPS to point out "good" DPS isn't that simple to achieve and its nearly impossible to figure out how to do that from the game itself. If you think my current 16.5k DPS is bad, you don't want to know what it was like before I started practicing a rotation and getting meta gear - and that's where a lot of new players start out.
That's my problem with setting "good" DPS benchmarks that don't take into account the lack of support the game itself gives for learning good DPS. Whatever you think is going on with my DPS, the game itself does not teach how to reach "good" DPS.
That's a problem for anyone wanting to help the community get better at DPS.
Nihility42 wrote: »
The problem is that good DPS is based on what it takes to clear content. It's not about how easy it is to achieve with or without various resources. Whether the game tells you how to get there or not, 25k is still a "good" DPS for vet content. It doesn't help to arbitrarily say that 10k or 15k is a "good" DPS if it actually isn't when tested in real content. In fact that seems counter productive, because then new players see that their DPS is apparently good but still have trouble with content, and rather than seeking resources to improve (which may not be provided in game, but are plentiful in the form of guilds, guides, and videos), they get frustrated and don't know what the problem is. It seems better to be honest and provide resources as a community for players that want to get better.
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
@kylewwefankylewwefan wrote: »I’m tired of fungal Grotto taking an hour to beat due to this line of thinking.
DeadlyRecluse wrote: »I agree that most people should, with a relatively casual gearing and rotation, be able to hit 20k.
10k is honestly sufficient for almost all nonDLC dungeons, though, if you actually play mechanics.
Yeah, that's the thing. The mindset in MMOs has been for some time now that "good" DPS is equal to "we can burn the boss so fast that there are no mechanics". Anything less is considered scrub territory. In some cases it even goes so far as if the healer had to actually, you know, heal anybody because the boss got one attack off, then DPS was too low. Part of it is people wanting to feel powerful and part of it is wildly overcompensating for lack of skill or potential missteps.
I'm speaking generally of course, but that's the place where a lot of these numbers come from.
@kylewwefan
I can solo vet Fungal Grotto in much less than an hour with that line of thinking, maybe you need to practice a bit harder?
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.